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View Full Version : How do I Find the Ships I Want?


TriskettheKid
03-11-07, 05:11 PM
I'm curious about something.

I've noticed a lot of people using what looks like the mission editor to show us where mines are laid, and other interesting pieces of information.

I'm wondering, has someone used this to find out where certain ships are at certain dates in GWX? It'd just be useful to know for me because I'm a harbor raider, and I'd like to see harbors when I know something is up, or is being planned.

Rykaird
03-11-07, 06:19 PM
I'm curious about something.

I've noticed a lot of people using what looks like the mission editor to show us where mines are laid, and other interesting pieces of information.

I'm wondering, has someone used this to find out where certain ships are at certain dates in GWX? It'd just be useful to know for me because I'm a harbor raider, and I'd like to see harbors when I know something is up, or is being planned.

There's a short list of capital ships and dates in the Wiki in the "Hunting Grounds" section.

There's also a cheat for GWX that shows ship traffic. I haven't used it so I don't know if it shows ship names or harbor traffic, but you might try that.

Mush Martin
03-11-07, 09:03 PM
Spy sattelite for GWX is the cheat named above I havent got the link
handy here though.

also alternatively if you want an eye opener.

go to mission editor and open.

C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign

and Open SCR layer in editor and have a look at the entire world for the
entire war. ( some knowledge of mission editor required to interpret results)

MM

Rykaird
03-11-07, 11:00 PM
BTW, I may have given you bad advice about the Wiki. I just went into Loch Ewe during November 39 - per the Wiki - looking for the HMS Nelson. After a pretty long and slow approach - no Nelson. A nice fat liner - but American, so no dice.

So mabye the Wiki is for the stock game and not GWX.

OK, I opened the mission editor per The Mush's suggestion. HMS Nelson and HMS Hood are both in the Firth of Clyde in November 39, not in Loch Ewe. So the Wiki is incorrect and must be based on non-GWX. And the Firth looks like a death trap of mines.

Steppenwolf
03-12-07, 06:24 PM
The SH3gen utility will provide you with that kind of information and put it on your in-game map, or you can load the info into a gis viewer. See the thread for the latest version here:
http://www.subsim.com/radioroom/showthread.php?t=106314&highlight=sh3gen

TriskettheKid
03-12-07, 08:55 PM
Shoot, it requires dotNet, which I will not use. Not after what it did last time.

Oh well.

I peeked around, as someone told me to ealier, using the mission editor. While it was great to see where everything was/could be, there was too much for me to take note of where things would be.

andy_311
03-13-07, 08:17 AM
:hmm: let me see your after capital ships, Oct 6 39 scapa 2BB's an Aux Cruiser,and the Hood,
Oct 23rd Loch Ewe 39. 0600hrs TF sailing out of Loch Ewe 2bbs,hood, and loads of dds.
H.m.s Anson in Le in 15/9/42
nelson in le 1/7/41
Duke of York leaves Iceland 15/3/42
Carrier in Norfolk from 15/9/42-31/12/45
US Task Forces in the Seraman sea Sept 44/Oct 44
that's the only ones I know of could be more (assume your playing GWX)

GlobalExplorer
03-14-07, 01:04 PM
Shoot, it requires dotNet, which I will not use. Not after what it did last time.

What did it do?

Spaxspore
03-14-07, 02:33 PM
Shoot, it requires dotNet, which I will not use. Not after what it did last time.
What did it do?

yea ive been usin .net for years for programs a novice programming with no problems.

GlobalExplorer
03-16-07, 10:15 AM
Installed it on hundreds of machines and never had a single problems either .. must be mostly Microsoft Angst that keeps people away from it. ;)

Jimbuna
03-16-07, 02:36 PM
No problems here either :nope: been using it for quite a while now and consider it a nice piece of kit :yep: :arrgh!:

GlobalExplorer
03-17-07, 01:29 PM
The runtime dlls are only loaded into memory when a dotnet application is running. So I cannot see how this update should be causing any harm, as I cannot see with other runtimes like Java or Python. If they were so bad, why would they be used so much in all "serious" kinds of applications, except games of course .. :nope: