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A guide on how to sink DD's and most hunter killers I know I haven't been around for long but in the last 3 patrols ive managed to sink about 13 ASW vessels and im pretty sure I got the hang of it also im sure there are a lot of more experienced people who would like to add to what I said. Sounds good?
Kpt. Kozloff
03-04-07, 12:30 PM
Tshhhhhhhhh.... the enemy is listening....;)
http://www.nh.gov/ww2/images/ww38.jpg
banshee555
03-04-07, 12:31 PM
Iv sunk a few DDs in the past,but the one thing i find hard is judging the speed of the buggers,anything over 14kts and ill miss most times.so any help would be greatly appreciated.
reguards
karl:up: :up:
Torplexed
03-04-07, 12:36 PM
I've ocassionally picked off the lead escort in a convoy by laying low and quiet in it's path. Usually you can then knock off some merchants before the other escorts can close to fill the gap.
Im talking about taking out the ships that are actually laying siege to you and know your position.
Mush Martin
03-05-07, 12:02 AM
A guide on how to sink DD's and most hunter killers I know I haven't been around for long but in the last 3 patrols ive managed to sink about 13 ASW vessels and im pretty sure I got the hang of it also im sure there are a lot of more experienced people who would like to add to what I said. Sounds good?
Grab a copy of RiverClass Frigate Beta off my file front and play
the included mission.
Well, it's not that hard... usually after a DD makes a pass if you turn hard towards him and if you can get to periscope depth you may get several seconds where you can get a clear near-perpendicular shot. You need to set running depth to 1m and use a TII, the DD can spot a TI and change course resulting in a near miss all the time.
The trouble is that this won't work all the time and you run out of eels pretty quickly. You'll have more luck with long juicy DDs than with flower escorts. And you just won't be able to pull this trick with 5-6 DDs and still have some torpedos and hull left to sink any merchants.
Play the game any way you wish, however, once the hunters are above you, your only option is to quietly sneak away.
You may be able to take out 1 DD if you are lucky, but in the real world a sub captain would never try it and risk his boat/crew. Of course this is just my opinion.
Well, it's not that hard... usually after a DD makes a pass if you turn hard towards him and if you can get to periscope depth you may get several seconds where you can get a clear near-perpendicular shot. You need to set running depth to 1m and use a TII, the DD can spot a TI and change course resulting in a near miss all the time.
The trouble is that this won't work all the time and you run out of eels pretty quickly. You'll have more luck with long juicy DDs than with flower escorts. And you just won't be able to pull this trick with 5-6 DDs and still have some torpedos and hull left to sink any merchants.
Just sunk 8 warships in a harbour going rambo its fairly easy and your torpedo type doesn't matter at all. When they charge at you, face them most make a straight path right to your ship when they are on an attack run some will zig zag at first then go straight. Get them tio 350metres and fire 1 torpedo that will fit perfectly under the keel. This way even in rough seas you should hit them and if they try to turn left or right they just expose a larger part of themselves. This way the torpedo sometimes explodes at the front and sometimes it goes all the way to the props until it explodes depending on how the ship is shaped. You want it to hit the props with a keel shot on any DD or other ship with a small draft the impact hole of the torpedo will wrap around the bottom and both sides. So far in my whole campaign which covers 21 patrols right now and about 50 warships sunk the only time it hasn't immediately sunk an agressing DD or DE or any other ship attacking me was when it hit the direct front of a tribal class destroyer and badly damaged it. Other then that you have your times in rough sea's where the torpedo goes directly under it. With this method you have the lowest chance of failure since the torpedo will be passing directly under the ship long ways its got about 70~ metres of area to hit if the ship is up when the torpedo first goes under it will definately be down when it comes back down. Also the amont of steam powered torps during the end of the war is near nil and either way I haven't found a crew yet which has managed to dodge the torp which theyre going right into from the beggining.
For the ships around your sides (after the initial run unless you get far they won't charge at you any more but perform a circle which will go around your back or front then above you and they will repeat this) you also want to set keel runner torpedoes this way the angle that it hits the ship doesn't matter as long as it is under the ship at a proper depth. I wouldn't use my technique outlined above and here unless its after 1941 or so when the magnetic trigger has been developed better or be ready for a lot of duds.
This technique also requires some skill and quick reactions you want to look up the ships in your book before wasting eels at them and find there draft. I normally fire at 0.5m max under the keel but im normally at 0.25m. I keep this same when in bad weather but this is very risky it requires a few smart and quick calculations on checking how much it bounces up and down in the water and at what intervals. You want to get the torpedo under it when its going up because after it goes up it will fall back down onto your torpedo before hitting it the magnetic trigger will blow. Or a more better method is to wait for the agressor to go for his first run and on the turn fire the torpedo at a shallow depth so it hits the sides because of you aren't too good with your math you'll find those supposed to be keel runners hitting the front angle of ths ship and not blowing.
Give this technique a try and tell me how you go im sure many others do this too or am I just wierd :88).
Play the game any way you wish, however, once the hunters are above you, your only option is to quietly sneak away.
You may be able to take out 1 DD if you are lucky, but in the real world a sub captain would never try it and risk his boat/crew. Of course this is just my opinion.
"He who wants to be succesful on the seas must always attack".
Anyway I was saying I might make a guide for those who have trouble taking out a DD not telling them to always take out a DD there are times you are caught shallow and have no other options. This happens quite a bit especially if you have a damaged ship and cant dive low enough to avoid being attacked. Some ships wont give up no matter what you do this is the time you teach them a lesson. Don't ******* with subs cause they'll get you back much worse.
Anyway I think your first part of the post is wrong "once the hunters are above you your only chance is to sneak away." I can recall an incident today after sinking two BB's I was trailed by a J&K but couldn't evade it because I was minorly damaged stopping me from getting to my average 220m dive depth for ship evasion. I blew ballast went all ahead flank to periscope depth and stuck one eel into him. I wasn't bothered by him again.
Each to their own I guess and don't get me started on "if this were real what you would have to do" cause it is not real and every time you die theres that convenient button abandon career which gives you another try. When you are stuck in shallow water remember this it might just save your life... scratch that.... virtual life.
Anyway like said before each to their own lots of people have an oppinion and will not change it no matter what. These people aren't ignorant they are just "heavily oppinionated" and oppinions must be taken in no matter how much you disagree with them and no matter how stupid they are eh kapitan.
Corsair
03-05-07, 04:09 PM
Just in the scope of the game, you have a limited supply of torpedoes on board. So why spend them on DDs which will give you around 1000 tons and many chances of missing when same torpedoes can bring down a 10.000 tons freighter ?:D
I give it a try only when I have acoustic homing torps in the rear tube and can send a long running shot just before a crash dive. Works quite often...
PS : if you are caught shallow by DDs you can bite yourself in the arse because you should never have been there...
emtmedic005
03-05-07, 04:13 PM
In my patrols i activily go after and hunt down warships. The best way to get them is to be undetected and shot ur fish head on. I usually set the depth a little lower then the bottom. This allows for the torpedo to explode under the DD, usually sinking it right away.
If u do get detected its best to fire your torpedo at the DD when it first comes striaght for you. But you have to remember that when the DD gets close it will start ziggzagging.
mookiemookie
03-05-07, 04:21 PM
you have a limited supply of torpedoes on board. So why spend them on DDs which will give you around 1000 tons and many chances of missing when same torpedoes can bring down a 10.000 tons freighter ?:D
Quoted for truth. :up:
mr chris
03-05-07, 04:29 PM
you have a limited supply of torpedoes on board. So why spend them on DDs which will give you around 1000 tons and many chances of missing when same torpedoes can bring down a 10.000 tons freighter ?:D
Quoted for truth. :up:
Totaly agree with Corsair there.
I used to be a guy who would torpedo the DD's all the time. But thave changed tact over the last few months.
I just save the mass killing of DD's for MP these days.
In my career game i like to save my perious Torpedos for the fat Freighters.
you have a limited supply of torpedoes on board. So why spend them on DDs which will give you around 1000 tons and many chances of missing when same torpedoes can bring down a 10.000 tons freighter ?:D
Quoted for truth. :up:
Totaly agree with Corsair there.
I used to be a guy who would torpedo the DD's all the time. But thave changed tact over the last few months.
I just save the mass killing of DD's for MP these days.
In my career game i like to save my perious Torpedos for the fat Freighters.
I love sinking DD's for the challenge of it also the thought that im helping the fatherland and my own shipping. Why in my last patrol I sank 6 DD's and 2 DE's in shallow water AKA 4M under keel. Also 21 torpedoes is definately an upside and I know my personal skill with whats acheivable and whats not cause im alsmost certain when I shoot a DD will take an eel each.
mr chris
03-06-07, 03:18 AM
I know how to sink DD's as i said before i used to do it for fun, But just do that in MP now. Ask Jimbuna about my game of chicken i play with DD's in MP now that is fun:yep:
Vacillator
03-06-07, 04:02 AM
I generally agree with those who say don't do it and save your torpedoes, but there's no harm in discussing how to do it if you want to, so thanks for the read.
WilhelmSchulz.
03-06-07, 06:05 AM
Its too easy sinking DDs. Dangrous but easy. Down the throught shot at 4-500 meters. ;)
stuntcow
03-06-07, 01:15 PM
Try not to aim for escorts, unless they come after me. Used to setup on them and take out the lead but then got tired of the convoy doing the side-2-side dance and started saving my torps for merchants. I do love a down the throat shot set to mag under the keel. The look on their face is great. Atleast in my mind.
I always sink a DD if I can.
Aim at the front tip, 2meter depth, T1 Speed: fast and I hit 9/10
If they're actually hunting for me, then fair one, slip away. But I like to make up for the amount of times they've forced me to run by sinking them when I have the upper hand, it's a matter of princaple you know :D
Biggles
03-06-07, 04:03 PM
This tactic of yours.....tested on GWX?
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