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View Full Version : Question about GWX 16KM Atmosphere mod


Spin Doctor
03-03-07, 12:32 PM
What does it do? I read the explanation in the manual, but I still can't tell what it actually accomplishes.

Thanks!

melnibonian
03-03-07, 12:37 PM
What does it do? I read the explanation in the manual, but I still can't tell what it actually accomplishes.

Thanks!
It doubles the effective visual (and not only) range of your boat. The same applies for the enemy as well

leeclose
03-03-07, 12:52 PM
Just remember it uses a lot of system resources so make sure you have a decent gfx card afore you activate it.:rock:

Spin Doctor
03-03-07, 01:00 PM
What does it do? I read the explanation in the manual, but I still can't tell what it actually accomplishes.

Thanks! It doubles the effective visual (and not only) range of your boat. The same applies for the enemy as well

So it's not that I can see that far, but maybe the AI Watch Officer can? Is that it?

melnibonian
03-03-07, 01:13 PM
So it's not that I can see that far, but maybe the AI Watch Officer can? Is that it?
OK let's take a numerical example to make it clear.

Let's assume that you can see a ship (via visual, radar or hydrophone) at 3Km using the 8Km Atm Mod. If you use the 16Km Atm Mod in the same conditions you will be able to see the same ship at 6Km.

Is it more clear now?

leeclose
03-03-07, 01:45 PM
As fog(jk) yup its a good idea but can eat resources as can a lot of mods for SH3 but well there worth it:up:

Spin Doctor
03-03-07, 04:00 PM
OK, got it. Thanks Guys!

leeclose
03-03-07, 04:03 PM
More tha welcoem happy hunting:up:

Sailor Steve
03-03-07, 05:44 PM
So it's not that I can see that far, but maybe the AI Watch Officer can? Is that it?
Yes, you can. I've looked back and watched the buildings at Kiel finally disappear at at least 14km. and the lighthouse lights at 18km.

leeclose
03-03-07, 05:48 PM
Sounds like fun just as long as you cant here the really bad band on the dock im happy with it:up:

Zero Niner
03-03-07, 09:35 PM
Just remember - the mod cuts *both* ways... :shifty:

leeclose
03-03-07, 09:48 PM
Good point Zero i think i would rather stick with the standard TBH:up:

Spin Doctor
03-03-07, 11:28 PM
Well, I started my 2nd GWX patrol, this time with the 16km Atmosphere activated. I didn't notice any CPU hits so far, but then I haven't seen any large convoys either.

My watch officer picked up a Tramp Steamer from 13900 meters which was pretty amazing considering it was a moonless night, but clear, so lots of stars were out. What was equally amazing was that I could see it too. It gave me a good bit of time to go to all stop and get some good data on course and speed. He seemed to be in a big hurry, making 9 knots which is his top speed. I considered letting him go, but then, there is a war on and all...

We manned the deck gun and the first hit was a bit high, striking the cargo on the upper deck. It immediately started going off like a fireworks display. Kinda suspicious... Two more shots below the water line sent her down. That's one ammo shipment that won't see any use.

This is truly the greatest mod I've ever seen for any game.

Thanks a lot! :rock:

leeclose
03-04-07, 09:00 AM
H'm i think i'll give that a bash today i got a decent CPU and gfx card and ram so fingers crossed cheers for the update mate:up: