View Full Version : back on Patrol
Penelope_Grey
02-28-07, 02:00 PM
Right, I'm off out again. This time I am going to try and avoid warships, because I don't want to get into the habit of sinking them because if I want to survive the war, hunting warships aint the way to go.
Wish me luck, and when I'm finished (probably later tonight) I'll write another patrol report.
ReallyDedPoet
02-28-07, 02:14 PM
Good hunting:up:
AVGWarhawk
02-28-07, 02:27 PM
Is this patrol #2 by chance? If you don't make it, you can join my '2nd patrol your dead club' I have!!! Ask Mort about it, he is a founding member like me:rotfl::rotfl:
Linavitch
02-28-07, 02:31 PM
Good luck Fraulien <wolf whistles appreciativley>.
IceGrog
02-28-07, 03:07 PM
Good luck Fraulien <wolf whistles appreciativley>.
yes good luck and have fun
Linavitch...........you always whistle at the captains when they sail out?
Is this patrol #2 by chance? If you don't make it, you can join my '2nd patrol your dead club' I have!!! Ask Mort about it, he is a found member like me:rotfl::rotfl:
oh you wish, you wish
i havent been killed so far in my U-507
5 patrols
212 days HAHA!:rotfl: :rotfl:
oh yea BTW AVGPeacepigeon
its Morts
robbo180265
02-28-07, 03:43 PM
Good luck Fraulien <wolf whistles appreciativley>.
Have you not read what Penelope did to the last bloke that wolf whistled at her?:o
AVGWarhawk
02-28-07, 03:54 PM
Is this patrol #2 by chance? If you don't make it, you can join my '2nd patrol your dead club' I have!!! Ask Mort about it, he is a found member like me:rotfl::rotfl: oh you wish, you wish
i havent been killed so far in my U-507
5 patrols
212 days HAHA!:rotfl: :rotfl:
oh yea BTW AVGPeacepigeon
its Morts
Thats AVGPeacepigeon SIR to you:nope: :rotfl: Actually I have commenced patrol #4. Very quiet though. Me and the crew spend our time shooting craps:up:
Go sink'em Penelope!
Penelope_Grey
02-28-07, 04:13 PM
Had to take a break... I just attacked this massive convoy in broad daylight. It was harrowing, and escape was not a sinch.
I swear to god, the ships in GWX lol... they take hits for fun! I put three torpedoes into a LArge Cargo, wouldn't go down, but was crippled.
I put I think, 4 into a medium tanker and that was only crippled, I had to lose the Black Swan first, before I could surface and finish them off with my deck gun, I only have 3 paltry torpedoes left now! :nope:
Linavitch
02-28-07, 04:13 PM
Good luck Fraulien <wolf whistles appreciativley>. yes good luck and have fun
Linavitch...........you always whistle at the captains when they sail out?
Yes when they look like the young lady in the original signature:up:
Linavitch
02-28-07, 04:14 PM
Good luck Fraulien <wolf whistles appreciativley>.
Have you not read what Penelope did to the last bloke that wolf whistled at her?:o
I like the rough stuff!:lol:
Penelope_Grey
02-28-07, 04:14 PM
Good luck Fraulien <wolf whistles appreciativley>.
Have you not read what Penelope did to the last bloke that wolf whistled at her?:o
I can feel that vein in my forehead pulsing again... LOL
Sriously though, I needed a break, and I have only been playing the guts of an hour! Its only 1940 and I am feeling I amhaving to be on my best game!
AVGWarhawk
02-28-07, 04:33 PM
Good luck Fraulien <wolf whistles appreciativley>.
Have you not read what Penelope did to the last bloke that wolf whistled at her?:o
I can feel that vein in my forehead pulsing again... LOL
Sriously though, I needed a break, and I have only been playing the guts of an hour! Its only 1940 and I am feeling I amhaving to be on my best game!
Sounds like GWX is working it's magic:up:
melnibonian
02-28-07, 04:40 PM
I can feel that vein in my forehead pulsing again... LOL
Sriously though, I needed a break, and I have only been playing the guts of an hour! Its only 1940 and I am feeling I amhaving to be on my best game!
GWX is trully working its magic:up: Wait until the Happy Times finish and then you will realise what stress, sleepless nights and agony means (especially whn you're depth charged by the Royal Navy for hours). Stick with GWX as it is a trully great experience:up:
Penelope_Grey
02-28-07, 04:54 PM
I agree with you.
I just wish the merchant ships were easier to sink, myself and my brother have been researching them, and in reality 2 torpedoes would have been enough to cripple and sink a ship. I think as great as GWX is, and it is a lot better than stock game, we both agree on that, the sinking of ships is a tad, needlessly hard. I think. Thats not a disrespect to the Developers Kpt.Lehmmen and co... its just my observation.
WinterMute
02-28-07, 05:00 PM
Hit them in the aft section. Check how do they look below the waterline and try to hit them just before propellers. Usually one hit is enough to sink any ship. Even if it won't sink her, it will stop her, so she won't run away. In fact, I find it too easy. :)
Penelope_Grey
02-28-07, 05:05 PM
you're kidding surely?
I suppose its an attempt to reduce the arcade scores that stock gave. But I do get a tad frustrated.
WinterMute
02-28-07, 05:11 PM
you're kidding surely?
No, I'm not. I'm running GWX with the latest patch.
melnibonian
02-28-07, 05:13 PM
I agree with you.
I just wish the merchant ships were easier to sink, myself and my brother have been researching them, and in reality 2 torpedoes would have been enough to cripple and sink a ship. I think as great as GWX is, and it is a lot better than stock game, we both agree on that, the sinking of ships is a tad, needlessly hard. I think. Thats not a disrespect to the Developers Kpt.Lehmmen and co... its just my observation.
Don't worry about it there is no disrespect with what you're saying. It's your opinion and we are interested to know it. That's the only way to make the game better and better:yep:
Now with respect to the ship sinkings: VonHelsing did a fantastic job in the damage model in GWX and in my opinion it's really close to reality. The GWX Damage Model sinks ships in three ways. By structural damage (you can call it "Hit Points"), by flooding internal compartments and by hitting critical areas. Now each torpedo that is fired in GWX has a random effect in the ship and that effect depends on a number of parameters (where it hits, the angle of impact etc). Generally speaking small ships (Tramp Stramers, Small Merchants etc) will go down with one torpedo (well most times at least) within a couple of hours maximum. Larger Ships will probably require a second, but there are not many merchant ships that will need a third one. My suggestion to manage to sink ships quickly and with one torpedo is to try to hit them in their critical compartments. These are either the ammo bunkers, the fuel tanks or the engine rooms. Every time you hit a ship make a mental note of where the torpedo hit and what the result was. That way you will soon manage to recognise (and remember) the weak spots in each ship type. If you need more info check out this chart http://files.filefront.com/shipchartpdf/;6611422;;/fileinfo.html. This is for stock SH3 and doesn't work (fully at least) in GWX, but it will give you a general idea where to aim.
Since you're catching me on a really great mood tonight I'll also give you some spoilers discovered after the long hours of GWX Beta Testing.
Pyro Ammunition Ship: Try to hit it under the first mast (from the bow) and it will blow to kingdom come.
Large/Medium Tanker: Aim under of just in front of the first superstructure (again from the bow) and you have one shot kill 9 times out of 10.
Victory/Liberty Cargo: Aim for the second mast (from the bow) and she will go down like a rock.
Auxiliary Cruiser: Aim for bow or aft the gun turret and she will blow to pieces.
Bogue CVE: Aim right under the superstructure (Bridge) and she will blow up.
In all the above set the torpedo runnig depth to 3m except from the tankers where you need to set it to 1m. Pistols always imact of course.
That should do for now. Go out there sink some ships and think what I've suggested. You never know what you might find out;)
Good Luck and Good Shooting:up:
Penelope_Grey
02-28-07, 05:13 PM
Wow. It must be something to do with torpedo depth and where it impacts on the ship.
Penelope_Grey
02-28-07, 05:20 PM
I agree with you.
I just wish the merchant ships were easier to sink, myself and my brother have been researching them, and in reality 2 torpedoes would have been enough to cripple and sink a ship. I think as great as GWX is, and it is a lot better than stock game, we both agree on that, the sinking of ships is a tad, needlessly hard. I think. Thats not a disrespect to the Developers Kpt.Lehmmen and co... its just my observation. Don't worry about it there is no disrespect with what you're saying. It's your opinion and we are interested to know it. That's the only way to make the game better and better:yep:
Now with respect to the ship sinkings: VonHelsing did a fantastic job in the damage model in GWX and in my opinion it's really close to reality. The GWX Damage Model sinks ships in three ways. By structural damage (you can call it "Hit Points"), by flooding internal compartments and by hitting critical areas. Now each torpedo that is fired in GWX has a random effect in the ship and that effect depends on a number of parameters (where it hits, the angle of impact etc). Generally speaking small ships (Tramp Stramers, Small Merchants etc) will go down with one torpedo (well most times at least) within a couple of hours maximum. Larger Ships will probably require a second, but there are not many merchant ships that will need a third one. My suggestion to manage to sink ships quickly and with one torpedo is to try to hit them in their critical compartments. These are either the ammo bunkers, the fuel tanks or the engine rooms. Every time you hit a ship make a mental note of where the torpedo hit and what the result was. That way you will soon manage to recognise (and remember) the weak spots in each ship type. If you need more info check out this chart http://files.filefront.com/shipchartpdf/;6611422;;/fileinfo.html. This is for stock SH3 and doesn't work (fully at least) in GWX, but it will give you a general idea where to aim.
Since you're catching me on a really great mood tonight I'll also give you some spoilers discovered after the long hours of GWX Beta Testing.
Pyro Ammunition Ship: Try to hit it under the first mast (from the bow) and it will blow to kingdom come.
Large/Medium Tanker: Aim under of just in front of the first superstructure (again from the bow) and you have one shot kill 9 times out of 10.
Victory/Liberty Cargo: Aim for the second mast (from the bow) and she will go down like a rock.
Auxiliary Cruiser: Aim for bow or aft the gun turret and she will blow to pieces.
Bogue CVE: Aim right under the superstructure (Bridge) and she will blow up.
In all the above set the torpedo runnig depth to 3m except from the tankers where you need to set it to 1m. Pistols always imact of course.
That should do for now. Go out there sink some ships and think what I've suggested. You never know what you might find out;)
Good Luck and Good Shooting:up:
OOh, thanks very much for this.
I can honestly tell you I was struggling with it, and sometimes I would shoot and cripple a ship and it just wouldn't blinking sink!
This patrol I have sank 33,000 tons and thats just 3 ships down, without the deck gun, Id have been well screwed.
I try to hit fuel bunkers, but it doesn't seem to make that big boom I am looking for to smash the ship to bits. I can never be certain what depth to set the torpedoes too either and that is a bit depressing, I just don't like to fire my valuable torpedoes at a target and not get the big bangs. I am just naturally mean when it comes to using my resources, be they cash, or torpedo based.
melnibonian
02-28-07, 05:22 PM
Wow. It must be something to do with torpedo depth and where it impacts on the ship.
That's true. As a rule of thumb always try to have an Angle on the Bow of around 90 deg. The most important thing though is the gyro-angle (the angle theat shows how much the torpedo has to deviate from a straight line in front of the sub). That angle should be around +/- 5 deg. You will know it's good when the little triangle on the cross in your periscope becomes green. The running depth of the torpedo is important as that way you can make sure you hit the flat and not the curved part of the hull. In general anything between 1-3m should produce a huge hole and loads of damage to the ship.
Penelope_Grey
02-28-07, 05:24 PM
many thanks.
That has just explained what I have been doing wrong. Setting them too deep. :(
melnibonian
02-28-07, 05:27 PM
I try to hit fuel bunkers, but it doesn't seem to make that big boom I am looking for to smash the ship to bits. I can never be certain what depth to set the torpedoes too either and that is a bit depressing, I just don't like to fire my valuable torpedoes at a target and not get the big bangs. I am just naturally mean when it comes to using my resources, be they cash, or torpedo based.
The important thing is for the ship to go down. Usually I see big fires and explosions only in about 50% of the ships I sink (and I do sink many trust me:p ). Most of them go under quietly but it doesn't matter really. Every single one counts for the Fatherland;)
Play a bit with the depth settings and aim at different part of ships and you will soon get the general idea. Don't forget that when I started playing SH3 (stock game) I couldn't even manage to sink 1000 tns!!!! With loads of effort and practice and with the help of other forum members I've managed to be slightly more deadly eventually;)
A couple of days ago I sank a large merchant on 12000 tons with one magnetic torp, must have hitted the fuel bunker or something.
Just stay in the deep waters and you will get the knights cross with golden oak leaves swords and diamonds just like me :yep: Although it is 41 and I'm sure times are about to change.:stare:
Penelope_Grey
02-28-07, 05:30 PM
Well I have definately learned something. 3m max for running depth. Aim for various places with tips provided. ;)
So lets take a large cargo, where do you recommend I shoot that for maximum damage?
WinterMute
02-28-07, 05:33 PM
That has just explained what I have been doing wrong. Setting them too deep. :(
I wouldn't be so sure. 1-3 meters looks to shallow for me. I would say - the deeper the better. :)
My usual settings are:
6 m - large ships
3-4 m - smaller ones
2.5-3 m - destroyers
In rough waters I usually set the depth 1 meter shallower. Usually works. :)
melnibonian
02-28-07, 05:38 PM
So lets take a large cargo, where do you recommend I shoot that for maximum damage?
If you want a quick (and "dirty") kill fire two torpedoes. One under the bridge, and one between the bridge and the set of masts in the bow. She will go down instantly. Now if you want to be "economical" you will set your torpedo depth to 3-3.5m (I usually set 3 but 3.5 should do as well) and you aim just in front of the bridge. She will probably not going to explode, but she will carry on moving. If you follow her she will eventually go down in a couple of hours maximum.
One thing to have in mind here. Weather conditions affect the sinking conditions. If the seas are rough then the ships will sink faster. If the sea is calm they might actually get away with a big hole on their hull. How many torpedoes you will fire depends on other circumstances. For example in a convoy you want the ship to sink asap so you fire as many as you need to bring her down. In a situation where the ship is alone without any escorts you can afford to be economical and hang around for some time.
Penelope_Grey
02-28-07, 05:40 PM
Right, I'm off to experiment!
Thanks for the advice, I'ts nice a GWX'er came to my aid! :)
melnibonian
02-28-07, 05:41 PM
Right, I'm off to experiment!
Thanks for the advice, I'ts nice a GWX'er came to my aid! :)
Good Luck:up:
and if you need any more help give us a shout :yep: :up:
AVGWarhawk
02-28-07, 06:36 PM
Remember also that when you lock the scope/UZO that is where the torpedo will hit. Do not send another torpedo in the same spot. If you unlock the scope/UZO and place the crosshairs on another spot on the vessel, click the check mark to update the weapon officer(do not hit the L key or it will lock again to the same spot) and now the torpedo will go to that spot. You are not limited by the locking of the scope and UZO. You can aim it anywhere, just remember to update it with the check mark:up:
Had to take a break... I just attacked this massive convoy in broad daylight. It was harrowing, and escape was not a sinch.
I swear to god, the ships in GWX lol... they take hits for fun! I put three torpedoes into a LArge Cargo, wouldn't go down, but was crippled.
I put I think, 4 into a medium tanker and that was only crippled, I had to lose the Black Swan first, before I could surface and finish them off with my deck gun, I only have 3 paltry torpedoes left now! :nope:
Aim at the forward 1/3rd of GWX ships. Veru often one torp will sink them. :D
mookiemookie
03-01-07, 10:40 AM
Not sure if this has been changed in GWX, but as for large cargos in GW 1.1a, I found that aiming at the very front of the bridge with impact pistols set to 3m was nearly always a 1 shot kill.
Not sure if it helps, but just my $0.02 :up:
Well ive got a bit of a story was patrolling out of gib and I met a large cargo. I fired 4 torpedoes 3 at the large cargo 1 at the large merchant 2 hits on the large cargo its going down. Then I turned and fired my 2 aft torps at a medium merchant. It missed it and hit a large cargo which sank with 1 hit. Be patient with GWX ships take time to sink I normally use 2 torpedoes on the large cargo's even though they can go down with 1. Sometimes they wont go down with even 3 if they all hit in the same place. Practice makes perfect.
Ive been playing GWX for almost a week now and have amounted 500K GRT its currently 1941. When you get the hang of it you will be wondering how you didn't realise it before.
I also like firing my torpedoes deep I find there aren't as many weak spots in GWX and theres a ton more in stock SH3 I like to fire off keel runners because that way no matter at which angle it hits the ship it will cause damage and possibly sink it especially the ones which hit a bit to the left or right side as it easily floods a compartment when you get the bottom part of the ship then the side of it creating one big gap.
Penelope_Grey
03-01-07, 11:44 AM
I've lost my patrol, I think the saves were corrupted or something, I have to start it over again. Which means that 33,000 tons is now well and truly gone! d'oh!
melnibonian
03-01-07, 11:56 AM
I've lost my patrol, I think the saves were corrupted or something, I have to start it over again. Which means that 33,000 tons is now well and truly gone! d'oh!
Did you try to load the game via SH3.exe and not SH3Cmd? Some times it actually helps as SH3Cmd copies files to the game. As a word of advice though always rollback SH3Cmd before you enable/disable mods and you should be doing that while you're in port and not at sea.
Good Luck:up:
AVGWarhawk
03-01-07, 11:58 AM
I've lost my patrol, I think the saves were corrupted or something, I have to start it over again. Which means that 33,000 tons is now well and truly gone! d'oh!
Watch were you save. Never save around ships or submerged. Never save while in port. Sucks but it is what it is;)
WinterMute
03-01-07, 12:25 PM
Yeap, saving is one of these things which you should do only when you're alone and no one sees you. Keep it secret. ;)
robbo180265
03-01-07, 04:27 PM
Saving is a bit of a nightmare sometimes.Quite a few times recently I've wanted to save and go to bed only to have a merchant - or even worse a destroyer turn up. As these guys say, never save in port, under water or near another ship(and that means wrecks for me as well)
Good luck P.G. you'll sink a load more yet:up:
Penelope_Grey
03-01-07, 05:51 PM
I have saved while underwater, and 9 times out of 10 had no problems with it.
But, there is always the one time, I will load up.... and there will be lookouts on the conning tower while submerged, and I can even go onto the conningtower, fire deck guns, you name it!
My crew are really mer-men, they are just trying to keep it a secret. Or maybe they want to drag me back to Atlantis to turn me into a mer-maid but they are in for a big surprise, because if they think I am going to spend the rest of my days as some kind of "fishwife" they are sorely mistaken!
bigboywooly
03-01-07, 05:58 PM
Must ............... resist .............. temptation
:damn:
Penelope_Grey
03-01-07, 06:25 PM
Must ............... resist .............. temptation
:damn:
The only way to get rid of temptation, is to give in to it. ;)
robbo180265
03-01-07, 06:45 PM
Must ............... resist .............. temptation
:damn:
:rotfl: :rotfl: :rotfl:
Penelope_Grey
03-01-07, 06:47 PM
Am I missing the joke here or sumfin?
mookiemookie
03-01-07, 07:12 PM
Submariners and females, sweetie...the two are a very volatile mix :up::rotfl:
melnibonian
03-01-07, 07:22 PM
Am I missing the joke here or sumfin?
Don't listen to them Mrs Grey. They're just messing with you;) :yep: :D :up:
Am I missing the joke here or sumfin?
Well you did make a remark which these crazy captains picked up on.
Fire a torp at them. :arrgh!:
Dantenoc
03-01-07, 09:37 PM
one simple fix to the "corrupted saved game" blues is to have several different saved games per patrol at hand (in other words, donīt overwrite previous saves)
The "I never save in order to avoid the bug" approach just isnīt feasible when you consider that there are lots of other ways to crash your game (not to mention that finishing a whole patrol in one sitting isnīt an easy thing to do)
P.S.: I think I liked your previous signature better, the one with the cigar... It evoked an image of tranquility after victory.
Two small freighter drove me nutz yesterday, had to stick with them at low visibility for hours 'til each sank.
In GWX, each ship requires slightly different hit areas. Most will sink with one torpedo if hit right. (I can't hit right consistently). In convoy attacks when unable to get perfect position and AOB, had good luck with one shot magnetics against large mechies.
Penelope_Grey
03-02-07, 01:23 PM
Am I missing the joke here or sumfin?
Well you did make a remark which these crazy captains picked up on.
Fire a torp at them. :arrgh!:
What remark?
Am I missing the joke here or sumfin?
Well you did make a remark which these crazy captains picked up on.
Fire a torp at them. :arrgh!:
What remark?
Go back and read your old posts. ;)
Penelope_Grey
03-02-07, 01:27 PM
I did, but I'm still not sure.
AVGWarhawk
03-02-07, 03:34 PM
Ah, probably not worth:doh: going to take a look.
robbo180265
03-02-07, 04:08 PM
I did, but I'm still not sure.
Well I was laughing at Bigboywooly, who I think was taking the mickey out of all the attention you were getting in another thread.;)
Hope this clears it up for you
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