View Full Version : Sad Flak gun reloading times
danurve
02-26-07, 06:54 PM
Even on the duals and qualified crewman the flak gun reloading times are terrible. While Commander lets you tweek the deck guns a tad Im looking for a way to sharpen the flak reload a bit. Now I usually use a qualified Seaman not a PO for gunners. Hope Im not spinning my wheels.
Steppenwolf
02-26-07, 07:55 PM
You can use timetraveller's mini-tweaker program to change this. The file you want to change is GUNS_SUB.sim in the \SilentHunterIII\data\Library folder.
See this thread:
http://www.subsim.com/radioroom/showthread.php?t=103641
Even on the duals and qualified crewman the flak gun reloading times are terrible. While Commander lets you tweek the deck guns a tad Im looking for a way to sharpen the flak reload a bit. Now I usually use a qualified Seaman not a PO for gunners. Hope Im not spinning my wheels.
You're spinning yer props. Flack is useless. Dive, dive , dive!! Staying on the surface is pretty watching those planes bomb and strafe you. :dead:
zaunkonigII
02-26-07, 11:24 PM
Even on the duals and qualified crewman the flak gun reloading times are terrible. While Commander lets you tweek the deck guns a tad Im looking for a way to sharpen the flak reload a bit. Now I usually use a qualified Seaman not a PO for gunners. Hope Im not spinning my wheels.
You're spinning yer props. Flack is useless. Dive, dive , dive!! Staying on the surface is pretty watching those planes bomb and strafe you. :dead:
Yah. The flak guns are supposed to be a last-ditch defense against planes in the event a sub can't dive, considering the original u-boats are NOT technically submarines, but surface combatants which can submerge to a certain extent.
Mush Martin
02-26-07, 11:34 PM
have a look through this thread.
http://www.subsim.com/radioroom/showthread.php?t=106453
danlisa
02-27-07, 03:45 AM
Even on the duals and qualified crewman the flak gun reloading times are terrible. While Commander lets you tweek the deck guns a tad Im looking for a way to sharpen the flak reload a bit. Now I usually use a qualified Seaman not a PO for gunners. Hope Im not spinning my wheels.
Hold on.
You're using SH3Cmdr, have you got the malfunctions & sabotage enabled? Flak Gun reloading times are affected by the malfunction mod, this simulates saltwater exposure.
Some folks don't know realism if it came up and bit them you know where.
Some folks don't know realism if it came up and bit them you know where.
no actually i dont know where:hmm:
:rotfl: :rotfl: :rotfl:
Jimbuna
02-27-07, 07:08 AM
In your case it could well be your brain :rotfl:
In your case it could well be your brain :rotfl:
brain?
what brain?:rotfl: :rotfl: :rotfl:
danurve
02-27-07, 10:48 AM
Hold on.
You're using SH3Cmdr, have you got the malfunctions & sabotage enabled? Flak Gun reloading times are affected by the malfunction mod, this simulates saltwater exposure.
Good thought and I double checked, but nope I'm not using that option.
have a look through this thread.
http://www.subsim.com/radioroom/showthread.php?t=106453
Found what I was looking for, or a "fix" here. Seemed to work like a champ. Thanx!
danurve
02-27-07, 10:58 AM
Some folks don't know realism if it came up and bit them you know where.
Yeah you sound like fun at a party. :-j
Some folks don't remember that Silent Hunter III/IV is just a Game.
Sailor Steve
02-27-07, 12:15 PM
Some folks don't know realism if it came up and bit them you know where.
Yeah you sound like fun at a party. :-j
Some folks don't remember that Silent Hunter III/IV is just a Game.
HEY! Joea's a hoot at parties! SH is not 'just' a game. Q-Bert is just a game. Pac-Man is just a game. Some of us play sims because we want to lose ourselves in a dream that we could never fulfill in real life. If you want to play it as 'just' a game, that's fine. Please allow the rest of us losers our pathetic fantasies!:p
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