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View Full Version : Sad Flak gun reloading times


danurve
02-26-07, 06:54 PM
Even on the duals and qualified crewman the flak gun reloading times are terrible. While Commander lets you tweek the deck guns a tad Im looking for a way to sharpen the flak reload a bit. Now I usually use a qualified Seaman not a PO for gunners. Hope Im not spinning my wheels.

Steppenwolf
02-26-07, 07:55 PM
You can use timetraveller's mini-tweaker program to change this. The file you want to change is GUNS_SUB.sim in the \SilentHunterIII\data\Library folder.

See this thread:
http://www.subsim.com/radioroom/showthread.php?t=103641

Brag
02-26-07, 11:08 PM
Even on the duals and qualified crewman the flak gun reloading times are terrible. While Commander lets you tweek the deck guns a tad Im looking for a way to sharpen the flak reload a bit. Now I usually use a qualified Seaman not a PO for gunners. Hope Im not spinning my wheels.

You're spinning yer props. Flack is useless. Dive, dive , dive!! Staying on the surface is pretty watching those planes bomb and strafe you. :dead:

zaunkonigII
02-26-07, 11:24 PM
Even on the duals and qualified crewman the flak gun reloading times are terrible. While Commander lets you tweek the deck guns a tad Im looking for a way to sharpen the flak reload a bit. Now I usually use a qualified Seaman not a PO for gunners. Hope Im not spinning my wheels.

You're spinning yer props. Flack is useless. Dive, dive , dive!! Staying on the surface is pretty watching those planes bomb and strafe you. :dead:

Yah. The flak guns are supposed to be a last-ditch defense against planes in the event a sub can't dive, considering the original u-boats are NOT technically submarines, but surface combatants which can submerge to a certain extent.

Mush Martin
02-26-07, 11:34 PM
have a look through this thread.

http://www.subsim.com/radioroom/showthread.php?t=106453

danlisa
02-27-07, 03:45 AM
Even on the duals and qualified crewman the flak gun reloading times are terrible. While Commander lets you tweek the deck guns a tad Im looking for a way to sharpen the flak reload a bit. Now I usually use a qualified Seaman not a PO for gunners. Hope Im not spinning my wheels.

Hold on.

You're using SH3Cmdr, have you got the malfunctions & sabotage enabled? Flak Gun reloading times are affected by the malfunction mod, this simulates saltwater exposure.

joea
02-27-07, 04:36 AM
Some folks don't know realism if it came up and bit them you know where.

Morts
02-27-07, 04:48 AM
Some folks don't know realism if it came up and bit them you know where.
no actually i dont know where:hmm:
:rotfl: :rotfl: :rotfl:

Jimbuna
02-27-07, 07:08 AM
In your case it could well be your brain :rotfl:

Morts
02-27-07, 07:18 AM
In your case it could well be your brain :rotfl:
brain?
what brain?:rotfl: :rotfl: :rotfl:

danurve
02-27-07, 10:48 AM
Hold on.

You're using SH3Cmdr, have you got the malfunctions & sabotage enabled? Flak Gun reloading times are affected by the malfunction mod, this simulates saltwater exposure.

Good thought and I double checked, but nope I'm not using that option.


have a look through this thread.

http://www.subsim.com/radioroom/showthread.php?t=106453

Found what I was looking for, or a "fix" here. Seemed to work like a champ. Thanx!

danurve
02-27-07, 10:58 AM
Some folks don't know realism if it came up and bit them you know where.

Yeah you sound like fun at a party. :-j

Some folks don't remember that Silent Hunter III/IV is just a Game.

Sailor Steve
02-27-07, 12:15 PM
Some folks don't know realism if it came up and bit them you know where.

Yeah you sound like fun at a party. :-j

Some folks don't remember that Silent Hunter III/IV is just a Game.
HEY! Joea's a hoot at parties! SH is not 'just' a game. Q-Bert is just a game. Pac-Man is just a game. Some of us play sims because we want to lose ourselves in a dream that we could never fulfill in real life. If you want to play it as 'just' a game, that's fine. Please allow the rest of us losers our pathetic fantasies!:p