View Full Version : SH4 New Compartments
Tikigod
02-24-07, 03:03 PM
Q. Blainster: Are the developers of SH4 going to incorporate any new interiors(both engine rooms, sleeping quarters, Torpedo room, Ect...)
If so how many?
A. The release version of SH4 won't feature any of those rooms, as they would require too much development time. We feel the job of the captain would rarely take him to those spaces and that time is better spent improving other features
flintlock
02-24-07, 03:07 PM
Yeah, it's been discussed in numerous threads already. It's too bad though (I'm from the camp that would love to see as many compartments modelled as possible).
C'est la vie.
Jupp, same her. Although I know resources and time are limited it would have been great to be able to modify and maybe add Compartments. Walk through the whole thing like in B17II? Count me in!
hyperion2206
02-24-07, 03:46 PM
It would be nice to have more compartments, but I don't think that they're really important. They're just eye-candy and do not serve any function. I rather have a game with no bugs than a game with eye-candy (I know that I'm a bit polemic:lol:).
flintlock
02-24-07, 03:52 PM
I know that I'm a bit polemic. Being opinionated doesn't make one a polemicist.
Regardless, forums would make for a boring read if we always agreed with one another. ;)
wake, crew, compartments, printed recon, little goodies in the box, people at harbour, a band that plays, ships that move in and out of harbour, seagulls and many many little things are all in (cheers to the devs!). And it is what I did gladly pay (and now wait) for. I am happy to play sh3 and happy to see and play sh4 soon. But still I want more of that kind. total immersion, ahh, great! :)
J'attendrai, Le jour et la nuit, j'attendrai toujours Ton retour SH4 :)
hyperion2206
02-24-07, 04:14 PM
I know that I'm a bit polemic. Being opinionated doesn't make one a polemicist.
Regardless, forums would make for a boring read if we always agreed with one another. ;)
If saying or implying that games with lots of eye-candy are automatically full of bugs isn't polemic then I don't know.;)
Tigrone
02-24-07, 06:49 PM
SH3 had 3 compartments modeled with a total of 11 interior spaces. Right now, we know there are just 2 compartments for SH4, and I've only seen 3 spaces in all: Main Control Room, Dive Station, and Conning Tower. I'm sure there must be at least one or 2 more spaces, but I fear it will be only half as many as in SH3. Has anyone seen any other spaces than the 3?
Captain_Jack
02-24-07, 07:28 PM
I hope there is a Captain's Cabin.
Its a nice place to leave the game when I need a nap. ;)
Sailor Steve
02-25-07, 03:38 PM
Me too; the Captain's Cabin was a fun spot in SHI.:up:
mookiemookie
02-25-07, 03:50 PM
While it's kind of neat to be able to see these modelled in game, but I would rather they spent their time on the actual gameplay.
In SH3 I looked at the compartments once or twice, but as far as spending any prolonged period of time there, I don't.
flintlock
02-25-07, 04:34 PM
While it's kind of neat to be able to see these modelled in game, but I would rather they spent their time on the actual gameplay.
I don't belive a single sole here would argue otherwise.
The point that many forget is that it need not necessarily be a compromise. With a sufficient development cycle and resources, there's no reason both aspects can't be adequately addressed.
I am one of those people who would prefer having a couple of ultra high detailed fully modeled submarines, Instead. for me, a large appeal of playing these games is learning about the history and soaking up the atmosphere. I also have a large fascination for these machines.
Captain_Jack
02-25-07, 05:41 PM
I am one of those people who would prefer having a couple of ultra high detailed fully modeled submarines, Instead. for me, a large appeal of playing these games is learning about the history and soaking up the atmosphere. I also have a large fascination for these machines.
Maybe one day in the future we'll have such a Sub Sim where all the compartments are modeled. From Bow to Stern. With crew working at their stations.
I've heard some say well, "The Captain would never go to those other compartments anyway". But I'm sure he would to at least pay a visit to the crew in the other compartments......buck up their morale so to speak... And it does not take long to stroll from the Control Rom to the Engine room on a WWII US Fleet Sub.
hyperion2206
02-25-07, 06:02 PM
To be honest I don't understand why so many people want extra compartments. You can hardly do anything in your cabin or in the torpedo rooms and I don't feel any atmosphere there. I don't want to insult anybody it's just my lack of understanding.:oops:
It would be different if you could go to the torpedo room e.g. and talk to the people. You would get 3 or 4 sentences to chose from which would influence the conversation and the morale etc. If they could do that a dream would come true.:D
To be honest I don't understand why so many people want extra compartments. You can hardly do anything in your cabin or in the torpedo rooms and I don't feel any atmosphere there. I don't want to insult anybody it's just my lack of understanding.:oops:
It would be different if you could go to the torpedo room e.g. and talk to the people. You would get 3 or 4 sentences to chose from which would influence the conversation and the morale etc. If they could do that a dream would come true.:Dtry to think of it as the same kind of thing as the free roaming camera and the ship Museum. Places where the captain would surely rarely go :know:
KrvKpt. Falke
02-25-07, 06:23 PM
If additional compartments are useless - as you saying - then we don't need those comp. which are already in the game. What are you doing in coomand room or radio room? Nothing that you can't do with keyboard shortcuts. So: we don't need submarines interior, we don't need better graphics, we don't need exterior view and living ports - let's get back to SH2 (?)
It's immersion - that is why additional compartment are needed.
But i understand why there wont be additional compartments in SH4 (bloody deadlines!). But i also hope that dev team will release a patch to add at least radio room) or SDK so modders could do the job.
hyperion2206
02-25-07, 06:26 PM
To be honest I don't understand why so many people want extra compartments. You can hardly do anything in your cabin or in the torpedo rooms and I don't feel any atmosphere there. I don't want to insult anybody it's just my lack of understanding.:oops:
It would be different if you could go to the torpedo room e.g. and talk to the people. You would get 3 or 4 sentences to chose from which would influence the conversation and the morale etc. If they could do that a dream would come true.:Dtry to think of it as the same kind of thing as the free roaming camera and the ship Museum. Places where the captain would surely rarely go :know:
I don't care about the realism, I just think that extra compartments are boring, nothing to do for me.
The Museum isn't that important to me as well, I rarely look at the ships. The only thing I really need is the free roaming cam to take some nice screenies.:D
hyperion2206
02-25-07, 06:28 PM
If additional compartments are useless - as you saying - then we don't need those comp. which are already in the game. What are you doing in coomand room or radio room? Nothing that you can't do with keyboard shortcuts. So: we don't need submarines interior, we don't need better graphics, we don't need exterior view and living ports - let's get back to SH2 (?)
It's immersion - that is why additional compartment are needed.
But i understand why there wont be additional compartments in SH4 (bloody deadlines!). But i also hope that dev team will release a patch to add at least radio room) or SDK so modders could do the job.
Did we have so many compartments in AoD? No and I still loved the game. It's not about all the nice and shine compartments, it's about the gameplay. If the gameplay rocks nobody will miss a radio room or or anything else because they don't serve any purpose (IMHO).
I am one of those people who would prefer having a couple of ultra high detailed fully modeled submarines, Instead. for me, a large appeal of playing these games is learning about the history and soaking up the atmosphere. I also have a large fascination for these machines.
Same. I'm facinated with the subject matter, so I want every detail they can add.
Well AotD is exceptional, no matter if there were compartments or not.
Personally, I don`t miss lack of the compartments so much, but I must say they add to the game atmosphere a LOT. IMHO, it would be great if there were all compartments modelled, from the stern to the bow. If not in SH4 then SH5 perhaps ;)
I guess the only problem is the terrible amount of work though. It`s not even about the interiors, this could be done with little complications actually. But adding crew to them... moving, resting, loading torpedoes, taking watch in the Engine room et c. et c. not to forget chatting, perhaps repairs when damaged... that`s the problem.
Pure guessing, well done compartments with all due crew would double the amount of work the graphics take...
KrvKpt. Falke
02-25-07, 06:50 PM
hyperion2206>> (http://www.subsim.com/radioroom/member.php?u=226456)
Yes but if current technology allows developers to give us great gameplay from AoD + great graphics and all those things that have influence on immersion (like fully modeled submarine interior)... I mean - we could have both: amazing gameplay and all eye candy things (but its all about money and time...).
You are right - gameplay is most important thing but theres a lot of peope who wants "ultimate" sub-simulator and after SH3 they hoped that SH4 will be such...
The General
02-25-07, 06:58 PM
I've heard that SH4 is gonna be more accesible to Modders, so maybe those guys can build some extra compartments?
According to an interview with Emil Gheorge, we can't add new 3d models to the game. :damn:
Tigrone
02-25-07, 07:06 PM
Does anyone know how many spaces are modeled? Up till now, I've only seen 3. Are more than 3 spaces (Control Room, Dive Station, and Conning Tower) modeled? 11 spaces were modeled in SH3, and 6 of those were interactive, where one could control equipment contained in them.
longdog499
02-25-07, 07:10 PM
Yes.Despite the reasons and nonreasons for the minimum amount of compartments there will be in SH IV,there seems to be a huge interest within the community for having them.You only have to look at the excitement created over in the SHIII Mods Section of this forum when someone thought he had cracked the problem of adding some more.
flintlock
02-25-07, 07:56 PM
there seems to be a huge interest within the community for having them.
For me it's pretty simple; I'm playing a submarine simulator and enjoy being immersed in the experience. Having a fully modelled sub adds to the experience.
Captain Krunch
02-25-07, 09:48 PM
Making these sub interiors has to be a lot of work. Compare these two images:
http://www.marinesims.de/phpkit/inhalt/sh4/boote/p-class/int_pclass_02.jpg
http://www.marinesims.de/phpkit/inhalt/sh4/boote/p-class/model_pclass_03.jpg
That's a lot of detail in that room that you don't realize is there until you see a wireframe of it. Now take these pictures and multiply them by the number of sub compartments you want to see, then multiply that by the number of submarine types you want in the game. Then ask yourself how many of those compartments add value to the gameplay experience.
Torplexed
02-25-07, 10:05 PM
Thanks for the wireframe view Captain Krunch. This is why I figured any chances of Japanese or Allied subs being in this sim were slim to none. The amount of work required to accurately recreate the interiors of just a handful of American subs is enormous. All that plumbing and wiring. Then add the fact that US WW2 submarines still exist to get reference photos from. I don't think there are any existing I-Boats anymore.
Hartmann
02-25-07, 10:54 PM
According to an interview with Emil Gheorge, we can't add new 3d models to the game. :damn:
Very bad news ...:hmm: it means no new ships ??
I guess that an aditional compartment also raises hardware requeriments, perhaps too much in a new game with this amazin graphics. and it is very important for market expectatives.
Also i prefer an aceptable command room, conning tower with a good world, than a very nice sub but a poor campaign or buggy gameplay.:yep:
flintlock
02-26-07, 12:43 AM
Very bad news ... it means no new ships ?? Ubi has stated no new ships can be added into SH4 (mod wise).
hyperion2206
02-26-07, 05:53 AM
hyperion2206>> (http://www.subsim.com/radioroom/member.php?u=226456)
Yes but if current technology allows developers to give us great gameplay from AoD + great graphics and all those things that have influence on immersion (like fully modeled submarine interior)... I mean - we could have both: amazing gameplay and all eye candy things (but its all about money and time...).
You are right - gameplay is most important thing but theres a lot of peope who wants "ultimate" sub-simulator and after SH3 they hoped that SH4 will be such...
I'm not against more compartments. I just think that gameplay should be the top priority. If they developed a game with superb gameplay and all bugs have been wiped out they can model a whole sub. They could even model a brothel if they wanted to, as long as the game is worth playing.:p
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