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View Full Version : GWX JSGME Mods...


digitizedsoul
02-24-07, 08:25 AM
I noticed that GWX comes with several mods out of the box to be enabled via JSGME... but some of them leave me wondering what they do.

The obvious one is "Integrated orders" What does this accomplish?

Boris
02-24-07, 08:38 AM
It makes many of the orders only accesable through the keyboard accesable through the clickable GUI, with extra icons.

JScones
02-24-07, 08:40 AM
I noticed that GWX comes with several mods out of the box to be enabled via JSGME... but some of them leave me wondering what they do.

The obvious one is "Integrated orders" What does this accomplish?
The GWX manual is your friend. :yep:

digitizedsoul
02-24-07, 10:48 AM
Heh yeah i forgot to rtfm first before asking that lol.

A product of pure laziness I tell ya.

Oh and JS, just playing with your Generic mod enabler I must say this, your programming logic in creating that little app is nothing short of genious. Simplest and most platform independent way of doing it!

Got the mind of an engineer my friend, you should be far along a succesful career by now!

Jimbuna
02-24-07, 10:53 AM
Saved by the bell :arrgh!:
:rotfl:

Steppenwolf
02-24-07, 11:42 AM
... but some of them leave me wondering what they do.

The obvious one is "Integrated orders" What does this accomplish?
If you want to see what the "Integrated orders" mod looks like and what it does. Tikigod has written a wonderful summary of it, with pictures of all of the new order icons it provides, at this thread:
http://www.subsim.com/radioroom/showthread.php?t=103524