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Eric75
02-23-07, 09:20 AM
http://www.canardplus.com/forums/index.php?showtopic=8606

:D

some other:
http://www.canardplus.com/actuImgs_4797_0_1.html

AJ!
02-23-07, 09:28 AM
Those are some great screens.. the graphics are looking better then ever.

I see the yamato has once again made it into the majority of screens :shifty:.. On a plus though there seems to be loads of life on the decks, especialy on yamato :up:

Barkhorn1x
02-23-07, 09:31 AM
I see the yamato has once again made it into the majority of screens :shifty:.. On a plus though there seems to be loads of life on the decks, especialy on yamato :up:

I hope there are only 2 Yamato class BBs in the game. I remember SHI when it was possible to run across about 5 of them. :o

Barkhorn.

TDK1044
02-23-07, 09:32 AM
The addition of animated deck crews is an important new addition in SH4. As is the ability to rescue survivors from lifeboats.

AJ!
02-23-07, 09:33 AM
I see the yamato has once again made it into the majority of screens :shifty:.. On a plus though there seems to be loads of life on the decks, especialy on yamato :up:
I hope there are only 2 Yamato class BBs in the game. I remember SHI when it was possible to run across about 5 of them. :o

Barkhorn.

lol i hope thats not the case. While there were 5 planned only 2 were constructed, and a 3rd turned into a carrier.

The algae and sea bed are looking great as well. that will add alot more character unlike SH3

Barkhorn1x
02-23-07, 09:33 AM
Holy Cr@p!! Those shots are AWESOME. Great find Eric.

Barkhorn.

AJ!
02-23-07, 09:34 AM
The addition of animated deck crews is an important new addition in SH4. As is the ability to rescue survivors from lifeboats.

I think its still to be confirmed if we can interact with the lifeboats in any way :-?

vodkavera
02-23-07, 09:36 AM
I see the yamato has once again made it into the majority of screens :shifty:.. On a plus though there seems to be loads of life on the decks, especialy on yamato :up:

I hope there are only 2 Yamato class BBs in the game. I remember SHI when it was possible to run across about 5 of them. :o

Barkhorn.

Hehe. I remember that too.
The Japanese fleet was strong in that game! :ahoy:

Very nice pictures by the way!
Iīm so looking forward to SH IV.:rock:

/VV

hyperion2206
02-23-07, 09:38 AM
The addition of animated deck crews is an important new addition in SH4. As is the ability to rescue survivors from lifeboats.


We can actually save survivors? That would be awesome, although I'm not sure whether I want to share my precious room with the enemy.:p:lol:

vodkavera
02-23-07, 09:41 AM
The addition of animated deck crews is an important new addition in SH4. As is the ability to rescue survivors from lifeboats.


We can actually save survivors? That would be awesome, although I'm not sure whether I want to share my precious room with the enemy.:p:lol:

I think that you only can save survivors from shot down US planes.
Iīll be like a mission during the campain.

/VV

Boris
02-23-07, 09:41 AM
Very nice, these are the most indicative screens we've seen yet.

It has been mentioned somewhere, that once a certain ship has been sunk in the camapign, it won't appear again.

@ TDK, where did you hear we can pick up survivors?

On a sidenote... why is it the French Community so isolated compared to pretty much everyone else in the world.

vodkavera
02-23-07, 09:44 AM
On a sidenote... why is it the French Community so isolated compared to pretty much everyone else in the world.

Itīs their language!

hyperion2206
02-23-07, 09:47 AM
The addition of animated deck crews is an important new addition in SH4. As is the ability to rescue survivors from lifeboats.

We can actually save survivors? That would be awesome, although I'm not sure whether I want to share my precious room with the enemy.:p:lol:
I think that you only can save survivors from shot down US planes.
Iīll be like a mission during the campain.

/VV
I knew that there will be extra missions to pick up downed pilots, but I never heard of the possibility to rescue survivors of enemy ships.

Boris
02-23-07, 09:48 AM
On a sidenote... why is it the French Community so isolated compared to pretty much everyone else in the world.
Itīs their language!

Yeah, but we got plenty of people from every other country. Is it because they refuse to speak English?

vodkavera
02-23-07, 09:51 AM
On a sidenote... why is it the French Community so isolated compared to pretty much everyone else in the world.
Itīs their language!

Yeah, but we got plenty of people from every other country. Is it because they refuse to speak English?

Itīs because they canīt/wonīt speak English! Thats my guess.
But hey, thats their loss. Right?

/VV

Subnuts
02-23-07, 09:52 AM
I hope they don't forget to include the Yamato and the Musashi in this game.

Eric75
02-23-07, 09:55 AM
Some people (like me)and some from "mille sabord" are also on Subsim and participate to forum.

And Ubisoft is a French company! lol :lol:

AJ!
02-23-07, 10:10 AM
I hope they don't forget to include the Yamato and the Musashi in this game.

Me too... theres been no indication so far as to wether they will be included or not :rotfl::rotfl:

Boris
02-23-07, 10:11 AM
Well, there ya go. We dont see many Frenchmen around here.

On the screenshots...

I love the new map, the dark contours of the land masses, with LABELS! :up:

And I can see we're going to have to make a low contrast rec manual mod.

Barkhorn1x
02-23-07, 11:04 AM
I hope they don't forget to include the Yamato and the Musashi in this game.

Hmmm...better ask the Devs. as that might be covered by the NDA.

;)

Barkhorn.

Ark
02-23-07, 11:28 AM
Pretty nice shots.

I wonder what they would look like with FSAA on. lol

Morts
02-23-07, 11:37 AM
The addition of animated deck crews is an important new addition in SH4. As is the ability to rescue survivors from lifeboats.


We can actually save survivors? That would be awesome, although I'm not sure whether I want to share my precious room with the enemy.:p:lol:
neither will i
but id be more than happy to share 40mm flak with them:rotfl: :arrgh!:

hyperion2206
02-23-07, 11:39 AM
The addition of animated deck crews is an important new addition in SH4. As is the ability to rescue survivors from lifeboats.

We can actually save survivors? That would be awesome, although I'm not sure whether I want to share my precious room with the enemy.:p:lol: neither will i
but id be more than happy to share 40mm flak with them:rotfl: :arrgh!:


A reason not to pick up survivors: Karaoke.:88)

Morts
02-23-07, 11:42 AM
:rotfl: another reason
they are your enemy :arrgh!:
shoot them....they might kill some allied soldiers if they get back:rotfl: :arrgh!:

Boris
02-23-07, 11:46 AM
Let's not start this again :roll: :D

Morts
02-23-07, 11:50 AM
Let's not start this again :roll: :D
oh yea...this again:arrgh!:



...........what again:-?

:rotfl: :rotfl:

Sailor Steve
02-23-07, 11:50 AM
I hope they don't forget to include the Yamato and the Musashi in this game.

Me too... theres been no indication so far as to wether they will be included or not :rotfl::rotfl:

Probably not.:rotfl: :rotfl: :rotfl:

geetrue
02-23-07, 02:39 PM
Very nice, these are the most indicative screens we've seen yet.

It has been mentioned somewhere, that once a certain ship has been sunk in the camapign, it won't appear again.

@ TDK, where did you hear we can pick up survivors?

On a sidenote... why is it the French Community so isolated compared to pretty much everyone else in the world.

You know that France is Ubi Soft's home base, right?

Rykaird
02-23-07, 02:45 PM
Well, there ya go. We dont see many Frenchmen around here.

On the screenshots...

I love the new map, the dark contours of the land masses, with LABELS! :up:

And I can see we're going to have to make a low contrast rec manual mod.

I thought that looked odd as well - computerized, colored callouts in the rec manual, instead of a nice old style typeface.

Boris
02-23-07, 02:56 PM
Very nice, these are the most indicative screens we've seen yet.

It has been mentioned somewhere, that once a certain ship has been sunk in the camapign, it won't appear again.

@ TDK, where did you hear we can pick up survivors?

On a sidenote... why is it the French Community so isolated compared to pretty much everyone else in the world.
You know that France is Ubi Soft's home base, right?

Yeah, and the guys that make the game are romanian... doesn't make it any less so. The french are still under-represented on these forums.

flintlock
02-23-07, 03:04 PM
Thanks for the links, eric75. Appreciate it! :up:

mw2000
02-23-07, 04:06 PM
Its good to have animated crews on the warships, but I hope they go to battlestations when under heavy attack and not just stand around like fairies.

geetrue
02-23-07, 04:13 PM
Its good to have animated crews on the warships, but I hope they go to battlestations when under heavy attack and not just stand around like fairies.

Watch who your calling a fairy! Just kidding :lol:

STS 2 (SS) here, USN retired, six (6) years subs ...

We let the torpedoman and Missile techs do all the heavy stuff anyway ...

I just made sure the way was clear of any contacts.

Welcome aboard mw2000 :yep:

boatfull
02-23-07, 06:04 PM
One thing I noticed on the french forum screenshots is the dreaded Warship
spotted saying again and again. :down:Its nice to hear it once Like(Warships spotted or merchants spotted)and be done with that.When I am inside a convoy or going to TC it gets tedious to keep hearing it over and over.

Tigrone
02-23-07, 07:12 PM
The addition of animated deck crews is an important new addition in SH4. As is the ability to rescue survivors from lifeboats.

We can actually save survivors? That would be awesome, although I'm not sure whether I want to share my precious room with the enemy.:p:lol:


You can lock them in the pantry under the galley mess deck.:yep:

Iron Budokan
02-23-07, 07:17 PM
Looks good. That's some good detail of the ocean floor as well....

flintlock
02-23-07, 08:44 PM
We can actually save survivors? That would be awesome, although I'm not sure whether I want to share my precious room with the enemy. I recently watched a video tour of a Gato class sub. The guide mentioned that they would sometimes keep prisoners in a small ammo canteen under the tables located in the crew galley.

Looked real cozy down there. :huh:

Captain_Jack
02-23-07, 08:59 PM
Nice screenshots but I dont like the depth in "meters". US Subs using "meters"...not good...hopefully there is an option for Imperial System. I have heard folks talk of such, but seen nothing solid.

The WosMan
02-23-07, 09:10 PM
Those gauges are in feet not meters, the large one above the guy's head measures more accurately and only goes to 165'. The other on the right of him goes to 450' which is all the gauges went to....the gauges didn't go any deeper than that although the subs did many times.

Captain_Jack
02-23-07, 09:15 PM
Those gauges are in feet not meters, the large one above the guy's head measures more accurately and only goes to 165'. The other on the right of him goes to 450' which is all the gauges went to....the gauges didn't go any deeper than that although the subs did many times.

Look at first screenshot..bottom right..it says 20M in a worded notation..not the gauge.

The Gages are the ones used to measure in feet...but the notation in the bottom right corner says meters.

Then in another shot the gage says 60 Feet...but the bottom right says 20M in that worded notation again.

flintlock
02-23-07, 09:15 PM
Those gauges are in feet not meters
Indeed. :up:

Captain_Jack
02-23-07, 09:18 PM
Those gauges are in feet not meters
Indeed. :up:

So what does the '"20M" in the corner refer to?

Do we have gauges in feet and then meters too?

flintlock
02-23-07, 09:26 PM
Not sure, it may be a placeholder from SH3 in a some beta SH4 build. Looking at the larger gauges, they're not in metric.

The WosMan
02-23-07, 09:26 PM
That is not a gauge......it is the toolbar....which is obviously set in metric for your eurotypes. Since we have already been told the toolbars and gui interface will be customizable I am sure that you can have it in Imperial or Metric, just like you could put SH3 in German or English.

To further back the gauges argument, here is some photographic proof I took on the USS Cod.....a Gato class sub:

http://img182.imageshack.us/img182/1862/interiordf4.jpg

In this next picture is the Galley which is forward of the control room, there are compartments below it when you walk through it there are corrugated metal flooring in some parts where you can see down into the bottom (although here all you see is that awesome 1940s linoleum), I could picture them putting prisoners down there.
http://img510.imageshack.us/img510/74/galleyhw2.jpg

Finally here is one of the COs quarters, you can clearly see the gauge by his bed, it goes to 450.

http://img182.imageshack.us/img182/8457/officerquarterfm0.jpg

Captain_Jack
02-23-07, 09:30 PM
Not sure, it may be a placeholder from SH3 in a some beta SH4 build. Looking at the larger gauges, they're not in metric.

Also in the "Giga games" German TV spot of SHIV I never hear the crew call out a depth deeper than 15.....If it were feet, periscope depth would be more near 60.

I have a strange feeling the gagues will be in feet, yet everything else will be in meters.

The WosMan
02-23-07, 09:32 PM
We will see but again, you said german. I think the game will give you the option to use imperial for us yanks as a friend of mine on the other side of the pond says.

Captain_Jack
02-23-07, 09:44 PM
Excellent Photos of the USS Cod in Cleveland! I hear it is the only US WWII Sub that has not been altered in anyway from its WWII Appearance? (Others cut big holes in the deck to allow more tourists in).

I'm visiting the USS Drum in Mobile Alabama in few weeks...I'll post some shots then!! :up:

flintlock
02-23-07, 09:47 PM
I use the metric system. That said, for SH4 I hope (as it seems it shall indeed be) that the measurements are in the US imperial system because that's what would be historically accurate. May not matter to all, but I'm funny in that way. :smug:

The WosMan
02-23-07, 09:50 PM
True, it is completely unmodified. You have to go to the front of the boat and go down the hatch, not a relic made for the American's with Disabilities act. Heck, I am in decent shape and I had had hard time getting down there, my dad with his bad back really took his time and stepped on my head and hand going down the ladder to which I gave him a good shot in the ribs when we got inside the boat. You start at the Torpedo room and you work your way to the back of the ship. The guy that worked there told me the diesels actually work or can work, they are kept maintained that is how mint it is. Since it sits in fresh water the chance of it rusting is a lot less too. Every summer when the tall ships come to Cleveland the Cod fires off its deck gun in a salute. Too bad they can't shoot a few torpedoes.......take out that waste of money that is Browns Stadium.

I went there this last time with a good family friend who is a historian and war buff. He has been on the History Channel's Tales of the Gun. He was like a little kid in that sub, never saw something that well maintained and he is a curator at the National Firearms Museum

flintlock
02-23-07, 09:55 PM
Here's a video tour of that very boat:

http://ka8vit.com/codvids/cod_tour_350_20060422.wmv

hyperion2206
02-24-07, 04:41 AM
Not sure, it may be a placeholder from SH3 in a some beta SH4 build. Looking at the larger gauges, they're not in metric.
Also in the "Giga games" German TV spot of SHIV I never hear the crew call out a depth deeper than 15.....If it were feet, periscope depth would be more near 60.

I have a strange feeling the gagues will be in feet, yet everything else will be in meters.

I suppose that the guy tweaked the game so that in the corner the depth would be shown in meters while the gauges would show feet. That would explain why the sub does not dive: He sets the depth to 15 feet although he believes he's going to 15 meters.:88)

badaboom
02-24-07, 09:57 AM
I hope they don't forget to include the Yamato and the Musashi in this game.

Hmmm...better ask the Devs. as that might be covered by the NDA.

;)

Barkhorn. Well if the new screenshots are any indication then I would think THE YAMATO is in!!!!:rock:
http://img.photobucket.com/albums/v27/badaboom/silent017.jpg

Sailor Steve
02-24-07, 11:31 AM
That is not a gauge......it is the toolbar....which is obviously set in metric for your eurotypes.
"Your eurotypes"?

We already had this argument, and the confusion came about because one of the guages only goes to 165. It's in your first picture, and it's almost certainly a shallow-depth guage, just like the German one that only goes to 25 meters.

It's not the toolbar...and it's not set in metric for anybody's "eurotypes".

Boris
02-24-07, 11:50 AM
If you look on the screenshot you will notice that is still says 20m in the corner next to the gauge...

But I don't think it's a meter reading, because the actual gauge is pointing to 20 too.

The devs probably haven't changed the suffix to ft yet.

fire-fox
02-24-07, 12:11 PM
on the freanch forum, there is a pic of the Nav Map for sh4. if you look south of Djokarta there is a place markerd as "The Settlment" ? is that realy a place or is it something totaly odd.?

Boris
02-24-07, 12:14 PM
The Settlement is the capital of Chistmas Island

fire-fox
02-24-07, 12:27 PM
oww! OK. i always thort that X-mas was on the other side of Oz:oops:

The WosMan
02-24-07, 12:30 PM
"Your eurotypes"?

We already had this argument, and the confusion came about because one of the guages only goes to 165. It's in your first picture, and it's almost certainly a shallow-depth guage, just like the German one that only goes to 25 meters.

It's not the toolbar...and it's not set in metric for anybody's "eurotypes".

That is what I thought too but Captain_Jack was not refering to the gauge above the guys head but the one in the bottom right corner in the command interface. If you notice that the speed is given in knots, then next is the course, and the last is the depth gauge, it reads 20m. To me this shows that they obviously have an option to go set the interface to metric for all of us who don't use imperial. I am not surprised since in Silent Hunter 3 you could put the game in different languages, which even though I live here in the USA I always played everything in german because that is how it was. That was always one thing that annoyed me about Dangerous Waters, even though it is a great modern sub sim, the russian and chinese voices should be just that, russian and chinese. I remember playing 688 Hunter/Killer or something like that on Sega Genesis and the game had voices. When you commanded the Russian boat the crew spoke russian.

Tigrone
02-24-07, 02:23 PM
In the recognition manual above (Jane's, I imagine it's supposed to be), the draft and mast head height of Yamato look to be given in meters, which would not be true of a US or Commonwealth publication. Just be patient with them guys, perfection is the enemy of the good. We are getting something that looks really great, which will be a lot of fun. I, for one, am not going to quibble about a couple of typos or misnamings.:up:

Morts
02-24-07, 02:35 PM
Imo
there should be an option Meters / Feet

because not everybody knows "feet" and "meters"

1 feet - aprox 30cm (0.30 M)
1 Meter - aprox 3 feet (well actually 3 feet is 90 cm but close enough..doesnt really make a diff)

...oh well thats just my opinion

Boris
02-24-07, 02:40 PM
Even though I don't know imperial, I want imperial!

Morts
02-24-07, 02:44 PM
well atleast ppl should have an option
meters or emperial/feet/whatever

Blood_splat
02-24-07, 02:52 PM
OMG ship activity!

No more ghost ships?

flintlock
02-24-07, 03:00 PM
That new interface really does look to be a huge improvement over SH3's UI. Can't wait to take it for a spin.

Sailor Steve
02-24-07, 05:45 PM
"Your eurotypes"?

We already had this argument, and the confusion came about because one of the guages only goes to 165. It's in your first picture, and it's almost certainly a shallow-depth guage, just like the German one that only goes to 25 meters.

It's not the toolbar...and it's not set in metric for anybody's "eurotypes".

That is what I thought too but Captain_Jack was not refering to the gauge above the guys head but the one in the bottom right corner in the command interface. If you notice that the speed is given in knots, then next is the course, and the last is the depth gauge, it reads 20m. To me this shows that they obviously have an option to go set the interface to metric for all of us who don't use imperial.
Okay, gotcha. I didn't find my way back to the screenshot and was only seeing your photo. As to an option, that would be nice, but then I'd be offended they didn't do an Imperial option in SHIII. Not that I'd use it, being a realism nut...