Albrecht Von Hesse
02-22-07, 10:31 PM
I don't normally target escorts, as I've better uses for torpedoes than those dime-a-dozen tin-can piddlesquat toys. However, now and again, I find myself (usually because of greed or cockiness, alas :oops: ) between Scylla and Charybdis and so allocate a fish to one of them . . . especially now that BdU so nicely stocks me with several T IV (G7es) Faulkes.
In this instance, whilst heading down to the deeps after a failed convoy intercept, I was gratified to hear the impact of the torp I'd sent after the escort. After spending about 45 minutes being 'worked over' (and that's another story in itself; for whatever reason, I don't seem to be having any trouble at all when ash-canned: it's just an annoyance and time-burner) I listened to the escorts go chugging back to the convoy.
All but one.
Which my SO reported as stationary.
Which was odd, because when I listened in, I could clearly hear the screws churning like mad, at high speed.
Rising to periscope depth and taking a peek, yes, it was dead in the water. Which puzzled me because I could still hear its screws. It puzzled me enough to take an 'outside peek':
http://i96.photobucket.com/albums/l192/Albrecht_von_Hesse/SH3Img21-2-2007_23.jpg
Is it just me, or does anyone else find it strange that a prop-less ship still produces audible screw sounds?
(In case anyone is curious :D I did finish her off; that was such a pretty image I wanted to show the results):
http://i96.photobucket.com/albums/l192/Albrecht_von_Hesse/SH3Img22-2-2007_21.jpg
http://i96.photobucket.com/albums/l192/Albrecht_von_Hesse/SH3Img22-2-2007_21-1.jpg
Now, as to the musings part . . .
It's incredibly annoying when, for instance, you're asking your SO for frequent range, vector and distance reports for the closest ship --be that merchant or warship-- and constantly getting bombarded by every sound contact. I could wish there were options for 'report only when asked' and 'report only warships' (and might as well have one for 'report only merchants', too, I suppose). I also wish there was an option like 'report all warship contacts', where when you 'asked' your SO that he'd report back all warship contacts, closest to furthest.
I do know there are options for 'follow nearest sound contact' and 'follow nearest sound warship contact', but that information can get lost amidst a bunch of unwanted sound contact reports. Plus I'd like having the control of dictating when/how often to chime in with a report.
Owell, just musings as I'd said.
In this instance, whilst heading down to the deeps after a failed convoy intercept, I was gratified to hear the impact of the torp I'd sent after the escort. After spending about 45 minutes being 'worked over' (and that's another story in itself; for whatever reason, I don't seem to be having any trouble at all when ash-canned: it's just an annoyance and time-burner) I listened to the escorts go chugging back to the convoy.
All but one.
Which my SO reported as stationary.
Which was odd, because when I listened in, I could clearly hear the screws churning like mad, at high speed.
Rising to periscope depth and taking a peek, yes, it was dead in the water. Which puzzled me because I could still hear its screws. It puzzled me enough to take an 'outside peek':
http://i96.photobucket.com/albums/l192/Albrecht_von_Hesse/SH3Img21-2-2007_23.jpg
Is it just me, or does anyone else find it strange that a prop-less ship still produces audible screw sounds?
(In case anyone is curious :D I did finish her off; that was such a pretty image I wanted to show the results):
http://i96.photobucket.com/albums/l192/Albrecht_von_Hesse/SH3Img22-2-2007_21.jpg
http://i96.photobucket.com/albums/l192/Albrecht_von_Hesse/SH3Img22-2-2007_21-1.jpg
Now, as to the musings part . . .
It's incredibly annoying when, for instance, you're asking your SO for frequent range, vector and distance reports for the closest ship --be that merchant or warship-- and constantly getting bombarded by every sound contact. I could wish there were options for 'report only when asked' and 'report only warships' (and might as well have one for 'report only merchants', too, I suppose). I also wish there was an option like 'report all warship contacts', where when you 'asked' your SO that he'd report back all warship contacts, closest to furthest.
I do know there are options for 'follow nearest sound contact' and 'follow nearest sound warship contact', but that information can get lost amidst a bunch of unwanted sound contact reports. Plus I'd like having the control of dictating when/how often to chime in with a report.
Owell, just musings as I'd said.