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View Full Version : For the eyes of 1x compression sailors of only


Target
02-21-07, 04:47 PM
I hesitate to start this thread, but if you have no interest in this, no need to apply.
Anyone interested in starting a single time compression league of sorts for SH4? This title may be alittle misleading, as I believe that there will be need to use some TC to get through the peaceful areas. We could pick a line of demarkation. At this line we would then require that the TC be kept under an agreed upon compression. From there a member would be required to go to 1x as soon as a contact is made or investigating a reported vsl sighting. The time would be kept at 1x until the enemy is sunk or the investigation reveals a non-target. At which time the capt. can once again engage warp factor whatever is agreed upon allowable within the patrol area. stats kept and no time limit on the member's patrol. In other words if someone wants to be real hardcore he or she can do 1x from the time he or she gets underway until they return to port. Just a thought.

Ducimus
02-21-07, 04:52 PM
A friendly suggestion for you X1 TC folks;

Pick a different post title. Human nature being what it is, subject titles like the one here just begs attention from the peanut gallery :88)

trenken
02-21-07, 04:56 PM
I never tried doing 1x for long periods of time, but when you do that, isn't there a possibility that days straight could pass by and you not see any action?

flintlock
02-21-07, 04:58 PM
begs attention from the peanut gallery

<image deleted>

Boris
02-21-07, 05:16 PM
I never tried doing 1x for long periods of time, but when you do that, isn't there a possibility that days straight could pass by and you not see any action? Yes, that's why the very notion is insane, and you have to be retired or unemployed to do it.

Sulikate
02-21-07, 05:33 PM
I never tried doing 1x for long periods of time, but when you do that, isn't there a possibility that days straight could pass by and you not see any action? Yes, that's why the very notion is insane, and you have to be retired or unemployed to do it.
I can't live without TC as well. It would be crazy for me to play a one week long patrol:o

Sailor Steve
02-21-07, 05:42 PM
I hesitate to start this thread, but if you have no interest in this, no need to apply.
Target, I was going to honor your request and stay away this time, since everybody knows I criticize the concept of 1x play and most know why. Instead, I'd now like to apologize for all my fellows who couldn't keep quiet.:rotfl:

If you want my opinions on the subject of course I'm glad to give them, but for now I'm staying out of your playground. I wish you all the best.:sunny:

Donner
02-21-07, 06:04 PM
I never tried doing 1x for long periods of time...

Neither have I! :o

The only way I would ever attempt this is to use TC as needed for a 24-hour game period...for instance, on Monday I 'tc' from 0000 1 July 1943 to 0000 2 July 1943...then save the game and reload it on Tuesday and 'tc' from 0000 2 July to 0000 3 July and save....rinse, repeat.

In this way, I would be "conducting" a '1x TC' patrol and yet I'm not be limited to one career for days or weeks on end.

But in all honesty, I'll probably never do that either. :shifty: Just a suggestion for those so inclined....

Good Luck! :ping:

trenken
02-21-07, 07:20 PM
Well people can play the game however they want. If someone has a thing for 1x only then that's cool. Naturally people are going to have an opinion and like to chime in. I'm sure that whoever likes to play in this fashion enjoys the full realism and roleplay of actually feeling like their out to sea on a real patrol. I can sort of see the appeal in that regardless of the fact that I would never commit to something like that.

nattydread
02-21-07, 09:20 PM
I like the idea, i wish there was a persistent or semi-persistent server that allowed for this. i'd literally leave the game on all day, while I slept, while at work/school, etc. Basically you'd be living your life and doing other stuff...But when you get that contact, boy oh boy, your heart will race, you'll drop whatever your doing and run to that computer!
Then mental toughness and patience and discipline enter into teh equation. The complacent convoy operater, or sub skipper loses out. If you miss a chance to attack because your sleep or at work wont matter...because you'll never know! Now if your convoy gets sunk, thats something else altogether...perhaps some simple AI orders can be given in when AFK( zig-zag, escorts active ping, zig-zag if attacked, split up, escorts serch and attack if attacked or contact made, etc, etc)

Anyway, Im willing to give it a try.

AJ!
02-22-07, 04:30 AM
Yeah i do like the idea... seems cool to have a patrol with such realistic time scale :p

But then again i dont think i could play without TC... i cant spend more then 2 hours on a patrol unless its completely action packed on the edge of your seat sort of stuff :up:

Target
02-22-07, 10:16 AM
The TC issue can be tailored to fit your schedule. Like I said above, we might allow some level of TC, just agree on markers where TC use is taboo. Nautical miles from target or reported target might be one, for example, or anytime you are within a 20-30 nautical mile radius of a target TC is also taboo.

We can also incorporate extra points awarded in the stats for different levels of TC use. Here a person who does his or her patrol at 1x might be awarded 100% more just for the 1x TC use. From here it can be graduated. So if a person uses the max TC allowable throughout the patrol, they would need to sink more ships to stay with those who don't use any TC.

In this an enviroment can be set which can accomodate everyone but the max TC all the time user. I would say for transit max TC can be used (as much as I liked to get underway in the real world... sometimes this would have been nice). Once at the given patrol area (it would be nice to be able to order up our own patrol areas) then the TC usage would be limited to a max of, say, 64 (not set in stone). Again, no TC usage would be in order at some point during the patrol otherwise what's the point? Personally, with SH3 I try to keep my TC down to 64 until I either get a contact report or a sound report, then I like to stay at 1x until the target is sunk.

But this project isn't meant to be organized around one individual's ideas. The organizing body would have to come to agreement on the parameters.

difool2
02-22-07, 10:33 AM
My install (GWX) brings up a pop-up window when a contact is sighted. That way it
will remain paused until you can get home and deal with the opportunity.

Iron Budokan
02-22-07, 11:28 AM
I play !x often. Not all the time, but often. Will I play a totally 1x patrol in SH4? Nope. Leaving Lorient to go fight on the westward approaches is a heck of a lot different from leaving Pearl to go into the Yellow Sea.

Now once I TC across the Pacific then I may stick to 1X while I'm on patrol. But, no, I won't do a totally 1x patrol in SH4. I like 1x, am a big believer in it...but that darn Pacific is just too big! :yep:

Target
02-22-07, 01:00 PM
Did you actually read what I wrote Iron Budokan?

And let me make myself clear, I'm not addressing anyone who isn't interested in this project, so please don't waste my time by making me read your reply to assertain whether or not you're interested. Y'all need to mind your own business and if you don't like it. as we used to say, go pound sand. You don't see me sticking my nose into a thread I don't agree with. I'm too old to listen to whinners who have nothing good to say about something that isn't mandatory.

Iron Budokan
02-22-07, 03:09 PM
I like the idea of a league and would be willing to try it. Even you said it didn't have to be totally 1x, right? So I would be in for that, sure! :up:

Target
02-22-07, 03:28 PM
Sure IB, we would just need to get together and hash out what would be allowable and what wouldn't. Of course we probably need to see what the game is like before anything is settled upon. But the foundation of the league could be established before hand.

sunvalleyslim
02-22-07, 04:49 PM
I never tried doing 1x for long periods of time, but when you do that, isn't there a possibility that days straight could pass by and you not see any action? Yes, that's why the very notion is insane, and you have to be retired or unemployed to do it.

Hey watch out Boris, I may be retarded (retired) but I don't think I can sit for that long either.....LOL. Can you imagine sleeping with earphones on so you can have the deck crew relay that they have a visual sighting. But that's 1X true life. The Skipper didn't stand watches, but would be advised of visual sightings at anytime.....:D

nattydread
02-23-07, 10:17 PM
Sleep while submerged. Most contacts seemed to be visuals from my readings. It seems you could see them before you'd hear them...or they just spent so much time on the surface that the passive sonar was basically useless.

Dont forget, these subs were more accuratly boats that can submerged, than subs as we currently know them. You stayed on top and only went down to hide from air contacts and attack, or to close in for attacks during the day.

So, when your gone or sleep, submerge, run slow...if you mis a contact, you'll likly never know and yuor start your new game-day refreshed and renewed.

geetrue
02-23-07, 10:48 PM
You must be talking MP and TC till you have a contact was a regular thing in MP for SH2 ...

Everyone would have to be on the same 1X or 2X TC to keep from having drop outs, but that was SH2 and DC ... I've never played SH3

Yes, I would be interested if I could play with someone like sunvalleyslim and tell sea stories on MP chat at the same time ... :lol:

Big ocean, but my answer is sure I'll play ... figure out the rules, amen ... :yep:

RickC Sniper
02-25-07, 03:17 PM
If you are talking about multiplay, this notion would be a bit difficult to actually employ

Sub captains........go about your business until you get a contact report.

Destroyer captains...........would have to be ever vigilant. Good luck finding people willing to play the Japanese side.

Kittel
02-25-07, 11:33 PM
I've recently started using limited time compression in SHIII. I would be interested if something along the lines mentioned by the threadstarter. Definately sounds neat, logistics aside.

nattydread
02-26-07, 03:01 AM
Convoys could have some descent AI options while the player is away. leave standing orders to evade, escorts to attack, to search , etc.

Fearless
02-26-07, 06:20 PM
Would love to do one, time permitting :up:

Target
02-27-07, 02:15 PM
I don't know how many of you have come over from the WPL, but I was a member over there for awhile (actually with SH2 and 3, anyone remember the Phanton? He wasn't me, but I know who it was;) ). Anyway, my user name here and there was Boats before I moved and had a change of email address. Over at the WPL I had floated an idea that the Multi. Player and Single Player of SH3 could be combined if we chose our own patrol areas. Once in the area we could wolfpack online with a scenerio written with the mission editor. Of course if the reknown factor carries over you'll be needing to ignore that, again a factor that is unknown at this point.
We could have catagories of people according to the TC each use, and the average time life allows for them to participate. In other words, if two guys play relatively the same amount of time and both agree on a max TC in the combat zone, then they would be paired up, given their sailing orders and a scenrio written for them to be played online. They would sail to their rendevous point and both conduct operations against the enemy shipping found. This means someone, or two, would need to be proficient in mission building.

The email of all participants would act as a radio room. Orders would be generated by either one individual or a group (as in the different commands of the areas of areas of the PTO). Depending on how large this effort becomes we might think about replicating the historic commands and structures.
So we have Max TC allowed to the combat zone. then the max. slows to (?), then the TC drops to 0 at a distance of (?) NM from a contact or known reported target. The online portion would be played at 0 TC, the boats being placed in the path (maybe offset a bit one way or the other to make it interesting) of a convoy placed on the map they are currently sailing on within the single player portion of their game.
The torpedoes used while in transit might be considered here. Do we allow full load, even if the participants used some offline? Or they need to use only those left? This would be tracked by use of radio (email) reports of sinkings, with time and location noted. Maybe we can keep a running score with a situation map on a web site.
But web sites aren't one of my strong points.