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View Full Version : Time compression


marky
02-19-07, 02:05 PM
hope they got 2000 3000 and 4000 for time compression on long patrolz!:up::ping::o

flintlock
02-19-07, 02:10 PM
Regardless of what it will eventually ship with, it's easy enough to mod this (though this can cause undesirable effects too).

AJ!
02-19-07, 02:15 PM
You know i recon they could have coded TC to be alittle lighter on the comps workload.... My alienware had a hard time doing full TC in SH3.... let alone 4000 in SH4 :nope:

Torplexed
02-19-07, 02:15 PM
Regardless of what it will eventually ship with, it's easy enough to mod this (though this can cause undesirable effects too).

Yeah...if you're not careful you'll overshoot in time and find yourself fighting the Japanese in 1972. Oops. Just sank a freighterful of Toyotas. :lol:

FIREWALL
02-19-07, 02:44 PM
Regardless of what it will eventually ship with, it's easy enough to mod this (though this can cause undesirable effects too).

Yeah...if you're not careful you'll overshoot in time and find yourself fighting the Japanese in 1972. Oops. Just sank a freighterful of Toyotas. :lol:

:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

Boris
02-19-07, 02:46 PM
I'm not worried. There's bound to be a text file to change the values, just like in SH3. I have mine at a max of 4096. It stutters a bit at this, but it runs smooth on 2048.

ReallyDedPoet
02-19-07, 03:27 PM
I'm not worried. There's bound to be a text file to change the values, just like in SH3.

Exactly. I used to tc quite a bit but with GWX I toned it down, this will probably continue with SH4:rock:

CCIP
02-19-07, 06:44 PM
I heard that they were going to up it to 4096 :hmm:

Iron Budokan
02-19-07, 07:08 PM
Yep, that's right, 4096 TC. Should help with those long voyages across the Pacific....:up:

Loaf
02-19-07, 07:34 PM
Not the first thing I've said this... But time compression did not work properly in SHIII regardless of how you modded it.

Boris
02-19-07, 09:02 PM
How didn't it work?

Schultzy
02-19-07, 09:15 PM
Just sank a freighterful of Toyotas. :lol:

For such an act of outstanding bravery and charity, some people would probably want to put you up for a medal, not me of course, but some... ;)

Torplexed
02-19-07, 09:26 PM
Just sank a freighterful of Toyotas. :lol:
For such an act of outstanding bravery and charity, some people would probably want to put you up for a medal, not me of course, but some... ;)

Yeah...General Motors would pin one on me...followed by Ford, AMC, etc. ;)

peterloo
02-19-07, 09:27 PM
I think that 2048x is a must... 4096x should be optional (for good hardware, go ahead flank... or not, stick to 2048x) :down:

Hope that there will not be any crash when using 4096x :nope:

Loaf
02-20-07, 10:57 AM
How didn't it work?

At high time compressions you could be under fire by an enemy unit by the time the TC kicked you into "real time." Worse, at higher compressions (I've forgotten the cutoff) enemy aircraft will not spawn.

Sailor Steve
02-20-07, 11:25 AM
Oops. Just sank a freighterful of Toyotas. :lol:
Back in the early '80s I saw a cartoon in a newspaper showing a Japan Air Lines 747 dropping cars on Washington, D.C., with the caption "Who Really Won WW2?"

I thought it was pretty funny at the time.

Safe-Keeper
02-20-07, 12:09 PM
At high time compressions you could be under fire by an enemy unit by the time the TC kicked you into "real time." Worse, at higher compressions (I've forgotten the cutoff) enemy aircraft will not spawn.Yes. Not to mention that you could be at time compression at a low FPS rate and have a flooding kill you before you managed to get time compression shut off.

An auto-save feature would've solved things, but there was none.

Steeltrap
02-24-07, 06:41 AM
I've always thought TC should be 'zoned' i.e. the max available rate changes according to the likelihood of encounters. For example, max it out crossing the majority of Pacific (fact is there is SO much space out there in which you wouldn't encounter a thing....) but then lower it when in areas where merchant and naval traffic is possible and/or air patrols.

Doing this would prevent any issues re aircraft/ship contacts 'zapping' on you before TC can cut out to real time.

Just a thought.

Boris
02-24-07, 06:50 AM
You know when to lower TC when the frame rates drop :yep:

But common sense should tell you when you're in high traffic areas.

Iron Budokan
02-24-07, 05:49 PM
I might sit at the dock, TC at 4096 for the duration and finally survive the war.... :D

Biggles
02-24-07, 05:52 PM
The dev. team are not stupid you know.

The pacific ocean is big....no wait, it's HUGE!

so they'll understand that the player don't want to go on for half a year just to get to the bloody objective......

Von Hinten
03-24-07, 08:25 AM
The dev. team are not stupid you know.

The pacific ocean is big....no wait, it's HUGE!

so they'll understand that the player don't want to go on for half a year just to get to the bloody objective......
I usually don't sail with anything higher than 128 but when in SHIII I was sent from Brest to the South of Africa I cheated a couple of miles. Man that was a long ride.

Waterboy
03-24-07, 10:23 AM
It actually goes higher than 4096.

Rilder
03-24-07, 10:28 AM
The Highest is 8096 I think, I personally never go over 2500 due to smoothness and such