View Full Version : Retarded Sonarman
danurve
02-16-07, 04:38 PM
Happens more then I care for; get a ship reporting or even a screen indicator (f5) and you move to intercept. You know it's there. You stop got to periscope depth, or 15-20m and answer all stop.
Qualified po / crewmen at the hydrophone station, fresh not fatigued, about 8 patrols behind him.
Order a Sweep - nothing.
Perform a sweep yourself and detect a merchant. ( I actually like to do this anyhow )
Order your sonarman to follow the contact; and you get "No sound contact".
Ahh, excuse me - lets turn up the volume and try again, "No sound contact".
Tell me again why I qualified this dweeb, if I need to do this all myself anyhow.
How about I qualify him to peal onions in the galley.
Corsair
02-16-07, 04:41 PM
Kapt'ns who rely on these guys instead of listening themselves from time to time will miss a lot of things...:D
Jimbuna
02-16-07, 05:01 PM
How about I qualify him to peal onions in the galley.
Why promote him further :rotfl:
Lanzfeld
02-16-07, 06:22 PM
In the name of realism I like the crews to fire the deckgun, fire the flakguns, and do the passive sonar. Unfortunatly the sonar guy is such an idiot that I have to man it myself.:roll:
<Edit : Never, EVER say anything like that again here. JCC>
Sailor Steve
02-16-07, 06:27 PM
Edited Comment.:down:
No, they didn't get everything right. Yes, there are a lot of things in SHIII that could have been better.
Maybe they'll read comments like that before they start the next big subsim, and decide it's not even worth it.
Jimbuna
02-16-07, 06:31 PM
In the name of realism I like the crews to fire the deckgun, fire the flakguns, and do the passive sonar. Unfortunatly the sonoar guy is such an idiot that I have to man it myself.:roll:
Edited Comment.:down:
:roll: :hmm: does your appreciation know any bounds :nope:
Absolutely disgraceful and lacking in any form of acceptable courtesy :nope:
Lanzfeld
02-16-07, 06:54 PM
Sorry we disagree on this. I am just a firm believer that if you are going to do a task, more so if it is your job that you get paid for, then you do it the right way. :stare:
I know that the DEVs were "suddenly" told that they must get it out the door by the "higher ups" but that is the stuff that you, as a DEV, get ironed out before you start the task.
I am not saying that the whole thing sucks but they did release a product that, in many areas, simply didn't work. To me, no excuses. Only through Modders has this game become playable. Am I going to fall for it twice? No way. Not until the Modders get ahold of it for awhile.
Like I said, sorry we disagree. But it is a forum.
Edited Comment.:down:
No, they didn't get everything right. Yes, there are a lot of things in SHIII that could have been better.
Maybe they'll read comments like that before they start the next big subsim, and decide it's not even worth it.
Wise words Steve.
GreyBeard
02-16-07, 10:45 PM
How about I qualify him to peal onions in the galley.
What have you got against onions? What did they ever do to you, huh? :lol:
danurve
02-16-07, 10:46 PM
Well, I'll just chalk it off as a live with thing. Kind of like the "." camera bug.
Ok so if we must live with retarded sonarmen, Im thinking relay the nessesary qualifications to good seamen and spend extra neede watch quals to po's.
danurve
02-16-07, 10:48 PM
Ironicaly I see my forum rank is Soundman .. :88) :doh: :88) :help:
Carotio
02-17-07, 06:45 AM
If you use free cam inside the u-boat, go to sonar station and try move cam inside the sonarmans head, you'll see that he's actually an 4$$h0le! :o
Sorry, couldn't help it... :oops:
http://i7.photobucket.com/albums/y288/Carotio/Sonarman.jpg
Mush Martin
02-17-07, 07:07 AM
is it possible to change the detection values for sub sonar
without changing them for AI?
At least, at the beginning of a new career, the crew is composed of idiots. I don't know if this realism was intended or not
High Voltage
02-17-07, 09:52 AM
Sorry we disagree on this. I am just a firm believer that if you are going to do a task, more so if it is your job that you get paid for, then you do it the right way. :stare:
I know that the DEVs were "suddenly" told that they must get it out the door by the "higher ups" but that is the stuff that you, as a DEV, get ironed out before you start the task.
I am not saying that the whole thing sucks but they did release a product that, in many areas, simply didn't work. To me, no excuses. Only through Modders has this game become playable. Am I going to fall for it twice? No way. Not until the Modders get ahold of it for awhile.
Like I said, sorry we disagree. But it is a forum.
Agree with you 100% Lanzfeld. If you are going to charge me some of my hard-earned cash for your product, you'd better be damn sure that it works properly. If you do happen to make a mistake, which is entirely possible and excusable, it is then up to you to fix it via a patch, rather than to let the modders iron out your bugs while you try and hustle out your next game...
The only thing is I guess it's not really the dev's fault, as much as it is Ubi who are to blame...:nope::nope::nope:
danurve
02-17-07, 10:13 AM
is it possible to change the detection values for sub sonar
without changing them for AI?
That's a good question. We can make several text edits to alter values like StormConditions and deck gun ammo. But perhaps the sound recognition we can hear, is a different ball game to what the SO can hear/understand/translate.
I still like the onion idea :damn:
is it possible to change the detection values for sub sonar
without changing them for AI?
what exactly do you want to change? remember, the hydrophone works for you at 34 km max. The SO can hear the ships closer then 20km. if you wish to reduce your hydrophone detection area, then just tweak the amb_Hydrophone.wav (in SH3/data/sound). open it in some sound recorder and raise the volume to make the ambiance sound much louder. the ambiance sound should be loud enough to mask the propeller sounds if the contact is farther then 20 km. I suppose you will need to do some tests in order to find such a level. then you should be able to hear exactly what your SO hears, and no more.
Corsair
02-17-07, 03:02 PM
And anyway if these guys were too good, we would miss the pleasure of sticking our own ears at the station. I just love it when after a few boring days of empty ocean I am the first to pick up the far away sound of a merchant prop...:D
Paajtor
02-17-07, 07:41 PM
Yeah, I'm usually the first to hear it to. :D
I found out - at least in GWX - that the only way to get him to listen closely, is to ask for a warship contact report...the regular "follow nearest warship contact" doesn't pick it up. And even then, it takes him a looooong time, before he finally can report it on request (I'm talking minutes).
I'm not quite sure that's realistic, though.
He's a qualified sonar-guy, with young ears lol...he should beat me, in reality imo.
And then I would put him off duty, if I wanted to listen myself.
Hopefully he gets better...we're on 4th patrol now.
His current record: Stabsbootsmann, 167/200exp, U-boot Kriegsabzeichen
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