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View Full Version : Latest Dev team answer from the ubi forum!!!


Boris
02-16-07, 03:38 PM
Q: VikingGrandad: After SH4 is released, is there any chance of a SDK being released for SH3?
A: We are definitely considering this. We appreciate the community efforts to further develop our games and are trying to help in any way we can.

Haha! is this good news or what! I know it's far from definite, but the fact that they are considering it is a huge leap forward.

AG124
02-16-07, 04:04 PM
I don't think they would have posted something if they weren't considering it at all.:hmm: At least this announcement is better than an outright refusal to ever do so. I for one will keep my fingers crossed.:yep:

Boris
02-16-07, 04:05 PM
We can only hope that an SH3 SDK automatically means an SH4 SDK, as both are built on the same engine.

mr chris
02-16-07, 04:09 PM
Woah just think what could be done with that baby in the hands of the GWX team:o:o:o:o:o:o:rock::rock::rock::arrgh!::arrgh!:

ReallyDedPoet
02-16-07, 04:12 PM
Interesting news:up:

Sailor Steve
02-16-07, 05:21 PM
Woah just think what could be done with that baby in the hands of the GWX team
Well, if it happens we WILL see what can be done, won't we <pant><pant><drool>

MaciejK
02-16-07, 05:45 PM
maybe wolfpacks....;)

XXi
02-16-07, 05:59 PM
Ah, finally fixed up XXI and other subs would be great, wouldn`t it ?

Navarre
02-16-07, 06:10 PM
A: We are definitely considering this. We appreciate the community efforts to further develop our games and are trying to help in any way we can.
Ubisoft promised the same for SHIII, now they must show whether their word can be used or not!:down:

CCIP
02-16-07, 07:40 PM
A: We are definitely considering this. We appreciate the community efforts to further develop our games and are trying to help in any way we can. Ubisoft promised the same for SHIII, now they must show whether their word can be used or not!:down:

Ehm, read again - this answer IS about SHIII.

I'm ambivalent. What I would be happy about is that they go through on all the promises of a better-moddable SHIV though :hmm:

flintlock
02-16-07, 09:07 PM
If it actually comes to fruition, it'll certainly be welcome news for those that'll still be playing SH3.

THE_MASK
02-16-07, 09:49 PM
I think you will find that "We are definitely considering this" is code words for "are you crazy , release the sdk , NEVER ".

mookiemookie
02-16-07, 10:06 PM
Wow...I would love to see this! Please Ubi, please please please make it happen! :rock:

Iron Budokan
02-16-07, 10:48 PM
I think you will find that "We are definitely considering this" is code words for "are you crazy , release the sdk , NEVER ".

That's how I read it, too. I would like to see it released, too. But I wouldn't hold my breath on this one, guys....

boatfull
02-16-07, 11:19 PM
If they do release the SDK it will mean that SH V(if made) will be a complete
redesign.

flintlock
02-17-07, 12:42 AM
The devs have stated SH4's engine has been tweaked, enhanced and improved, though the core is based on SH3. I don't think we'll see a new engine until perhaps SH5 or later (assuming the franchise continues).

Been lurking for a while, huh? ;)

flyingdane
02-17-07, 01:12 AM
If they do release the SDK it will mean that SH V(if made) will be a complete
redesign.

Oh" it will be a complete redesign..All right.."From top to bottom" http://img.photobucket.com/albums/v695/flyingdane/thmat1.gif

CCIP
02-17-07, 02:06 AM
If they do release the SDK it will mean that SH V(if made) will be a complete
redesign.
Oh" it will be a complete redesign..All right.."From top to bottom" http://img.photobucket.com/albums/v695/flyingdane/thmat1.gif

How about from the surface to bottom, unless your sub flies? :p

Sulikate
02-17-07, 08:23 AM
Sounds great! I hope this comes true :arrgh!:

Loaf
02-17-07, 10:02 AM
Ummmm... What does SDK mean?

Duh etc.

flintlock
02-17-07, 10:08 AM
Software Development Kit

More info on specifics here:
http://en.wikipedia.org/wiki/Software_development_kit
(http://en.wikipedia.org/wiki/Software_development_kithttp://)

THE_MASK
02-20-07, 01:51 AM
Ok , i have been thinking about this and maybe because SH3 was a bit of a mess and they are rushing SH4 a bit . Maybe for other reasons as well , UBI may release the SDK . Who knows ? Pray maybe .

Boris
02-22-07, 04:43 PM
Here's some more good news... they have future plans for a patch/expansion?

Q: Martini_PL: Will be possible to cooperate with AI, or to become Commander of submarine team - so I could go on mission and be leading 2 or 3 more subs?
A: Unfortunately, wolfpacking won't make it in the release version of the game. This is a feature that we're looking forward to implement in the future, though.


We may get wolfpacks after all :hmm:

flintlock
02-22-07, 04:49 PM
I wouldn't hold my breath, Boris.

They've said similar things in the past with features for SH3, none of which ever came to fruition. No disrespect meant towards Ubi or the dev team, though I suspect they're likely just paying lip service here. That said, I certainly wouldn't be averse to paying for additional content via an expansion in the future.

rls669
02-22-07, 07:40 PM
What the dev team wants or intends, and what the publisher allows or funds, are not necessarily related.

flyingdane
02-22-07, 08:00 PM
What the dev team wants or intends, and what the publisher allows or funds, are not necessarily related.

DOH!!! :damn:

Reece
02-22-07, 08:07 PM
Unfortunately, wolfpacking won't make it in the release version of the game. This is a feature that we're looking forward to implement in the future, though.
I would take this meaning SHV etc, unfortuately!:-?

flintlock
02-22-07, 08:07 PM
What the dev team wants or intends, and what the publisher allows or funds, are not necessarily related.
Absolutely.

In this case, the SH4 devs are part of the publisher's own in-house development studio. They're Ubisoft employees. Not that it changes the validity of your comment - just pointing it out.

Mikkow
02-22-07, 08:16 PM
Unfortunately, wolfpacking won't make it in the release version of the game. This is a feature that we're looking forward to implement in the future, though. I would take this meaning SHV etc, unfortuately!:-?

Not in 'release version'. This does imply at the time of release only.

They also before mirrored the sentiments of the community that wolf packs are very important part of gameplay.

In other words, the statement opens for at least the possibility of it being implemented in a patch.

THE_MASK
02-22-07, 08:54 PM
Dynamic fog , i asked for that in the (what would you like in SH4) thread . I also asked about it on the UBI forum (ask the devs) so you can thank me for that LOL.

flintlock
02-22-07, 08:59 PM
Thank you, sober.

flyingdane
02-22-07, 09:32 PM
Dynamic fog , i asked for that in the (what would you like in SH4) thread . I also asked about it on the UBI forum (ask the devs) so you can thank me for that LOL.

Whoo...http://img.photobucket.com/albums/v695/flyingdane/fing24.gif

THE_MASK
02-22-07, 09:35 PM
Ok , it was just a joke . I am sorry i started this !!!!!!!! I did say LOL .

flintlock
02-22-07, 09:44 PM
My subtle sarcasm was a little too subtle?

Ark
02-23-07, 12:15 AM
A: We are definitely considering this. We appreciate the community efforts to further develop our games and are trying to help in any way we can. Ubisoft promised the same for SHIII, now they must show whether their word can be used or not!:down:

Ehm, read again - this answer IS about SHIII.

I'm ambivalent. What I would be happy about is that they go through on all the promises of a better-moddable SHIV though :hmm:

Ditto.

Barkhorn1x
03-05-07, 12:01 PM
Here is a good one from today:

Q: Godzero: When ships sink, will the crew jump ship. (Like into the water) and swim for it? (I would love to gun down helpless sailors trying to swim for it. Or rescue my own country's men.)
A: Whenever a ship sinks there will be some survivors that will run away from the wreck in life boats. They will leave the danger area and you will be able to save them. This is also available for the airplanes; whenever an airplane gets hit the crew will have a chance to jump with parachutes; after they hit the water you will be able to rescue them.

So:
- rescuing survivors - from both planes and ships is totally in
- But notice the dev. skirting the part about "I would love to gun down hepless sailors trying to swim for it" :huh:

Barkhorn.

ReallyDedPoet
03-05-07, 12:04 PM
Here's some more good news... they have future plans for a patch/expansion?

Q: Martini_PL: Will be possible to cooperate with AI, or to become Commander of submarine team - so I could go on mission and be leading 2 or 3 more subs?
A: Unfortunately, wolfpacking won't make it in the release version of the game. This is a feature that we're looking forward to implement in the future, though.


We may get wolfpacks after all :hmm:

Be nice, like how they are talking about the future:up:

Barkhorn1x
03-05-07, 12:25 PM
Here's some more good news... they have future plans for a patch/expansion?

Q: Martini_PL: Will be possible to cooperate with AI, or to become Commander of submarine team - so I could go on mission and be leading 2 or 3 more subs?
A: Unfortunately, wolfpacking won't make it in the release version of the game. This is a feature that we're looking forward to implement in the future, though.


We may get wolfpacks after all :hmm:

Be nice, like how they are talking about the future:up:

Yea, it could be a Christian "second-coming" timeline the devs are referring to.


;)

Ark
03-05-07, 12:59 PM
:D

Weee!

Subnuts
03-05-07, 01:02 PM
- But notice the dev. skirting the part about "I would love to gun down hepless sailors trying to swim for it" :huh:


He's probably just ignoring the fact that the person asking the question seems a little bad in the head. :dead:

Uber Gruber
03-06-07, 09:08 AM
In this case, the SH4 devs are part of the publisher's own in-house development studio. They're Ubisoft employees. Not that it changes the validity of your comment - just pointing it out.

Actually, I rather like the idea of publishers being the employees of developers. I mean lets be honest, if you have no devs then you'll have nothing to publish, so the salaries earnt by publishers depend very much on the quality of the developer's work. This also goes for share holder earnings.

Respect to the devs. Long live the revolution....etc.:arrgh!:

Seeadler
03-06-07, 10:17 AM
so the salaries earnt by publishers depend very much on the quality of the developer's work. and the devs depend on the pre-financing of a game project by the publisher, because their families want also each day during the two years dev cycle a warm meal. (Developers can live only from coffee, but not their children:rotfl:)

Tigrone
03-06-07, 09:52 PM
They carefully select answers that will promote the game and avoid or ignore any question that might show a lack in the game. AA and the number of modeled interior stations are 2 hot topics that they are rather pointedly ignoring. Reminds me of President Bush and his staff in many ways.

Ark
03-06-07, 09:57 PM
Customer Service has never been Ubisoft's strong suit. lol

LukeFF
03-07-07, 12:44 AM
AA and the number of modeled interior stations are 2 hot topics that they are rather pointedly ignoring. Reminds me of President Bush and his staff in many ways.
:roll:

They've already told us in that thread about engine rooms, etc., not being modeled.

As for the other part of your post, good grief, keep the politcs out of the discussion.

flintlock
03-07-07, 01:21 AM
Actually, I rather like the idea of publishers being the employees of developers. You have this backwards; the publisher (Ubisoft) is the employer of their developers (making the developers the employees).

Uber Gruber
03-07-07, 09:05 AM
errr....reread my post.

Barkhorn1x
03-07-07, 01:44 PM
Fast?? This is fast!! :up:

Q: Minoos: Will there be any changes to the time compression feature? Do we have the ability to do a 'time warp' until next event ( waypoint reached or enemy detection event )?
A: The time compression mechanism was changed in order to permit higher time compression (we actually achieved time compression 8192 - 8 times faster than SH3). There will be no 'time warp', but with the higher time compression we believe you'll get to the next event very fast http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

bookworm_020
03-07-07, 05:11 PM
Fast?? This is fast!! :up:

Q: Minoos: Will there be any changes to the time compression feature? Do we have the ability to do a 'time warp' until next event ( waypoint reached or enemy detection event )?
A: The time compression mechanism was changed in order to permit higher time compression (we actually achieved time compression 8192 - 8 times faster than SH3). There will be no 'time warp', but with the higher time compression we believe you'll get to the next event very fast http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Thank God! It will mean that it won't take an age to cross the pacific. More time to spend sinking enemy Tonnage!!!:rock:

Rilder
03-07-07, 11:26 PM
Fast?? This is fast!! :up:

Q: Minoos: Will there be any changes to the time compression feature? Do we have the ability to do a 'time warp' until next event ( waypoint reached or enemy detection event )?
A: The time compression mechanism was changed in order to permit higher time compression (we actually achieved time compression 8192 - 8 times faster than SH3). There will be no 'time warp', but with the higher time compression we believe you'll get to the next event very fast http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Hopefully I won't crash mycomputer when I hit 8192 TC, 2048 in SH3 lagged the game a bit...

iambecomelife
03-08-07, 01:51 AM
- But notice the dev. skirting the part about "I would love to gun down hepless sailors trying to swim for it" :huh:


He's probably just ignoring the fact that the person asking the question seems a little bad in the head. :dead:

One of the French community members who tried a prerelease copy said when he shot at the lifeboats the survivors were always able to evade him - maybe that's how the game will prevent simulated atrocities.

Nightmare
03-09-07, 02:22 PM
This one sounds pretty cool and I can't wait to find out what some of the modders can do with it!

Q: Godzero: When you get close to a Port (like Tokyo) will you be able to tune in and here enemy propaganda on your radio? (like "Tokyo Rose")

A: The game implements a full radio simulation that is very moddable. The game will be able to tune into differente frequencies, by using the radio. Also there is an antenna simmulation. Each radio in the game will have (except for it's own frequency and music folder) a configuration file that will explain exactly where (on the globe) and when (the time period) its antennas were available. Depending the state of the war some japanese antennas might go out of service, wile the Radio Washington ones migh appear instead. Also there is provided a strength for each antenna. Antennas placed on japanese mainland can be stronger than ones placed on remote islands. Taking this into account (also, the depth of the sub adds modifiers to the strength of the received signal) the player will be able to have a veri close to reality simulation of the entire radio traffic. Each radio station has its own music folder and also for each radio station news can be added. They will be played at specified periods of time, specified in configuration files. A modder could actually, for example, record two news (one for radio Washington, one different for radio Tokyo) about the allies landing in Normandy and have one on Radio Washington 10 minutes after the landing began, while radio Tokyo might receive this news 30 minutes later and have the other recorded news played then.

tedhealy
03-09-07, 02:38 PM
Wow :D

Time to start finding and gathering sound files.

Barkhorn1x
03-09-07, 02:40 PM
This does sound very cool.

No pun intended.

tommyk
03-09-07, 02:44 PM
Wow :D

Time to start finding and gathering sound files.

Jupp, thats a cool feature! I already downloaded some tokyo rose files... :up:

Crosseye76
03-09-07, 03:02 PM
Very cool feature !!

Instead of "What's on your Ipod playlist" it's going to be "What's on your Subs playlist".


:rock: :rock: :rock: :rock:

geetrue
03-09-07, 03:16 PM
This is good news ... I wonder if you can mod Tokyo Rose talking to your boat and crew by name ...

"USS Silverfox your time is up ... you have sunk your last ship" "Say good-bye to your captain (insert name)"

"You and your crew are just fish food" Tokyo Rose

mookiemookie
03-09-07, 03:29 PM
Wow :D

Time to start finding and gathering sound files.

I bet we could find some old newsreel audio or radio broadcasts and place them in at the historically correct time. Suh-weeet! :rock:

tedhealy
03-09-07, 03:32 PM
Wow :D

Time to start finding and gathering sound files.
I bet we could find some old newsreel audio or radio broadcasts and place them in at the historically correct time. Suh-weeet! :rock:

http://www.subsim.com/radioroom/showthread.php?t=107195

Start listing 'em :D

THE_MASK
03-13-07, 04:01 PM
Q: Stuntcow: Will it be possible to be relieved of command if the captain does not perform up to par? Think it would be really interresting to have a few bad patrols and then to get relieved of command after returning to base.
A: One of the main ideas behind the career system in SH4 is to have the player's path through the navy change according to his performance. So yes, indeed, it is possible to be relieved from command because of poor performance. Or you may have a long and succesfull career that ends as you accept a job with operations. And guess what, you'll even need renown to stay in combat after you should be rotated to a desk job.

Aimbot
03-13-07, 04:46 PM
Cool.

Boris
03-13-07, 07:17 PM
Haha :up:

That is cool. I wonder how many more small features like this will surprise us in game? :hmm:

Drebbel
03-14-07, 08:01 AM
What is the game providing?
The Multiplayer system is very important as it allow the players to experience another dimension of the game.
Silent Hunter 4 allows the players to hunt together (Wolfpack mode) in a LAN or Online game or even to play against each other (Adversarial mode).
The wolfpack mode is similar to the one from Silent Hunter 3, where the players go together to sink the enemy ships around them.
The new Adversarial mode allows the player playing on the Server machine to issue commands to the enemy fleet; the mission of the other players will be to sink as many ships as possible while the mission of the Server will be to prevent the others from achieving their objective.


How is our multiplayer system built?
In every existing game the multiplayer allows the synchronization of elements (like ships, planes, cars, etc.) between different computers in a network or over the Internet (of course, we’re talking about games that HAVE multiplayerJ). But in Silent Hunter 4 this system is used for some other things also. We are using it to implement the Save, Load and Replay features of the game, so it is a system that functions event when not playing a multiplayer game (Single Mission, Career Mission).
Every time an object in our world (by object we understand any ship, plane, weapon on a ship, etc.) does something on your computer it sends a message to all the other computers so that the same object will do the same thing everywhere.
This information is also saved in files on the local disk. Depending on the game type and length these files can have sizes between a few KB to a few hundred MB.
The messages stored in these files are used to implement the Save, Load and Replay.


What else is the game providing? J
You will be able to view a replay of what you have played in a single, career or multiplayer game.
When viewing a replay, the game will load the initial map (the map when starting the game) in its initial conditions. The game will be put in multiplayer mode, but you are actually alone there. Then multiplayer messages will be taken from the files previously saved and pumped into the game. So, when viewing a replay is like playing a multiplayer game, except that the network input is not coming from the actual network but from the files on your hard disk.
You will be able to increase/decrease speed, jump to the future and so on. You will even be able, by just pressing a button, to stop the data streaming from the files, switch back to single player game and just take control of your Sub! So, if you have done something that you don’t like you will just have to start a replay, go to the bad decision point and do something else! And all that through the multiplayer moduleJ!
This system is also used for loading. Actually, the loading of a game means that a replay is executed with fast forward speed (of course, in order to meet performance needs only the most important messages are taken from files in this case, all the others will be discarded).

By,
Ioan Manea, Lead Game Programmer


View a replay of a (multiplayer)game, nice. Especially for taking a look with the camera after playing at 100% realism. And then at anypoint continue playing, wow, very impressive. Sounds like the almost perfect save system.

geetrue
03-14-07, 11:17 AM
When viewing a replay, the game will load the initial map (the map when starting the game) in its initial conditions. The game will be put in multiplayer mode, but you are actually alone there. Then multiplayer messages will be taken from the files previously saved and pumped into the game. So, when viewing a replay is like playing a multiplayer game, except that the network input is not coming from the actual network but from the files on your hard disk.
You will be able to increase/decrease speed, jump to the future and so on. You will even be able, by just pressing a button, to stop the data streaming from the files, switch back to single player game and just take control of your Sub! So, if you have done something that you don’t like you will just have to start a replay, go to the bad decision point and do something else! And all that through the multiplayer moduleJ!

By,
Ioan Manea, Lead Game Programmer


This is revolutionary ... I've never heard of this in any game ...
How many times I've had to start over ...
Now we can learn from our mistakes and correct them too.

RedHammer
03-14-07, 11:42 AM
I wonder, if an SDK kit for SH3 is released, will it be possible to make Torpedo Room and Engine room and so forth? Ubisoft doesn`t seem to have the time (2 years...) To do so :P


S!

RvH

CCIP
03-14-07, 06:23 PM
Sounds damned impressive if I say so myself - though I also will say that I won't be using this awesome save system (DiD! DiD!). The replay, however, is great - and the way it works will be HUGE help for those who like making videos.

It762
03-15-07, 05:04 AM
Of course i do not want to nitpick but with the sentence:
"when loading a game it will mean that a replay is being loaded [...] of course due to performance reasons only important messages are kept"

Obviously we will only find out when the game ships but will this mean that...

...the save game files will be super-large if Iam on a long patrol?
...loading times increase the longer i have played on a patrol?
...some information like fatigue, weather, logs, ships loosing waypoints etc will be lost similar to what happened when loading a game in sh3?

I hope they have thought this system well out!

Besides these issues I think it is great to be able to replay the campaign. Maybe you can easily cheat by editing these message logs e.g. add some torpedos or having another ship disappear :)

geetrue
03-16-07, 02:04 PM
I think it is great to be able to replay the campaign. Maybe you can easily cheat by editing these message logs e.g. add some torpedos or having another ship disappear :)

Cheaters just think they have more fun, but in the end they never really win ...:roll:

Just ask my ex-wife ... :lol:

THE_MASK
03-16-07, 04:29 PM
Q: Betasom: Many SH3 players found escort destroyers AI quite predictable so in long therms the chase by the DD was not a challenge for them, reducing the duration of their interest in playing missions. Were taken actions to improve the Artificial Intelligence of the escort Destroyers? If yes, how it has improved?
A: We recognize the destroyers AI issue and have taken some steps into improving them, from improving the collision avoidance algorithms (to solve the issue of ships waiting for each other to pass) to more work on group tactics.

It762
03-16-07, 05:33 PM
as long as ships do not try to travel throughland ;)

W4lt3r
05-25-08, 08:01 AM
Another damn bot, Can someone delete the post above me and ban the account aswell? I dont understand why there isn't a software or something that had those funky looking alphabetics and some lines over 'em, those stop the bots to their tracks..

Kapitan_Phillips
05-25-08, 08:05 AM
Another damn bot, Can someone delete the post above me and ban the account aswell? I dont understand why there isn't a software or something that had those funky looking alphabetics and some lines over 'em, those stop the bots to their tracks..

I got a reported post about him, so Neal did too. I can take care of the deletion of the post, Neal will ban him :smug:

Syxx_Killer
05-25-08, 08:06 AM
I got all excited to see this thread. I thought maybe there would be a patch 1.6 or something and I see this Spambot post. :damn::lol: