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View Full Version : An idea: A subsim GWX tonnage war!


Ducimus
02-13-07, 08:11 PM
I had an ephiphany which i thought might put some additional zest into the game.

Basic premise is sort of like wolves at war. The idea (which im only presenting, and not officially stating) is thus:


-A date/year is chosen to start in.
-All participants start a career game in that year/month.
-A date/year is chosen to end in.
-All participants have i dunno, 2 to 4 weeks to reach the finish date.

- at finish date all participants must produce the patrol log as generated by SH3 commander as proof of their deeds. (i think i might have the bandwidth to host these logs)

- Member with most tonnage wins... something, at the least, bragging rights.


Only rules i can think of (up for debate if this idea gets serious)

- Mod must be GWX
- Sensors.dat, AI sensors.dat, sim.cfg, contacts.cfg, airstrike.cfg and torpedo's.sim/zon must be unmodded.
- realism settings should have some minimum requirement.
- boat used must be historically avialable at the time. Either by commission date or first sailing date.


Good idea? bad idea?

azn_132
02-13-07, 08:20 PM
I had an ephiphany which i thought might put some additional zest into the game.

Basic premise is sort of like wolves at war. The idea (which im only presenting, and not officially stating) is thus:


-A date/year is chosen to start in.
-All participants start a career game in that year/month.
-A date/year is chosen to end in.
-All participants have i dunno, 2 to 4 weeks to reach the finish date.

- at finish date all participants must produce the patrol log as generated by SH3 commander as proof of their deeds. (i think i might have the bandwidth to host these logs)

- Member with most tonnage wins... something, at the least, bragging rights.


Only rules i can think of (up for debate if this idea gets serious)

- Mod must be GWX
- Sensors.dat, AI sensors.dat, sim.cfg, contacts.cfg, airstrike.cfg and torpedo's.sim/zon must be unmodded.
- realism settings should have some minimum requirement.
- boat used must be historically avialable at the time. Either by commission date or first sailing date.


Good idea? bad idea?

Would 70% realism be fine for the minimum requirement?

Zantham
02-13-07, 08:27 PM
Or divide it up between those that use full auto targetting, weapons officer assist, and manual targeting, and set up a minimum realism requirement for each.

ReallyDedPoet
02-13-07, 08:29 PM
Or divide it up between those that use full auto targetting, weapons officer assist, and manual targeting, and set up a minimum realism requirement for each.

Like that one:up:

Phil
02-13-07, 08:29 PM
put me down for full auto:rotfl:

TarJak
02-13-07, 08:33 PM
Not a bad idea. You should have a split between the Full auto and the full Manual targetting as there can be some real differences in hit rates between the two. would be interesting though if the best of the manual targetters got more tonnage than the best of the full auto guys!

mookiemookie
02-13-07, 08:39 PM
I'd sign up for that in a heartbeat! I've been on a bit of hiatus from SH3 lately, but this would definately get me going on it again.

Ducimus
02-13-07, 09:21 PM
Overall im on the mindset of keeping things simple. Less things get bogged down in whats tantamount to red tape.

Realism, i dont like autoTDC because of the 100% chance to crit it gives. So my thought is checking everything, but allowing only the free cam, map contacts and WO assist, as to not alienate people from what should be a freindly competition. My guess is that most people wouldnt play without those three settings enabled. Although Personnaly, id like to see the freecam go away.

stabiz
02-13-07, 09:26 PM
That leaves you and Codmander, Ducimus.:rotfl:

I think this is a good idea, but I`m a 70%ish guy myself.

Give me my weapons officer and I`m in!

Ducimus
02-13-07, 09:36 PM
Stabiz just proved my point there. We can't go overboard with the realism settings or few would get involved.

(small confession: I like the WO too, I use him as a backstop when i get too impatient :88) )

High Voltage
02-13-07, 10:18 PM
Let's make it even more realistic: A two week tournament in real-time!

One Patrol. One Chance. The fate of the Motherland is in your hands.
We all take two weeks off and play one GIANT multiplayer game. :rock::rock::rock:

We will Eat, sleep, and dream SH3....


Well I gotta run, gonna go set up my computer in the powder room (I've already unscrewed the light bulb and replaced it with a red one), and go shopping at the discount supermarket for their oldest biscuits and moldiest bread.

See you all at BE96!!!



PS I'm in, but would prefer WO's help.

azn_132
02-13-07, 10:22 PM
I dont know yet cuz I waitin for a new comp cuz this comp Im usein a a P.O.S. too old since 2002. But Im in too when I get the new comp.

Boris
02-14-07, 05:59 AM
Everyone would need to use the same Uboat type of course... dead is dead... and no saving and reloading if you don't make a difficult shot.
Also... you should be able to restart the career within the given time period to try again.

mr chris
02-14-07, 07:21 AM
I agree with Boris.
But sounds like a good idea to me count me in if the Realism does not go over 74%:up:

Brag
02-14-07, 07:54 AM
I don't have Commander (and why should I need it?)

mookiemookie
02-14-07, 09:20 AM
I don't have Commander (and why should I need it?)

You...mean you....DON'T use SH3 Commander? :huh: :huh: :huh:

Download it and give it a try. Trust me on this. You'll soon see why you need it.

Morts
02-14-07, 09:21 AM
I don't have Commander (and why should I need it?)
YOU DON HAVE SH3 COMMANDER ?:o :o
GO GET IT ASAP

:rotfl:

Keelbuster
02-14-07, 10:27 AM
I agree with Boris.
But sounds like a good idea to me count me in if the Realism does not go over 74%:up:
I think man targetting is a _must_ for this kind of competition. If you give me WO assistance, I can make every shot a keelbuster. I think range assistance (watch officer range estimates) is o.k., because using the stadimeter for every estimate is total hell, and even with this assistance there's still a lot of variability in the final solution.

Also, having tried my first patrol with No External Cam, I think this would be a great thing to add as a requirement. I'm converted - the atmosphere and tension created by being 'locked' in your boat is AWESOME. And, even with Ducimus' ext. cam restriction, I can still use the external cam to locate and ID (juicy) enemies, position myself for the optimal attack, and evade escorts. And, not sure if it's just me, but I just _can't_ seem to resist using it for this. Basically, ext. cam is a cheat, and even if you're an honorable player, you end up sapping it for some intel that will eventually boost tonnage and prolong life.

Sounds like a cool idea though. What kind of time window were you thinking of? Like 1 year? Jan 42- Jan 43?, or maybe Jan 43 - Jan 44 so that we have schnorkel? Also - we'd have to fix the boat right? IXC?

Kb

P.s. GWX is HYPE HYPE HYPE.

Abd_von_Mumit
02-14-07, 10:38 AM
Short answer:

It may be good idea, why not try? I could take part in the competition, just for fun. BUT for me it makes sense only if all the champions will play 100% realism, much like Keelbuster posted above.

There is a constant Polish competition run by two Polish flotillas with instantly updated rankings. ALL of the players play only 100% realism. And noone complains. :)

Lightning61
02-14-07, 10:47 AM
This could be just the ticket to inspire me to take it up a notch on the realism side of things!
I'm not an "Ace", but feel as though I'm improving in my stalking and evading tactics enough to take on a greater challenge.
It took me quite some hours to work myself up to 67%, (no free cam, no noise indicator, full weapon assist, unlimited fuel, scope stability help on, map contacts on, realistic damage on, realistic sink time on, limited O2 on, limited CO2 on, limited batteries on, realistic repair time on, realistic sensors on, duds on).
I think it's time to get rid of the unlimited fuel, and part of the aiming help which I hope will be sufficient to participate with you guys in some fashion.

This is just a little input from a relatively recent sh3 addict, who is hoping to make it to 100% some day. ;)

mr chris
02-14-07, 11:47 AM
P.s. GWX is HYPE HYPE HYPE.

Hmm pray tell why?:hmm:

Ducimus
02-14-07, 11:55 AM
Well heres what i was thinking earlier.


- pick a starting point. It doesnt have to be in chronological order. Fact is the game is different in 1943 then 1940, or even 42. Next round you pick another starting time thts different.

- Pick and end point. Im guessing,... 6 months? So for example, you could make one session start in jan43 and end in jun43.

- give people an X amount of real world time to play those 6 months of game time. Im sure everyone here has jobs and families. Im guessing anywhere from 2 weeks to 4 weeks real world time.

- At the end of the either 2 or 4 weeks, the whistle is blown. game stopped. Generate your logs and show what you have.

-participants i think should use their forum handle as their captain's name for easier ID'ing the patrol logs later on.



some rules i thought of that i think might even things out:

- milk cows should be allowed. This would even things up between type 7's and 9's a bit in terms of logisitcal support. Yes, i think people should be able to use 7's and 9's. :D

- Milk cow cannot be used more then once per patrol. In otherwords you can't go on patrol 1 from a french base, dock at a milk cow (which will start patrol 2), and then dock at a milk cow again (which starts patrol 3.).. Uhh uhhh.. Once you start a patrol from a milk cow, the next base you see MUST be your home port.

- Time in port must be no less then 31 days between patrols, EXCEPT if using a milk cow.

- boat used must exist at the time. Either by commisson date or by first sailing date. Type 21's should simply not allowed at any date.

- Sensors.dat, AI sensors.dat, sim.cfg, contacts.cfg, airstrike.cfg, shells.sim/zon, and torpedo's.sim/zon must be unmodded. (basically no cheating the sensors, no GPS shennangians, and no nuclear deck gun shells or magnum loaded torpedo's :roll:)



The point of contention:

Seems realism is a point of contention here.

I was just looking at the realism settings as they exist in GWX, and i honestly thing everything should be checked except "no contacts map update" or "No WE assist", in effect allowing map contacts and WE assist. thats about 94%. I think the freecam being off will be a BIG adjustment for most people alone. Personnaly ive shut that thing off entirely about 4 patrols ago and im enjoying the game much more. Im on the edge of my seat more.. try it.. its awesome. (downside is, sub skins and uboat insigna become a moot point, but oh well, id rather be gritting my teeth)

One thing i don't want to do is factionalize players based on their TDC setting, i fear that could happen. That said, im firmly against the AutoTDC, WO assisit works great if your used to the AutoTDC, and doesnt provide the 100% chance to crit. Maybe if people are serious about this idea we should post a poll on the realism settings and let democracy take its course :88)

I think its all about how many people choose to play this. I mean think about it. if only 7 or 8 people sign up, and and you run two divisions, based on TDC settings, that means you could end up with on division of only 2 people and the other with 6. What fun would that be if your division only has 2 and the other has 6?

Keelbuster
02-14-07, 12:19 PM
P.s. GWX is HYPE HYPE HYPE.
Hmm pray tell why?:hmm:

At this point i'm mainly impressed with the new ships and the new sounds. And, I guess, coming from NYGM, I'm exhilarated by the high tonnage values:) I was going to say that it felt more stable, but literally as I wrote it I got my first hard-crash and hence lost a convoy strike. Probably just my aging system. I'm also exciting to encounter the operations. And, the whole thing has a sort of polish to it.


Kb

Ducimus
02-14-07, 12:25 PM
edit:
meh. me go off topic.
me remove post that probably would have derailed my own thread.
Bad me.me bad.

Edit 2: Keel, make sure you grab the december fixes for GWX if you havent already.

mr chris
02-14-07, 03:30 PM
Im slowly learning to use manual TDC so i will pass on this great idea till i fully learn the art of manual.
But a great idea though it gives me something to aim for.

bigboywooly
02-14-07, 04:21 PM
Well there is already something in the pipeline at Subclub

http://www.subsim.com/radioroom/showthread.php?t=104427

They have been doing it long enough

mookiemookie
02-14-07, 04:27 PM
I'm with mr chris. I'm a newbie to manual targeting, but I'm curious as to how well I'd do using it as compared to others.

When this thing gets all set up, I'm in.

FIREWALL
02-14-07, 04:46 PM
I had an ephiphany which i thought might put some additional zest into the game.

Basic premise is sort of like wolves at war. The idea (which im only presenting, and not officially stating) is thus:


-A date/year is chosen to start in.
-All participants start a career game in that year/month.
-A date/year is chosen to end in.
-All participants have i dunno, 2 to 4 weeks to reach the finish date.

- at finish date all participants must produce the patrol log as generated by SH3 commander as proof of their deeds. (i think i might have the bandwidth to host these logs)

- Member with most tonnage wins... something, at the least, bragging rights.


Only rules i can think of (up for debate if this idea gets serious)

- Mod must be GWX
- Sensors.dat, AI sensors.dat, sim.cfg, contacts.cfg, airstrike.cfg and torpedo's.sim/zon must be unmodded.
- realism settings should have some minimum requirement.
- boat used must be historically avialable at the time. Either by commission date or first sailing date.


Good idea? bad idea?

Would 70% realism be fine for the minimum requirement?


NO:nope:

FIREWALL
02-14-07, 04:51 PM
Short answer:

It may be good idea, why not try? I could take part in the competition, just for fun. BUT for me it makes sense only if all the champions will play 100% realism, much like Keelbuster posted above.

There is a constant Polish competition run by two Polish flotillas with instantly updated rankings. ALL of the players play only 100% realism. And noone complains. :)



NO Again :nope:

mookiemookie
02-14-07, 04:59 PM
No to 70% and No to 100%!!! ...again....or something :down:

Ducimus
02-14-07, 05:13 PM
:lost: .... :gulp:

S'cuse me while i run away now.