View Full Version : average tonnage
Mooncatt
02-09-07, 04:11 AM
whats everyones average tonnage per patrol on GWX i prolly get between 20-25k tons per patrol. is this crap or pretty good?
danlisa
02-09-07, 04:15 AM
That sounds realistic to me.:up: Which was the aim of GWX. You only have to look at what the real Kaleuns managed to sink on their patrols to realise that many of us are well above average on our tonnage.
robbo180265
02-09-07, 04:16 AM
If you're using a type 7, it's probably around my average.
If you're in an 11........
Be more aggressive!
;)
Abd_von_Mumit
02-09-07, 05:10 AM
whats everyones average tonnage per patrol on GWX i prolly get between 20-25k tons per patrol. is this crap or pretty good?
In my 4 careers (type IXB for all of them) my exact average tonnage is 78k tons per patrol. But as time passes in the war, it's getting MUCH less every time. :)
vodkavera
02-09-07, 05:12 AM
whats everyones average tonnage per patrol on GWX i prolly get between 20-25k tons per patrol. is this crap or pretty good?
Thats pretty good.
I have, after 15 patrols, 566399 tonnage. That makes an average of 37760.
:arrgh!:
/VV
Mooncatt
02-09-07, 05:31 AM
cool glad to know im not far away, i think i might be lackin a little due to my convoy attacks. what i do is fire my 4 bow fish at hit some ships if they sink all well and good if they dont...tough. by then the DD`s have an idea where i am and come looking for me so i dive deep and get out. by the time they lost me and bugger off idont go back for a second bite of the cherry as the first one was enough
Corsair
02-09-07, 05:33 AM
Difficult to compare, depends so much from what time of the war and what level of realism is used.
melnibonian
02-09-07, 05:34 AM
Early in the war the average for me is quite high (35-50,000 GWT) but after 1943 it drops quite steadily to 15-20,000 GWT. As Danlisa said that was the aim of GWX as these type of tonnages are far more realistic.
baggygreen
02-09-07, 05:34 AM
im about the same as mooncatt, with a type VII that is.
Mooncatt
02-09-07, 05:40 AM
well im using a VIIB in mid 1941
andy_311
02-09-07, 06:25 AM
My biggest tonnage in GWX was in early war 178k but that included 2BB's ,1 BC and a convoy and lucky enough there where a couple of T3s in there.
11Bravo
02-09-07, 10:49 AM
I'm new to this game. So far I've done six patrols in a Type IIA for 66000 tons, but I've had two really good patrols that bumped up the average. I expect to get about two ships per patrol for maybe 8000 tons...
AVGWarhawk
02-09-07, 11:01 AM
whats everyones average tonnage per patrol on GWX i prolly get between 20-25k tons per patrol. is this crap or pretty good?
Seems right to me! 100,000 is not in the cards for me.
danlisa
02-09-07, 11:03 AM
whats everyones average tonnage per patrol on GWX i prolly get between 20-25k tons per patrol. is this crap or pretty good?
Seems right to me! 100,000 is not in the cards for me.
Mind you, your average would be easy to work out.:D Just half your tonnage.:rotfl:
Kumando
02-09-07, 11:04 AM
i think it depends much on the realism settings used, ppl using auto targeting and or WE assistance will surely have more tonnage than ppl using 100% realism.
I'm using 90% realism (external view) and VIIB and so far I'm in 1940 and I have sunk 100000 tons over 7 patrols which makes out to about 14000 tons per patrol...which seems pretty low but on some patrols you get 0 or 4000 tons when on some your lucky and get like 30000+.
:arrgh!:
But on this career my goal is not necessarily to sink as much tonnage as possible but to ensure the safety of my crew as well. Therefore I never go in to much on shallow waters and such...but in the deep seas I always attack as much as possible.
Abd_von_Mumit
02-09-07, 11:15 AM
i think it depends much on the realism settings used, ppl using auto targeting and or WE assistance will surely have more tonnage than ppl using 100% realism.
And I don't think that must be always true. I've never used auto-targeting, but I've read on these forums that the WO officer is quite likely to miss sometimes (I don't know his exact accuracy rate). And he always aims at the center of a ship (isn't he?), that means he must use 2 torpedoes quite often to sink the bastard.
When I finally learned Wazoo's method in details and fanatically employed it (always trying 90 degrees approach, 0 degrees torpedo angle, accurate speed estimating, aiming at the bow), for a few patrols I got "1 shot - 1 kill" rating. No prematures, no misses, few duds. Of course it took me a looong time to intercept and shoot at a ship, but the results were amazing. I think much better than with WO assistance.
(Now I got much less precise and don't do all the plotting etc., so I'm more likely to miss, especially in convoys).
Mooncatt
02-09-07, 11:15 AM
true i mean realism will effect it i have external view, auto targeting off and duds off too think its summat like 75% all in all
AVGWarhawk
02-09-07, 11:22 AM
whats everyones average tonnage per patrol on GWX i prolly get between 20-25k tons per patrol. is this crap or pretty good?
Seems right to me! 100,000 is not in the cards for me.
Mind you, your average would be easy to work out.:D Just half your tonnage.:rotfl:
I did not get to finish my thought....I'm at work;). Getting to 100,000 on one patrol is not in the cards for me:oops:. Sometime survival is not in the cards either:cry:. But yeah, I get 4-5 ships a patrol. Whatever it adds up to is fine by me.
Your right Danlisa, just divide mine my 2 and there is the average. Start fresh career:shifty::damn::damn: Dead again on patrol #2.:dead:
Karl-Heinz Jaeger
02-09-07, 12:21 PM
i think it depends much on the realism settings used, ppl using auto targeting and or WE assistance will surely have more tonnage than ppl using 100% realism.
But that isn't realistic at all either :-?
No Captain had to micromanage EVERY little aspect of his boat. From what I have read, the Exec had full control over the targetting and release of torpedoes while attacking on the surface, leaving the Captain free to maneuever and watch the escorts. I use my WO for night surface attacks, but switch to manual input and plotting for submerged attacks.
The issue with realistic tonnage stems from the games weak points. The WO hardly ever misses, and it's the same for myself on manual input. The sea should affect the running of the torps a lot more than it should, there should be a larger margin of error for the torp on the run to it's target, more things that can affect it. The WO should be randomly fallible in his calculations, more duds, misses and premature detonations.
The U-boat's Targetting Computer isn't modelled in the game either, so each shot consists of manually setting up the torpedo, setting distance, range, depth, pistol, speed, AOB. This is done for each ship in the convoy, each torpedo fired a seperate calculation, a seperate shot. This is unrealistic aswell. If you can accurately gauge the distance between each ship in the convoy along with your usual distance, course and speed calculations, then the U-boats Targetting Computer should be able to do the monkey work for you, when firing at two or three ships in a convoy.
Nobody wants to be right 100% of the time, but no-one wants to have to drown in a sea of calculations way out of proportion to the Captains role as Commander of the boat.
Kumando
02-09-07, 12:27 PM
i think it depends much on the realism settings used, ppl using auto targeting and or WE assistance will surely have more tonnage than ppl using 100% realism.
But that isn't realistic at all either :-?
No Captain had to micromanage EVERY little aspect of his boat. From what I have read, the Exec had full control over the targetting and release of torpedoes while attacking on the surface, leaving the Captain free to maneuever and watch the escorts. I use my WO for night surface attacks, but switch to manual input and plotting for submerged attacks.
The issue with realistic tonnage stems from the games weak points. The WO hardly ever misses, and it's the same for myself on manual input. The sea should affect the running of the torps a lot more than it should, there should be a larger margin of error for the torp on the run to it's target, more things that can affect it. The WO should be randomly fallible in his calculations, more duds, misses and premature detonations.
The U-boat's Targetting Computer isn't modelled in the game either, so each shot consists of manually setting up the torpedo, setting distance, range, depth, pistol, speed, AOB. This is done for each ship in the convoy, each torpedo fired a seperate calculation, a seperate shot. This is unrealistic aswell. If you can accurately gauge the distance between each ship in the convoy along with your usual distance, course and speed calculations, then the U-boats Targetting Computer should be able to do the monkey work for you, when firing at two or three ships in a convoy.
Nobody wants to be right 100% of the time, but no-one wants to have to drown in a sea of calculations way out of proportion to the Captains role as Commander of the boat.
The problem is that the Wo calculates way to fast and is very precise, no man on earth could calculate range aob and speed in 1 minute so this is the mos unrealistic feature of all. You dont have to drown yourself in a sea of calculations to calculate this yourself.
Abd_von_Mumit
02-09-07, 12:38 PM
The U-boat's Targetting Computer isn't modelled in the game either, so each shot consists of manually setting up the torpedo, setting distance, range, depth, pistol, speed, AOB. This is done for each ship in the convoy, each torpedo fired a seperate calculation, a seperate shot. This is unrealistic aswell. If you can accurately gauge the distance between each ship in the convoy along with your usual distance, course and speed calculations, then the U-boats Targetting Computer should be able to do the monkey work for you, when firing at two or three ships in a convoy.
Not exactly. If a convoy is not alerted, all the ships follow exactly the same route (parallel routes), so when you set your TDC once with your UZO/scope aimed properly then it's enough to move your UZO/scope in any direction and the TDC changes its calculations. So you set it once and shoot many times. This works as long, as you don't change your course nor the target does.
And one thing more: range doesn't matter at all when calculating torpedo path! The same settings are applied for any ship that:
- has the same speed,
- has the same AOB,
- has the same bearing to target,
regardless of the distance. The only thiing you have to remember is the torpedoes maximum range - if that's smaller than the distance, there's no point to shoot. :)
In convoy attacks, I get 10-15,000 tons per whack (66% realism, WO assist & free camera). So my average per patrol comes close to 25-30K tons. Though , I've had a couple of patrols with over 50K (1939-41)
At the moment I'm on a first patrol in a IXB with 21K sunk and 13 torpedoes remaining. :smug:
Trying to intercept a convoy in that famous heavy rain, low vis (360 meters) environment. Grrrr :damn:
IceGrog
02-09-07, 12:55 PM
I would guess my average tonnage to be 10,000…..
Although on my third mission (GWX 1940 I think 82.2% realism) I ran into the largest convoy I’ve seen, with a lot of passenger cargos, large tankers, and anything big there is. I’m a little disappointed in myself, my torpedoes were sliding off the ships, (I used a combination of manual and WO targeting). I did get a whale ship for 14,000 and two pyro ships that double my whole career tonnage.
And was fairly easy to slip by the escorts, but while I was inside the convoy with my periscope down one of them started to shoot at me. Used my special scope to see why and what I saw the top of my con tower pecking out of the water with the waves, but it wasn’t too rough of seas.
So I guess if someone that is better than I am would find a convoy like this, I can see them getting a lot of tonnage
Karl-Heinz Jaeger
02-09-07, 01:37 PM
The U-boat's Targetting Computer isn't modelled in the game either, so each shot consists of manually setting up the torpedo, setting distance, range, depth, pistol, speed, AOB. This is done for each ship in the convoy, each torpedo fired a seperate calculation, a seperate shot. This is unrealistic aswell. If you can accurately gauge the distance between each ship in the convoy along with your usual distance, course and speed calculations, then the U-boats Targetting Computer should be able to do the monkey work for you, when firing at two or three ships in a convoy.
Not exactly. If a convoy is not alerted, all the ships follow exactly the same route (parallel routes), so when you set your TDC once with your UZO/scope aimed properly then it's enough to move your UZO/scope in any direction and the TDC changes its calculations. So you set it once and shoot many times. This works as long, as you don't change your course nor the target does.
That strikes me as a bit odd. Let me get this straight in my head.
A convoy is travelling due W. I am ahead of the convoy's port side and sneak in to a distance of 2000M. I'm using Manual Input, and approach on a perfect 90 degree intercept angle, due N. I pick out two targets, one roughly 400M astern of the other, in the nearest column to my boat. I decide on two salvo shots, two torpedo's each and begin to set up my shots.
I manually set up the TDC. Torpedo depth 3M, Impact pistol. The first shot will be fired on Medium speed setting, the second shot on Fast so as to have the impacts occur almost simultaneously.
I set my Target Bearing dial to 0, then set my AOB dial to 90 Port. I input the range as roughly 1800M. My first shot is set up. Now I go to the UZO.
Watching my targets draw closer, I take small measurements to correct the range and adjust the shot accordingly.
As soon as the part of the first target I am aiming at crosses Bearing 0, I fire tubes 1 & 3. I quickly go to the TDC, select tubes 2 & 4, adjust the speed to Fast and go to the UZO.
I move the UZO over the second target, Bearing 015, put the crosshairs over the part of the ship I'm aiming at and fire my second shot.
Since my AOB is 90, set up for Target Bearing 0 won't this second shot miss?? Moving the Periscope or UZO shouldn't correct the AOB or the Gyroangle if I am using Manual Input, should it??
Abd_von_Mumit
02-09-07, 01:57 PM
Let's follow your path:
A convoy is travelling due W. I am ahead of the convoy's port side and sneak in to a distance of 2000M. I'm using Manual Input, and approach on a perfect 90 degree intercept angle, due N. I pick out two targets, one roughly 400M astern of the other, in the nearest column to my boat. I decide on two salvo shots, two torpedo's each and begin to set up my shots.
I manually set up the TDC. Torpedo depth 3M, Impact pistol. The first shot will be fired on Medium speed setting, the second shot on Fast so as to have the impacts occur almost simultaneously.
If your distance is 2 km and the bearing to target is 90 degrees, there isn't any difference between the two targets' range (only like a x0 metres). If you launch two spreads (one immediately after another) they are going to hit simultaneously with the same speed settings. The faster, the better.
I set my Target Bearing dial to 0, then set my AOB dial to 90 Port. I input the range as roughly 1800M. My first shot is set up. Now I go to the UZO.
In fact both the shots are set up IF you switched the TDC back to automatic (NOT manual).
Watching my targets draw closer, I take small measurements to correct the range and adjust the shot accordingly.
Range doesn't matter at all, you can totally skip it. It could be even set to 0 all the time.
As soon as the part of the first target I am aiming at crosses Bearing 0, I fire tubes 1 & 3. I quickly go to the TDC, select tubes 2 & 4, adjust the speed to Fast and go to the UZO.
Flawed. Don't wait till the ship crosses 0 bearing. It's best when the GIRO ANGLE is 0, and that means that your target should be somewhere about 350 bearing.
The second step should be just to move your UZO to the second target, select 2+4 salvo and shoot. No need for any adjustments.
Since my AOB is 90, set up for Target Bearing 0 won't this second shot miss?? Moving the Periscope or UZO shouldn't correct the AOB or the Gyroangle if I am using Manual Input, should it??
After you set your TDC for a shot and switch to automatic settings update, moving your scope right or left updates the settings properly. Check it. Set it all when your scope is at 0 bearing, go back to scope and turn it at any direction, than go back to TDC. You'll see it's all still correct, as it's settings were changed.
It's always good to learn something new about your ship! I envy you this... I'd like to forget it all so that I could enjoy learning again and again. :) :up:
IceGrog
02-09-07, 02:04 PM
sorry if i butted in again
Just a question on this WO targeting, I know there is a set up where you can actually ask the WO to target something, which I don’t use, or are you guys talking about when you put the little green triangle on the ship as the WO targeting (which is what I call that)
Abd_von_Mumit
02-09-07, 02:17 PM
sorry if i butted in again
Just a question on this WO targeting, I know there is a set up where you can actually ask the WO to target something, which I don’t use, or are you guys talking about when you put the little green triangle on the ship as the WO targeting (which is what I call that)
Hmm... there were some subthreads in this thread, but if I understand what you are asking about correctly, "WO targetting" is about asking your WO to calculate the torpedo shot. The triangle (that I haven't seen for ages... strange) has little to do with that, as far as I know. May be wrong. :o
Karl-Heinz Jaeger
02-09-07, 02:28 PM
Since my AOB is 90, set up for Target Bearing 0 won't this second shot miss?? Moving the Periscope or UZO shouldn't correct the AOB or the Gyroangle if I am using Manual Input, should it??
After you set your TDC for a shot and switch to automatic settings update, moving your scope right or left updates the settings properly. Check it. Set it all when your scope is at 0 bearing, go back to scope and turn it at any direction, than go back to TDC. You'll see it's all still correct, as it's settings were changed.
It's always good to learn something new about your ship! I envy you this... I'd like to forget it all so that I could enjoy learning again and again. :) :up:
Ahh I see! So , in essence, this simulates the Targetting Computer to a certain extent, except with the WO assistance turned off, I have to input the initial settings myself and then switch it to auto. I'll have to give that a shot sometime, I can't in my current Career as I use the WO assistance for surface firing, so if I set up my shot manually and switch to auto, I am basically turning things over to my WO, which defeats the purpose since he will automatically correct any errors.
Thanks again Abd! Next round at the Bar Royale is on me!!
:rock: :()1: :rock:
Abd_von_Mumit
02-09-07, 02:31 PM
Ahh I see! So , in essence, this simulates the Targetting Computer to a certain extent, except with the WO assistance turned off, I have to input the initial settings myself and then switch it to auto. I'll have to give that a shot sometime, I can't in my current Career as I use the WO assistance for surface firing, so if I set up my shot manually and switch to auto, I am basically turning things over to my WO, which defeats the purpose since he will automatically correct any errors.
:hmm: Will he? Isn't he supposed to do that only if asked expressis verbis? (I don't know, as I don't use him).
And remember that you can change your realism settings on start of every single patrol, so you're not doomed for whole the career. :)
immortal44
02-09-07, 03:55 PM
Start fresh career:shifty::damn::damn: Dead again on patrol #2
Well I died on #1, but that is what can happen to an inexperienced captain that doesn't know evasion procedures and who goes after destroyers in the english channel ;)
Haven't come across any juicy targets yet, but I've only completed one patrol :lol:
WinterMute
02-09-07, 06:06 PM
Looks like you're not immortal at all... :|\\
immortal44
02-09-07, 06:21 PM
Looks like you're not immortal at all... :|\\
Someone already beat you to it ;)
WinterMute
02-09-07, 06:28 PM
Damn! :shifty: And I was so proud of this joke... ;)
Heibges
02-10-07, 12:42 AM
If you want to get historical tonnages, just spend most of your time on the surface, and less time listening below with the hydrophones. The over-effectiveness of the hydrophones in locating targets has been an inherent flaw in all wwii subsims, which I suspect has to do with the way targets are spawning in.
If you acquire targets visually, you will find no targets on roughly 33% of your patrols, which will lower your per patrol average significantly.
So instead of getting 25k + 25k + 25k = 75k
Now 25k + 25k + 0k =50k
And since this is how uboat s.o.p. is layed out in the uboat commanders handbook, you can have that added satisfaction of knowing your are doing just what a uboat captain would really be doing.
Eagle Eye
02-10-07, 05:57 AM
I averaged about 20-25k per patrol with my best being 55000,
I just got my first IXB and have had bad luck my first two patrols with it only about 10k each patrol, But I'll change that tommorow:arrgh!:
I Got a heavy crusier with my IXB my first big warship:D
I want a battleship or aircraft carrier so bad i can taste it. I know Im supposed to take out merchants but i cant help it
Corsair
02-10-07, 07:30 AM
If you want to get historical tonnages, just spend most of your time on the surface, and less time listening below with the hydrophones. The over-effectiveness of the hydrophones in locating targets has been an inherent flaw in all wwii subsims, which I suspect has to do with the way targets are spawning in.
If you acquire targets visually, you will find no targets on roughly 33% of your patrols, which will lower your per patrol average significantly.
So instead of getting 25k + 25k + 25k = 75k
Now 25k + 25k + 0k =50k
And since this is how uboat s.o.p. is layed out in the uboat commanders handbook, you can have that added satisfaction of knowing your are doing just what a uboat captain would really be doing.
Doen't seem to me that hydrophones pick up targets better or further than they did in reality from what I have read. And you have to use your own ears because your hydrophone operator misses a lot of them. I don't know many players who spend their time at TCx1 at the hydrophone station.
Sailor Steve
02-10-07, 12:23 PM
I've come back from more than one patrol with 0 tonnage, which is something I couldn't do in any other subsim. In that respect I think SHIII is the most realistic of all.
IceGrog
02-10-07, 12:48 PM
I've come back from more than one patrol with 0 tonnage, which is something I couldn't do in any other subsim. In that respect I think SHIII is the most realistic of all.
:rotfl: :rotfl: :rotfl:
opps sorry Steve i just saw your signature:smug:
oh my,,,,,,,,,,,,,,,now i'm a Medic..................................
Started a new career in 1940, been on 4 patrols, so far I've only seen 2 small merchants and 1 DD total!!!
Anyone ever have a drought like this?? :damn:
Reinhard Hardegen
02-10-07, 09:54 PM
On my first patrol with 3 ships sunk for 14262 GRT and still out to sea.:ping:
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