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immortal44
02-06-07, 07:52 PM
First patrol, came across a destroyer a good way away. Set an intercept course, stayed out of 2km (was night). By the time it came within 2km I was submerged and stationary, so it shouldn't have been able to see or hear me. Only popped the scope up a couple of times. Had everything nicely lined up and the damn thing changed course and came in my direction with floodlights scanning either side of itself. Started pinging me but I haven't read about how to get away (didn't expect to go after a destroyer first patrol) so first career was over pretty quickly :-?

Earlier on I spent maybe an hour or more setting up a target only to ID it as a neutral ship a few minutes before I would have sent it to the bottom :doh:

Corrupt_File
02-06-07, 07:56 PM
What year? Mods? If you're using GWX, than if your stationary at pd, then you will rise 2-3, which puts your conning tower above water. DD could have seen that, or picked it up on radar.

DrMilton
02-06-07, 08:02 PM
When did u start your career? If its 42 onward, the escorts have radars and see you right away. Early in the war they would only see your scope if you let them get really close, like within 2000m (and of course assuming that you are really quiet).

robbo180265
02-06-07, 08:03 PM
Best not to chase the destroyers 'cos they're out looking for you;)

Go for the merchants they're unarmed (for a while anyway)

There's loads of good reading in the stickies at the top of this forum - how to attack, stalk ect.

And welcome to the best (in my humble opinion) forum around:up:

immortal44
02-06-07, 09:57 PM
It was '39. I guess they must have seen my scope, pretty unlucky :-?

The reload (might as well, it was the first patrol of the career) had 3 destroyers in the vicinity coordinate together. Couldn't get away, waters were shallow and they kept pinging me to stay within range. I wore most of my battery out :-? Can't believe I actually spent an hour or more running away from destroyers I couldn't see :lol:

Mush Martin
02-06-07, 10:03 PM
Sink em all.:arrgh!:

IRONxMortlock
02-06-07, 10:18 PM
Welcome to Subsim!

Perhaps she heard you. Were you in silent running mode? If not, even though you are stationary and your motors aren't moving your crew will be running around slamming hatches, shouting at one another and banging on the bulkhead with hammers.

Ensure you have rigged for silent running (press "Z" to do this) and you will be much harder to detect.

Good Luck!
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_Seth_
02-06-07, 10:21 PM
(Yes...I know im a little late:oops:...but..) Welcome DrMilton & Immortal44! :up::up:

immortal44
02-07-07, 12:44 AM
Were you in silent running mode?

No, just realised I only started using silent mode on the reload (vs the destroyers). I guess you drop into silent mode until you're ready to fire? Need to read up on ranges for the different types of detection.

Really enjoying the game, great to play something that requires patience and a brain ;)

IRONxMortlock
02-07-07, 01:14 AM
Were you in silent running mode?

No, just realised I only started using silent mode on the reload (vs the destroyers). I guess you drop into silent mode until you're ready to fire? Need to read up on ranges for the different types of detection.

Really enjoying the game, great to play something that requires patience and a brain ;)

Yep, it's a fantastic game and I love the visuals of the sea with sunrises and sunsets.

As you weren't in silent running mode I'd say the enemy most likely heard you.

I go to silent running mode whenever I detect an enemy sound contact. You will never be completely silent but it does make you ALOT quieter. Keep in mind that to move quitely you should restrict your speed to no more than 2 kts.

While the boat is rigged for silent running you will be unable to reload torpedoes or repair damage. It's your call to judge how badly you need that torp or to fix the damage and if you're willing to risk detection to do so.
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Myxale
02-07-07, 01:34 AM
Keep in mind that the DD'S have a look out and if your scope is sticking a bit to much out of the water or to long well its a give-away. But you'd better hunt other prey!

Like big fat cargos! ;)

Finback
02-07-07, 01:52 AM
And don't forget this!!! Subsims take A LOT of Practice!!! :yep: But it's well worth the effort. I've been playing subsims since Gato came out for the Commodore 64 (sweet machine!) and I still get my butt kicked sometimes. :nope:

But that's the fun--in the challenge and unpredicatability.

hang with it. You'll be glad you did.

And buy SH4 through this site to support your local Texan :rotfl: .

Cheers!

andy_311
02-07-07, 05:44 AM
Were you in silent running mode?

No, just realised I only started using silent mode on the reload (vs the destroyers). I guess you drop into silent mode until you're ready to fire? Need to read up on ranges for the different types of detection.

Really enjoying the game, great to play something that requires patience and a brain ;)

No you don't if you go into silent running once you fired your torps won't be reloaded,use silent running when your in evassive mode.

Woof1701
02-07-07, 06:20 AM
I made it a rule for me to use silent running anytime I'm near enemy contacts. That way I can't forget to turn it on. Of course it's a good idea to keep the torpedoes loaded at all times.
As soon as you fired all your tubes don't reload immediately but try to stay undetected and escape to a safe distance.
As you found out the hard way shallow water severely limits your ability to evade the escorts. Even a small armed trawler or even an armed tug can be really dangerous in shallow water. Lately I was attacking a convoy in Mid 1940 in 70 meters of water near the coast, and had three armed trawlers on my tail. Was pretty hard to get rid of the bunch.

In case you're not using GWX yet: get it! :)

Jimbuna
02-07-07, 07:13 AM
so first career was over pretty quickly :-?

You might want to consider changing yer nick :rotfl: :up:

immortal44
02-07-07, 08:25 AM
In case you're not using GWX yet: get it!

d/l'd it as I was installing the game ;)

And don't forget this!!! Subsims take A LOT of Practice!!! :yep: But it's well worth the effort. I've been playing subsims since Gato came out for the Commodore 64 (sweet machine!) and I still get my butt kicked sometimes.

Actually this is why I'm enjoying it. Most games are too easy...

Yep, it's a fantastic game and I love the visuals of the sea with sunrises and sunsets.

Can't stop checking out the visuals (helps to have 1600x1200)!! It's a shame I'm playing 100% realism, liked watching my sub surface, fly-by and dive in the academy with the free cam. Great to be on the bridge and just watching the world pass by.

But you'd better hunt other prey!

Where's the sport in that :lol:

You might want to consider changing yer nick

Died on my first patrol, kind of fitting.

AVGWarhawk
02-07-07, 08:40 AM
No silent running in that scenerio you posted? Yes? Probably the issue on that one which means Bernard was in the forward torpedo room breaking wind:nope:. Anyway, the game is very immersive specifically if you add some of the great mods developed.

As far as your first patrol being a complete washout(no pun intended) read my sig and find out you are not alone! We are taking applications for the club:up:


Enjoy and welcome aboard.

Brag
02-07-07, 02:38 PM
Immortal & DrMilton, welcome!

Don't forget: you have the advantage only when those DDs are unaware of your presence. The moment they know you're around, you're the prey. Only stealth will save you.

When the DDs are on top of you, dropping DCs, use flank speed until you reach 6 knots. Immediately order 2 kts & drift turning slightly. By the time the DCs explode, you'll be about 80-90 meters away from the position they are dropping on. Now they have to find you new position almost from scratch. ;)

svenks
02-07-07, 03:53 PM
Hi Immortal44

OK, so you have GWX. In that case, I'm pretty sure they spotted your conning tower. If you are at PD, all stopped, your boat will slowly rise. This is a feature of GWX that has caused some controversy.
You've got to keep moving (ahead slow), but you can do more: Don't PD, set your depth manually, 13 - 15 meter. Also, do not raise the scope more than you need to, and keep it up as shortly as possible.
Then there is the aspect issue: Keep you bow or stern pointed towards the DD whenever possible, and above all: Don't mess with destroyers.

BRGDS
Sven

Jimbuna
02-07-07, 05:29 PM
Don't take unnecessary chances and live to fight another day :yep: :up:

High Voltage
02-07-07, 05:37 PM
i haven't checked this out yet, but if i manually set my depth for 16m and order all-stop will I just rise a bit or will I just keep rising until my conning tower is sticking out of the water?

If that is the case I guess I'd have to set my intercept point further back so I could just keep slowly creeping towards my target during an attack...

Jimbuna
02-07-07, 05:40 PM
You should only rise 2 or 3 metres :arrgh!:

immortal44
02-07-07, 08:54 PM
If you are at PD, all stopped, your boat will slowly rise

I was aware of that, I browed the gwx manual before playing it.

I do have a question about something else but I didn't want to start a new thread. What are the recommended interface mods? Things like the stop watch mod, more realistic interfaces for say nav map, the nomograph tool, different charts, draggable tools etc?

Has anyone grouped a bunch of these into a combined mod or will I just have to download them all seperately and test them out?

Edited to add, knowing things can be dragged made me check gwx and much of it is already there ;). Anything else you guys would recommend? Is there anyway to get map coordinates? I'm getting locations in messages but don't know where the position is without the latitude and longitude readings on the nav map.

mookiemookie
02-07-07, 09:10 PM
Earlier on I spent maybe an hour or more setting up a target only to ID it as a neutral ship a few minutes before I would have sent it to the bottom :doh:
Welcome to the life of a real U-boat kaleun. This is completely normal and to be expected. :yep:

Is there anyway to get map coordinates? I'm getting locations in messages but don't know where the position is without the latitude and longitude readings on the nav map.
Yes. This website: http://www.ubootwaffe.net/quadrant.cgi will translate between grid squares and lat/long coordinates. That being said, don't bother yourself with chasing after the ships in those messages. While those messages are historically accurate and were indeed sent on those days, they don't exist in the SH3 world (with some exceptions of major battles, etc.) So don't plan on beating Lemp to sinking the Athenia or anything. :up:

Jimbuna
02-08-07, 05:25 AM
Yes. This website: http://www.ubootwaffe.net/quadrant.cgi will translate between grid squares and lat/long coordinates. That being said, don't bother yourself with chasing after the ships in those messages. While those messages are historically accurate and were indeed sent on those days, they don't exist in the SH3 world (with some exceptions of major battles, etc.) So don't plan on beating Lemp to sinking the Athenia or anything. :up:

Precisely :yep: :up:

robj250
02-08-07, 09:51 AM
When I have a DD in my vicinity and I "want it" or have to deal with it, I set my torpedoes, go silent running, if possible, stop engines, and have given bow shots successfully. :rock:

But if I'm dealing with a convoy, I avoid the Escorts as much as possible. I always have a stern torpedo set for taking them out.

Just love it when they get surprised with a bow shot (just like in the movies Run Silent and Run Deep when they went to the Bungo Strait) :sunny:

Rob