View Full Version : SH3 commander malfunctions and sabotage...
Sheerin
01-29-07, 02:12 PM
Reading another thread got me wondering about this, but has anyone complied a list of malfunctions and sabotage that SH3C simulates?
So far, the only problem i had was on one patrol with my old VIIC (gods rest her soul), my engines couldn't go to ahead flank. Whenever I ordered it they would turn off.
What about the rest of you?
ReallyDedPoet
01-29-07, 02:16 PM
The Crash Dive of doom, had to manually level off. Fuel level dropped, this has happened.
Had the flank thing happen as well.
Albrecht Von Hesse
01-29-07, 02:18 PM
Had my attack scope refuse to clearly focus, and had my compressed air loose air like a seive.
JScones
01-30-07, 01:55 AM
Reading another thread got me wondering about this, but has anyone complied a list of malfunctions and sabotage that SH3C simulates?
So far, the only problem i had was on one patrol with my old VIIC (gods rest her soul), my engines couldn't go to ahead flank. Whenever I ordered it they would turn off.
What about the rest of you?
I was hoping that Hemisent (the creator) would do this for us.
johan_d
01-30-07, 02:40 AM
Interresting, attack scope is for the last 3 patrols fuzzy.. no clear picture. Bug?
But it is already getting hard enough in 1942, so no need for that.
Mooncatt
01-30-07, 03:06 AM
yeah ive had the flank speed ahead thingy too. i order flank and it just drops to all stop!! i think ive also had my fish done over too coz i fired a salvo of 4 and they all exploded early even using impact settings i wrote this in another post somewhere thinking it was a bug. having looked more closely i did have sabotage and malfuctons on :nope:
danlisa
01-30-07, 03:31 AM
yeah ive had the flank speed ahead thingy too. i order flank and it just drops to all stop!! i think ive also had my fish done over too coz i fired a salvo of 4 and they all exploded early even using impact settings i wrote this in another post somewhere thinking it was a bug. having looked more closely i did have sabotage and malfuctons on :nope:
The flank speed malfunction can be 'worked around' by setting your speed manually. i.e 15kts.
Hemisent, was never able to get the Torpedo malfunctions to work so they are not part of this mod. Were you in high sea's/bad weather?
A note to all - if you want to remove/repair a malfunction, then all you need do is save & exit and reload via SH3Cmdr. A new set of random malfuctions & sabotage will be applied. You never know, your boat might be fixed or it could have a completely new set of problems.:rotfl:
One of the best mods ever made. IMHO.:up:
Abd_von_Mumit
01-30-07, 06:08 AM
Yesterday night I got the attack periscope not able to focus any more and I discovered it when was approaching a convoy (stupid me - I haven't conducted the usuall checks at the start od patrol). Observation periscope was not working to (other unrelated cause).
Patrol results? 1 ship sunk (11k tons, large cargo), 74% hull integrity, batteries damaged, guns destroyed, periscopes destroyed, radio and sonar destroyed. Managed to get back to base after 11 days at sea... Uff.
Excuse my ignorance guy's but where is this option for sabotage within SH3 commander? I can't find it.
I have version 26....2.6?
danlisa
01-30-07, 06:37 AM
Excuse my ignorance guy's but where is this option for sabotage within SH3 commander? I can't find it.
I have version 26....2.6?
Version 2.6's malfunctions & sabotage can be disabled by editing the cfg's. Instructions are in SH3Cmdr's readme.
However, there is no reason not to d/l Version 2.7 as this has a malfunction/sabotage menu interface added. Much easier.;)
Jimbuna
01-30-07, 10:45 AM
Using version 2.7:
You can switch between any of the 3 following options:
1) Everthing off
2) Malfunctions only
3) Malfunctions and Sabotage
Examples include:
Periscope Malfunction
Snorkel raise/lower time Malfunction
Radar/Sonar Range Malfunction
Flak Gun Reload time Malfunction
Thanks.......I've downloaded 2.7 and it's working fine, damn u-boat isn't though.....too much sabotage.......;)
Lzs von swe
01-30-07, 11:02 AM
Examples
No flank speed
Crash dive depth differs
Crush depth differs
No zoom on the scopes
Blurry scopes
Looong time to raise and lower the snorkel
Reloading Flack guns takes for ever
Hard to level of the boat when going realy slow
Fuel leaks
....
and I think theres more:rock:
Lanzfeld
02-01-07, 09:02 AM
Two questions...
1. What malfunctions can be repaired at sea by reloading SH-3 Commander and which ones are not fixable at sea (have to RTB)?
2. If I have a fuel leak malfunction (if it is possible) how do I know it? Is there a slick on the water?
Mooncatt
02-01-07, 09:11 AM
i think you have to RTB to fix the malfunctions
as for seeing fuel leakage i dont see why not, when you sink a ship you can see a slick so i imagine you would on your boat too
Lanzfeld
02-01-07, 09:12 AM
i think you have to RTB to fix the malfunctions
as for seeing fuel leakage i dont see why not, when you sink a ship you can see a slick so i imagine you would on your boat too
No....
Some malfunctions can be "fixed at sea" by reloading SH-3 Commander and some cannot. I just want to know which ones cannot.
Abd_von_Mumit
02-01-07, 09:32 AM
i think you have to RTB to fix the malfunctions
as for seeing fuel leakage i dont see why not, when you sink a ship you can see a slick so i imagine you would on your boat too
No....
Some malfunctions can be "fixed at sea" by reloading SH-3 Commander and some cannot. I just want to know which ones cannot.
As far as I know every malfunction can be 'repaired' by reloading SH3 Commander. It's just they are generated completely randomly every time anew and the programme doesn't know, what malfuynction there was before.
But if you are interested in saving as much realism, as possible (and you probably are), you have to judge on yourself, what is repairable and what is not. For example I'd assume any periscope malfunction applying to optics is non-fixable as you don't have know-how, equipment nor clean enough environment to do anything about optics. In the same manner I'd suppose that almost any engine malfunction can be repaired at sea... But I'm not a machinist and cannot say for sure. I've never even had a car. :)
Lanzfeld
02-01-07, 09:43 AM
i think you have to RTB to fix the malfunctions
as for seeing fuel leakage i dont see why not, when you sink a ship you can see a slick so i imagine you would on your boat too
No....
Some malfunctions can be "fixed at sea" by reloading SH-3 Commander and some cannot. I just want to know which ones cannot.
As far as I know every malfunction can be 'repaired' by reloading SH3 Commander. It's just they are generated completely randomly every time anew and the programme doesn't know, what malfuynction there was before.
But if you are interested in saving as much realism, as possible (and you probably are), you have to judge on yourself, what is repairable and what is not. For example I'd assume any periscope malfunction applying to optics is non-fixable as you don't have know-how, equipment nor clean enough environment to do anything about optics. In the same manner I'd suppose that almost any engine malfunction can be repaired at sea... But I'm not a machinist and cannot say for sure. I've never even had a car. :)
Hmmm...
Please read this thread Abd von Mumit
http://www.subsim.com/radioroom/showthread.php?t=103262&highlight=sabatage
It says that certain malfunctions are NOT fixable at sea with a reload.
Now I am confussed.:-?
Abd_von_Mumit
02-01-07, 09:56 AM
Checking in progress... ("As far as I know" meant I could be wrong, as what I wrote was based only on my experiences with SH3 Commander).
Abd_von_Mumit
02-01-07, 10:01 AM
Actually it seems nothing said here was true, as the true lies between. Read very carefully this post: http://www.subsim.com/radioroom/showpost.php?p=380269&postcount=11
It says that some malfunctions are repairable and some are not, but this is generated randomly regardless of the malfunction type (IF I UNDERSTAND that correctly).
Lanzfeld
02-01-07, 10:58 AM
Actually it seems nothing said here was true, as the true lies between. Read very carefully this post: http://www.subsim.com/radioroom/showpost.php?p=380269&postcount=11
It says that some malfunctions are repairable and some are not, but this is generated randomly regardless of the malfunction type (IF I UNDERSTAND that correctly).
Thanks you.
Any idea what a fuel leak looks like?
Capt. Morgan
01-27-11, 11:52 AM
In my experience, I found I could fix any malfunction by simply reloading the game through SH3 commander, but this time with the malfunctions/sabotage option turned off.
danexpat
01-27-11, 12:10 PM
SH Commander is a terrific add-on but I might turn this feature off (I have malfunctions on) after reading further. One malfunction should not be magically "fixed" only to be potentially replaced with another mid-cruise IMO. This aspect goes to the statistical probability of failure, which shouldn't be tied to how often you are able to play the game.
desirableroasted
01-28-11, 04:55 AM
And we are resurrecting a four-year old thread why?
And we are resurrecting a four-year old thread why?
Is it really such a PITA? After all, you could of just clicked the back button and gone on your merry way, instead of wasting more of your time by posting, whereas the people that haven't been here 4 years might gain valuable info from it. I don't see the problem.
danexpat
01-28-11, 10:09 AM
And we are resurrecting a four-year old thread why?
I just get in line wherever I see people queuing up. Baaaaa!
But seriously, as someone who has been active from time to time on a number of different game fora for us avid (OCD?) war gamers, I personally think it's respectful and appropriate, given the often considerable time and effort already put in by others, when newcomers actually use the damned search feature to try and get answers to their questions.
Sailor Steve
01-28-11, 10:48 AM
Danexpat, you have nothing to apologize for or explain, as you aren't the one who unearthed the necro. The poster before you is guilty of the greatest faux-pas - not for resurrecting the thread but for responding to a four-year-old post as if it was made yesterday.
That's like running into a long-lost friend and starting a conversation where it last ended without even saying "Hi! How have you been all this time?"
I personally think that anyone who does that should have to wear a special avatar for a month - one titled "Grave-Digger".
Fader_Berg
01-28-11, 11:28 AM
Let me guess what happened. The guy was searching the forum for a specific topic. Ran across this thread and gave his five cents, not looking at the date of the latest post.
No big deal really...
Capt. Morgan
01-28-11, 12:00 PM
Should I add more?
Fader_Berg
01-28-11, 03:00 PM
Yes, but not in this thread in a couple of years. :D
danexpat
01-28-11, 03:34 PM
to resume this conversation in 2015. :yeah:
Jimbuna
01-28-11, 05:08 PM
Let me guess what happened. The guy was searching the forum for a specific topic. Ran across this thread and gave his five cents, not looking at the date of the latest post.
No big deal really...
Yes....more than likely :yep:
Dariusliznar
12-06-23, 03:54 PM
Apologies for the necro of a thread over a decade old. But is there a working list drifting around somewhere on this? I haven't found anything myself. Barring a list, does anyone have some instructions on how to read the appropriate file in SH3 Commander so I can figure it out for myself?
stork100
12-07-23, 07:34 PM
Looks as if most, if not all, of these features can be found in Cfg/Randomised events.cfg. You can open that file in any text editor such as Notepad.
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