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View Full Version : No map update players - do you ask your WO for range to target?


raduz
01-28-07, 03:12 AM
just curious...:D

Corsair
01-28-07, 08:49 AM
By WO do you mean Watch Officer when surfaced or Weapon Officer all the time ?

PS I voted no because I don't use Weapon Officer assistance and because until last 2.4 version which I didn't play yet, the Watch Officer in NYGM didn't give the range. Didn't play GWX enough yet to know how it works, all my attacks until now have been submerged. Now the range in NYGM is back in 2.4 from what I read but by now I'm used to do without...

raduz
01-28-07, 08:51 AM
By WO do you mean Watch Officer when surfaced or Weapon Officer all the time ?

I meant Watch Officer, obviously.

Jimbuna
01-28-07, 10:29 AM
I've said yes because I'm a lazy B :rotfl: :arrgh!:

Iron Budokan
01-28-07, 11:38 AM
Yes!

Sailor Steve
01-28-07, 03:32 PM
I use the Weapons Officer. I also have Map Updates on. I also use the Assisted Plotting mod, which gives realistic updates, like you can't see anything on the map that you haven't identified.

Reece
01-28-07, 05:46 PM
Sailor Steve:
I use the Weapons Officer. I also have Map Updates on
Now do the right thing & turn them off Steve.:D If I have to suffer for realism sake so should you.......How dare you enjoy the game!:stare:

Sailor Steve
01-28-07, 06:20 PM
Why? With Assisted Plotting, ships get marked on the map exactly as the are in real life-one ship at a time.:p

Abd_von_Mumit
01-29-07, 06:13 AM
Yes, I ask the First Watch Idiot the range because of my laziness. But (there are always some buts [shouldn't I spell it butts?]):
- he is too accurate, he can measure the distance very precisely even at like 8 km distance.
- he can measure the distance so precisely even before I identify the ship (and that's quite amazing, he's a master...),
- he's totally blind. He usually sees nothing till I show it to him with my finger (lock with 'L' button).

I'd like hime to learn some new abilities:
- tell me the distance to a ship I POINT, not to the closest one,
- shut the &^%# up when not asked to repeat his annoying reports.

But to say the truth, I like him... My best officer and I'll never let him be transfered - BdU would have to kill me before. And I love my First Watch Idiot name - Herbert Mientus ('Mientus', or more properly spelled 'Miêtus' is a 'spearmint candy' in Polish. :D).

raduz
01-29-07, 08:31 AM
I also think the Watch Officer is way too accurate, and thats why I dont use his assistance at 100 percent realism. anyway, I think he should announce an approximative range to target at least... lets say in tousands meters (range to target 7000 m... 6000 m) or something like this.

I would like to quote Dantenocs oppinion that I share with him. He said once:

... having a watch officer that is too precise might be somewhat unrealistic, but having a watch officer so incompetent that he can't even venture a guess at a target's range is clearly even more unrealistic.

Corsair
01-29-07, 08:51 AM
This is probably why the WO range to target was reintroduced in last NYGM 2.4 version...

raduz
01-29-07, 09:00 AM
This is probably why the WO range to target was reintroduced in last NYGM 2.4 version...

I dont play NYGM, so I dont know what exactly do you mean by "reintroduced"? it works now as it used to work in the stock game or as it works now in GWX?

Sailor Steve
01-29-07, 11:37 AM
I agree he's way to accurate. That's why I don't talk to him until after I've identified the target. I usually don't shoot from outside of 500 meters, so I don't ask him until I'm ready to shoot. I still miss sometimes.

AVGWarhawk
01-29-07, 11:59 AM
I ask range all the time especially if I'm on the cannon!!!! I can hit the mark just about everytime!!!:up:

Corsair
01-29-07, 04:20 PM
This is probably why the WO range to target was reintroduced in last NYGM 2.4 version...
I dont play NYGM, so I dont know what exactly do you mean by "reintroduced"? it works now as it used to work in the stock game or as it works now in GWX?

In the NYGM versions up to 2.3, the range giving function of the WO was totally disabled. When you asked for a report on nearest sighting, he would only give you the bearing.
In the last version 2.4, after lots of thinking about it, this range function is re-enabled , with an optional mod for disabling it again for players who want to continue living without.

Scheisskopf
01-29-07, 06:11 PM
how do you find out the range to the target with out asking your WO?

raduz
01-30-07, 02:06 AM
via hydrophone or using stadimeter (periscope). although it is not very reliable (at least for me).

Abd_von_Mumit
01-30-07, 06:11 AM
via hydrophone or using stadimeter (periscope). although it is not very reliable (at least for me).
But the hydrophone shouldn't give you the exact range too. It should give you only the bearing and very approximate range, like 'close', 'very close', 'far away'.

Corsair
01-30-07, 06:22 AM
via hydrophone or using stadimeter (periscope). although it is not very reliable (at least for me). But the hydrophone shouldn't give you the exact range too. It should give you only the bearing and very approximate range, like 'close', 'very close', 'far away'.

If you play with no map contact update - which is the topic - the hydrophone doesn't give you any precise range. Reports from sonar only state long, medium or short range.

raduz
01-30-07, 07:12 AM
thats correct sir but if you use the hydrophone properly, it can give you pretty accurate range to target. see Dantenocs and Greyriders posts on this topic.

raduz
01-30-07, 07:33 AM
If you play with no map contact update - which is the topic - the hydrophone doesn't give you any precise range. Reports from sonar only state long, medium or short range.
For me, "only" stating long, medium and short range is a great help.

Actually, if you use the hydrophone properly, you can acquire pretty accurate range to target. If you dont want the Watch Officer assistance, then I think the hydrophone is the most reliable way to fix the contact speed, bearing and distance and works (often) even at long distance. see Dantenocs and Greyriders posts on this topic.

IMHO, the main problem is that there are only a few people manning the hydrophone themselves, counting the RPM, estimating range by comparing the propeler sound to the hydrophone ambiance background... it is just too complicated or time consumpting for most kaluens so they just prefer to use the SO assistance - those black lines that are not real for me.

On the other side (as I already mentioned somewhere else) since TGW the original propeler sounds have been replaced by other sounds and now, there is no chart you could use for determining speed via RPM. Pitty