View Full Version : Remapping Keys?
wamphyri
01-20-07, 02:12 PM
Is it possible to remap the enter key on the keypad so that it won't fire off my torpedoes when I accidently hit it instead of my time compression buttons??
Paajtor
01-20-07, 03:34 PM
In the Data/Cfg folder you will find the 'commands_en.cfg' file.
At the top are the 6 commands for time commpression. Change command 6 to :
[Cmd6]
Name=Time_compr_normal
Ctxt=1,2,6,9
Key0=0x0D,,"Enter"
Then about 3/4 down the page there are the commands for firing, tube selection, ect... change command 313 to
[Cmd313]
Name=Fire_torpedo
Ctxt=1
;Key0=0x0D,,"Enter"
Putting the ; infront of a line stops the game from using that line. Then you can just delete the ; if you ever want it back.
Now you Enter-key sets TC to 1x.
Jimbuna
01-20-07, 03:49 PM
In the Data/Cfg folder you will find the 'commands_en.cfg' file.
At the top are the 6 commands for time commpression. Change command 6 to :
[Cmd6]
Name=Time_compr_normal
Ctxt=1,2,6,9
Key0=0x0D,,"Enter"
Then about 3/4 down the page there are the commands for firing, tube selection, ect... change command 313 to
[Cmd313]
Name=Fire_torpedo
Ctxt=1
;Key0=0x0D,,"Enter"
Putting the ; infront of a line stops the game from using that line. Then you can just delete the ; if you ever want it back.
Now you Enter-key sets TC to 1x.
:roll: :up:
But the easiest/best way is to start playing GWX (Ctrl + Enter) :rock: :rotfl:
Sailor Steve
01-20-07, 04:27 PM
Yes, Ctrl + Enter lets you still fire them with the key, but it prevents those little accidents. Personally I always use the cursor and the Fire button, just because it feels more natural to me. Of course the captain didn't push the buttons anyway, but I like it.
irish1958
01-21-07, 10:39 AM
What, and miss the fun of sinking your escort in the harbor?
What, and miss the fun of sinking your escort in the harbor?
Have not sunk one yet but came REAL close.:oops:
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