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View Full Version : How long after DC explosions am I masked?


Siinji30
01-17-07, 07:31 AM
When there are a couple of DC going off nearby, how long can I īmake noiseī after the last explosion? Or do I have to go silent as soon as the last DC explodes?

johan_d
01-17-07, 08:18 AM
good question, in real it can take up to ten minuts or more.
I have a bad feeling that in SH it is instant..

AS
01-17-07, 08:53 AM
Speaking of dc... can anyone actually CONFIRM SH3 simulating noise by depth charges? Iīve never actually figured it out myself, and I donīt really trust SH3 on this point because when I hear depth charges itīs only some seconds and I donīt even know how close they are (unless my boat is shaken, of course)...

AS

melnibonian
01-17-07, 09:26 AM
You can have short bursts of the engine after the DC explosions. I guess a few seconds should do (not more than a minute though)

Iron Budokan
01-17-07, 09:43 AM
There's nfw this is properly modeled in SH3. You have a few seconds and that's it. And you're lucky if you have that much.

I give the engines a burst of speed during the explosions but when they stop I shut 'em down. I don't trust the devs at SH3 either, I'm pretty darn certain this isn't modeled at all. Shame, really.

mookiemookie
01-17-07, 09:45 AM
If the DD's can hear me and come steaming directly towards my position while I'm directly under a convoy, or behind a piece of land, I doubt that depth charges will mask my engine noise either.

danlisa
01-17-07, 10:00 AM
From the moment when an escort goes into it's attack run to when the last DC goes off you can use a burst of speed to either change course or depth.

The above is true if only one escort is on to you.

If more than one is tracking you then use short bursts of speed while the DC's are exploding. As Mel said, maybe 3-6 secs tops, this is enough for a course/depth change. Then drop to 1-2kts & pray.:arrgh!:

Siinji30
01-17-07, 10:17 AM
I can imagine using this technique (going flank) when the attack run starts. He already knows where I am, so I might as well speed up, and make a turn or whatever.

danlisa
01-17-07, 10:26 AM
I can imagine using this technique (going flank) when the attack run starts. He already knows where I am, so I might as well speed up, and make a turn or whatever.

:yep: - Single Escort Only. If you do this with more than 1 then you're only confirming your position to the others.

Paajtor
01-17-07, 10:44 AM
I usually speed up, as soon as I hear his engines revving up (that's when he's preparing to launch DCs at you).
When I reach my max.intended speed, I make a hook and change depth, and go back to 1kts again, after the last DC exploded.
It takes some time, before your speed is actually back at 1kts, and I use this time to do more evasives...if you only change depth, you make best use of this time (turning decreases speed faster).

GT182
01-17-07, 11:09 AM
If you are lucky enough to have Decoys, drop one when you start Flanks speed to evade. Use Flank speed, dive, turn or whatever, but drop a Decoy. As soon as the DCs stop and you cut back to 1 or 2 kts the Escort will pick up on the Decoy. It's worked for me in stock SHIII, but seeing I don't have Decoys yet in GWX I haven't been able to see the results.

Paajtor
01-17-07, 02:48 PM
I have decoys loaded, but haven't used them yet, because I have no idea how many I have at my disposal.
I've been to lazy to try, because reloading my career takes so much time. :oops:
And so far, I was able to stay safe without them.

GT182
01-17-07, 04:34 PM
Use them that's what they're there for. ;) I'm not sure how many are available but I've never used all of them on one patrol. If you're detected you don't need to use but one to try and slip away. Head in a direction other than the one you were on. If picked up again use another Decoy and head in another direction. They do help, that I know. They've saved my subs bacon more than once.

Paajtor
01-17-07, 05:22 PM
Yeah, think you're right.
It's the choice between a decoy & fast escape, or no decoy & hrs of evasives.
I just gotta remember them next time. :D

STEED
01-17-07, 05:33 PM
It's 50/50 with decoys as some of those destroyer's don't fall for your trick but never the less if you got them you should use them. ;)

IRONxMortlock
01-17-07, 06:44 PM
I'm pretty sure DC explosions don't make you any harder to detect in SH3. Every time I've tried to use this tactic the enemy always knows exactly where I am and I end up spending a nerve racking time trying to avoid attacks. When I go slow, deep and quiet 9.5 times out of 10 I sneak away without ever being properly deteced.
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FIREWALL
01-17-07, 08:32 PM
DD ,DC's & ASW = submarine's worst enemy. :shifty:

Depth , Silence & Slow Evasive manuvers = submarine' best friend :yep:

Don't count on something you don't have,or is broken and don't work. :nope:

Your the Kpt. Your skill and tactics will prevail. :arrgh!:



Good Luck and Good Hunting
BdU

GT182
01-17-07, 10:24 PM
Start your escape at Flank speed and set off a Decoy when the DCs start exploding. Set your Dive to below 100 meters. The Flank speed will give you a good start down but once DCs stop set to 2kts and Silent Running. Once at 100meters or lower the Thermal Layers will help hide you. Works 95% of the time for me. The other 5% I get damage and flooding but survive.

As I've said I don't have Decoys yet in GWX... but will asap. And, knock on wood, haven't had the need for them yet. I do have the need tho as I've just run headfirst into a Large Enemy Convoy in the cold North Atlantic in Grid BE39. :hmm: We might be scrod soon.