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View Full Version : Idea with deck of cards to randomize SH3commander


Jay Carlson
01-16-07, 10:35 PM
To create some variety and force some random backstory into the crew, I was playing around with ideas for using a deck of cards to make crew and boat history between patrols. Dock the boat, close game, pull a card and check the result on spreadsheet - use Commander to implement crew changes then go back into game to see the result and finish up the transfers as needed.

Here for instance are the heart results Ace to 2. Seems to work well enough. For your conideration - what might you readers think. Do you have ideas to flesh this out some or perhaps automate it somehow. If interested, I can post all 52 ideas.
A Make room for a press correspondent on your boat - unrated warrant K You are transferred to a new fleet - pick one Q You are sent to do fleet trials on a brand new boat, change fleet and boat J Spy run, remove 2 warrant and do not replace until next patrol - simulate taking spies on board and then dropping them somewhere 10 Make room for a medical corpsman on board 9 Make room for a repair specialist on board 8 Your Yoeman is transferred for further training 7 Your Gunnery mate is transferred for further training 6 Bdu says your special skills are needed elsewhere, transfer your boat to your exec 5 Lose 4 seamen from boat 4 Lose 3 seamen from boat 3 Lose 2 seamen from boat 2 Lose 1 seaman from boat

mookiemookie
01-16-07, 11:01 PM
I've heard of people doing things like this. Quarter flips/dice rolls/etc for starting year, flotilla, boat and other things along those lines.

Go ahead and post them. It'd be an interesting read.

Abd_von_Mumit
01-17-07, 04:48 AM
I like the idea. I also would like to read all your ideas. I think you can make them even longer and more informative, like a small stories, if you like.

Iron Budokan
01-17-07, 12:40 PM
I've done something similar. I once dropped two spies into Ireland with a VIIC and then came back the next night (and subsequent nights) with a die roll chance of them completing their mission and rendezvousing in time for my pick up. Kinda fun. Something different.

Warmonger
01-17-07, 02:51 PM
I'm doing such kind of things to determine new careers using a 6-sided die.

Procedure:
1st Roll: starting year: 1=39, 2=40...6+odd=44, 6+even 45
2nd Roll: starting month: odd=1st half of year (with another roll for the exact month), even=2nd half (with same procedure)
3rd Roll: Determining Flottilla
optional 4th Roll: Determining starting sub (like VIIB or VIIC)

I'm doing stuff like this since I play simulations so I prevent myself from going always the easy way (and I'm never cheating on it).

Jay Carlson
01-17-07, 09:56 PM
Well good evening again. If I could put the excel spreadsheet up easily, this would be it. How would I post a spreadsheet (copy/paste gave the run on block of text you see above) All 52 lines would be a bit much.

Jimbuna
01-18-07, 07:02 AM
Upload it to file front (link to site is on my sig)...then people can download it :yep:

Sailor Steve
01-18-07, 03:54 PM
I run separate careers from all available flotillas, but I roll dice to choose a u-boat number.