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View Full Version : Jan Update - A Question....


Phoenix3000
01-15-07, 06:57 AM
Guys, I've been reading recently about an update for GWX planned for end of January.

If this is indeed true (EXCELLENT!), what form will this update take - will it be something we can install via the JSGME mod enabler, or a large update requiring a fresh install?

Reason I ask, I've recently re-installed SH3 with all the mods etc. due to an issue with sudden crew deaths (explained in another thread) - so I would like to kow whether it's best to wait for this update, or carry on with a new patrol in the hope I can just add it to my current install.

Also, does anyone know what the update will contain? - For example, new ships or mods that are currently 'stand-alone'?

Cheers all!

Px3000

Jimbuna
01-15-07, 07:23 AM
IIRC it will be installed via JSGME :up:

melnibonian
01-15-07, 07:43 AM
The January update will sort out minor bugs and glitches to GWX. I don't think it will contain more ships and operations. These will have to wait until the proper GWX Update at some point in the Spring-Summer.

danlisa
01-15-07, 07:49 AM
If this is indeed true (EXCELLENT!), what form will this update take - will it be something we can install via the JSGME mod enabler, or a large update requiring a fresh install? Only the Devs know this but I'll assume that it will be JSGME ready.

so I would like to kow whether it's best to wait for this update, or carry on with a new patrol in the hope I can just add it to my current install. Carry on and sink 'em all.

Also, does anyone know what the update will contain? Again, only the Devs know this but I'll assume that the major update in spring will be the one that contains any major additions.

On a side note the Kpt is a bit ill at the moment and as such he will have other things on his mind. Get well soon.:D

bigboywooly
01-15-07, 11:35 AM
Yes the update will more than likely be JSGME
No need to reinstall
Just make sure your patrol is in port and rollback SH3commander

Not sure of the entire contents but from a campaign point of view there have been changes made to Biscay air cover mid to late war
Plenty of it
Adjustments to ports\bases so ppl arent starting on the roof or ground of non uboat bases
Some adjustments to dates on a couple of Med ports
And a couple of other things plus a surprise or 2 :rotfl:

Cant say what any other departments are adding

fredbass
01-15-07, 12:09 PM
And a couple of other things plus a surprise or 2 :rotfl:

Cant say what any other departments are adding

oooh, I like surprises. :yep:

Come on 'Other Departments', please check in. :yep: ;)

bigboywooly
01-15-07, 12:16 PM
One you will
One you wont
:rotfl:

fredbass
01-15-07, 12:27 PM
:know: One you will
One you wont
:rotfl:

:hmm: umm, welllll, if we won't like it, then don't do it. :know:

Or are you saying that one of the surprises is going to make things tougher??? :hmm:

FIREWALL
01-15-07, 12:29 PM
Get Well Soon Kpt L.:D

bigboywooly
01-15-07, 12:30 PM
Not saying anything
:rotfl:
Someone suggested it a while ago and it never clicked with me
Its on a trial basis to see how it goes
:rotfl:
My last word

Jimbuna
01-15-07, 04:46 PM
Not saying anything
:rotfl:
Someone suggested it a while ago and it never clicked with me
Its on a trial basis to see how it goes
:rotfl:
My last word

What/which one? :hmm: :rotfl:

JScones
01-16-07, 02:51 AM
IIRC it will be installed via JSGME :up:
At this stage I will be pushing for it to be an installer which can be installed directly over an unmodded copy of GWX.

Thus, all a player needs to do is disable all mods via JSGME and run an .exe file which will take care of the rest, including updating any MOD files as required and at the same time deleting the December patch (to avoid confusion).

As can easily be seen by comparing the number of GWX installation questions with the number of December patch installation questions, an installer approach is MUCH easier to use, especially for something that does amount to a minor revision. :yep:

bigboywooly
01-16-07, 11:37 AM
I stand corrected :oops:
Mind no one ever tells me anything :rotfl:

danlisa
01-16-07, 11:53 AM
:damn: Please remind me the next time I decide to 'edit' a few cfg's to make them JSGME ready.

How clean will this GWX installation have to be? Are we talking 'squeaky' or will the installer be smart enough to tell you which file is the problem?

I know we've had this discussion before and I'm sorry to bring it up.

:hmm: I guess a fourth installation isn't out of the question.

JScones
01-17-07, 03:12 AM
:damn: Please remind me the next time I decide to 'edit' a few cfg's to make them JSGME ready.
Well considering that it is no secret that not only will there be a January patch, there will also be a major release mid-year, this will be a *very* good idea. :up:

But if you use SH3Cmdr, why don't you just add the tweaks to its cfg files (like Static settings.cfg) instead? Then they'll be added every time you run SH3Cmdr and removed every time you roll it back (thus always keeping your game files in their original state). That's what I do...much less hassles.

How clean will this GWX installation have to be? Are we talking 'squeaky' or will the installer be smart enough to tell you which file is the problem?

I know we've had this discussion before and I'm sorry to bring it up.
Yes, you should be sorry. :lol: Last time there was needless and unnecessary dramas and stress over how the installer would work. In the end, was there anything to worry about?

If people just relaxed... ;)

Anyway, the verification won't be as stringent this time. However, the intent is still to provide a stable addition over a stable GWX platform (hence why JSGME is not the best solution - just compare the number of "How do I install GWX?" questions to the number of "How do I install the Dec patch?" questions to see why).

This time the installer won't be explicitly looking for a valid 1.4b SH3 installation - that was done as part of the original GWX installation. This time it will be looking for some digital fingerprints that are unique to GWX. These fingerprints are in some of the key/core files and won't exist if subsequent third-party mods are installed.

What I am saying is, in much the same way virus scanners use heuristic algorithms to determine whether files contain viruses, the installer will use similar algorithms to determine whether *your* installation will be compatible with the patch. If not, you will be advised of the files that failed.

It won't always get it right (a general side effect of this approach), but it will mean that the installer WON'T fail because you manually bumped up your renown in Basic.cfg. ;)

It WILL also recognise and accept any "official" release of GWX, in other words, GWX with or without any or all of the subsequent "official" hotfixes. It's pretty smart. :yep:

It WILL instantly fail if it finds any mods installed via JSGME, as they tend to be larger in size thus having the potential to cause more conflict. So at a minimum players will be expected to a) rollback SH3Cmdr and b) disable all mods prior to running the installer. But this is nothing new or unique.

The installer *may* even do an SH3Cmdr rollback check as well as a JSGME check, but we'll see.

In the end, the aim of the installer verification is simply to save YOU the pain of having to uninstall and reinstall SH3 and GWX because you forgot to remove that crucial game changing mod before installing the patch. Get it right beforehand, and just like the GWX installer, you won't even know what's happening behind the scenes and you'll have the patch installed in four or so easy mouse clicks. ;)

danlisa
01-17-07, 03:28 AM
Thanks JS. :lol:

I know the installer is the best way to go, so I'll say no more.

I've just changed my New Years resolution, to learn more about the abilities of SH3Cmdr. It seems that we all use it in it's most basic form (additional info + cool features) but, I for one did not realise the depth & scope of what your program is capable of controlling.

And BTW, I do not tweak my renown settings.:shifty: :rotfl:

JScones
01-17-07, 03:58 AM
I know the installer is the best way to go, so I'll say no more.:up:

I've just changed my New Years resolution, to learn more about the abilities of SH3Cmdr. It seems that we all use it in it's most basic form (additional info + cool features) but, I for one did not realise the depth & scope of what your program is capable of controlling.
Yes. Partially my fault I suppose for not writing tutorials or having the (somewhat annoying) "Did you know?" popups, but I do think the readme provides a lot of insight into what is possible. I mean, there is nothing that SH3Cmdr changes in SH3 that you can't modify (or remove), and there is nothing in SH3 that SH3Cmdr can't modify.

And BTW, I do not tweak my renown settings.:shifty: :rotfl:
I do - when I'm in the BS or Indian theatres. ;)

j_o_nn_y
01-17-07, 12:39 PM
Will the Destroyer AI be configured where they don't have x-ray vision and pinpoint my position exactly in 1939-1940?.