DGJ
01-06-07, 07:37 AM
Heippa!
First I'd like to congratulate the people behind GWX, great work!:up: The world feels much more alive with all the new sounds, ships, traffic, ports etc etc.
Now to the questions
1. In the newbie thread someone said that the escorts do not have unlimited depth charges and somewhere I read that all ships, even corvettes, have 240. Is this true and if it is, why? AFAIK in the beginning of the war corvettes had 40 and DD 80. Having 6 times as many seems a bit much...
2. About the ASDIC ping, in Aces you would hear one ping when the escorts searched and 2 pings when they found you. In SH2 and 3 you never hear 2 pings. In GWX, does 1 ping =found you, no sound = searching, or no sound = using only passive, 1 ping = searching or found you (you can't tell the difference)
3. Also the Aces manual said that (very?) early in the war the British underestimated the uboats' diving capabilities and therefore you could be almost completely safe from dc at 100 m. Is this true in GWX?
4. Some people say that escorts had better lookout optics than uboats, other that it was the same. I've got the impression that in gwx, during daytime the escorts spot you before you spot them but during nighttime it's the other way around. Am I correct?
5. How about merchant optics? Can they see as far as escorts?
6. Do merchants have any way of detecting you underwater? I guess they don't have hydrophones but can they see a wake if I'm at periscope depth? If yes, at which speed?
7. I read somewhere that in sh3 you can’t use the merchants sounds to hide in the middle of the convoy, the escort will act as if the merchants are totally silent and find you. Has this changed in gwx?
8. Can the sound man hear a sinking ship? I attacked a convoy and hit a small merchant but it didn't explode or split in half. I was the attacked by DDs and had to go deep. Several minutes later the crew started cheering and there was a sunk ship icon on the map. So obviously he can detect when it is sunk but can he detect a damaged ship about to sink(IRL he must have been able to)?
9. How do you detect dud torpedoes? A couple of times I have struck a ship and there was no water splash and the ship continued to move, but the sound was very explosion-like. (I shot from 600m so it had armed)
10. Why set SH4 in the pacific? They might as well make a RTS about the Prague Spring where you play as the soviets.
First I'd like to congratulate the people behind GWX, great work!:up: The world feels much more alive with all the new sounds, ships, traffic, ports etc etc.
Now to the questions
1. In the newbie thread someone said that the escorts do not have unlimited depth charges and somewhere I read that all ships, even corvettes, have 240. Is this true and if it is, why? AFAIK in the beginning of the war corvettes had 40 and DD 80. Having 6 times as many seems a bit much...
2. About the ASDIC ping, in Aces you would hear one ping when the escorts searched and 2 pings when they found you. In SH2 and 3 you never hear 2 pings. In GWX, does 1 ping =found you, no sound = searching, or no sound = using only passive, 1 ping = searching or found you (you can't tell the difference)
3. Also the Aces manual said that (very?) early in the war the British underestimated the uboats' diving capabilities and therefore you could be almost completely safe from dc at 100 m. Is this true in GWX?
4. Some people say that escorts had better lookout optics than uboats, other that it was the same. I've got the impression that in gwx, during daytime the escorts spot you before you spot them but during nighttime it's the other way around. Am I correct?
5. How about merchant optics? Can they see as far as escorts?
6. Do merchants have any way of detecting you underwater? I guess they don't have hydrophones but can they see a wake if I'm at periscope depth? If yes, at which speed?
7. I read somewhere that in sh3 you can’t use the merchants sounds to hide in the middle of the convoy, the escort will act as if the merchants are totally silent and find you. Has this changed in gwx?
8. Can the sound man hear a sinking ship? I attacked a convoy and hit a small merchant but it didn't explode or split in half. I was the attacked by DDs and had to go deep. Several minutes later the crew started cheering and there was a sunk ship icon on the map. So obviously he can detect when it is sunk but can he detect a damaged ship about to sink(IRL he must have been able to)?
9. How do you detect dud torpedoes? A couple of times I have struck a ship and there was no water splash and the ship continued to move, but the sound was very explosion-like. (I shot from 600m so it had armed)
10. Why set SH4 in the pacific? They might as well make a RTS about the Prague Spring where you play as the soviets.