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Captain_Stabbing
12-28-06, 04:14 PM
Quick question here..... is there any point in having him, and if so, how do I use him when my crew gets a couple of holes in them?

Morts
12-28-06, 04:19 PM
i think fatigue recovers faster when hes around (same "room" as them)

mookiemookie
12-28-06, 04:34 PM
Yes, fatigue heals faster and I believe he has a positive effect on wounded crewmen.

The Munster
12-28-06, 05:37 PM
If you have a wounded man, stick him in the same compartment as the Doctor and he will heal

AVGWarhawk
12-28-06, 06:01 PM
The old Doc helps with fatique(shot of schnapps) and helps the wounded.

Herr Russ
12-29-06, 09:27 AM
If I have too much crew in quarters, I put the others in an unused space (electric if using diesels & diesels if using electric) and put the medic in with them.. They don't seem to fatigue as quickly..

Since I rarely need a medic (my guys usually die outright :x ), I transfered my medic qualified petty officer & picked up a newbie that I qual'd as a flak gunner. One of my officers is also a medic & he can play that part as well..

Good Luck!!

Jimbuna
12-29-06, 09:58 AM
Let's just hope his boarding pass don't say "Dr. Doolittle" :rotfl: :arrgh!:

robj250
12-29-06, 10:16 AM
@Captain Stabbing

Where abouts do you live in BC?

danurve
12-29-06, 11:25 AM
I also thought it would be helpfull to have a medic in both quarters.
Still learning the game playing single missions and haven't ventured a carrer yet. Dang fatigue rotations are driving me nuts.

fredbass
12-29-06, 12:21 PM
I also thought it would be helpfull to have a medic in both quarters.
Still learning the game playing single missions and haven't ventured a carrer yet. Dang fatigue rotations are driving me nuts.

Just in case you aren't aware, there's a very popular program called "SH3 Commander". One of the many things it allows you to do is give you fatigue options including 'No Fatigue', which will eliminate the need to rotate men all the time. :up:

Of course you still need the medic to heal a wound.

Captain_Stabbing
12-30-06, 03:11 PM
I live dead smack on top of the Malahat on the west coast of Vancouver Island

Kpt. Lehmann
12-30-06, 06:47 PM
...I live dead...

Cool, you are a paradox! :D

LOL, "paradocs" in keeping with this thread. :lol:

(I made a funny.):|\\

Camaero
12-30-06, 07:24 PM
...I live dead...

Cool, you are a paradox! :D

LOL, "paradocs" in keeping with this thread. :lol:

(I made a funny.):|\\

You clever guy you.

andy_311
12-31-06, 08:56 AM
I never found any use for him I have only had 1 time my crew were wounded and when I returned to base the game said am dead.I consider him and that stupid NCO with the watchman qualification totally useless.

Jimbuna
12-31-06, 09:54 AM
The qualificatin I find of no use/benefit is 'Helmsman' :arrgh!:

Hakahura
12-31-06, 10:04 AM
I like my medic. Always make sure 2 of my officers hold this as one of their qualifications. The crew recover from fatigue quicker this way.

Iron Budokan
12-31-06, 11:51 AM
I agree about the apparent uselessness of Helmsman but I like my NCO watch officer and usually get another later on down the road bc my watch officer sometimes has to help down below.