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View Full Version : GW mine bug in the English channel?


TheBlackHand
12-26-06, 12:36 AM
I'm having a problem that is kind of zapping my zeal to play the game.

I've got the latest Grey Wolves mod.

I just got my first mission that requires a run through the channel in early 1940. Problem is, I can't go through the channel without exploding about 1/4 of the way in. I'm guessing this is a mine thing.

What happens is, I run a gauntlet (submerged/quiet running) of about four or five warships, then I notice that one of them shows as sunk. A black, sunken ship icon shows up on the map. Fairly quickly after that happens, my sub explodes as if it hit a mine.

I've run through this four times and the same thing has happened every time, albeit in different parts of the eastern entrance to the channel. Now, I can deal with the idea that there are mines in the game. However, when the game decides that I am destined to hit a mine no matter what, then I get pissed.

I've hit mines in the regular game, and with RUB, but never like this. It makes me just want to turn the mines off completely, if not the entire game.

Also, on my last patrol, I snuck into Scapa Flow and sunk pretty much every ship in there. The warships beached themselves, so they were easy picking. The merchants were put under with the help of the deck gun. I sat on the surface, inside the harbor itself until my batteries were recharged, in full daylight. I even hung around a day or so till the last ship sank. Now, this is the sort of thing that just kinda kills the "realism" thing for me. I know no game is perfect, but . . . couldn't someone program a call to the RAF if say, a German sub raises holy hell on the surface, in an English harbor for a day and a half?

So, basically, is my first problem a bug? Is my second problem, just something I'm going to have to avoid doing based on the IDEA that it is totally unrealistic? I don't mind playing that way. Heck, I realize there needs to be some suspension of reality in every PC game, especially "war" games. I guess I can deal with it, I just thought it was kind of silly.

The mines are making me angry though. Can I turn them off?

VIICDriver
12-26-06, 12:42 AM
STAY AWAY FROM THE ENGLISH CHANNEL!!!

Seriously just stay out of it, death awaits.
Chuck

Teho
12-26-06, 01:55 AM
STAY AWAY FROM THE ENGLISH CHANNEL!!!

Seriously just stay out of it, death awaits.
Chuck

What? It is very easy to go through there. Just stay near to France and you'll be ok. But beware of Elcos, they usually call at least 5 Destroyers to join the party. :lost:

Gizzmoe
12-26-06, 01:59 AM
The mines are making me angry though. Can I turn them off?
Check out the "No mines, no nets" mod:
http://www.subsim.com/radioroom/showthread.php?t=102585

Der Eisen-Wal
12-26-06, 02:04 AM
no mission REQUIRES you to go through the channel. some people see the channel as a shortcut, most people see it as death.

Corsair
12-26-06, 05:44 AM
Normally you should receive a msg from BdU sometimes in 39 - Sept or Oct - telling you the English Channel is considered closed for all U boats and that it is ordered to all to use the North Sea to get into the Atlantic.
Since this is orders from the boss: just follow it...;)

bigboywooly
12-26-06, 06:43 AM
Yep and there was a reason Bdu sent that message :roll:
Mines\shallow water and constant patrols by ASW warships

Jimbuna
12-26-06, 08:34 AM
As I;ve posted for a long time now:
STAY AWAY FROM THE ENGLISH CHANNEL!! :yep:

GT182
12-26-06, 09:41 AM
If you absolutely must go thru the Channel, use the "." key to shadow you sub. But you must have the outside camera turned on in "Realism" settings. That way you can see ahead of you and avoid mines and subnets. Not as real as true life, but it works to get you where you want to go. ;)

:yep: But as said... "Stay out of the Channel". You're only asking for trouble in there, not only from mines but from the Enemy's warships too. ;) Any sub commander east of the Channel will go north thru the North Sea to go around to get into the Atlantic, if they absolutely must. ;)

Besides, it's not a "mine" bug.

AVGWarhawk
12-26-06, 09:46 AM
I don't use the channel even it is a short cut. I go north around England. I get a singleton ever now and then when going that way. The channel is just not worth the fuel savings. I find a milchcow if I need too.:up:

irish1958
12-26-06, 10:01 AM
The Allies only have to patrol 20 miles of water at the narrowest point of the Channel; actually even less since some of it is mined. In RL, staying near the French coast would get you blown up.

Jimbuna
12-26-06, 10:03 AM
and besides...Scotland is nice at that time of the year :rotfl:

bigboywooly
12-26-06, 10:04 AM
It may also be a sunken merchant :up:

TheBlackHand
12-26-06, 10:22 AM
Well, thanks for your responses and I'll take your advice. No channel excursions.

Still, I think it's kind of strange that my sub just explodes no matter what, no matter where. Is this written into the patch? Punishment for breaking orders?

I don't recall getting that message, but I'll take your word that it was given.

Odd that I could breeze into Scapa Flow and wreak havoc, never having seen a sub net nor encountered a mine . . . but there is a virtual Berlin wall crossing the English Channel.

Anyway, we're rerouting our trip. We'll take the long way round.

AVGWarhawk
12-26-06, 10:25 AM
Well, thanks for your responses and I'll take your advice. No channel excursions.

Still, I think it's kind of strange that my sub just explodes no matter what, no matter where. Is this written into the patch? Punishment for breaking orders?

I don't recall getting that message, but I'll take your word that it was given.

Odd that I could breeze into Scapa Flow and wreak havoc, never having seen a sub net nor encountered a mine . . . but there is a virtual Berlin wall crossing the English Channel.

Anyway, we're rerouting our trip. We'll take the long way round.

I ventured once into the channel and there are mines everywhere. I just stay away.

Jimbuna
12-26-06, 10:26 AM
You aint breaking orders :nope: ...but I'll wager your 'breaking' mines lol :arrgh!:

Rip
12-26-06, 01:44 PM
Also sounds like you saves the game to close to port with the Scapa Flow deal. If the ships were running aground it was probably from the effect of loading a save closer than 50km from a port.