View Full Version : SH3 Hints and Keyboard Tricks
AVGWarhawk
12-12-06, 08:50 AM
OK, there is a thread on one diesel engine not working. Many did not know the engine was recharging the batteries. I would like to start this thread on the premise that if you hit a key or combination of keys something happens, ie right clicking an officers back will put you at his station. So please add a key or key combination that allows you to do something to this thead.
I stated in that thread on the diesel engine that you can ask the engineer for standard propulsion(both engines work) for more speed. In other words, the engineer stops the charging and brings the second diesel online for more speed.
Please make an entry! I bet we all might learn something new even after playing for two years or more!:know:
mookiemookie
12-12-06, 08:58 AM
Left clicking one compartment and then right clicking another will completely fill up the left clicked compartment with crew from the right clicked compartment. :know:
mookiemookie
12-12-06, 09:54 AM
Left clicking one compartment and then right clicking another will completely fill up the left clicked compartment with crew from the right clicked compartment. :know:
Now that I did not know! I'm tired of moving each crewman individually:down:
You can also double click a compartment and it will fill it with enough crewmen to operate, but not all the way full. Double clicking a compartment also swaps out the red exclamation mark crewmen for fresh ones.
Lanzfeld
12-12-06, 10:09 AM
Shift+PageUp or Pagedown adjusts the sun glare effect of Nvidia cards.
Cpt. Stewker
12-12-06, 10:20 AM
Shift+PageUp or Pagedown adjusts the sun glare effect of Nvidia cards.
Just an additional note (you'll find this out the first time you do it) you will lose AA/AF when you adust it higher.
Albrecht Von Hesse
12-12-06, 12:06 PM
Control-F8 toggles a little box at the top of the screen that displays your frame rate.
mookiemookie
12-12-06, 12:49 PM
ctrl+insert raises your observation periscope all the way, ctrl+delete lowers it all the way. ctrl+pageup raises the attack scope all the way, ctrl+pagedown lowers it all the way.
press the shipname in persicope view and it will bring up the correct recognition manual page
cheers
NoLine
mookiemookie
12-12-06, 01:27 PM
press the shipname in persicope view and it will bring up the correct recognition manual page
cheers
NoLine
Wow! There's one I didn't know. Will definately be using this one!
Schatten
12-12-06, 01:37 PM
Using the ctrl keys along with the appropriate up and down buttons I did know, but the clicking on the ship's name to open the recognition manual to the right page I did not. Thanks for sharing that one!
I do so hate fumbling through the book when I have to do some fast torpedo depth setting changes on multiple tubes for different targets. That'll save a ton of time. :up:
Jimbuna
12-12-06, 04:55 PM
Pressing 'D' when your tired and feeling sleepy often leads to CHS (crushed hull syndrome) :rotfl:
Albrecht Von Hesse
12-12-06, 06:03 PM
Control-left click will center your U-boat on the map exactly where you've placed the cursor when you've clicked.
press the shipname in persicope view and it will bring up the correct recognition manual page
cheers
NoLine
I meant to say : press "Ship : ", infront of the shipname to bring up the correct page :oops:
cheers
NoLine
Switching on manual TDC data give you a bunch of new things to do when lining up a shot. You have to ID the ship type, range, speed and AOB. Or you can let your weps do it for you by clicking on him then clicking on the idnetify target and prepare solution buttons.
I love seeing if I can get the range right using the line on the scope then getting weps to have his shot.
THE_MASK
12-12-06, 09:30 PM
Right clicking on the officers faces on the bottom panel will bring up the full screen dials for you too use.
Corrupt_File
12-12-06, 10:47 PM
Wow, alot of hotkeys i didn't know about!
Pressing 'D' when your tired and feeling sleepy often leads to CHS (crushed hull syndrome) :rotfl:
When I used voice commands from sh3, my computer would hear ambience and think i said dive... in TC, this was fatal :\ lost many-a-men to this
Vikinger
12-13-06, 04:20 AM
When you are in port before a mission and do the loadout for your sub.
When a new torpedo is aviable they use to show up in 1-4 of them. If you load/swap thos and then go to another page like aviable subs and then back to the loadout/torpedoe screen there is a new stock/set of torpedos for you to swap/change.
You can click back and forth between the screens untill you fully loaded up your sub whit the desired torpedos.
Vikinger.
AVGWarhawk
12-13-06, 10:15 AM
When you are in port before a mission and do the loadout for your sub.
When a new torpedo is aviable they use to show up in 1-4 of them. If you load/swap thos and then go to another page like aviable subs and then back to the loadout/torpedoe screen there is a new stock/set of torpedos for you to swap/change.
You can click back and forth between the screens untill you fully loaded up your sub whit the desired torpedos.
Vikinger.
OMG :o ...that's cheating :rotfl:
I could potentially load my boat with all acoustic torpedos?????
When you are in port before a mission and do the loadout for your sub.
When a new torpedo is aviable they use to show up in 1-4 of them. If you load/swap thos and then go to another page like aviable subs and then back to the loadout/torpedoe screen there is a new stock/set of torpedos for you to swap/change.
You can click back and forth between the screens untill you fully loaded up your sub whit the desired torpedos.
Vikinger.
OMG :o ...that's cheating :rotfl:
I could potentially load my boat with all acoustic torpedos?????
I use to do excactly that, when im in a XXI... "iiiIIIIIIT'S HAVOC TIME!!!!!":rotfl:
My favourite (for those that dont know it):
Shift + F2 while inside the sub lets you roam around just like free cam outside. (Just dont wander to far into the darkness, as this might cause CTDs.
Thanks for the tips on periscopes, all new to me!
Vikinger
12-13-06, 11:18 AM
When you are in port before a mission and do the loadout for your sub.
When a new torpedo is aviable they use to show up in 1-4 of them. If you load/swap thos and then go to another page like aviable subs and then back to the loadout/torpedoe screen there is a new stock/set of torpedos for you to swap/change.
You can click back and forth between the screens untill you fully loaded up your sub whit the desired torpedos.
Vikinger.
OMG :o ...that's cheating :rotfl:
I could potentially load my boat with all acoustic torpedos?????
I use to do excactly that, when im in a XXI... "iiiIIIIIIT'S HAVOC TIME!!!!!":rotfl:
Same here. Fully load the sub whit accustic Eel`s and then its hunting time :D
Spread all Eel`s on a convoy, reload and fire the rest. then dive and wait to hear all impact. Then wait quite long time untill the rest of the conoy have gone out of sensor range and surface and just pick a target whit the deck gun. It use to be about 4-8 ships that is dismantled whit no propeller. :D
Melonfish
12-13-06, 11:19 AM
when starting a new career and choosing officers. pick the guy with 3 skills at 500 renown. close the window and exit your profile then return and suprise suprise another officer with 3 skills at 500 renown is available.
remember to click on the map screen so your profile is saved in the "before mission" state.
pete
Schatten
12-13-06, 12:01 PM
When you are in port before a mission and do the loadout for your sub.
When a new torpedo is aviable they use to show up in 1-4 of them. If you load/swap thos and then go to another page like aviable subs and then back to the loadout/torpedoe screen there is a new stock/set of torpedos for you to swap/change.
You can click back and forth between the screens untill you fully loaded up your sub whit the desired torpedos.
Vikinger.
OMG :o ...that's cheating :rotfl:
I knew about that one, never did it though. And I wouldn't call it cheating so much as having a grade-A dogrobber assigned to your boat. :arrgh!:
Jimbuna
12-13-06, 02:57 PM
when starting a new career and choosing officers. pick the guy with 3 skills at 500 renown. close the window and exit your profile then return and suprise suprise another officer with 3 skills at 500 renown is available.
remember to click on the map screen so your profile is saved in the "before mission" state.
pete
But first ensure you have enough renown :hmm: :up:
kanolsen
01-05-07, 04:18 PM
[quote=NoLine]... press "Ship : ", infront of the shipname to bring up the correct page...
NoLine
Does this work in GWX? I doesn't seem to make it to work.
Kanolsen
Herr Russ
01-05-07, 04:41 PM
ctrl+insert raises your observation periscope all the way, ctrl+delete lowers it all the way. ctrl+pageup raises the attack scope all the way, ctrl+pagedown lowers it all the way.
You can do this from any screen or compartment. No need to rush from the Map view back to the scope view..
AVGWarhawk
01-05-07, 04:53 PM
@Russ, Yes, you can hit Ctrl and the down or up page while jumping to other compartments and it will still do what you asked it.
In binoc, UZO or periscope view press = to turn sub on the course indicated on whatever instrumrnt you're using.:smug:
BTW, seems got all my GWX problems solved by installing a 512mb video card. Continuing on patrol!:lol:
JScones
01-05-07, 08:17 PM
Right-click a compartment to send the crew to rest. My fave one. ;)
AVGWarhawk
01-05-07, 09:56 PM
Wow, this thread was incredible. I've learnt more reading this post for 5 minutes, than I did playing the game for a year! :oops: And I thought I was good at this game...:doh:
Yeah, I learned a few that's why I started this thread. In fact, I learned three I use all the time now.
Ctrl and page up or down for scope
Left click compartment and right click the crewman to move him there
Right click compartment to move all to rest.
:up: :up: :up:
Warmonger
01-06-07, 05:18 AM
With the Setkey tool you can even bind several commands to one key. For example I have bound "return to course" and "ahead 1/3" to Numpad 5, saves me a lot of clicking. All other numpad keys are used too for those often used officer commands like depth under keel, weather report, range to end and so on.
Playing the game since last Septemer with GW. Only noticed last night on my third partol with GWX, that the deck-gun actualy gets bent when having been listed as destroyed :88)
http://img444.imageshack.us/img444/1227/destroyeddeckgunpi9.jpg
http://img443.imageshack.us/img443/7594/deckgun2gg0.png
Jimbuna
01-06-07, 09:18 AM
Playing the game since last Septemer with GW. Only noticed last night on my third partol with GWX, that the deck-gun actualy gets bent when having been listed as destroyed :88)
http://img444.imageshack.us/img444/1227/destroyeddeckgunpi9.jpg
http://img443.imageshack.us/img443/7594/deckgun2gg0.png
It's the same with the flack guns too :up:
Cap.Palla
01-06-07, 09:30 AM
I'll write down all these key-combinations ... thx guys !! :rock:
Man, raising the periscope in one go is gold.
As is the recognition manual thingie by clicking on the data notepad.
Great thread. Thanks so much.
Iron Budokan
01-06-07, 11:06 AM
My 8 year old was playing SH3 one day when I saw him click on the ship name in the notepad and bring up the info for it. I was flabbergasted. I didn't know you could do that! I had always spent valuable time thumbing through the recognition book. And then he showed me you could press the period key on your keyboard (I think that's it) and if you have god's eye disabled you can view all the vessels around your boat. Again I was flabbergasted and I've been playing this friggin' game ever since it came out. :rotfl:
Then I showed him one. Pressing "Del" on the Num Pad will wipe out the dials and stuff. He said he knew that one, too. I slunk away...he was the better Kaleun. :rock:
Learned a lot of stuff in a few minutes :up:
azn_132
01-06-07, 11:34 AM
My 8 year old was playing SH3 one day when I saw him click on the ship name in the notepad and bring up the info for it. I was flabbergasted. I didn't know you could do that! I had always spent valuable time thumbing through the recognition book. And then he showed me you could press the period key on your keyboard (I think that's it) and if you have god's eye disabled you can view all the vessels around your boat. Again I was flabbergasted and I've been playing this friggin' game ever since it came out. :rotfl:
Then I showed him one. Pressing "Del" on the Num Pad will wipe out the dials and stuff. He said he knew that one, too. I slunk away...he was the better Kaleun. :rock:
He learn it from u or he read the manual thingy or he watched u every time u play.
Jimbuna
01-06-07, 01:45 PM
My 8 year old was playing SH3 one day when I saw him click on the ship name in the notepad and bring up the info for it. I was flabbergasted. I didn't know you could do that! I had always spent valuable time thumbing through the recognition book. And then he showed me you could press the period key on your keyboard (I think that's it) and if you have god's eye disabled you can view all the vessels around your boat. Again I was flabbergasted and I've been playing this friggin' game ever since it came out. :rotfl:
Then I showed him one. Pressing "Del" on the Num Pad will wipe out the dials and stuff. He said he knew that one, too. I slunk away...he was the better Kaleun. :rock:
:rotfl: :rotfl: An honest as day guy :up:
Enchanter
01-06-07, 09:39 PM
Should make you proud in some parental sort of way! :know:
Now challenge him to a multiplayer session and blow him out of the water! There can be only one!;)
Paajtor
01-07-07, 07:30 AM
view to heading: -key
head to view: +key
(both introduced with one of the last patches)
remove/restore orange sub-marker: Ctrl+Num.Del
(in GWX, it's completely disabled)
Shift+F11: Instead of taking one screenshot, it takes a sequence of screenshots that can be used to create movies.
Open chat in multiplayer: Numlock (type text, hit Enter)
Enter-key sets time-compression back to 1x:
In the Data/Cfg folder you will find the 'commands_en.cfg' file.
At the top are the 6 commands for time commpression. Change command 6 to :
[Cmd6]
Name=Time_compr_normal
Ctxt=1,2,6,9
Key0=0x0D,,"Enter"
Then about 3/4 down the page there are the commands for firing, tube selection, ect... change command 313 to
[Cmd313]
Name=Fire_torpedo
Ctxt=1
;Key0=0x0D,,"Enter"
Putting the ; infront of a line stops the game from using that line. (again, in GWX, the Enter-key is already disabled from firing a torpedo)
BladeHeart
01-12-07, 07:26 PM
Very useful and a sly way of marking the thread for quick reference.
I'm a bad boy.....;)
FIREWALL
11-07-07, 11:14 AM
This should be a sticky or at least in the SH3 forum or SH3 mods ?
This thread is SUPER usefull to Old and New players and shouldn't get buried.
I know we have a search feature but sometimes it's hard to have the right keyword to get it to work.
How about it. A Sticky ? :D
Jimbuna
11-08-07, 09:10 AM
Looks like your about 10 month too late :hmm:
Kipparikalle
11-08-07, 10:09 AM
An advice for everyone who has serious problems with escorts, destroyers, corvettes etc.
Go underwater, make much noise as possible to make them notice you.
Then turn your ass to the closest destroyer, wait until it goes straight to you.
Then fire a magnetic torpedo, results quaranteed.
Yeah, I think we should stickety-stick this tread. Give some advice for new Kapitäels
i think we might be heading for a Manual of Tips - things we should know but now we do; i wonder who'd be willing to assemble them all - with nice pictures aswell !! t'would be great to have a tips book for sh3 - a bit like The U-Boat Commanders Handbook.
could be a pdf ??
edit
this may not be possible, but, imagine a Tips Book like the Recognition Manual, something you can click- up when needs be; could be situated on the Captains Table/Bunk, on the mapping table, or an icon to click on where the crew stations are; each tip organized in to relavent sections like attacking/escape; boat/crew maintenance.
maybe a section on sh3 installement/trouble shooting.
looks like there's gonna be a lot here, and it is sometimes difficult to track in search to find what you want........
think i should shut up now........... after all, some one would have to do all this, i know i could'nt - don't have the know-how/time etc.
PavelKirilovich
11-08-07, 12:59 PM
I'm all for that. I've got reams of experience sneaking into harbours, even late war - Hartlepool in December of 1944, for example. For some odd reason most people seem to find this challenging.
One technique that requires a bit of testicular fortitude is to wait for the DD, DDE, Angry Fishmonger's Wife, whatever really, to start its attack run on you. At that point punch the engines ahead to Ahead Flank if they're not already there and turn in towards the attacking warship, to the point that you're basically looking for a head-on collision. Take her down as low as you like, though I generally pull this off at 20-25m so I can quickly come back up to periscope depth to engage targets if I have to.
You have three major worries once you've done this. Forwards, the worry are hedgehog launchers, to either flank you're worried about the wabo launchers that chuck them a decent ways off the side of the vessel, and aft you've got your traditional racks to worry about. Coming in hard and fast on the ASW boat - that is also making maximum rotations for flank speed, so generally 25-30 knots - destroys their datum for side-launching wabos. They might give you a taste of hedgehog, but if you're going quick enough you'll be nosing underneath them by the time those hit water's surface and start on their way down. It's a bit like a mortar, that high "hang time" in the air gives you a few moments to react.
Once you're in close like that, kick out a Kobold and execute a hard port/starboard turn, run for ten seconds at flank, and cut it back to silent running. Make another hard turn to keep you well inside the ASW vessel's baffles and go deep if you can. If not hug the bottom and be patient.
I find I can generally break contact with everything short of Heimdallr himself using this method, as risky as it is. I'm also not running GWX at the moment, so it's far less suicidal for me to try this trick than anyone who is running GWX.
There really should be a sticky-thread that has all of the shortcut keys for SH3 and GWX, maybe a lil' SH3 Commander thrown in there for good measure.
This thread alone has given me a ton of info.
thanks to all
Capt. Shark Bait
11-08-07, 05:29 PM
:hmm: , let's see... left clicking makes a clicking sound and right clicking make a clicking sound. this is to let you know that the mouse buttons work by making a clicking sound:lol:
Sailor Steve
11-08-07, 07:03 PM
An advice for everyone who has serious problems with escorts, destroyers, corvettes etc.
Go underwater, make much noise as possible to make them notice you.
Then turn your ass to the closest destroyer, wait until it goes straight to you.
Then fire a magnetic torpedo, results quaranteed.
That kind of tactic only works on the easy levels. Real sub crews died playing games like that. I prefer the real tactic of going deep, going slow, going silent and praying a lot.:rotfl:
Kipparikalle
11-08-07, 07:29 PM
An advice for everyone who has serious problems with escorts, destroyers, corvettes etc.
Go underwater, make much noise as possible to make them notice you.
Then turn your ass to the closest destroyer, wait until it goes straight to you.
Then fire a magnetic torpedo, results quaranteed. That kind of tactic only works on the easy levels. Real sub crews died playing games like that. I prefer the real tactic of going deep, going slow, going silent and praying a lot.:rotfl:
Real tactics are too slow for me, this is way more faster, and funnier.
And believe me, that tactic works on harder levels.
:know:
Canovaro
11-09-07, 02:08 AM
:hmm: , let's see... left clicking makes a clicking sound and right clicking make a clicking sound. this is to let you know that the mouse buttons work by making a clicking sound:lol:
Do you need GWX for that to work??
Capt. Shark Bait
11-09-07, 06:53 AM
:hmm: , let's see... left clicking makes a clicking sound and right clicking make a clicking sound. this is to let you know that the mouse buttons work by making a clicking sound:lol:
Do you need GWX for that to work??
nope, don't need anything for it to work:smug:
Jimbuna
11-09-07, 10:08 AM
:hmm: , let's see... left clicking makes a clicking sound and right clicking make a clicking sound. this is to let you know that the mouse buttons work by making a clicking sound:lol:
Do you need GWX for that to work??
LOL :rotfl:
AVGWarhawk
11-09-07, 11:15 AM
Good Lord, this thread has aged.
If you all would like to me to sticky the thread let me know. If you all would like a new title that attracts the readers to it, let me know what you would like it to say.l
Paajtor
11-09-07, 02:43 PM
Maybe clean it up to emphasize on keyboard-shortcuts etc., and sticky it?
I have bookmarked this one since it was started.
AVGWarhawk
11-09-07, 09:41 PM
Renamed and stickied. Will clean up some things as well:up:
Paajtor
11-10-07, 08:00 PM
:up: (http://www.subsim.com/radioroom/showthread.php?t=124899)
:hmm: ... not heard that one before. i know that with my crew in foul weather i have to submerg and resurface so they'll have their foul weather gear on. might work with binocs too. might also be a mod conflict:-?
To put the wet weather gear on, just drop the watch crew into a spare spot inside the boat, then put them straight back on the bridge. Just make sure you 'put them down' before picking them back up and replacing hem on the bridge. They will have changed. Works the other way as well.
Canovaro
11-11-07, 04:43 AM
In GWX:
Click on the shallow depth dial, on 7, but as close to 8 as you can.
The boat will slowly drop to decks-awash, so only the conning tower will be above the water, making the boat very hard to spot for the enemy, while still having the benefits of being surfaced (UZO, air etc.)
Canovaro
11-11-07, 04:47 AM
Shift+F2 will take you to movable view inside the boat. You already know that.
When escaping escorts, move to the double RPM dials. There you can see the RPM the engines are doing. Try to keep it just below 2 using the normal clickable speed dial. The escorts will not hear you.
In binoc, UZO or periscope view press = to turn sub on the course indicated on whatever instrumrnt you're using.:smug:
That works in just about any view, including the deck gun, pressing the minus sign will reset your view to 000 relative.
melendir
11-13-07, 05:05 AM
press the shipname in persicope view and it will bring up the correct recognition manual page
cheers
NoLine
Didn't know that. Thanks :up:
It's probably a well known thing but I stumbled across it the other day whilst cruising off Ireland. If you right click on an officers icon in the bottom left hand corner, it will take you to their station.
Jimbuna
11-15-07, 11:27 AM
If you dive beyond your crush depth you die ;)
:lol:
Borgneface
11-17-07, 08:00 AM
S! Really great thread! When I think that I visit SHIII forums everyday since the beginning of the year...I only discoverd this thread today :damn:
Thanks to all for the real goodd information......Just learned 7 new tips just now
:up: :up: :up:
5string74
11-17-07, 11:23 AM
Hello mates.
I just recently read in a thread (and now can't remember where or the exact details) that you can have your deck gun crew target a ship via the binoculars by simply _______________? Can't remember. Was it right click on it? :-? Please help this middle aged memory get it together.
KeptinCranky
11-17-07, 02:03 PM
the answer is by pressing space bar when it's in the binocular crosshair, also works for planes, probably works for the UZO too:D
Jimbuna
11-17-07, 02:08 PM
Doesn't work with the UZO :nope:
Stealth Hunter
11-17-07, 02:22 PM
Run softly, be quick and precise in attacks, have back-up plans if something fails, stay sharp, do regular checks, make and improve attack plans, carry a big stick.
5string74
11-17-07, 02:41 PM
Thanks...the spacebar. My binos have no crosshairs...that matter? Is that a mod (crosshairs)?
KeptinCranky
11-18-07, 04:10 AM
whoops, sorry, yes GWX removes that crosshair....center the target in the binocs and press spacebar...:D
Jimbuna
11-18-07, 08:09 AM
LOL :rotfl:
;)
Press "." and "," to see yous sub and any other contact you have in range including aircraft. (press "." to jump forward through the contacts and "," to go back). Also by pressing H you come to the hydrophone (I presume you knew that) but press H again and you will return to previous station.
And a question I cant jump to the right page in the recmanuall by pressing ships name in the UZO or periscope view, would be a marvelous utility thou.
Paajtor
11-19-07, 06:09 PM
Don't press the ship-name...click on ship:
:up:
Press "." and "," to see yous sub and any other contact you have in range including aircraft. (press "." to jump forward through the contacts and "," to go back). Also by pressing H you come to the hydrophone (I presume you knew that) but press H again and you will return to previous station.
And a question I cant jump to the right page in the recmanuall by pressing ships name in the UZO or periscope view, would be a marvelous utility thou.
If you are using OLC's GUI, then after you ID the ship using the weapons officer, you can click on the ship type in the scope and it will open the manual to the right spot. It only works with the attack scope if I remember correctly...
Paajtor
11-25-07, 06:32 PM
Found here (http://www.subsim.com/radioroom/showthread.php?t=125544):
Just my two cents but I assume he actually has to notice the contact while he's sweeping before he'll report it on command. You're asking him to confirm a contact that he hasn't found yet.
Now all we need is a method to tell him where you know a contact is. If the little funker does this I can usually manage to get him to cooperate by putting the hydrophone needle on the contact and then asking him. He proceeds to report merrily away after that. :rotfl: I was about to reply to Capa's comments by making a joke about telling him "HERE! RIGHT HERE! Do you hear it now?" Then you point out that there is a way to actually do that in the game!:rotfl:
The things we learn around here...:sunny:
sparkomatic
12-05-07, 10:12 AM
I am an idiot as I always forget to press the "M" key to get to the messages...always try to click on the text line in the message scroll instead...I know, I know...
Jimbuna
12-05-07, 05:22 PM
I;m sure you'll remember in the future :up:
http://www.itsnature.org/forums/images/smilies/wolfmoon.jpg
http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif
Nicolas
12-27-07, 03:00 AM
SetKeys tool is very useful, with easy to use interface you can modify or add keys to almost everything, i mapped a lot like: Ctrl-s "nearest sound contact" Ctrl-F ''Deck gun fire at will", Ctrl-H "Hold Fire", Ctrl-P Standar Prop., Numpad 0 "WO Solution to target" :oops: , Ctrl-A "Aim for waterline", Ctrl-W "Weather", Ctrl-Shift-W "Watch crew on deck", Ctrl-M "Man deck gun", Ctrl-Shift-M "Man the flak gun" etc.
Also you can view all the keys already assigned and learn.
I recommend it.
Here's something I just found out.
If you are within 1,000 meters, with an AOB somewhere around 90 degrees plus or minus 20 degrees, with a bearing of zero degrees plus or minus approximately 20 degrees (in other words, ideal positioning) the vulnerability areas will appear.
And if you lock the uzo or periscope and click on one of the boxes, the torp will hit that spot.
Nice to know!
Jimbuna
12-27-07, 01:19 PM
Here's something I just found out.
If you are within 1,000 meters, with an AOB somewhere around 90 degrees plus or minus 20 degrees, with a bearing of zero degrees plus or minus approximately 20 degrees (in other words, ideal positioning) the vulnerability areas will appear.
And if you lock the uzo or periscope and click on one of the boxes, the torp will hit that spot.
Nice to know!
In GWX ? http://imgcash6.imageshack.us/img231/1076/shockedvi8.gif
Yes, in GWX, but read this link because the sweet-spots on ships wont give you a critical hit.
http://www.subsim.com/radioroom/showthread.php?t=127701
Jimbuna
12-31-07, 05:57 PM
Yes, in GWX, but read this link because the sweet-spots on ships wont give you a critical hit.
http://www.subsim.com/radioroom/showthread.php?t=127701
That was mu point......in GWX :nope:
gimpy117
01-01-08, 12:22 AM
Ghetto II clas sound wheel fix.
In the hydorphones in the IIA/D holding the mouse on the dial and tracing it around the dial will act like you're spining the wheel. As long as the needle is not touching your cursor and your holding down the left click the needle will attempt to seek your cursor in this fashon.
Philipp_Thomsen
01-02-08, 01:06 AM
and why doesn't the sweet spots work on gwx 2.0?
MarkShot
01-08-08, 04:13 PM
press the shipname in persicope view and it will bring up the correct recognition manual page
cheers
NoLine
I meant to say : press "Ship : ", infront of the shipname to bring up the correct page :oops:
cheers
NoLine
Does this work for GWX? I doesn't seem to work for me? Thanks.
Paajtor
01-08-08, 05:18 PM
yes, for GWX as well.
But you have to be locked on the target, then press ship:, and the manual opens up on the correct page.
Abd_von_Mumit
01-08-08, 07:14 PM
yes, for GWX as well.
But you have to be locked on the target, then press ship:, and the manual opens up on the correct page.
Does it work only after you previously identified the ship manually? I ask because the method doesn't seem to work for me too.
Philipp_Thomsen
01-08-08, 10:58 PM
yes, for GWX as well.
But you have to be locked on the target, then press ship:, and the manual opens up on the correct page.
Does it work only after you previously identified the ship manually? I ask because the method doesn't seem to work for me too.
yes indeed
you have to ask for the wpo to identify the target beforehand
or do it yourself
Paajtor
01-23-08, 02:39 AM
here's a way to quickly create a mission, using the multiplayer-option:
fire up the game and hit "multiplayer" and go directly to the next screen. then hit "lan game", next screen enter a name, push okay, then "create game", make sure the player number is "1" and the game mode is "generated" (also choose the rest of the options/parameters you want), then push okay. you then come to a screen where you can choose year, time, boat, crew, etc., then push OK. your mission will generate with all the parameters and options you choose.
panzer 49th
01-23-08, 05:23 PM
Shift+F4 makes your game crash :hmm: I wonder what it is supposed to do
deadparrot
01-24-08, 05:01 PM
I just found out that when you move the first waypoint in line, in close proxomity of your sub and LClick near it (with the triangular plottertool) all the following waypoints will disapear.
(hey.. my first post. hi all)
Jimbuna
01-24-08, 05:27 PM
Welcome aboard matey http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Abd_von_Mumit
01-24-08, 06:56 PM
Welcome deadparrot (with reallydedpoet we have a kind of human-animal cemetery here, true Iron Coffins).
deadparrot
01-25-08, 07:22 AM
a watery grave sure enough:arrgh!:
ReallyDedPoet
01-25-08, 09:49 AM
Welcome to SUBSIM :up: deadparrot
From the dedpoet ;)
RDP
yes, for GWX as well.
But you have to be locked on the target, then press ship:, and the manual opens up on the correct page.
Hi guys,
New to this forum so nice to meet you all amigos ;)
Do you mean you have to be locked (L) on the target and click on ship on the Data Notebook upper left to get the right page in the recognition manual ?
I have tried it this way but nothing happened. I still had to turn the pages to find the dedicted one ... :hmm:
This hint does also work both in single mission and career with GWX2.0 ?
Barbac
Sailor Steve
01-28-08, 12:25 PM
WELCOME ABOARD, deadparrot and Barbac!:sunny:
Jimbuna
01-28-08, 12:42 PM
Welcome aboard Barbac :arrgh!:
Paajtor
01-28-08, 02:27 PM
yes, for GWX as well.
But you have to be locked on the target, then press ship:, and the manual opens up on the correct page.
Hi guys,
New to this forum so nice to meet you all amigos ;)
Do you mean you have to be locked (L) on the target and click on ship on the Data Notebook upper left to get the right page in the recognition manual ?
I have tried it this way but nothing happened. I still had to turn the pages to find the dedicted one ... :hmm:
This hint does also work both in single mission and career with GWX2.0 ?
Barbac
Scroll up, to post#90.
yes, for GWX as well.
But you have to be locked on the target, then press ship:, and the manual opens up on the correct page.
Hi guys,
New to this forum so nice to meet you all amigos ;)
Do you mean you have to be locked (L) on the target and click on ship on the Data Notebook upper left to get the right page in the recognition manual ?
I have tried it this way but nothing happened. I still had to turn the pages to find the dedicted one ... :hmm:
This hint does also work both in single mission and career with GWX2.0 ?
Barbac
Scroll up, to post#90.
Thx Paajtor,
I had missed it ! :oops:
:up:
Barbac
Platapus
02-16-08, 11:45 AM
Ok, here is what I have learned from this great thread. I hope I got all these right
Crew Management
- Left clicking one compartment and then right clicking another will completely fill up the left clicked compartment with crew from the right clicked compartment.
- You can also double click a compartment and it will fill it with enough crewmen to operate, but not all the way full. Double clicking a compartment also swaps out the red exclamation mark crewmen for fresh ones.
- Right-click a compartment to send the crew to rest.
- If you right click on an officers icon in the bottom left hand corner, it will take you to their station.
- Right clicking on the officers faces on the bottom panel will bring up the full screen dials for you too use.
- Pressing H you come to the hydrophone but press H again and you will return to previous station. This works with most stations with hot keys assigned.
Boat Management
Observation Periscope ctrl+insert raises your observation periscope all the way, ctrl+delete lowers it all the way.
Attack Periscope ctrl+pageup raises the attack scope all the way, ctrl+pagedown lowers it all the way.
- To turn your view to match your current heading hit the - key
- To turn your heading to match your current view hit the + key
- Click on the shallow depth dial, on 7, but as close to 8 as you can.
The boat will slowly drop to decks-awash, so only the conning tower will be above the water, making the boat very hard to spot for the enemy, while still having the benefits of being surfaced (UZO, air etc.)
- To set a target for your deck gun by using the Binoculars, center the intended target with the Binoculars (depending the mod it may or may not have a crosshair). Then hit the space bar
- To read radio messages and contact reports, hit M
Enter-key sets time-compression back to 1x
- Shift + F2 while inside the sub lets you roam around just like free cam outside. (Just dont wander to far into the darkness, as this might cause CTDs.
Auto Recognition manual
- If you have already identified your target (either manually or with the assistance of the Weapons officer) and you have the target currently locked in your view ( L key). Clicking on “ship” on the notepad will bring up the appropriate page in the recognition manual. This works even if manual targeting is selected. The key is, of course, that you have to identify the ship first.
Mapping and Navigation
- When you move the first waypoint in line, in close proximity of your sub and LClick near it (with the triangular plotter tool) all the following waypoints will disappear.
Control-left click will center your U-boat on the map exactly where you've placed the cursor when you've clicked.
- Remove/restore orange sub-marker: Ctrl+Num.Del
(in GWX, it's completely disabled)
In external view Press "." and "," to see your sub and any other contact you have in range including aircraft. (press "." to jump forward through the contacts and "," to go back).
Graphics
Shift+PageUp or Pagedown adjusts the sun glare effect of Nvidia cards.
- Control-F8 toggles a little box at the top of the screen that displays your frame rate.
- Shift+F11: Instead of taking one screenshot, it takes a sequence of screenshots that can be used to create movies.
- Open chat in multiplayer: Numlock (type text, hit Enter)
MarkShot
02-18-08, 06:17 PM
While looking at the map ...
Suppose your SO is tracking the nearest warship, then the other contact lines tend to fade and not be updated.
You could tell your SO to perform and normal sweep and wait a while for the update. Or you can simply hit H (for hydrophone) and hit H again.
This will rapidly refresh the contact lines on the map.
Nicolas
02-20-08, 09:32 AM
Dont know if this happen to everyone, but sometimes the Deck view is in wrong angle to one side or other very annoying, well i fix this waiting until the horizon is straight and press b (binoculars) and quick press F4 to go back to deck and done :up: .
Wreford-Brown
02-25-08, 02:39 PM
It's already been posted that you can use the , and . keys to move between external views of ships (as long as you have external camera enabled) which allows you to easily ID them without closing to periscope distance.
I found out yesterday that this works regardless of how far away the ships are and what sensor detects them, so if you want to see what kind of ship your radar detector or sonar has picked up hit , or . twice and it will cycle to an external view of the ship or aircraft even if it's 15 or more km away.
Jimbuna
02-25-08, 03:19 PM
You will only see the unit if it is within the rendering range of the game http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Wreford-Brown
02-25-08, 06:59 PM
You will only see the unit if it is within the rendering range of the game http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
You're the expert, but I've cycled to a unit 15km away despite being on 8km atmosphere. What exactly is meant by rendering range?
Jimbuna
02-26-08, 07:04 AM
You will only see the unit if it is within the rendering range of the game http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
You're the expert, but I've cycled to a unit 15km away despite being on 8km atmosphere. What exactly is meant by rendering range?
First off....I don't consider myself an 'expert', just an avid supporter of this great sim. http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
The rendering range is the area in your SH3 world that the computer brings to life as you pass through it
If you were to open up the campaign files in the mission editor you will see literally thousands of ships, planes, subs etc. throughout a great deal of the world map displayed before you.
I doubt there is a computer in any home that could perform all the number crunching tasks simultaneously. So, what the computer does is perform those tasks only in the areas your boat is currently situated ie: rendering range.
If you can see or hear it, that is your rendering range. http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
http://img98.imageshack.us/img98/9678/gwx21gifuj3.gif
Wreford-Brown
02-26-08, 02:29 PM
Thank you, Jimbuna, for the answer to the rendering question and apologies to AVGWarhawk for slightly hijacking the thread.:up:
Jimbuna
02-26-08, 04:37 PM
Thank you, Jimbuna, for the answer to the rendering question and apologies to AVGWarhawk for slightly hijacking the thread.:up:
Your welcome http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
The one thing I really think is missing from the nav station in both games is the ability to have your Nav Officer save a nav route. How many times have I plotted a course and then veered off to blast a merchie and then have to re-plot as opposed to just ordering the Nav Officer to resume our previous course.
...anyhow, my two shortcuts for nav waypoint plotting are:
1) Shift-D with the plot tool selected to delete all waypoints.
2) If I have a set of waypoints plotted, I can select any one of them and start a new plot from that point (it deletes all waypoints that came after). This can be handy if you ever try to use any of those pre-drawn search patterns and decide the AI did a crummy job of plotting it within the grid you wanted.
JoeCorrado
03-08-08, 08:55 PM
I didn't notice this one mentioned:
Using the TAB key when using the attack periscope will toggle between the 6X and 1.5X magnification views.
Didn't see this one, I just found out tonight. Pressing the Tab key while standing on deck, activates the binoculars.
Grayson02sept1980
03-26-08, 04:03 AM
has someone done a complete list already?
I mean some sticky threat is ok... but somewhere you can actually take a look and have all the info condensated together in on file or so?
-Dreadnought-
03-26-08, 06:15 AM
I wonder if someone could help me with this. I haven't played SH3 for a while now but decided to get back to the sinking-business again. Couldn't really care less about the new SH4 since the german perspective seems a lot more interesting than the american.
Anyway, I tweaked some notepad file a long time ago, I changed the max time acceleration to 2048 and modified some other time acc. values. Now I found a problem with my careless tweaking. When I accelerate time, the time doesn't slow down when encountering enemy shipping nor do I get the pop-up screen which let's me choose how to proceed with the enemy ship (it has came up once though, out of approx. 20 contacts). So what happens is when I get the time acceleration down to normal from like 512 the spotted ship is already on close range and if hostile, it's already firing or taking evasive action. And this really drives me nuts.
So could someone help me by telling me which notepad file it was that I modified and how to set the values regarding time acceleration in close proximity of hostile ships to normal.
Thanks! Feel free to ask for more specific details since my writing might have been confusing...
Jimbuna
03-26-08, 08:51 AM
I wonder if someone could help me with this. I haven't played SH3 for a while now but decided to get back to the sinking-business again. Couldn't really care less about the new SH4 since the german perspective seems a lot more interesting than the american.
Anyway, I tweaked some notepad file a long time ago, I changed the max time acceleration to 2048 and modified some other time acc. values. Now I found a problem with my careless tweaking. When I accelerate time, the time doesn't slow down when encountering enemy shipping nor do I get the pop-up screen which let's me choose how to proceed with the enemy ship (it has came up once though, out of approx. 20 contacts). So what happens is when I get the time acceleration down to normal from like 512 the spotted ship is already on close range and if hostile, it's already firing or taking evasive action. And this really drives me nuts.
So could someone help me by telling me which notepad file it was that I modified and how to set the values regarding time acceleration in close proximity of hostile ships to normal.
Thanks! Feel free to ask for more specific details since my writing might have been confusing...
The quickest and easiest way is to d/l SH3 Commander and change the time compression options from there.
Your other alternative is to go into the games Basic CFG file http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
-Dreadnought-
03-26-08, 09:30 AM
I don't use the Commander mod so I guess it's the CFG file for me... Thanks for the reply!
-Dreadnought-
03-26-08, 10:43 AM
Ok, I got it fixed, thanks alot!
No to another thing I noticed...
Since I've been away from the whole submarine business for a while I noticed that a large amount of new mods has been introduced. I'm running the "old" Real Uboat 1.45 and was wondering if some of these new mods are better or otherwise worth checking out? For example GWX and NYGM seemed rather interesting. So I would appreciate if someone could briefly explain what these mods (or others) are all about and which ones you recommend. I checked the descriptions in the downloads section but didn' really find them very informative...
Jimbuna
03-26-08, 11:22 AM
Ok, I got it fixed, thanks alot!
No to another thing I noticed...
Since I've been away from the whole submarine business for a while I noticed that a large amount of new mods has been introduced. I'm running the "old" Real Uboat 1.45 and was wondering if some of these new mods are better or otherwise worth checking out? For example GWX and NYGM seemed rather interesting. So I would appreciate if someone could briefly explain what these mods (or others) are all about and which ones you recommend. I checked the descriptions in the downloads section but didn' really find them very informative...
Pleased to hear your sorted....as for mods, my obvious preference is GWX.
A quick search around these boards will probably be sufficient testimony to it's popularity.
You can alsp click on my sig and that will take you to the GWX website http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
FIREWALL
03-26-08, 11:45 AM
I didn't see this on Platapus's list but if you plot a long course and put cursor on end of it and press ctrl and left click mouse you will go back to sub. It beats alot of scrolling and draging.
-Dreadnought-
03-26-08, 12:14 PM
Ok, I got it fixed, thanks alot!
No to another thing I noticed...
Since I've been away from the whole submarine business for a while I noticed that a large amount of new mods has been introduced. I'm running the "old" Real Uboat 1.45 and was wondering if some of these new mods are better or otherwise worth checking out? For example GWX and NYGM seemed rather interesting. So I would appreciate if someone could briefly explain what these mods (or others) are all about and which ones you recommend. I checked the descriptions in the downloads section but didn' really find them very informative...
Pleased to hear your sorted....as for mods, my obvious preference is GWX.
A quick search around these boards will probably be sufficient testimony to it's popularity.
You can alsp click on my sig and that will take you to the GWX website http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Wow, GWX seems almost like a new game. :p Must install it asap. Can it be considered as a do-it-all mod or should I include some other mods too? I'm talking about harbour traffic and various colours on merchants and such things... Or are they all included in the GWX mod?
Jimbuna
03-26-08, 04:55 PM
Ok, I got it fixed, thanks alot!
No to another thing I noticed...
Since I've been away from the whole submarine business for a while I noticed that a large amount of new mods has been introduced. I'm running the "old" Real Uboat 1.45 and was wondering if some of these new mods are better or otherwise worth checking out? For example GWX and NYGM seemed rather interesting. So I would appreciate if someone could briefly explain what these mods (or others) are all about and which ones you recommend. I checked the descriptions in the downloads section but didn' really find them very informative...
Pleased to hear your sorted....as for mods, my obvious preference is GWX.
A quick search around these boards will probably be sufficient testimony to it's popularity.
You can alsp click on my sig and that will take you to the GWX website http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Wow, GWX seems almost like a new game. :p Must install it asap. Can it be considered as a do-it-all mod or should I include some other mods too? I'm talking about harbour traffic and various colours on merchants and such things... Or are they all included in the GWX mod?
Harbour traffic is already scripted in and there are loads of different boat skins (merchant and military) http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
AdlerGrosmann
03-26-08, 06:52 PM
Very interesting buttons to use. I still wonder why they didn't put some of them in the instruction booklet like they are supposed to.
brett25
03-26-08, 07:34 PM
HI. Here's a PDF version of Platapus's compilation of all of your helpful suggestions:
http://files.filefront.com/Crew+Managementpdf/;9897956;/fileinfo.html
KeptinCranky
03-27-08, 05:59 PM
Something that may have been mentioned but that I only noticed recently, :-?
If you're reloading eels and there is a full green bar above the compartment it will take 11 minutes at "realistic reload times"However, if you put an officer, even an unqualified one, in there it will take only 7 minutes...
worth knowing I'm thinking :hmm:
Elmer Kosterman
03-28-08, 10:23 AM
I'm surprised that this little nugget seems missing from this thread. If you right-click on a fallen comrade, you can bury him at sea. Works only when surfaced.
I'm surprised that this little nugget seems missing from this thread. If you right-click on a fallen comrade, he will be buried at see. Works only when surfaced.
:huh: I had no idea...
GlassTrain
04-06-08, 11:21 PM
Dont know if this happen to everyone, but sometimes the Deck view is in wrong angle to one side or other very annoying, well i fix this waiting until the horizon is straight and press b (binoculars) and quick press F4 to go back to deck and done :up: .
In the VIIC (not sure about the other boats), simply rotate your view towards the rear of the boat, go to the bino view, and wait until the flagstaff is straight in the bino's and then F4 (or simply use the mouse wheel or [TAB] )to back out of bino's.
Nothing like trying to look for ships with your head tilted 45 degs to one side. :doh::lol:
downunder
04-27-08, 05:49 AM
I like the idea of buring my dead at sea, they make my boat smell. seriously its more realistic.
Mittelwaechter
04-28-08, 02:39 PM
Set max TC with one single hit?
Goto (C:\programs)\Ubisoft\SilentHunterIII\data\Cfg\Com mands_en.cfg and open with Notepad/Editor.
Scroll to [Cmd5] and add
Key1=0x6A,R,"Npad *"
It shall look like this:
[Cmd5]
Name=Time_compr_increase
Ctxt=1,2,6,9
MnID=0x3F010001
Key0=0x6B,,"Npad +"
Key1=0x6A,R,"Npad *"
Save your changes!
This enables Npad * key to max TC with a single hit!
Nice to race the Kiel Channel.
>> bacdafucup!
:o Yes, max TC with one keypress... I need that!
Now what's the tweek for getting rid of TCx1 on every radio message?
The Bad Wolf
04-28-08, 05:25 PM
Radio message TC can be adjusted in SH3Commander Options.
Here's the Increase time compression I use
[Cmd5]
Name=Time_compr_increase
Ctxt=1,2,6,9
MnID=0x3F010001
Key0=0x6B,,"Npad +"
Key1=0x6A,,"NumPad *"
Key2=0x6A,,"NumPad *"
Key3=0x6A,,"NumPad *"
Key4=0x6A,,"NumPad *"
Key5=0x6F,R,"NumPad /"
"NumPad +" increases by 1 binary step
"Numpad *" increases by 4 binary steps i.e. 1tc to 16tc
"Numpad /" increases to max
Here's a list of Keycodes some not in Setkeys i.e. mouse codes.
EKEY_CODE {
KEY_LBUTTON = 0x01, KEY_RBUTTON = 0x02, KEY_CANCEL = 0x03, KEY_MBUTTON = 0x04,
KEY_XBUTTON1 = 0x05, KEY_XBUTTON2 = 0x06, KEY_BACK = 0x08, KEY_TAB = 0x09,
KEY_CLEAR = 0x0C, KEY_RETURN = 0x0D, KEY_SHIFT = 0x10, KEY_CONTROL = 0x11,
KEY_MENU = 0x12, KEY_PAUSE = 0x13, KEY_CAPITAL = 0x14, KEY_KANA = 0x15,
KEY_HANGUEL = 0x15, KEY_HANGUL = 0x15, KEY_JUNJA = 0x17, KEY_FINAL = 0x18,
KEY_HANJA = 0x19, KEY_KANJI = 0x19, KEY_ESCAPE = 0x1B, KEY_CONVERT = 0x1C,
KEY_NONCONVERT = 0x1D, KEY_ACCEPT = 0x1E, KEY_MODECHANGE = 0x1F, KEY_SPACE = 0x20,
KEY_PRIOR = 0x21, KEY_NEXT = 0x22, KEY_END = 0x23, KEY_HOME = 0x24,
KEY_LEFT = 0x25, KEY_UP = 0x26, KEY_RIGHT = 0x27, KEY_DOWN = 0x28,
KEY_SELECT = 0x29, KEY_PRINT = 0x2A, KEY_EXECUT = 0x2B, KEY_SNAPSHOT = 0x2C,
KEY_INSERT = 0x2D, KEY_DELETE = 0x2E, KEY_HELP = 0x2F, KEY_KEY_0 = 0x30,
KEY_KEY_1 = 0x31, KEY_KEY_2 = 0x32, KEY_KEY_3 = 0x33, KEY_KEY_4 = 0x34,
KEY_KEY_5 = 0x35, KEY_KEY_6 = 0x36, KEY_KEY_7 = 0x37, KEY_KEY_8 = 0x38,
KEY_KEY_9 = 0x39, KEY_KEY_A = 0x41, KEY_KEY_B = 0x42, KEY_KEY_C = 0x43,
KEY_KEY_D = 0x44, KEY_KEY_E = 0x45, KEY_KEY_F = 0x46, KEY_KEY_G = 0x47,
KEY_KEY_H = 0x48, KEY_KEY_I = 0x49, KEY_KEY_J = 0x4A, KEY_KEY_K = 0x4B,
KEY_KEY_L = 0x4C, KEY_KEY_M = 0x4D, KEY_KEY_N = 0x4E, KEY_KEY_O = 0x4F,
KEY_KEY_P = 0x50, KEY_KEY_Q = 0x51, KEY_KEY_R = 0x52, KEY_KEY_S = 0x53,
KEY_KEY_T = 0x54, KEY_KEY_U = 0x55, KEY_KEY_V = 0x56, KEY_KEY_W = 0x57,
KEY_KEY_X = 0x58, KEY_KEY_Y = 0x59, KEY_KEY_Z = 0x5A, KEY_LWIN = 0x5B,
KEY_RWIN = 0x5C, KEY_APPS = 0x5D, KEY_SLEEP = 0x5F, KEY_NUMPAD0 = 0x60,
KEY_NUMPAD1 = 0x61, KEY_NUMPAD2 = 0x62, KEY_NUMPAD3 = 0x63, KEY_NUMPAD4 = 0x64,
KEY_NUMPAD5 = 0x65, KEY_NUMPAD6 = 0x66, KEY_NUMPAD7 = 0x67, KEY_NUMPAD8 = 0x68,
KEY_NUMPAD9 = 0x69, KEY_MULTIPLY = 0x6A, KEY_ADD = 0x6B, KEY_SEPARATOR = 0x6C,
KEY_SUBTRACT = 0x6D, KEY_DECIMAL = 0x6E, KEY_DIVIDE = 0x6F, KEY_F1 = 0x70,
KEY_F2 = 0x71, KEY_F3 = 0x72, KEY_F4 = 0x73, KEY_F5 = 0x74,
KEY_F6 = 0x75, KEY_F7 = 0x76, KEY_F8 = 0x77, KEY_F9 = 0x78,
KEY_F10 = 0x79, KEY_F11 = 0x7A, KEY_F12 = 0x7B, KEY_F13 = 0x7C,
KEY_F14 = 0x7D, KEY_F15 = 0x7E, KEY_F16 = 0x7F, KEY_F17 = 0x80,
KEY_F18 = 0x81, KEY_F19 = 0x82, KEY_F20 = 0x83, KEY_F21 = 0x84,
KEY_F22 = 0x85, KEY_F23 = 0x86, KEY_F24 = 0x87, KEY_NUMLOCK = 0x90,
KEY_SCROLL = 0x91, KEY_LSHIFT = 0xA0, KEY_RSHIFT = 0xA1, KEY_LCONTROL = 0xA2,
KEY_RCONTROL = 0xA3, KEY_LMENU = 0xA4, KEY_RMENU = 0xA5, KEY_PLUS = 0xBB,
KEY_COMMA = 0xBC, KEY_MINUS = 0xBD, KEY_PERIOD = 0xBE, KEY_ATTN = 0xF6,
KEY_CRSEL = 0xF7, KEY_EXSEL = 0xF8, KEY_EREOF = 0xF9, KEY_PLAY = 0xFA,
KEY_ZOOM = 0xFB, KEY_PA1 = 0xFD, KEY_OEM_CLEAR = 0xFE, KEY_KEY_CODES_COUNT = 0xFF
chripsch
05-03-08, 03:53 AM
Hello gents!
I`ve a question: Is there a hint to disable the-automatic-going-to-periscope-depth, when a warship, a plane or a merchant is spotted?
I just found a way to activate this mode - but no way to disable it.
As I am in the indian ocean i want now try to engage single planes with my AAA-guns which I avoided in the atlantic...
Thanx a lot 4 your help!
Christian
P.S.: I am running GWX 2.0
Nippelspanner
05-03-08, 11:21 AM
Hello gents!
I`ve a question: Is there a hint to disable the-automatic-going-to-periscope-depth, when a warship, a plane or a merchant is spotted?
I just found a way to activate this mode - but no way to disable it.
As I am in the indian ocean i want now try to engage single planes with my AAA-guns which I avoided in the atlantic...
Thanx a lot 4 your help!
Christian
P.S.: I am running GWX 2.0
Thats easy. Escape and then options. you will finf it there. something like "set back bla bla..." dunno how its called, but there are actually no other options so...easy to find! :up:
Nippelspanner
05-03-08, 11:37 AM
Dont know if this happen to everyone, but sometimes the Deck view is in wrong angle to one side or other very annoying, well i fix this waiting until the horizon is straight and press b (binoculars) and quick press F4 to go back to deck and done :up: .
If I understand you correctly... Try only clicking once at the Watch Officer, then deselect him and viola, your bridgeview should be normal again...
Mittelwaechter
05-06-08, 04:21 PM
Get you some command chains!
"Shift+A" to man the Flakguns, order aiming at any incoming aircraft and open fire over long distance?
Here we go:
Add < Key0=0x41,Cs,"shift+A";FlakCombo > to the following commands in (C:\Programs)\Ubisoft\SilentHunterIII\data\Cfg\Com mands_en.cfg:
[Cmd419], [Cmd423], [Cmd426], [Cmd427], [Cmd431]
Now change text of [Cmd419] with text of [Cmd431] to start the command chain with manning the Flakguns and to end it with "Fire at will!"
Looks like this: ( the < ; > tells the game to ignore the line!)
[Cmd419]
Name=Man_the_flak_gun
Ctxt=1
MnID=0x3F2D0003
Str=2945
Key0=0x41,Cs,"shift+A";FlakCombo
;Name=AAGuns_Fire_at_will
;Ctxt=1
;MnID=0x3F180006
;Str=1063
;Key0=0x41,Cs,"shift+A";FlakCombo
[Cmd423]
Name=AAGuns_Long_range
Ctxt=1
MnID=0x3F18000A
Str=1067
Key0=0x41,Cs,"shift+A";FlakCombo
[Cmd426]
Name=AAGuns_Aim_any
Ctxt=1
MnID=0x3F18000D
Str=1070
Key0=0x41,Cs,"shift+A";FlakCombo
[Cmd427]
Name=AAGuns_Closing_targets
Ctxt=1
MnID=0x3F18000E
Str=1071
Key0=0x41,Cs,"shift+A";FlakCombo
[Cmd431]
Name=AAGuns_Fire_at_will
Ctxt=1
MnID=0x3F180006
Str=1063
Key0=0x41,Cs,"shift+A";FlakCombo
;Name=Man_the_flak_gun
;Ctxt=1
;MnID=0x3F2D0003
;Str=2945
;Key0=0x41,Cs,"shift+A";FlakCombo
A watchofficer on duty may unleash hell with a "Shift+A" to answer an "Aircraft spotted!"
Now get you some command chains, my dotcomrades!
Enjoy!
Teh_Diplomat
05-11-08, 12:31 PM
When you're in External/Free Camera Mode (F12) if you hold down SHIFT while using the Arrow Keys your camera moves much more rapidly. This is useful when you want to see a close up of your hit from a target far away, or want that awesome photo from a distant target.
Edit: Additional point.
If youmanually set your rudders to 10 degrees port or starboard you will turn without any decrease in speed.
popcorn2721
05-21-08, 02:43 PM
I just wanted to add one shortcut I didnt see in the list. CTRL+F11 will snap a screen shot without having to past it into a graphics utility. The Pictures can be found in the SilentHunter III installation file (not the sh3 documents file). This is the same place the aforementioned series of snapshots are placed when you hit shift+F11. I only mention this cause Ive seen allot of folks mentioning using other utilities to capture screenies.
Der_Boogeyman
07-07-08, 10:56 PM
http://i323.photobucket.com/albums/nn466/pinhead123_2008/derboogeyman02.jpg
Grußkameraden,
This is more of a hack, but I love it because of the immersion level;
When you press shift and F2 to walk freely around the inside of the command room, point up the ladder at the con hatch and go straight through to access conning tower. Same about coming back down the ladder.
You have to go through a second or two of darkness so, careful though, you could end up in a place the game can't render and have problems.
But to go up and down the ladder to the conning tower makes the sub feel larger and more accessible.
BTW, I am using GWX 2.1 and open hatch mod if that has something to do with it.
While holding the ctrl an then the left/right arrows key will let you strafe left or right in free view.
Greystone
09-04-08, 10:11 PM
Been playing for years, but only just discovered:
That I can charge batteries while surfaced and sitting still with engines apparently off. Tell the chief engineer to go to charge mode, go to command room and you'll see the starboard engine charging the batteries, with about 400-odd rpms showing on the engine tach. Easy to miss, since there's no sounds of a running engine. Put it on time acceleration and you can see the battery charging.
When viewing a target at extreme range through the scope or uzo, like when there's only smoke showing on the horizon, and the little targeting triangle won't show up, place the crosshair over the target's smoke and press L; the targeting triangle will appear. At that distance, it normally doesn't stay long, but long enough for you to get distance, speed, type of vessel and go to the TDC chart to get a look at your relative positions.
Approaching a vessel at night and can't make out it's flag 'cause it's so dark? This only works if you're employing the stealth meter (noise meter). Surface, or keep surfaced, and accelerate toward the vessel; if the stealth meter remains green regardless of how close you approach, it's either a neutral or an German ally.
JHuschke
09-10-08, 05:15 PM
What button do I need to press to enable Racerboy's pennants on his flag&pennants mod?
http://www.subsim.com/radioroom/showthread.php?t=122224
JuanCudz
10-24-08, 07:22 AM
As my calculator doesn't have sines and cosines I thought I'd share some elementry geometary with you folks. In torpedo control window, zoomed in, the protractor goes out to 1500 metres.
Therefore the circumfrence of this circle is
2*pi*r = 2*3.142*1500 metres = 9426 m
Now if 360 degrees 0f arc= 9426 metres
Then 1 degree of arc =9426/360= 26.2 m (approx)
This means that a 2 torpedo spread with angle of 1 degree, fired at a target 1500 m away will have a horizontal distance of 52.4 metres between them at point of impact.
(I now believe that a 1 degree spread would be 26.2 metres, I thought it might be 1 degree either side of the aim point)
This can be extrapolated for longer or shorter shots
eg the same target and spread at 1000 metres would have 52.4 * 2/3rds or 35 metres between them.(As above replace 52.4 with 26.2)
What I remember of a 3 eel spread is that the centre eel hits the target at the aiming point with eels 1 and 3 either side of it, as detailed above. I need to go home and figure what a 4 eel spread would do.
If anyone wants to poke some holes in my mathematics, feel free.:doh:
B.N.R.T.
10-27-08, 09:35 AM
I don't know if this has been posted yet:
Having issues opening up multiple torpedo tube doors (as I had)?
Left click on the Weapons Officer station. Now move your view so you can see the indicators for the torpedoes with small switches beneath them.
Click these switches to open/close the torpedo tubes you want. Also handy for checking which tubes are already open/closed.
Keep in mind though that when switching tubes, they still have a tendency to close.
Jimbuna
10-27-08, 04:09 PM
Change the indicator to 'spread' http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Robert Fulton
12-05-08, 10:03 PM
While on the bridge right clicking on the background (sky, sea, building, etc.) takes you down inside the conning tower. Then right clicking on the wall somewhere takes you down to the control room.
Kind of like a fireman sliding down the pole.
Thanks to all for contributing to this thread; much of value here.
Alex251
12-30-08, 09:37 AM
Hi, mates
Sorry for my bad English! Just question - is the any possibility to see the traditional lines of the Geografic Grid in game navmap? Very often we can read radio msg like "" need support ... big convoy ... location is 34*14`N - 4*05`W, U-36"", but I coudn`t find this point, because all I had only map in German Navy Grid.
I tryed to find the solution through search forums and read a lot of threads, but...
So I would be very greatefull for some help or hints!
Happy New Year everybody! :ping:
Jimbuna
12-30-08, 11:36 AM
Hi, mates
Sorry for my bad English! Just question - is the any possibility to see the traditional lines of the Geografic Grid in game navmap? Very often we can read radio msg like "" need support ... big convoy ... location is 34*14`N - 4*05`W, U-36"", but I coudn`t find this point, because all I had only map in German Navy Grid.
I tryed to find the solution through search forums and read a lot of threads, but...
So I would be very greatefull for some help or hints!
Happy New Year everybody! :ping:
Most of the radio messages are just eye candy.
All the best matey.
blackarmor7
12-30-08, 09:53 PM
Hi guys! I´m really glad to have ended here. This is my first reply (and the first post i write in my entire life). I think this is really great and, of course, have been very helpfull to me. Just wanted to say hello.
One other thing, i´m an old bastard so if i write like a child it´s because mi language is spanish not english LOL but i trying to give it a try. Once again, hi to all.
P.D: It´s amazing how Setkeys have simplified my life... i barely use the mouse now and, the better part, my girlfriend thinks i´m writing or something not playin hehehe...
Alex251
12-31-08, 11:35 AM
Hi, mates
Sorry for my bad English! Just question - is the any possibility to see the traditional lines of the Geografic Grid in game navmap? Very often we can read radio msg like "" need support ... big convoy ... location is 34*14`N - 4*05`W, U-36"", but I coudn`t find this point, because all I had only map in German Navy Grid.
I tryed to find the solution through search forums and read a lot of threads, but...
So I would be very greatefull for some help or hints!
Happy New Year everybody! :ping:
Most of the radio messages are just eye candy.
All the best matey.
Thank you for explanation, Jimbuna!
A little bit disappointed - seems to me it could be interesting to use radio messages for hunting...
Good luck!
Jimbuna
12-31-08, 12:11 PM
If you use one of the Wreford Brown mods they are announcements of historic events that are actually scripted into GWX.
I think it's Lehmann News or something similar that is currently used.....this keeps you informed of historical events around the world as well as the scripted events.
blackswan40
01-19-09, 06:42 AM
When in a SH3 multiplayer game & you are closing on the convoy press the the fullstop & comma keys & you flick through the ships in the convoy in gods eye mode
Regards Blackswan
A Very Super Market
01-19-09, 06:45 PM
Not only in multiplayer, it's in stock as well.
timwatson
02-22-09, 02:04 PM
Hello fellow submariner, I used to live in the Heights near downtown Houston.
Would you like to lend a hand with solving a perplexing problem?
Would there be any shortcuts to overriding the following:
When operating in a Type II A during the first carreer mission, the 20mm gun platform shown on F7 crew management simply disappears in any given weather condition when the vessel is surfaced about halfway through the mission.
When I go back to a previous game same on the same mission, it reappears, only to disappear once the mission is more or less back to its original point where the ability to man this station evaporates. I've gone through almost one half dozen of these first missions with the same result!
With this gun I hope to succeed in tallying about a dozen sinkings by mission's end; without the use of this weapon (about 100 rounds can sink a tug boat) I'm pretty much limited to the five torpedoes.
If you do not have any ideas/suggestions, how about referring me to someone who might be interested??
Happy Trails!
TW
press the shipname in persicope view and it will bring up the correct recognition manual page
cheers
NoLine
Wow! There's one I didn't know. Will definately be using this one!
TigerShark808
05-18-09, 08:34 PM
In binoc, UZO or periscope view press = to turn sub on the course indicated on whatever instrumrnt you're using.:smug:
BTW, seems got all my GWX problems solved by installing a 512mb video card. Continuing on patrol!:lol:
Very nice. I will use this one so much. Thanks Again.
Great thread for those of us who dont like clicking around so much.
MeMpHiSGT
07-05-09, 10:01 AM
Ctrl + F11 makes an screenshot! :woot:
been searching for that one.. :har:
Thanks to all--this is a very helpful thread.
does any one know how to flush the WC, s'gettin kinda smelly and i need to go :oops:
Dissaray
01-07-10, 02:54 PM
I want to add a buton to make my boat run in silent runing. I found the command key file in the config files and I found the silent runing entry therein. What do I type in and where exactly would I type that to make a buton for it?
Never mind, I found the buton that toggles silent runing. It is "z" if you didn't know
Silent Steel
02-26-10, 11:22 AM
Just an additional note (you'll find this out the first time you do it) you will lose AA/AF when you adust it higher.
Lose AA/AF even when using nHancer?
Not me anyway. :hmmm:
Threesixtyci
03-01-10, 05:31 PM
In GWX, if you plot a course East of Helgoland Island, you'll sink. As in, getting a game over screen due to damage. I think you run aground. But, could be some mines in there?
KL-alfman
03-01-10, 05:42 PM
It is "z" if you didn't know
english keyboard?
or is ti "y"?
frau kaleun
03-01-10, 06:08 PM
In GWX, if you plot a course East of Helgoland Island, you'll sink. As in, getting a game over screen due to damage. I think you run aground. But, could be some mines in there?
Mines, seems to be the general consensus:
http://www.subsim.com/radioroom/showthread.php?t=159358&highlight=Helgoland
Threesixtyci
03-02-10, 12:24 AM
Maybe, but I've F12'ed on that eastern side and have yet to find a mine there. However, I did notice some serious shallows in that area. Looked like there was less than a foot of water in random places, there.
I just added minefield, because I've already had this discussion and the replies I got insist that there are mines there.... Although personally, I still think it's because of the depth, due to the terrain mod change of Heloland, in GWX
http://www.subsim.com/radioroom/showthread.php?t=102096&page=107
Silent Steel
03-02-10, 01:19 AM
english keyboard?
or is ti "y"?
Guten morgen
Dieses sollte mit deinem Tastaturen korrekt sein.
Gruss aus Schweden :yep:
http://www.subsim.com/radioroom/picture.php?albumid=177&pictureid=1354
jahsavage
06-06-10, 02:01 PM
I was asking in the 'search for mod' discussion if there was a mod or keypress to turn off the dials and controls so you can screen capture the full screen.
SquareSteelBar and Jimbuna said this can be done by selecting
NumLock
followed by DEL to toggle the dials off and on.
I find it bazaar these things are not documented in the manual - or is it my failing eyesight?
jahsavage
07-03-10, 02:46 AM
Shift+PageUp or Pagedown adjusts the sun glare effect of Nvidia cards.
I have been occasionally hitting a key combination that makes the above water images go blurry. Thanks to the above post I now know by pressing Shift+Pagedown I can restore sharpness without having to restart the game!
(I'm using a ATI HD 5870 graphics card)
Thanks
(Pointless functionality I think!)
MILLANDSON
08-14-10, 03:06 PM
I was asking in the 'search for mod' discussion if there was a mod or keypress to turn off the dials and controls so you can screen capture the full screen.
SquareSteelBar and Jimbuna said this can be done by selecting
NumLock
followed by DEL to toggle the dials off and on.
I find it bazaar these things are not documented in the manual - or is it my failing eyesight?
That doesn't work for me :hmmm:
That doesn't work for me :hmmm:
Are you pressing the correct key? The Delete key will just lower your observation scope. The one you want is the Del /. key on the numberpad - the bottom right of your keyboard, most likely between 0 and Enter
MILLANDSON
08-14-10, 07:41 PM
Ahhh, I'd never actually noticed that Del button before! :O: Cheers! :)
Jimbuna
08-15-10, 08:05 AM
Ahhh, I'd never actually noticed that Del button before! :O: Cheers! :)
Seek and ye shall find :DL
divingbluefrog
08-16-10, 02:13 AM
By the way, does anybody know what is the "official" name of this command and the associated hotkeys syntax as it could be inserted in the commands_en.cfg file?
JokerOfFate
09-08-10, 05:18 AM
Sinking is counter productive!
Most of you will all ready know this but enter launchs torpedeos and the + is right above it so watch out when speeding up time.
:ping:
reignofdeath
09-19-10, 12:35 PM
just a quick question but ive noticed that my del/. on my numpad wont get rid of the extra stuff iin the screen anymore for a screen shot :-? no trouble until last night. any ideas?
frau kaleun
09-19-10, 01:28 PM
just a quick question but ive noticed that my del/. on my numpad wont get rid of the extra stuff iin the screen anymore for a screen shot :-? no trouble until last night. any ideas?
If you find this happening in the game, try hitting the NumLock key once and then hit Del again - the basic keyboard "functions" of the numpad keys are toggled back and forth by the NumLock key.
I remember a thread that explained how to go into which program to repair a destroyed engine. I understood that u-boats (the VIIB) has four engines but the game only reflects two. Can someone assist me? Thanks in advance - love this game - GWX forever.
Jimbuna
10-21-10, 10:45 AM
The VIIB had two diesel and two electric and all are 'reflected' in GWX.
Welcome Aboard http://www.psionguild.org/forums/images/smilies/wolfsmilies/welcome.gif
Herr-Berbunch
10-21-10, 11:05 AM
Most of you will all ready know this but enter launchs torpedeos and the + is right above it so watch out when speeding up time.
:ping:
GWX changes this to Ctrl+Enter, yet another improvement from the team! :D
Thanks, "DID" That answers that
Gargamel
10-25-10, 11:50 PM
F5 Will bring up your navigation map, or reload the Hulu page your on, when you try to go the navigation map.
KptnLt Eric Karle
03-03-11, 06:31 AM
Sinking is counter productive!
Most of you will all ready know this but enter launchs torpedeos and the + is right above it so watch out when speeding up time.
:ping:
Oh yes learned this the hard way when I came within a whisker of sinking an eboat last night on my way out of Williamshaven, very embarrassing
sharkbit
03-03-11, 08:09 AM
I've launched one or two eels into the vast ocean without a ship in sight pre-GWX. :oops:
GWX changes the key stroke to CTRL+ENTER. That will save you some embarassment.
I've changed a few other keys to a CTRL+ as well using a keymapper program to save myself from other embarassments.
:)
Silent Steel
03-03-11, 12:25 PM
I've launched one or two eels into the vast ocean without a ship in sight pre-GWX. :oops:
GWX changes the key stroke to CTRL+ENTER. That will save you some embarassment.
I've changed a few other keys to a CTRL+ as well using a keymapper program to save myself from other embarassments.
:)
Ahoy Sharkbit,
Please, what keymapper program are you referring to?
Could be a good help to avoid these problems. :yep:
//
sharkbit
03-03-11, 06:40 PM
Here's one:
http://www.subsim.com/radioroom/showthread.php?t=168368
Here;s another:
http://www.subsim.com/radioroom/showthread.php?t=147300&highlight=setkeys
I use the first for SH4 and the second for SH3. I see no reason that either one won't work for SH3 or SH4.
:)
Silent Steel
03-04-11, 08:28 AM
Here's one:
http://www.subsim.com/radioroom/showthread.php?t=168368
Here;s another:
http://www.subsim.com/radioroom/showthread.php?t=147300&highlight=setkeys
I use the first for SH4 and the second for SH3. I see no reason that either one won't work for SH3 or SH4.
:)
Thanks a lot
The Keymapper by Jimimadrid looks promising. :yep:
I'll give it a try.
:salute:
//
If you use Ctrl-W to Weather Report (Joe Zawinul :rock:) it's not necessary to have watch officer on the deck. Generally it is magic shortcut because it works even if you submerged!
sublynx
07-15-11, 04:59 AM
If you use Ctrl-W to Weather Report (Joe Zawinul :rock:) it's not necessary to have watch officer on the deck. Generally it is magic shortcut because it works even if you submerged!
CTRL+W --> weather report!! Great! I'll use this shortcut a lot. Thanks OuNis:rock:
CTRL+W --> weather report!! Great! I'll use this shortcut a lot. Thanks OuNis:rock:
But remember this shortcuts must be defined in Commands_en.cfg file.
Another useful shortcuts:
SHIFT-L - indentify target
Ctrl-L - solution to target
sublynx
07-15-11, 05:33 AM
But remember this shortcuts must be defined in Commands_en.cfg file.
Another useful shortcuts:
SHIFT-L - indentify target
Ctrl-L - solution to target
Inspired by this I just downloaded a keymapper, so it's ok, OuNis :up: I'll make my own modification and use a lot less mouse from now on...
scottj63
08-12-11, 01:46 PM
i sank the Admrial Hipper at Brest because of the Enter button being right next to TC +. I can't wait till i get home in 14 days so i can download GWX and that will be a thing of the past. that -3000 renown hurts badly.
Scottj63
Jimbuna
08-12-11, 02:58 PM
i sank the Admrial Hipper at Brest because of the Enter button being right next to TC +. I can't wait till i get home in 14 days so i can download GWX and that will be a thing of the past. that -3000 renown hurts badly.
Scottj63
I'm confident you'll enjoy your GWXperience http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Fish In The Water
08-12-11, 02:59 PM
I'm confident you'll enjoy your GWXperience http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Roger that! :up:
Ok I got one for you how do I raise antennia spell check plezz, you know the radio thingy the hoop thing in stock SH3.
frau kaleun
10-27-11, 06:41 PM
The hoop on the starboard side of the tower?
If you use Anvart's mods for that, I'm pretty sure it's Shift+V (up) and Ctrl+V (down).
Fish In The Water
10-27-11, 07:04 PM
^ Ya that should do it, unless you're an infernal tinkerer like me and remap it to the 'A' keys! :88)
yes that hoop, thanks, got another one for you, where would one find that mod ???? I would ask about the radar but I never get that far too many flying monkeys for me. Plus I think it is a health issue for my crew to stand around that radar thingy, with out cooking them.
frau kaleun
10-27-11, 08:49 PM
It's Anvart's GWX_DFa-Flag&Pens_2010.7z
http://www.subsim.com/radioroom/downloads.php?do=file&id=1882
Sorry to ask, but how does one activate the "secondary" draggable stopwatch? I've left-right clicked it to death and it just would not start :(
EDIT: Oops:) It works in sync wit the primary, i thought it was a second stopwatch but it is not :_)
Don't press the ship-name...click on ship:
:up:
Maybe I'm doing something wrong.....when I do that on a warship, it works like a charm. When it's a cargo ship (or tanker, etc.), I get nothing.
Also, I note that whilst paging through the ESB manual under, in the latest case, US ships, there were only warships. Of course, that matched the chapter name on the book, but I was still unable to find the height/draft/speed/etc. info for commercial ships in the book. Is this something that needs a patch, or am I just looking in the wrong place?
Inquiring noobs wanna know.
So mote it be.
-.- .-.. --... .... -. -.--
I'm surprised that this little nugget seems missing from this thread. If you right-click on a fallen comrade, you can bury him at sea. Works only when surfaced.
Or have his remains crudely sectioned by the exposed pushrods in the engine room, and toss the big chunks into the stew pot. Fresh soup, *not* fish-based, and wihout a base run for more fresh meat. And (eventually) a net loss of mass that the boat has to move.......
Yes, I knew....... gallows humor from a retired paramedic.......
:timeout:
RootBeer
04-05-12, 04:18 PM
Maybe I'm doing something wrong.....when I do that on a warship, it works like a charm. When it's a cargo ship (or tanker, etc.), I get nothing.
Also, I note that whilst paging through the ESB manual under, in the latest case, US ships, there were only warships. Of course, that matched the chapter name on the book, but I was still unable to find the height/draft/speed/etc. info for commercial ships in the book. Is this something that needs a patch, or am I just looking in the wrong place?
Inquiring noobs wanna know.
So mote it be.
-.- .-.. --... .... -. -.--
You're in the wrong place. The merchant ships are in the part of the book without any flag, I can't remember the name of it though.
bigboywooly
04-06-12, 01:33 AM
You're in the wrong place. The merchant ships are in the part of the book without any flag, I can't remember the name of it though.
Handelsschiff
I cant find anymore the full list of keyboard commands
speedfreek
05-08-12, 06:41 PM
Hi, and for my first contribution... :)
In the Data/Cfg folder you will find the 'commands_en.cfg' file.
At the top are the 6 commands for time commpression. Change command 6 to :
[Cmd6]
Name=Time_compr_normal
Ctxt=1,2,6,9
Key0=0x0D,,"Enter"
Then about 3/4 down the page there are the commands for firing, tube selection, ect... change command 313 to
[Cmd313]
Name=Fire_torpedo
Ctxt=1
;Key0=0x0D,,"Enter"
Putting the ; infront of a line stops the game from using that line.
I am using stock SH3 and have been, err, tinkering, so for those of us without GWX or keymapping utils, here is how to map the torpedo to Control+Enter.
[Cmd313]
Name=Fire_torpedo
Ctxt=1
Key0=0x0D,c,"Ctl+Enter"
My latest tweak is to map the navigator reporting the depth under the keel to Control+K.
[Cmd130]
Name=Get_depth_under_sub_keel
Ctxt=1
MnID=0x3F250005
Key0=0x4B,Cc,"K"
Oh, and don't forget to make a backup copy of the file before you edit it, just in case it all goes horribly wrong! :wah:
blueberry135
06-16-12, 02:26 PM
yea
Capt. Bear
07-06-12, 02:49 AM
are there any keymapping utils or guide for newbie?
sharkbit
07-06-12, 01:23 PM
are there any keymapping utils or guide for newbie?
Setkeys is good. It is what I use for SH3.
Download link:
http://www.subsim.com/radioroom/downloads.php?do=file&id=1016
Keymapper is pretty good to. I use it in SH4. I believe either utility will work for either game, but I've been to lazy to really test it. :Kaleun_Sleep:
Try here for Keymapper:
http://www.subsim.com/radioroom/showthread.php?t=168297
:)
Capt. Bear
07-06-12, 11:57 PM
thanks a lot :salute:
What is the numpad 0 and Del stands for? They move the thing up and down, looks like antenna... :06:
tomo123
08-31-12, 06:35 AM
Setkeys is good. It is what I use for SH3.
Download link:
http://www.subsim.com/radioroom/downloads.php?do=file&id=1016
Keymapper is pretty good to. I use it in SH4. I believe either utility will work for either game, but I've been to lazy to really test it. :Kaleun_Sleep:
Try here for Keymapper:
http://www.subsim.com/radioroom/showthread.php?t=168297
:)
Thank you very much!
Perelle
10-02-12, 10:22 AM
Is there a short cut key for adjusting your dive planes? I'm using a UK keyboard.
P
beanodublin
01-05-13, 01:37 AM
After first patrol log out of game go to sh3 docs then find patrol 0 at the end of it give all your crew medals 52 each medals in total go back to game then give all crew medals and then no fathigue
K_mack27
01-13-13, 09:56 AM
Why would you need two scopes to begin with? I don't see any difference in range...:hmmm:
sharkbit
01-14-13, 02:15 PM
Why would you need two scopes to begin with? I don't see any difference in range...:hmmm:
The attack scope had a smaller head that poked up above the surface and was more difficult to spot. You give up light gathering ability though. Used for daylight submerged attacks.
The observation scope had a much bigger head and could gather more light. Of course with the bigger head sticking up above the surface, it could raise a bigger wake, making it easier to spot.
I think magnification settings were the same, but not sure off hand.
Oh yeah...and Welcome Aboard!
:)
Jimbuna
01-14-13, 03:43 PM
After first patrol log out of game go to sh3 docs then find patrol 0 at the end of it give all your crew medals 52 each medals in total go back to game then give all crew medals and then no fathigue
Why would you need two scopes to begin with? I don't see any difference in range...:hmmm:
Is there a short cut key for adjusting your dive planes? I'm using a UK keyboard.
P
Welcome to SubSim http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
kuranc5
01-19-13, 06:04 PM
:up:
K_mack27
02-22-13, 09:18 AM
Glad to be aboard
RustySubmarine
03-23-13, 09:35 AM
Playing on a laptop: Beware some of the F1 to F12 keys have multi functions and won't act the same as a normal Desktop Comp keypad. Most of the F keys on a laptop contain other icons F2 & F3 control screen brightness F6, F7 & F8 have arrows and F9 to F12 control plug ins & sound.
I suppose laptops were not really intended for gaming.but my 4 core HP A8 with 8GB memory and Readeon 7600 graphics can cope with most new generation games, it's just that some of the keys don't do the things you need them to do.
Mittelwaechter
03-23-13, 11:02 AM
The (blue) function key (Fn) next to your left CTRL works as a toggle between the standard F keys and their (blue) special functions for laptops.
Edit: well, I guess "toggle" is not the correct term. Press "Fn" + "F5" to get the special function noted on F5.
If the Fn key stays locked you'll unlock it with the "Num" key - or with "Fn" + "Num" - or with "Ctrl" + "Shift" + "Num" - or with some other cryptic key combination commonly to be found in your laptop manual.
RustySubmarine
03-28-13, 10:46 AM
The (blue) function key (Fn) next to your left CTRL works as a toggle between the standard F keys and their (blue) special functions for laptops.
Edit: well, I guess "toggle" is not the correct term. Press "Fn" + "F5" to get the special function noted on F5.
If the Fn key stays locked you'll unlock it with the "Num" key - or with "Fn" + "Num" - or with "Ctrl" + "Shift" + "Num" - or with some other cryptic key combination commonly to be found in your laptop manual.
My Laptop fn key is coloured Black as are all the keys, but maybe different manufacturers have different choices for keypad colours. Mine is a HP A8 running Windows 8 I will try out your suggestion and see if it makes any difference when playing SH3
Cheers:salute:
Riccardo1975
05-06-14, 06:55 AM
Brilliant thread. Especially, Enter to set TC to 0 and Space for deck gun target marking. Thanks to everyone who contributed. Having your actual plotted course in front of the Navigator, right clicking to go to the actual station and opening tube doors from the weapons position just blew my mind. :cool:
Kaptlt.Endrass
06-03-14, 01:48 AM
I'm surprised that this little nugget seems missing from this thread. If you right-click on a fallen comrade, you can bury him at sea. Works only when surfaced.
No clue. Since I try to make it realistic, I'll head to home waters and bury my dead there. A fitting sendoff.
Kommandant_Wesser
06-26-14, 12:50 AM
if you hit "esc" that opens the menu where you can save and stuff.
ChaosDuck7
11-10-14, 03:08 PM
How do you do heading to view? Like change your heading to where you are looking?
The F1 page says the "-" button or soemthign but it never works for me.
Im using GWX3gold btw
guntherprien
12-16-14, 05:15 PM
= works for me.:up:
brazuca22
01-09-15, 04:37 PM
Hi there!
What's with the range of these torpedos in SH3? 1,8km??:o
Information about TII on the web says 5000m at 30knts.
In the game manual it says 5000m but in-game data in career mode it says 1,8km...
Strange isn't it?:hmmm:
Any ideas about this?
Plumber1
01-21-15, 07:51 AM
Hi all,
First post on this suberb site. Been playing SH3 for years on and off but have learnt loads from this thread regardless. Haven't seen this tip posted yet so:
When scanning the horizon yourself (either in normal view, bino's or uzo) very distant vessels will be visable first at the extreme edge of the screen (ie not in the centre of the screen) so focus your eyes on the edge rather than the centre and you'll see ships at least 1Km further out.
Sailor Steve
01-21-15, 08:01 AM
Welcome aboard, both of you! :sunny:
@ brazuca22: I don't have an answer to your question, because I'm so bad I never shoot outside of 500 meters.
@ Plumber1: That's a good tip. :yep:
Jimbuna
01-21-15, 08:30 AM
brazuca22 and Plumber1 Welcome to SubSim :sunny:
ReallyDedPoet
01-21-15, 01:12 PM
Welcome to SUBSIM brazuca22 & Plumber1 :sunny:
Aktungbby
01-22-15, 04:59 AM
Plumber1 And Brazuca22! :Kaleun_Salute:
Borgneface
01-22-15, 02:27 PM
brazuca22 and Plumber1, Welcome in subsim Forum.
:subsim:
Plumber1
01-22-15, 03:55 PM
Thanks very much for the welcome.
Happy hunting to all.
Just go back and forth from "barracks" to "awards" gets same results. Works for Petty officers & sailors too.
when starting a new career and choosing officers. pick the guy with 3 skills at 500 renown. close the window and exit your profile then return and suprise suprise another officer with 3 skills at 500 renown is available.
remember to click on the map screen so your profile is saved in the "before mission" state.
pete
Hey Mates,
if you're controlling the rudder with the mouse by clicking on the rudder's gauge, you get 35 degrees port / starbord maximum. If you do it by keyboard, you get 5 degrees more.
key "ü" (upper second key left of ENTER-key) >>>>>>hard to port 40 degrees
key "+" (upper first key left of ENTER-key)>>>>>>>>>hard to starbord 40 degrees
key "ä" (one key left of "#" key) >>>>>>>>>>>>>>>>will set rudder to "midships" again
all meant for german language PC keyboards.
Sinking is counter productive!
Most of you will all ready know this but enter launchs torpedeos and the + is right above it so watch out when speeding up time.
:ping:
Lost a ton of torps this way :dead:
alpha_1
04-26-15, 08:13 PM
Hi All;
This is a quest to find out how to erase all my waypoints in one click using the tool helper. I've seen guys do it in videos but don't know how it's done.
Any clues would be most helpful, thanks.
Cheers,:hmm2:
jakjack
04-26-15, 08:23 PM
Shift+left click on any waypoint, (with the eraser selected), should do the trick!
alpha_1
04-26-15, 09:09 PM
Many thanks!
:up:
alpha_1
04-29-15, 07:25 AM
Thanks to JakJack, I found one way to quickly delete waypoints. I have seen, however, guys remove all but the first one in the flash of an eye by doing something when they have the waypoint tool activated.
Is this because of some particular mod or is it an operation that I can perform with what I already have installed?
SH3
GWX 3.0 (some modes activated within)
SHCmdr 3.2
Any reply to this would be most helpful, thanks.
Cheers!:ping:
push one time num lock.
Then you can use the obs periscop with 0 inser and .suppr
alpha_1
05-25-15, 05:59 PM
I'll give that a try next time I sail.
Cheers;:up:
it work for me ^^ i mean i can raise up and down the obs periscop like the attack periscop with up and down arrow ^^
but i have FR keyboard so ....
i dont know about eng keyboard.
ctrl+enter = shoot your torpedo.
CptGlub
08-19-15, 09:55 AM
Why would you need two scopes to begin with? I don't see any difference in range...:hmmm:
I like to set my attack scope at the firing bearing (firing ballistically using trigonometry). Rather than move my attack scope off that bearing, I pull it down and pop up my observation scope to look around.
The attack scope is finicky and getting it set to a half degree can be a frustrating experience. Once I get it set, I want to leave it alone until trigger time.
Observation scope is supposedly easier for the enemy to spot so use sparingly.
Geoff-A
12-26-15, 11:20 PM
You can also double click a compartment and it will fill it with enough crewmen to operate, but not all the way full. Double clicking a compartment also swaps out the red exclamation mark crewmen for fresh ones.
Seems this does not work for all versions - actually does not work at all for me
RustySubmarine
12-27-15, 08:20 AM
On long patrols at night, whilst gazing at the stars and listening to the waves lapping against the hull of your boat, what better time than to shout down the hatch for a hot cup of tea!
Just press the "T" key and shout cuppa!
I can guarantee within a few minutes, a nice cup of tea will appear on the bridge, delivered by the Cook, or in my case my missus! Works every time! :rotfl2::rotfl2::rotfl2:,
Happy New Year to you all and Good Hunting!
:lurk:
Geoff-A
02-12-16, 10:19 PM
Seems this does not work for all versions - actually does not work at all for me
After an uninstall and a reinstall, now it works. :up:
bubbalou
12-13-16, 05:38 PM
Kipparikale: An advice for everyone who has serious problems with escorts, destroyers, corvettes etc.
Go underwater, make much noise as possible to make them notice you.
Then turn your ass to the closest destroyer, wait until it goes straight to you.
Then fire a magnetic torpedo, results quaranteed.
This brilliant Bugs Bunny, "gotcha" tactic, led to the biggest haul I've ever had, ever. It's GWX, VIIB, Early war (late 1939?).
Assigned gridpoint BE59 - damn, either I burn most of my fuel going up and around the safe way, or I cheat and gamble the English channel. I gamble the channel.
At 10PM, I run smack into a large convoy, moving west at medium speed. It's 5 Columns, a lone destroyer leading... and the freaking HMS Nelson in the middle of the pack. Holy cow. :arrgh!: so I crunch the numbers, charge in, and salvo three at Nelson.
Only two of three hit the battleship - but one's in the engine bay, so the whole convoy comes to a crawl. I'm like "Hey, 2 out of three's not bad", and then the third one cripples a Medium tanker, too :). With my last torp, I hit the Nelson, and she goes down. :salute:
The destroyer, pissed off, comes to take a long look, but I'm gone.
And then I became a subsim member, and read about that inane, but brilliant tactic. :subsim:
Now I would not recommend this later in the war, when you might be chased by multiple destroyers - just because you nail one doesn't mean you're in the clear...
But I come back to the convoy, now moving slowly because of the crippled tanker. I take a random shot with the deck gun, u-turn to periscope depth, and wait for the inevitable "Warship@--- Very Fast! Closing!". What happens is "Yakety Sax" worthy https://www.youtube.com/watch?v=ZnHmskwqCCQ :har:
Now 1 AM gametime, I went on to absolutely crush this convoy unmolested, no further eels required, for something like 60k tons in one gamenight. I haven't even reached my patrol point yet :har:
Thanks for this awesome tip :Kaleun_Wink:
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