View Full Version : What scenario for SHV?
Alright, here we go, what scenario would you like to see if thereīs SH5 coming our way?
Back to the Atlantic of course. We'll be sick of the Pacific after SHIV
Coool, Iīve voted first and Iīve got a hundred percent for U-Boat in the Atlantic. DEV TEAM, DO YOU LISTEN? :rotfl:
Seriously, before people start to scream at me... Iīve also looking forward to SH4 and the Pacific theatre, itīs going to be a change and itīll remind me of how my "subsim career" started with Silent Service (on C-64!) when I was a boy... I also remember playing AoD and SH1... godness, how time goes by...
Cheers, AS
bookworm_020
12-06-06, 04:47 PM
The atlantic! Then we can see what they should have done in SHIII!:up: AI subs and wolfpacks are a must.
Maybe the Med could be thrown in as well with british subs
Second battle of Atlantic, like SH3, but this time give us more that just one side!
Sgt Swanson
12-06-06, 04:50 PM
I didn't vote because I'd like to see them put it all together into one game.
bigboywooly
12-06-06, 04:52 PM
Yes the atlantic again for me but done properly this time and with some of those cool new additions they keep showing for IV
DanBiddle
12-06-06, 04:53 PM
Whilst all put in together would be nice, I can't realistically see that happening. I went for U-boat war in the Atlantic, but would also like different nations, e.g British U-class and T-class subs in Malta doing the 'Bread run' and maybe Italian subs doing covert frogmen infiltrations, as well as much more realistic systems management on German subs.
Cheers,
Dan
AVGWarhawk
12-06-06, 04:54 PM
Perhaps the British submarine forces in the Atlantic. Perhaps the early nuclear class subs? Perhaps this question is best asked after SH4 comes out.
I think the Atlantic will be a must until we finally get WOLFPACKS! Iīd also love to see a REAL U-BOAT SIMULATION focussing on the simulation of U-Boat physics allowing the player to touch and operate every hand wheel and system, just like in Flightsims. That would be so great! My 2 cents, AS
Sailor Steve
12-06-06, 05:06 PM
I voted Atlantic, because by the time there's an SH5 there had better be an entirely new engine which will make the current models look like Aces Of The Deep does now.
WWI and post-war subs are cool, but not Silent Hunter material.
bigboywooly
12-06-06, 05:07 PM
Perhaps the British submarine forces in the Atlantic. Perhaps the early nuclear class subs? Perhaps this question is best asked after SH4 comes out.
The only problem with having opposite sides available to use is the campaign files would be double in size
Plus apart from the med there wasnt a great deal of axis shipping in the atlantic as they had most of europe to transport stuff over
Now intelligent AI allied/axis subs would be good though
THE_MASK
12-06-06, 06:32 PM
The whole world in DX10 MUAHAHAHAHAHAHAHAHAHAH.
melnibonian
12-06-06, 06:33 PM
Atlantic and U-Boats :up: :up: :up: :up: :up:
Sea Demon
12-06-06, 08:40 PM
Pacific and Destroyers! :up:
*Runs for cover* :arrgh!:
Atlantic..but as the Allies ( UK ) this time around :up:
And get some midget subs like the X-craft
Imagine secretly gliding into an enemy harbor on a midget sub - that would be really great. There should be an option to add new, playable subs as well - like in MS FlightSimulator. So people could create midget subs and all those other fascinating and weird experiments. (I remember there was a huge Japanese submarine-"carrier" in WW2, for example) Cheers, AS
@ Neal, now that Iīm one of the few guys who spell your name right:smug:, couldnīt you tell the SH4 DevTeam about our votes? Maybe itīll encourage UbiSoft to keep SH alive and kicking... :rock:
Cheers, AS
Subwolf
12-07-06, 11:29 AM
What we need is a great nuclear subsim. A hunter/attack submarine, staying submerged for weeks and moving at 40 knots, or listening and hunting Russian subs, and stay in control of those hot reactors ;)
GakunGak
12-07-06, 12:02 PM
Yep, and maybe we get a chance to shoot nimitz with a nuke...:rock:
mookiemookie
12-07-06, 12:04 PM
I want SHV to be everything SH3 should have been. Wolfpacks, better AI, more accurate technology, updated graphics, more diversity in mission type, less crew babysitting (at least SHIV sounds like they got that part right), more interaction with BdU through radio messages, etc.
Sailor Steve
12-07-06, 12:24 PM
I want SHV to be everything SH3 should have been. Wolfpacks, better AI, more accurate technology, updated graphics, more diversity in mission type, less crew babysitting (at least SHIV sounds like they got that part right), more interaction with BdU through radio messages, etc.
I want all of that for an SHIII re-release/update. I keep cheering for SH3.5-The Kaleun's Edition (tm). SH5 needs to have full walk-around, full (and fully animated) crew, full multi-player functionality with Destroyer Command 2 (or Corvette Command-The Cruel Sea (tm)) and even your flotilla commander and a pretty secretary in the office when you recieve your orders.
mookiemookie
12-07-06, 12:29 PM
I want all of that for an SHIII re-release/update. I keep cheering for SH3.5-The Kaleun's Edition (tm). SH5 needs to have full walk-around, full (and fully animated) crew, full multi-player functionality with Destroyer Command 2 (or Corvette Command-The Cruel Sea (tm)) and even your flotilla commander and a pretty secretary in the office when you recieve your orders.
And maybe even the "Break out the half a bottle of beer for every man" button that you can use after big sinkings. Watch your crew morale skyrocket. :up:
Jimbuna
12-07-06, 12:53 PM
Yes the atlantic again for me but done properly this time and with some of those cool new additions they keep showing for IV
I agree :yep: :up:
So why did I vote for WWI doh ! :hmm:
ABBAFAN
12-07-06, 03:21 PM
Isnt everyone sick of uboats and pacific its all been done multiple times.so they were not perfect games but none are when they keep improving.
something different is in order.British WW2 subs or dutch us british and australian subs in pacific mabye. or uk and commonwealth subs in WWI.(mabye german ww1).Mabye victorian subs.
Sailor Steve
12-07-06, 05:08 PM
Mabye victorian subs.
"Pilot Captain Nemo's famous undersea vehicle. Explore the worlds of the deep. Sink the latest, greatest steam frigates with your mighty ram. Fight off native hordes in the best First Person Shooter style. Battle the mighty giant squid!"
Silent Hunter 1/2: Voyage of the Nautilus.
Isnt everyone sick of uboats and pacific its all been done multiple times.so they were not perfect games but none are when they keep improving.
something different is in order.British WW2 subs or dutch us british and australian subs in pacific mabye. or uk and commonwealth subs in WWI.(mabye german ww1).Mabye victorian subs.
By the time SH5 comes out It'l be like 2009. I don't want to be still playing SH3 to drive a U-Boat. SH5 needs to be a U-Boat sim :yep:
Jimbuna
12-07-06, 07:43 PM
Isnt everyone sick of uboats and pacific its all been done multiple times.so they were not perfect games but none are when they keep improving.
something different is in order.British WW2 subs or dutch us british and australian subs in pacific mabye. or uk and commonwealth subs in WWI.(mabye german ww1).Mabye victorian subs.
In a word NO !! :D
THOU SHALT NEVER LEAVE THE ATLANTIC
I'm curious about Sailor Steves comment about ww1 not being appropriate for Silent Hunter, if anything the restrictions regarding rules of engagement for the germans would add a layer thats missing from SHIII.
But I am totally convinced that the cold war is not the way to go for Silent Hunter, the game would be indistingishable from Dangrous Waters or Sub Command, and to be frank - the next version of that game will have the updateded graphics you all crave.
And I can't really see the point of a UK or other allies version of Silent Hunter. For the UK, there simply were not enough targets to make the game interesting. The only theater where the UK would have fought a US / Germany style campaign is the Pacific, and given the limitations for UK boats it probably better off as a mod or expansion pack.
No, Silent Hunter IV is either the atlantic in ww2, or some form of ww1 sim.
DAB
PS. What Victorian Submarines. The UK Holland One was launched in 2001, but commisioned in 2002 - (eg, after the Victorian era was over)
SubConscious
12-07-06, 11:22 PM
I didn't vote, because what I'd like to see isn't likely to happen.
I don't like seeing games in which the outcome is predetermined, i.e., play the Axis side, you eventually lose; play the Allied side, you're going to win if you survive. I also don't like to be tied to the existing submarine and weapon designs. In short, I'd love the game to be more flexible.
Let's say the player is in command of all submarine/U-Boat forces. He/she can decide upon R&D, strategies and tactics. Once your units have been built, you can take command of them, while the others are controlled by AI. For more strategic-minded players, the option could exist to sit back and orchestrate the battles from afar, giving orders to multiple boats, but not controlling an individual one.
This would probably be a programming nightmare, unless the game was strictly designed as a turn-based strategy game, unless someone develops a very user-friendly interface for developing 3D components.
Assuming that this isn't going to happen (as it probably wouldn't appeal to a wide enough audience to justify the effort), I'd vote for the Atlantic.
Youīve just invented a totally new genre: strategy! :rotfl:
Sorry mate, but we were talking about sub-simulations!
:yep:
Cheers, AS
Takeda Shingen
12-08-06, 09:29 AM
None of the above. Let us see SHIV and it's aftermath first.
Sailor Steve
12-08-06, 11:50 AM
THOU SHALT NEVER LEAVE THE ATLANTIC
I'm glad they didn't listen to you when they made the original Silent Hunter.:p
mookiemookie
12-08-06, 11:52 AM
I can't really see the point of a UK or other allies version of Silent Hunter. For the UK, there simply were not enough targets to make the game interesting. The only theater where the UK would have fought a US / Germany style campaign is the Pacific, and given the limitations for UK boats it probably better off as a mod or expansion pack.
Exactly. And while I know a lot of people are fans of the cold war/modern day sub sims, I like true to life historical campaigns and there hasn't really been any major sub warfare since WW2. That's what, in my mind, narrows it down to WW1 or WW2.
DanBiddle
12-08-06, 02:17 PM
And I can't really see the point of a UK or other allies version of Silent Hunter. For the UK, there simply were not enough targets to make the game interesting. The only theater where the UK would have fought a US / Germany style campaign is the Pacific, and given the limitations for UK boats it probably better off as a mod or expansion pack.
On the contrary, British subs had quite a lot of activity during the Second World War. They operated in the North Sea, Mediterranean, Indian Ocean and also the farEastern waters.
In the North Sea, British subs intercepted German shipping from Norway (iron ore from northern Sweden etc) and also attemptyed to intercept German U-boats and keep the larger surface units in port, or intercept them as they made a break for the Atlantic.
In the Mediterranean, British subs had loads of targets on the main Afrika Korps supply line. General Fritz Bayerlein, Rommel's Chief of Staff, said: "we would have taken Alexandria and reached the Suez Canal if it had not been for the work of your submarines".
In the Far East, British subs operated against Japanese shipping from Sri Lanka and Australia.
I think a British campaign could be really interesting, as in addition to conventional operations, there was also numerous 'Cloak and Dagger' insertions in all theatres, and British submariners won 9 Victoria Crosses during the war. A British campaign also has the option of including Chariots or X-boats.
From Commander J.J. Tall, OBE, RN, Director of the RN Submarine Museum (http://www.rnsubmus.co.uk/)
"Unlike German and American submarines that mainly fought wide-ocean campaign, British submarines operated regularly in shallow water, densely populated with mines and defended by strong anti-submarine forces. The nature of these operations extracted a heavy price, and one in three submariners were killed. Despite these losses, the Service never lacked for volunteers, and stories of submarine exploits are legendary. Malcolm Wanklyn in Upholder, Tony Miers in Torbay, and Tubby Linton in Turbulent were VC winners and personified the skill and courage of all the crews. Clandestine operations figured largely in the tapestry of operations, with Alistair Mars's Unbroken being a leading exponent. 'Baldy' Hezlet's five hits out of eight torpedoes fired, in Trenchant when he sank Ashigara, will remain forever a world record. By the end of the war RN submarines had sunk or damaged by torpedo and gun two million tons of shipping, including 78 warships, 38 of which were submarines. In addition to the destruction of the enemy, submarines were tasked with surveillance and reconnaissance; cargo and troop carrying; mining; harbour penetration; air/sea rescue; and finally the vital task of training our own anti-submarine forces."
Can you tell I really want a British campaign :p This is a great thread as well!
Cheers,
Dan
mookiemookie
12-08-06, 03:30 PM
On the contrary, British subs had quite a lot of activity during the Second World War... <snip> ...Can you tell I really want a British campaign :p
Man, you made a believer out of me. That sounds like it'd make for a great game! :up:
And I can't really see the point of a UK or other allies version of Silent Hunter. For the UK, there simply were not enough targets to make the game interesting. The only theater where the UK would have fought a US / Germany style campaign is the Pacific, and given the limitations for UK boats it probably better off as a mod or expansion pack.
On the contrary, British subs had quite a lot of activity during the Second World War. They operated in the North Sea, Mediterranean, Indian Ocean and also the farEastern waters.
In the North Sea, British subs intercepted German shipping from Norway (iron ore from northern Sweden etc) and also attemptyed to intercept German U-boats and keep the larger surface units in port, or intercept them as they made a break for the Atlantic.
In the Mediterranean, British subs had loads of targets on the main Afrika Korps supply line. General Fritz Bayerlein, Rommel's Chief of Staff, said: "we would have taken Alexandria and reached the Suez Canal if it had not been for the work of your submarines".
In the Far East, British subs operated against Japanese shipping from Sri Lanka and Australia.
I think a British campaign could be really interesting, as in addition to conventional operations, there was also numerous 'Cloak and Dagger' insertions in all theatres, and British submariners won 9 Victoria Crosses during the war. A British campaign also has the option of including Chariots or X-boats.
From Commander J.J. Tall, OBE, RN, Director of the RN Submarine Museum (http://www.rnsubmus.co.uk/)
"Unlike German and American submarines that mainly fought wide-ocean campaign, British submarines operated regularly in shallow water, densely populated with mines and defended by strong anti-submarine forces. The nature of these operations extracted a heavy price, and one in three submariners were killed. Despite these losses, the Service never lacked for volunteers, and stories of submarine exploits are legendary. Malcolm Wanklyn in Upholder, Tony Miers in Torbay, and Tubby Linton in Turbulent were VC winners and personified the skill and courage of all the crews. Clandestine operations figured largely in the tapestry of operations, with Alistair Mars's Unbroken being a leading exponent. 'Baldy' Hezlet's five hits out of eight torpedoes fired, in Trenchant when he sank Ashigara, will remain forever a world record. By the end of the war RN submarines had sunk or damaged by torpedo and gun two million tons of shipping, including 78 warships, 38 of which were submarines. In addition to the destruction of the enemy, submarines were tasked with surveillance and reconnaissance; cargo and troop carrying; mining; harbour penetration; air/sea rescue; and finally the vital task of training our own anti-submarine forces."
Can you tell I really want a British campaign :p This is a great thread as well!
Cheers,
Dan
I'm very familiar with the British experence of ww2. And despite what I posted above, I would love to see British submarines modeled.
But i'm also a realist, and I know that in order to buck the market forces and convince an American publisher to publish something that doesn't have an American protagonist (By the way, don't Americans find that really patronising?), you need to have one hell of a campaign experence. And whilst some British Subs had facinating campaigns, a considerable number of British Submarines had patrol after patrol where a distant sighting of a fishing boat was considered exciting.
Which is why I suggested an expansion pack. There are plenty of people here who want the challenge of playing a different type of campaign from a tonnage war. But there are also people here who would complain because they can't sink 50,000 tonnes per patrol. And (unfortunatly for those of us who play on 100% realism) they have to be accomidated by the publisher as well.
DanBiddle
12-09-06, 07:25 AM
Aha, I have misunderstood you, DAB (funnily enough my initals :p). I'd agree with you that British subs may not be for everyone, and as an expansion pack, British subs would be brilliant if we could control the larger subs as well as Chariots and X-boats.
Personally, I prefer the look of the British subs to their German counterparts, and personally I would be able to immerse myself in the campaign more, but I can see that the majority of players may not.
Cheers,
Dan
ABBAFAN
12-09-06, 09:36 AM
What about a Hypothetical war between the US ang the UK in the 30's in the atlantic?
I think i wwi sim is good because its still relatively untouched and it would be nice to see a well done game in this area.
Isnt everyone sick of uboats and pacific its all been done multiple times.so they were not perfect games but none are when they keep improving.
something different is in order.British WW2 subs or dutch us british and australian subs in pacific mabye. or uk and commonwealth subs in WWI.(mabye german ww1).Mabye victorian subs.
YES!!!
Very much sick of WW2 subs.Its all been done to death now.Its time to move on to something new instead of simply rehashing the same game again and again.Just like Nintendo and Mario..you can only play the same game so many times no matter what changes were made before it gets old and tiresome to even look at it.
After SHIV it's time to move on to another time period.Preferably that of WW1.
WilhelmSchulz.
12-10-06, 03:48 PM
I would like to return to the Alantic. But in a Nuke Boat. :yep:
I personally think that the SH series - being the only major historical sub title at all - gets updated infrequently enough to keep it rotating between the Atlantic and the Pacific WWII, in part because a lot of features can still be added to this. There is constant potential to keep raising the bar, and not just with nicer-looking graphics. Just think about it, even if SHIV is out this coming year and SHV follows roughly the same timeline as SHIII-SHIV, then we can't expect a game until at least mid-2009.
Seriously, it's ridiculous to say people have had "too much of the Atlantic/too much of WWII". Since one is one game every few years too much?
If SH stays in its WWII niche, it will always have a name for itself - and more importantly, it will have the experience of previous SH titles behind it. Even if it's a new dev team, they still have a benchmark to live up to, material to work from, a set of features to improve. With a new setting, they will have to take risks and start from scratch.
I'd rather have a string of very good subsims on the same line than a possibility of a new setting with questionable prospects. You want innovation - fine - but SH stay SH. I think it's safe to say that a constantly-updated SH will not get old. And every time someone gets tired of WWII sub sims - there's a new fan coming in behind them. I think it's safe to say that SHIII has only gained fans by doing what it does well.
Jimbuna
12-10-06, 04:17 PM
After SHIV it's time to move on to another time period.Preferably that of WW1.
You might have a point there CW :yep: BUT ONLY AFTER SHIV :D :up:
Sailor Steve
12-10-06, 05:52 PM
I'm curious about Sailor Steves comment about ww1 not being appropriate for Silent Hunter, if anything the restrictions regarding rules of engagement for the germans would add a layer thats missing from SHIII.
Of course it's just my opinion; I didn't even think SHII was an appropriate title, since to my mind Silent Hunter was the Pacific game and Aces Of the Deep was the U-boat game.
Of course I would love to see a good WWI sim. I just didn't think it fit into the Silent Hunter mold. If they did do a great WWI game and called it SH whatever, I would certainly buy and play it. A cold-war sim, on the other hand, I'm not even interested in...unless they let me drive the Nautilus under the North Pole and the Triton around the world.
...while starring at greenish waterfall displays for ages and listening to that "con-sonar, have a new contact, bearing blablabla" over and over again. Before Iīll put a foot aboard SSN Iīll rather play a "Waiting for the dentist" simualtion. Thatīs more fun because at least you get something to read and people usually donīt talk too much there.:up:
Cheers, AS
Cap.Palla
12-10-06, 07:26 PM
Atlantic but would be nice if you can choose to play a campaign with allied or axis :)
A massive multiplayer game enabling the Submarine side with flotilla's and players, an AI that can act as a fleet moderator, action moderator and SUBCOM that details situation. The ability to grow in the game and progress to better equipped subs. Real interactive WOLFPACK's.
A Destroyer command that assigns convoys and escorts vessels with a command ship, ASDIC CC board, ability to really search and engage the SUB commanders and destroy, damage. Something tru eto resources, speed, ie fuel, ammo, weather, damage...
Ocean Commanders...
Perhaps a game that interacts with a huge server that would allow interactive communication of models and game data based on geographic spheres....
:roll:
Jimbuna
12-11-06, 04:21 AM
A massive multiplayer game enabling the Submarine side with flotilla's and players, an AI that can act as a fleet moderator, action moderator and SUBCOM that details situation. The ability to grow in the game and progress to better equipped subs. Real interactive WOLFPACK's.
A Destroyer command that assigns convoys and escorts vessels with a command ship, ASDIC CC board, ability to really search and engage the SUB commanders and destroy, damage. Something tru eto resources, speed, ie fuel, ammo, weather, damage...
Ocean Commanders...
Perhaps a game that interacts with a huge server that would allow interactive communication of models and game data based on geographic spheres....
:roll:
Hmm...perhaps in 5 years or so :hmm:
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