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View Full Version : Realistic damage and repairs


marius
12-06-06, 06:37 AM
Does anyone know how damage from the enemy or from diving to deep will be handled by the game? Are we going to be going through the same turmoil the crew in DAS BOOT did..? Will we start to slowly sink to our deaths desperately trying to repair the sub?

Tontoman
12-06-06, 06:42 AM
Just so long as it's not like SHIII, part destoryed or fixed in 1 minute and hardly anything inbetween I'd be happy ;). I'd like the depth charges either pushing down or raising the ship up (depending where they hit) as it should happen in RL (and not done in SHIII). That would go with keeping your depth even when under attack, all depends on how much realism they put in. I'd like more control with tanks and ballast.

And more visable damage, not just that one pipe that would spray water.. heh

T.

Loaf
12-06-06, 01:56 PM
What I hate the most about SHIII repair times is when the repair is completed 2 seconds after the damage is incurred... Don't they at least have to pick up some tools first?

I keep going on about SHI on this forum, but this is ANOTHER thing that SHI got right and SHIII did not. It's funny, despite the primitive graphics SHI was in a lot of ways the most complete and playable game of the Silent Hunter series out of the box. It had no real bugs or annoying logical lapses that I can recall... SHII and SHIII each had broken features and major problems with AI, sensors etc. SHI always felt "right" and everything worked.

For instance, an enemy task force in SHI always zig-zagged regularly... If you put a torpedo into a capital ship, the wounded battlewagon or carrier headed for the horizon at maximum speed while the escorts attacked. Convoys always travelled in formation but would scatter if you got in amongst them. Remember SHII? Convoys had no formation and collided regularly, capital ships with no antisub capacity would ignore your attcks and steam along at slow speed while you put torpedo after torpedo into them...

If you disregard the amazing mod work that has been done and just look at the vanilla games, SHII was an unplayable mess and SHIII had serious flaws that undermined playability... The only conclusion would seem to be that enhanced graphics and game complexity has distracted the developers from getting the basic gameplay elements right.

Here's hoping that SHIV is as slick and fully realized as SHI was...