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View Full Version : pistol and magnetic switch problem nygm


aloe1
12-02-06, 07:46 PM
Hi does anyone know why the switch in NYGM to change the pistol ie to magnetic or impact doesnt work ???? please

_Seth_
12-02-06, 07:48 PM
Hi mate, and welcome!!:D

Hmmm....weird that it doesnt work...I have the latest NYGM installed, and it works like a dream for me..... Im sure somebody here on this forum know how to solve this!!:up:

TarJak
12-02-06, 08:01 PM
G'day and welcome. I can;t say I've seen this problem mentioned in any of the threads before but you never know. I find most bugs like this can get fixed with a re-install, but don't get that drastic yet. Someone here may have the answer for you.

THE_MASK
12-02-06, 08:28 PM
Read the manual and it exolains it in detail i think .

Albrecht Von Hesse
12-02-06, 10:05 PM
It's intentionally done that way. From their manual:

The abstract changes are the permanent use of the magnetic pistol and a minimum depth restriction on the torpedoes. The real world result that we desire is to replicate through these are the early war high fail rate on the torpedoes as well as a more realistic use of the torpedo in heavy seas.

So why do it? Because the player knows that by disabling the magnetic pistol and setting the torpedo to a 1metre depth that they will not incur a realistic torpedo failure due to a premature detonation caused the torpedo slamming into the waves or a torpedo veering off course and/or heading towards the sea bed nor will the AI see a electric torpedo.

_Seth_
12-02-06, 10:22 PM
Mine works fine........ Maybe i have some mods installed over NYGM....

edit: noup, not working..