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View Full Version : Ok, these things have STILL bugged me


Incubus
11-30-06, 12:27 AM
I still haven't gotten a straight answer about some things about this game, which is disappointing because a lot of people here are very quick to point out all the flaws of SHIII stock and how to fix it. So, I'm going to ask one more time, hoping someone will either explain it clearly and/or point to a mod that actually factors/fixes these issues.

THE GREAT PLACEBO

1.) I'm starting to think that anti sonar/radar coating is a big, fat, placebo, because it seems hard to objectively compare how often enemy radar picks you up without it/with it. If there were some numerical value attached to it in a cfg file somewhere, I'd love to see it.

2.) Similarly, I want to know how far out enemy ships can detect your submarine by radar/sonar (as well as radar equipped planes). With this data, the anti sonar/anti radar coating could get some comparisons.

3.) The game manual says one way to evade enemy sonar/the only way to evade enemy radar is to have a smaller profile. (pointing toward/away from the radar/sonar source) This leads me to believe that the smaller boats (type II and VIII) are harder to detect than the bigger boats (type IX) because there is less hull to reflect radar/sonar. In real life, this would make sense, but I have no freaking clue if the game FACTORS these things.

With all the experience players have with this game, I would think somebody could shine some light on these things.

VonHelsching
11-30-06, 02:31 AM
I still haven't gotten a straight answer about some things about this game, which is disappointing because a lot of people here are very quick to point out all the flaws of SHIII stock and how to fix it. So, I'm going to ask one more time, hoping someone will either explain it clearly and/or point to a mod that actually factors/fixes these issues.

THE GREAT PLACEBO

1.) I'm starting to think that anti sonar/radar coating is a big, fat, placebo, because it seems hard to objectively compare how often enemy radar picks you up without it/with it. If there were some numerical value attached to it in a cfg file somewhere, I'd love to see it.

2.) Similarly, I want to know how far out enemy ships can detect your submarine by radar/sonar (as well as radar equipped planes). With this data, the anti sonar/anti radar coating could get some comparisons.

3.) The game manual says one way to evade enemy sonar/the only way to evade enemy radar is to have a smaller profile. (pointing toward/away from the radar/sonar source) This leads me to believe that the smaller boats (type II and VIII) are harder to detect than the bigger boats (type IX) because there is less hull to reflect radar/sonar. In real life, this would make sense, but I have no freaking clue if the game FACTORS these things.

With all the experience players have with this game, I would think somebody could shine some light on these things.

Incubus,

1) I wouldn't rush on conclusions about the radar coating. Without having done any testing, my feeling is that it has some effect. But you are most welcome to try and test. How to do that? See 2)

2) Get Sh3Mini tweaker and open AI_sensors.dat. There, you 'll see all AI sensors settings, ranges, etc.Make single missions with various DDs (one at a time). Make sure you note the period you are testing, since AI radars change over time. The Allies get their upgrades too! The sensors used by each ship type are listed in the sea filder under each ship type in the ships .sns files. They're are plain text files.

3) The smaller profile, means that you have bigger chances not getting detected when you face the AI sensor fore or aft, not showing your side. Ie less chances when at 0 degrees or 180, bigger chances to get detected at 90 or 270 degrees.

Von

irish1958
11-30-06, 10:26 AM
I once lasted long enough and had enough renown to get the sonar coating, and it really helped. For a while I could evade the DD's a little better. As the months went by, though, it lost its effect.