robj250
11-28-06, 01:59 PM
First off, I will apologize if I ruffle anyone's feathers and I certainly hope that by bringing my own thoughts to this forum, because that's what a forum is for, right?
So, Neal and Grizzmoe, please be lenient. I would not like to end up in the Brig or be bannished. After all, if some of these points are taken seriously, maybe the new "beta" GWX, or someone with the skills to make mods might consider them. Taking into consideration on some of the things I'm going to talk about, might (IMOP) might lessen the loading time, memory use and ram to run it.
1 - Historically Correct:
a) I'm using SH3Gen and SH3 Commander along with my game and the words "Historically correct" are used. Okay, let's just think about this for a moment. Now I know Ubisoft is not going to develop any patches, so what we have is what we are stuck with.
b) I've read in the forum about everything everyone wants in the new SHIV. Well, if everything was to be put into SHIV, we'd have to buy a computer the size of my den to run it on and you'd wait forever for it to load.
c) I've heard stories about how great the new GWX is. Well, I hope it is "Historically Correct". Let's not have ships and subs doing all sorts of things. Now I know the Atlantic gets kinda rough sometimes, so I'm sure the dev team will not go over-board on this issue. I'm not beta testing it so I have no idea what it has.
d) When a ship is sunk, regardless whether if it is a shallow berth or bay; then it is sunk. When an sunken ship appears on the nav map, then we should get credit for it. Now I've played over 50 missions using SH3 and I've never come across this "bug". See my image:
http://img169.imageshack.us/img169/3272/sunkjt1.jpg
Now I remember in my first mission with TGW and I had no idea about how long it took a ship to sink in that mod. I came upon a small merchant at night and sunk 6 torpedoes into it because it would not sink and I never got the "She's going down", then I surfaced and fired all the ammo from my deck gun at it. Heck, I think it took an hour (game time) to sink. I wish someone would come out with a chart for TGW and GWX that will tell a person how many torpedoes it should take to sink a certain type of ship. So, I'm really not sure where the "bug" is, but it would be nice if some intelligent person (certainly not me :lol: ) could design a patch for it. If the ship is starting to go down, or her back is broken, then it would be nice to hear "She's going down, Sir" so I won't waste all my torpedoes :lol: .
e) Now I know there is another "bug" in the original game which is, "why can't the WO go back to the bridge when the sub surfaces?" That would be something that maybe a mod could be developed for that, I have no idea. Just thinking out loud.
See Image:
http://img169.imageshack.us/img169/7008/wonj6.jpg
f) When a single ship in History is sunk, then it should not reappear in the same career (from beginning 1939 and the end 1945). Example: We sink the HMS Hood, okay, it's gone from the sea, it should not reappear in that career again.
g) Now, a touchy issue. When a ship appears on the nav map (I think some players start to go after it) Now, these are my own personal opinions because I follow this example exactly. The sub commander should NOT go after it unless one of the following occur:
i) it is spotted by the WO and reported as such. "ship spotted, bearing whatever"
ii) the SO gets a sound contact and reports it as such "whatever, bearing whatever"
iii) the sub is already underwater and you are manually listening for contact sounds. Now I mean, once you see the ship icon appear on the map, you don't deliberately dive to get a contact using the hydrophones if you did not receive a report that it was there. Now you can do as you please to rack up your tonnage, but REALISTICALLY, you would not know the ship was there.
See image:
http://img169.imageshack.us/img169/1479/unknownshipwg5.jpg
2. Pull-outs.
a) Pull-outs. Left side pull-out fuel gauge, battery level and CO2 is NOT needed because you can obtain the same information by checking with the CE and choosing that option. Just thinking of memory and ram required to do this.
See Image:
http://img169.imageshack.us/img169/2088/fuelbaruq7.jpg
b) Top left pull-outs. The convoy map - unnecessary because the same map comes with the game. Now for those who down loaded SH3 and therefore didn't get the convoy may, maybe someone design a mod that could install a mod for it.
See Image:
http://img169.imageshack.us/img169/9922/convoymapnm2.jpg
c) Stop-watch. I'm sorry, but I really don't have a clue what it's for. I can't get it to do anything; and this stop watch appears on many screens. Now, if it serves a purpose that the other stop-watch that comes with the game doesn't do. I would really love to know about it. Otherwise, it's a waste of memory and ram.
See Images: Never mind, look under number 9
d) the two sheets of paper that has kts and km on it. I'm sorry, but I cannot read German, so it sould be nice if it was in English.
See Image:
http://img169.imageshack.us/img169/2143/chartstj0.jpg
3) What I would love to see is a "large" pull-out of the directional compass, which is large enough so that a person a see the degrees and be able to select the degree without any problem, instead of having to try to select the degree you want from the little dial at the bottom. No I know there is a mod for this, but I heard that it is difficult to install. Well, as a lot of you already know, I have problems and a lot of reading of instruction (some which don't explain very well) on how to install confuses me, and some without directions on where it is supposed to go.
See Image:
http://img169.imageshack.us/img169/5307/compassuq8.jpg
4) Now I just found something that I think the TGW dev team should be absolutely congratulated on, and that is in the TDC screen. The compass around your sub with 0 degrees as your heading, and the ability to pull-down another compass which points directly north. Now that's a master-piece:
See Image to see what I mean:
http://img169.imageshack.us/img169/5755/tdccompassmq4.jpg
5) Another pull-down on the left top which I like very much, which is the harbour chart. The only thing I would really like, is for it to be in English.
See Image:
http://img169.imageshack.us/img169/792/harboursjx9.jpg
6) Underwater Scene: Realistically, if it is night time, you would NOT be able to see your sub underwater and wouldn't know it was there unless you bumped into it. How do I know? Well for many years as a Search and Rescue Diver in my younger years, I have had to dive at night for bodies, etc. Now, believe me, you can't see a darn thing in front of you until either you touch it or you bang your head on it. However me, I've never had to dive in the Atlantic Ocean at night.
See Image:
http://img169.imageshack.us/img169/2932/underwaterxm4.jpg
7) Another thing that I thing the dev team should be congratulated on is the pull-down in the periscope screen, is a sheet with all the flags on it. Great job.
See Image:
http://img169.imageshack.us/img169/4275/flagslu9.jpg
8) Two Stop Watches: I have no idea why there are two stop-watches in the attack screen:
See Image to see what I mean:
http://img169.imageshack.us/img169/1391/twowatcheskm5.jpg
9) And last, is the stop-watch appearing on many other screens:
See Image:
http://img169.imageshack.us/img169/1505/flakrm9.jpg
I hope you guys/gals are not really pissed off at me, I just though I would like the dev know my thoughs, negative and positive.
Anyway, I wish to say it was a great job putting all that work into developing all the mods we use, SH3Gen, SH3 Commander, TGW and the upcoming GWX.
Many thanks, Rob
So, Neal and Grizzmoe, please be lenient. I would not like to end up in the Brig or be bannished. After all, if some of these points are taken seriously, maybe the new "beta" GWX, or someone with the skills to make mods might consider them. Taking into consideration on some of the things I'm going to talk about, might (IMOP) might lessen the loading time, memory use and ram to run it.
1 - Historically Correct:
a) I'm using SH3Gen and SH3 Commander along with my game and the words "Historically correct" are used. Okay, let's just think about this for a moment. Now I know Ubisoft is not going to develop any patches, so what we have is what we are stuck with.
b) I've read in the forum about everything everyone wants in the new SHIV. Well, if everything was to be put into SHIV, we'd have to buy a computer the size of my den to run it on and you'd wait forever for it to load.
c) I've heard stories about how great the new GWX is. Well, I hope it is "Historically Correct". Let's not have ships and subs doing all sorts of things. Now I know the Atlantic gets kinda rough sometimes, so I'm sure the dev team will not go over-board on this issue. I'm not beta testing it so I have no idea what it has.
d) When a ship is sunk, regardless whether if it is a shallow berth or bay; then it is sunk. When an sunken ship appears on the nav map, then we should get credit for it. Now I've played over 50 missions using SH3 and I've never come across this "bug". See my image:
http://img169.imageshack.us/img169/3272/sunkjt1.jpg
Now I remember in my first mission with TGW and I had no idea about how long it took a ship to sink in that mod. I came upon a small merchant at night and sunk 6 torpedoes into it because it would not sink and I never got the "She's going down", then I surfaced and fired all the ammo from my deck gun at it. Heck, I think it took an hour (game time) to sink. I wish someone would come out with a chart for TGW and GWX that will tell a person how many torpedoes it should take to sink a certain type of ship. So, I'm really not sure where the "bug" is, but it would be nice if some intelligent person (certainly not me :lol: ) could design a patch for it. If the ship is starting to go down, or her back is broken, then it would be nice to hear "She's going down, Sir" so I won't waste all my torpedoes :lol: .
e) Now I know there is another "bug" in the original game which is, "why can't the WO go back to the bridge when the sub surfaces?" That would be something that maybe a mod could be developed for that, I have no idea. Just thinking out loud.
See Image:
http://img169.imageshack.us/img169/7008/wonj6.jpg
f) When a single ship in History is sunk, then it should not reappear in the same career (from beginning 1939 and the end 1945). Example: We sink the HMS Hood, okay, it's gone from the sea, it should not reappear in that career again.
g) Now, a touchy issue. When a ship appears on the nav map (I think some players start to go after it) Now, these are my own personal opinions because I follow this example exactly. The sub commander should NOT go after it unless one of the following occur:
i) it is spotted by the WO and reported as such. "ship spotted, bearing whatever"
ii) the SO gets a sound contact and reports it as such "whatever, bearing whatever"
iii) the sub is already underwater and you are manually listening for contact sounds. Now I mean, once you see the ship icon appear on the map, you don't deliberately dive to get a contact using the hydrophones if you did not receive a report that it was there. Now you can do as you please to rack up your tonnage, but REALISTICALLY, you would not know the ship was there.
See image:
http://img169.imageshack.us/img169/1479/unknownshipwg5.jpg
2. Pull-outs.
a) Pull-outs. Left side pull-out fuel gauge, battery level and CO2 is NOT needed because you can obtain the same information by checking with the CE and choosing that option. Just thinking of memory and ram required to do this.
See Image:
http://img169.imageshack.us/img169/2088/fuelbaruq7.jpg
b) Top left pull-outs. The convoy map - unnecessary because the same map comes with the game. Now for those who down loaded SH3 and therefore didn't get the convoy may, maybe someone design a mod that could install a mod for it.
See Image:
http://img169.imageshack.us/img169/9922/convoymapnm2.jpg
c) Stop-watch. I'm sorry, but I really don't have a clue what it's for. I can't get it to do anything; and this stop watch appears on many screens. Now, if it serves a purpose that the other stop-watch that comes with the game doesn't do. I would really love to know about it. Otherwise, it's a waste of memory and ram.
See Images: Never mind, look under number 9
d) the two sheets of paper that has kts and km on it. I'm sorry, but I cannot read German, so it sould be nice if it was in English.
See Image:
http://img169.imageshack.us/img169/2143/chartstj0.jpg
3) What I would love to see is a "large" pull-out of the directional compass, which is large enough so that a person a see the degrees and be able to select the degree without any problem, instead of having to try to select the degree you want from the little dial at the bottom. No I know there is a mod for this, but I heard that it is difficult to install. Well, as a lot of you already know, I have problems and a lot of reading of instruction (some which don't explain very well) on how to install confuses me, and some without directions on where it is supposed to go.
See Image:
http://img169.imageshack.us/img169/5307/compassuq8.jpg
4) Now I just found something that I think the TGW dev team should be absolutely congratulated on, and that is in the TDC screen. The compass around your sub with 0 degrees as your heading, and the ability to pull-down another compass which points directly north. Now that's a master-piece:
See Image to see what I mean:
http://img169.imageshack.us/img169/5755/tdccompassmq4.jpg
5) Another pull-down on the left top which I like very much, which is the harbour chart. The only thing I would really like, is for it to be in English.
See Image:
http://img169.imageshack.us/img169/792/harboursjx9.jpg
6) Underwater Scene: Realistically, if it is night time, you would NOT be able to see your sub underwater and wouldn't know it was there unless you bumped into it. How do I know? Well for many years as a Search and Rescue Diver in my younger years, I have had to dive at night for bodies, etc. Now, believe me, you can't see a darn thing in front of you until either you touch it or you bang your head on it. However me, I've never had to dive in the Atlantic Ocean at night.
See Image:
http://img169.imageshack.us/img169/2932/underwaterxm4.jpg
7) Another thing that I thing the dev team should be congratulated on is the pull-down in the periscope screen, is a sheet with all the flags on it. Great job.
See Image:
http://img169.imageshack.us/img169/4275/flagslu9.jpg
8) Two Stop Watches: I have no idea why there are two stop-watches in the attack screen:
See Image to see what I mean:
http://img169.imageshack.us/img169/1391/twowatcheskm5.jpg
9) And last, is the stop-watch appearing on many other screens:
See Image:
http://img169.imageshack.us/img169/1505/flakrm9.jpg
I hope you guys/gals are not really pissed off at me, I just though I would like the dev know my thoughs, negative and positive.
Anyway, I wish to say it was a great job putting all that work into developing all the mods we use, SH3Gen, SH3 Commander, TGW and the upcoming GWX.
Many thanks, Rob