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Wave Skipper
11-28-06, 01:10 PM
Well the final form of V-Mod is done: V-Mod Ultimate.

(Victory Mod was where the Germans win the war)

Several changes were made:
* Increased chances of finding and killing warships
* Increased convoys
* Added bases, such as one in the Aleutian Islands
* Fixed the ending date of the war
* Added uniforms for the Waffen SS Flotillas
* Added supply ships to make crossing the Pacific more enjoyable

Details about Waffen SS Flotillas:

http://www.angelfire.com/crazy/redbrow12/ssflotillas.htm

Details about V-Mod Ultimate alternate history:

http://www.angelfire.com/crazy/redbrow12/new_history.htm

Mod download with extra music at:
http://www.uploading.com/files/OR04D36H/vmodultimateb.zip.html

Mod download without extra music at:
http://www.uploading.com/files/HWJTW88X/vmodultimate.zip.html

Purpose of Vmod:
http://www.angelfire.com/crazy/redbrow12/vmod_theory.htm

"V MOD is merely short for Victory Mod. It is a new campaign based on the concept of an alternate reality and timeline. In the new timeline Germany wins the war. There is no political statement made by V Mod. I chose this format merely as a way to increase the locations where U-boat bases could be established and as a means for altering the basic Kriegsmarine strategy. "



Good Hunting

Wave Skipper (Old Name: RedBrow)


http://i141.photobucket.com/albums/r77/Wave_Skipper/oberscharfuhrer.jpg

kiwi_2005
11-28-06, 01:37 PM
Will this V-Mod run alongside Greywolves?

BTW just read the History story on the V mod:rock: Timetravellers:)

Jimbuna
11-28-06, 01:39 PM
Will this V-Mod run alongside Greywolves?

Yeah...this sounds very interesting...what is it compatible with in the way of mods ? :hmm:

_Seth_
11-28-06, 03:43 PM
The aleutians??? EXCELLENT! :up:

melnibonian
11-28-06, 07:01 PM
I'm tempted to give it a shot and change history :D :D

EDIT: Temptation won. History will change:yep: :yep:

nightdagger
11-28-06, 10:57 PM
Wow, that's really interesting. I would try it, but I personally like not having Nazis control the world.

Wave Skipper
11-28-06, 11:47 PM
It comes with a short install readme.txt and a long one. The long one goes into detail about why it was designed the way it was. The first concept was I kept its footprint small - quote:
“WHAT IS NOT INCLUDED: The purpose of this mod was not artwork (though I have now added new TGAs to use in the Waffen SS mode), or Dat file changes. I attempted where possible to reduce the footprint of the data so as to insure that all computers could play this without undue slowing. On the forums I was constantly noting people coming on asking: “how can I use so-and-so Mod without having to use all its parts.” Huge multi-mods often include things that either fail to work on some PCs, or they have things that players simply don’t want. So this Mod was built to STOCK as much as possible.”

It will work with about any TGA, or any dat file not included in my list. I always load 'certain files' in my own play from improved uboat mod, improved convoy, and such things as sonar and depth charge fixes.

Essentially there are just a few files in SH3 that tend to be modded a lot and tend to cause most of the problems when mixing mods. These files are: Campaign_* files, Basic.cfg, Flotilla.cfg and Locations.cfg.

Other files are often changed such as those in /Submarine and /Roster, but these do not always mess up play when you write over them. For example, you can use the Mod that fixed torpedo ranges but that isn’t going to mess up most mods. New TGAs or textures are safe to alter too.

V-Mod files that should not be written over because they can cause major problems:
/data/Menu/ en_menu.txt
/data/Menu/cfg/menu/flotillas.cfg
/data/Cfg/Flotilla.cfg
/data/Campaigns/Campaign/Campaign_*

V-Mod files best left alone for continuity of the game:
All /data/Roster/*.files
/data/Roster/DefSide.CFG
/data/Campaigns/Campaign/messages_en
/data/Cfg/Basic.cfg – this file makes sure that U-boat types appear in their proper years with the proper gear and renoun prices for the new timeline. But it can be overwritten - though it would be a bad idea. A better method is to open it up and manually add the data you want to any location other than the lower section that controls the dates for sub types.

If you wanted to add new types of models such as Hospital ships you’d have to open the Campaign.scr or the Campaign.rnd file and add those ships in with map paths and times – you would do this with the editor.

Most trouble centers around Basic.cfg where people change the fatigue models or the days in port. My read_detailed.txt explains how that stuff is easily changed. V-Mod is really for those who have about played their fingers to the bone on the standard WWII Mods and desperately want a CHANGE.

As for the Nazis ruling the earth, I had planned to add a long file explaining why they could never have won. But I nixed it. Suffice it to say, in order for me to make the Nazis win I had to invoke a time-traveler with a quantum computer. But what the heck, I never liked Stalin either, but when I play Red Orchestra as a Russian I always say “Hurrah Stalin!” and other such things.

The Noob
11-29-06, 04:26 AM
But what the heck, I never liked Stalin either, but when I play Red Orchestra as a Russian I always say “Hurrah Stalin!” and other such things.
OMG! I play this too, that game rocks my world! :up:

Wave Skipper
11-29-06, 10:13 AM
Red Orc rocks indeed!

I love the tanks (but then any SH3 captain would - right?) What I do in the tanks is take them to the limit (again what any SH3 captain would do - right?). My method is simple - the enemy infantry is very slow, and so too are their tanks usually. A rapidly moving tank is a target that has the enemy in constant confusion. They plan their panzerfaust attacks, but then you are already in places they don't expect you or coming up behind them and running them over. A real tanker should practice long hours on empty maps until he knows very inch of the map and how to go almost anywhere.
This is how you know you are in the company of a real tank driver:


http://i141.photobucket.com/albums/r77/Wave_Skipper/tankdriver.jpg

Wave Skipper
11-29-06, 01:13 PM
Taking SH3 convoy attack skills to Red Orca tank battles just makes sense.

http://www.redorchestragame.com/forum/showthread.php?t=15257

Dietrich
11-30-06, 03:02 PM
Taking SH3 convoy attack skills to Red Orca tank battles just makes sense.

LOL! Our online group (Wehrmachtgruppe Ostpreußen) plays SH3, RO and IL-2, all based out of Prussia, but operating everywhere from the Arctic to the Adriatic. We've done lots of custom missions in SH3 with the express purpose of sinking tonnage to reduce the number of Univ.Carriers those bolscheviks can use in our RO matches! Cool to see others are dual RO/SH3 fans too!

If anyone's interested, the link is http://www.wehrmachtgruppe-ostpreussen.com/