View Full Version : F**K this game!!!
dudtorpedo
11-27-06, 03:53 PM
I HATE THIS GAME!!!!!:damn: :damn: :damn: IT´S GARBAGE!!! BUGS BUGS BUGS. Finally sorted a few out then suddenly my saved games screws up. Whats the point in playing a campaign if u cant trust ur saves to be accurate.
Ex1 , I save in bad weather, just on my way back to base cause the fuel is running low. I got no kill on this mission yet cause the weather has been unusaully bad. So looking forward to the return trip, load the saved game and the boat freefalls to the bottom and all hands r lost. VERY FUNNY:damn: same S**T if i try again.
Ex2: saves during a pause in a depthcharge attack. 2 destroyers at med range from the boat. Load the saved game, boat takes multiple hits right away within seconds of launch and is flooded. All hand lost.
Ubisoft should be ASHAMED:oops: of this game. They did so great on IL2.
I dont care how good looking a game is if u cant play it without bugs that spoil the gaming experience. Back to playing Aces of the deep, a TRULY great sub sim.
Safe-Keeper
11-27-06, 03:56 PM
True, the game was rushed and could be twice as good as it is. I still think it's a great title, but it could be oh-so-much-more:cry:.
There are certain rules to take when saving in the game that alleviates the bugs. As you've realized yourself, saving during combat is a bad idea. Saving while close to port is also not advisable.
AVGWarhawk
11-27-06, 04:01 PM
I have read in this forum about not saving while in the presence of destroyers and ships because it could screw up a save. I, for one, have saved in the presence of vessels and enemy without ever having an issue. I agree on the bugs issue but all in all I can overlook these because the game is creative and fun to mess with. Just start fresh and if you have to leave under heavy fire, pause the game and minimize it!!!!
Had you patched the game with the four patches available from Ubisoft (1.1 to 1.4b), I think those get rid of a lot of the bugs in the stock game. There may be some threads in this forum worth looking at to address any specific issues with your game behaviour. There are also many others here with a great deal of experience with SHIII who may be able to advise you as to any further problems.:cool:
Respenus
11-27-06, 04:04 PM
THAT'S WHY WE USE MODS!!!
And don't whine about the game. Just play it and all will be fine!
CptGrayWolf
11-27-06, 04:05 PM
This game is playable after simply adding about a few dozen mods. :doh:
CptGrayWolf
11-27-06, 04:10 PM
Had you patched the game with the four patches available from Ubisoft (1.1 to 1.4b)
You only need to apply the one 1.4b patch. Not all four.
mr chris
11-27-06, 04:12 PM
Hi there one of the bugs you talk of is a stock bug i think. I think it has been said in other threads that it is not a good idea save your game when you are near other ships or under attack or you are too close to land. As has been said in this thread already you are better off playing with mods. I know that GWX which is due out soon has gone along way to fixing as many bugs as it can. I have been testing hard as for nearly three weeks now and i have not had any of the bugs you talk about above in any of my careers. Remember GWX is not just a eye candy mod as it always gets called oh no it fixes a hell of a lot of the half assed finshed game that UBI gave us.
Had you patched the game with the four patches available from Ubisoft (1.1 to 1.4b)
You only need to apply the one 1.4b patch. Not all four.
LOL, yes I realised that after I posted :doh:
Certainly this game came out of the box incomplete. However it cetainly isn't a piece of "SH*T". dudtorpedo, I would suggest patching and using strict saving rules to avoid issues. One of the benefits of SubSim is that we've wrestled with the bugs and limitations of SH3 since release and its much easier for newbies to the game to get under way. Though if you've played AoD I'm sure you're no noob.
Just patch, be careful where you save and explore modding options. By many people's estimation even stock patched this game is nearly unplayable after they've tried The Grey Wolves Mod, or NYGM.
Both major mods not only add content that is otherwise absent but also bring a new level of realism to the game and fix a few other bugs along the way.
kiwi_2005
11-27-06, 05:32 PM
The game is playable without mods i never got that bug 'dudtorpedo' spoke of, only real trouble i always use to have apart from a few minor bugs was updating to the 1.4 patch but once thats installed, the game was okay - now after playing GW the stock game is very noobish. One bug i'll never forget is if a destroyer ran over me while at periscope depth it would sink. And i would survive! :rotfl: :rotfl:
dudtopedo start up a new campaign in another port and see how you go, once you got the hang of the game then try out Greywolves 1.1a and then your know what its like to be hunted:yep:
HunterICX
11-27-06, 06:15 PM
:shifty:Nice Title ...COUGH*NOT*COUGH
Lesson Number 1: DONT SAVE IN PATROL
Especialy NOT while beeing attacked!
Especialy NOT Submerged
Especialy NOT in really bad wheater
If you really NEED to save then:
be on surface , go slow forward and wait till the sea turns calm
then you have a lesser risk of getting a Bugged patrol when you reload the game.
FYI : I never had a problem with my Save/Load function. when I do the things above
Sailor Steve
11-27-06, 06:16 PM
I have had very few of the problems you're ranting about, dudtorpedo, and I don't hate it a bit. Sorry you have nothing but problems.
Jimbuna
11-27-06, 06:44 PM
Start a new career but take a little respectful advice 'dudtorpedo'....read through this forum first and heed some of the advice stored within :up:
nightdagger
11-27-06, 07:11 PM
I think that even without the patches (my HDD just crashed so while I'm waiting for RMA I'm using a small one to get my SH3 fix) it isn't that bad.
It sounds like you were just unlucky.
GraylingSTS(SS)
11-27-06, 07:12 PM
I seriously doubt that a community of over 8000 people would have formed around a simulation that was "garbage".
True SH3 wasn't complete out of the box, but the guys who have taken the framework that UBI created and then expanded on it, tweaked, (in some cases totally rebuilt it), have made an awesome subsim experience.
If you focus on crap, more often than not crap is what you'll get! I suggest you learn to patch, follow a few simple rules, and enjoy the sim...
And BTW, AoD was an awesome game in its day...but it too required patches to fix bugs after release.
mookiemookie
11-27-06, 08:21 PM
To echo the sentiments above, ranting like a petulant child is considered bad form here in these forums. Sorry to sound condescending, but thems the haps.
Also as above, chances are someone has already run into the same issues that you have and has come up with a fix or at least a workaround. I'd advise you to poke around a bit and see what you come up with.
Actually, SH3 is a GREAT game once you patch it with 1.4b. I loved it at first sight.
But once you unleash all the crazy scientists here at subsim... Man, it becomes larger than any game I have ever played. And I have played many!
Once in a while a new games comes out, and my gaze is diverted for a few weeks, but soon I am back with my beloved SH3.
theluckyone17
11-27-06, 09:49 PM
Oddly enough, I ran across the same exact bug tonight. I've already ran across the same bug, several times. Like the original poster, I'm getting very frustrated. Enough to set the game/sim aside, come up here, search a bit to see if someone has more information on it (or post on this thread, as it turns out), then go do something else until my SH3 itch overcomes the frustration I have.
I started out being very careful about my saves... not saving while submerged, near other ships, near port, etc. It didn't help. Every now and then, the bug strikes, and I go back a save or two, hoping to get a clean save game that's intact. Or restarting the career.
Same thing, tonight. I sailed out to the middle of the Atlantic, nowhere near land, or other ships. I can't remember what the weather's like. Open the save game, and the uboat tilts like mad, and heads to the bottom at +100 knots. Hits bottom at 503m, where my crew refuses to do anything but declare that "We're taking damage" intermittently.
Rebooting makes no difference. Closing and reopening makes no difference. Haven't tried saving it yet, and reopening (hmmm...) There's nothing obviously wrong about the number of saved files in the appropriate saved game directory, nor the size. I don't know enough about the structure of the saved games to play around further, unless I just start poking.
I know SH3 will suck me back in, but this is getting really irritating. Ranting and raving won't help, that's for sure, but I understand the frustration behind it.
Can't say that I've had any real probs with the patched version even breaking a number of the "rules" around in patrol saves. I've had one campaign save go pear shaped then went to the previous one and all was good. No big deal.
Whispers:(It's only a game!):arrgh!:NOT!
theluckyone17
11-27-06, 10:05 PM
For the record, if the "head to the bottom like a lead filled cinder block" bug hits you, don't bother trying to save it after it hits, then reloading. SH3 freaks after the "Initializing" screen, and locks up Windows. It's not a hard lock (fuction lights change on the keyboard, mouse cursor kinda moves [doesn't refresh, but you can catch flickers before it gets covered in the screen rewrites]).
What else can we do to track this bug down, and figure out why it happens?
VIICDriver
11-27-06, 10:24 PM
Sorry you guys are having issues. I can state this has never happened in my case.
I'll save anywhere, in any situation and in any weather without issues. I have noticed though that when the sim first loads up the save after "Initializing" the boat does sway rather wildy side to side for a few seconds. It's cool though to jump to the bridge real quick when this is happening and observe it from there. But have never had it to dive or anything. 2 or 3 sways right and left and it smooths out and continues flying.
Again sorry to hear some of you are having the issue and hope you can get it resolved. Yelling and cursing about it though IMO will not fix anything.
Chuck
A bump to that VIICDriver!! I have 1.4b with around 80 mods installed & I can save anytime, near port, submerged, near enemy, even convoys with no problems what so ever!:D
After months and months of hard work i decided to release my mod for sh3
so here it is
MFPWDLSATCHATU 1.0 (mod for people who dont like sh3 and they come here and tell us 1.0)
it fixes every problem you may have with sh3
THIS IS A MOD BY JMACK AND ITS FREEWARE
THIS IS HOW IT GOES
UNINSTALL
there you go ... hope it works for you
After months and months of hard work i decided to release my mod for sh3
so here it is
MFPWDLSATCHATU 1.0 (mod for people who dont like sh3 and they come here and tell us 1.0)
it fixes every problem you may have with sh3
THIS IS A MOD BY JMACK AND ITS FREEWARE
THIS IS HOW IT GOES
UNINSTALL
there you go ... hope it works for you
:rotfl::rotfl::rotfl:
mookiemookie
11-27-06, 11:06 PM
A bump to that VIICDriver!! I have 1.4b with around 80 mods installed & I can save anytime, near port, submerged, near enemy, even convoys with no problems what so ever!:D
As can I. I hope I'm not inviting the evil "corrupted save" demons in by saying this, but I've never had any of the issues that others have, regardless of where or when I save. Though I do notice the "rocking boat" thing.
It seems to be an intermitant problem, i too can save anywhere, but a friend can't...strange:hmm:
theluckyone17
11-27-06, 11:23 PM
I've noticed the violently rocking boat that settles down after a couple iterations thing, too... and it gets my heart up to about my voice box before it settles down.
I think back to a bug in X-Plane (or was it Flightgear?), where the physics model would freak out if the airplane wasn't in a perfect state when the physics engine initialized. That makes me wonder if the bouancy code has got a bug, where if the right conditions are met (enough of the boat is out of water or something crazy like that, making it more likely to happen when saving in rough seas) when it's initializing, then it just bugs out and sends the boat to the bottom.
It's things like this that make me hope Danger From The Deep succeeds. Having access to the source code wouldn't help me much, but at least I wouldn't feel as helpless.
WhiteW0lf
11-28-06, 12:33 AM
<Edit: Watch your language, please! - Gizzmoe>
The only real issue I've had with saves is the occasional glass breakage on one of the depth gauges (for Lord knows what reason), but never have seen the issues you speak of. If all else fails try JMACK's Mod.
The only real issue I've had with saves is the occasional glass breakage on one of the depth gauges (for Lord knows what reason), but never have seen the issues you speak of. If all else fails try JMACK's Mod.
That is the loading of the damage you recieved prior to saving. if i remember correctly
Tachyon
11-28-06, 03:11 AM
The only way to prevent a glitch with loading saved games is NOT to save at all during a mission. Save while at base, that too AFTER the debriefing.
:yep:
Kaleun_Saxi
11-28-06, 03:19 AM
The only real issue I've had with saves is the occasional glass breakage on one of the depth gauges (for Lord knows what reason), but never have seen the issues you speak of. If all else fails try JMACK's Mod.
That is the loading of the damage you recieved prior to saving. if i remember correctly
My glass is also breaking after every load of a saved game mid-patrol. I even face the problem that after specific saves my crewmen refuse to reload torpedos. Loading an older save makes it work again. But loading the last save (especially near enemies, I think) sometimes crashes the save in a way that I can't reload torpedoes anymore - maybe I was silent running, saved, and then the save file can't get the crewmen in the torpedo room hear me shouting "silent running off - reload torpedoes, Bernard!". Very annoying. Sitting in front of three liners in Dublin port and only having two torpedoes... :damn:
Corsair
11-28-06, 04:29 AM
Have used SH3 on 2 different PCs, starting with stock 1.4 then RuB, now NYGM and can't remember having a save problem, be it alone surfaced, being hunted and deep or whatever. I also have the "rocking boat" feature on initializing... The only thing I avoid is saving near base so that AI boats from harbour traffic don't loose their waypoints and beach...
CptGrayWolf
11-28-06, 05:00 AM
Once I saw a saved game glitch, I saved near a convoy and one of its ships was gone when I resumed!
But I was using improved convoys mod, so can't really blame the game...or can I. :hmm:
Although the OP is a little rough with the way he said it, I understand what he means.
Aces of the Deep seems perfect, with zero mods! It weights like 10 megs and was made more then 10 years ago. Had it all, from other U-boats sailing around giving contact reports and forming effective wolfpacks to dynamic radio communications. I really feel like I'm part of a war.
Plus you gotta love all those little things like sailing from La Rochelle and back to port with pennants.
(where the heck is a pennant mod for SHIII btw!)
Is the art of programing lost? Everything is focused on graphics now?
I hope not.
edit: Of course, Silent Hunter III has a ton more ships and aircraft, great graphics and sounds (these can be important for the immersion factor) and is great for manual targeting/plotting. AoD only has automatic targeting.
John Channing
11-28-06, 07:00 AM
A few thoughts.
1) The attituide displayed in the original post is so far over the line that it is not even funny. I have chosen to leave the post intact as an example of how not to act in this forum.
2) Silent Hunter, while not perfect, was most certainly not a piece of crap on release. It is indicative, I guess, of the mindset of some peole that they want everything exactly the way they feel it should be, and are not prepared to make allowances for any other factor. They want the developers to live up to an impossible standard... one which they, apparently, don't adhere to themselves.
3) While the modifications that have been made to SH3 by the community are fantastic, have have certainly iproved the experience, it is disingenuous to imply that the game was not worth playing before they came out. More and more I see posts that imply that the only thing that makes SH3 worthwhile are the mods. This is not only incorrect, but insulting to the developers.
SH3 is a ground breaking simulation in many ways... and was right out of the box. The depth of gameplay far surpasses anything that has come before... including Aces of the Deep. Was it perfect? Nope. Would the developers liked more time to add some features to it? No doubt. But to imply that, in many many ways, it wasn't the most sophisticated WW2 Subsim ever made right out of the box is just plain foolish.
JCC
dudtorpedo
11-28-06, 07:23 AM
....I was very frustrated. Anyhow i was running a 1.4 patched game. I need to be able to save in missions cause work etc and i cant leave the comp on all night. I dont know about u but i dont like to return to port after patrolling an area for 24 hours if i got fuel and torpedos left. So i patroll it i little longer and if i dont score i move on while i have fuel. In real life the boats recieved new orders, got messages of convoys (hopefully within reach), orders to form a wolfpack etc. If a 90:s game can have that why cant sh3. i´d gladly sacrifice the pretty crewmembers for those options. Ubisoft´s explanation of why they didnt include wolpacks in a modern subsim is very lame. Its like a ww2 combatflight sim without flak.
After the screwup with loading the saved "boat alone in a storm" game i tryed to reload the "before mission" save and i laughed.:rotfl: . My crew members where all missing! Same with the "after mission" So to continue with the campaign i would have to replay parts of the previous mission:shifty: . Maybe i´ll return to sh3 and play a single mission but not the campaign, its a waste of time. Anyway, its out of the garbage bin. About the "read the forum" comment: i have read alot of posts but i havent seen any posts on the save bug.
You are not alone, but it must have something to do with hardware too, since only a very low number of player experience this. I have been on humdreds of patrols, and saved probably thousands of times, without experiencing this.
The Noob
11-28-06, 07:35 AM
OMFG! He says the game sux! WTF!!
http://www.sitinthecorner.com/b2/images/ban_him.jpg
http://www.tomfoolery.nl/images/BanHim.jpg
dudtorpedo
11-28-06, 07:41 AM
regarding nr 2 on ur post:
Is it so wrong to expect a certain standard on games released? If i buy a faulty radio i return it and get my money back. If u buy a game ur stuck with it and i´m sure game developers know that. I usually play demos so i dont buy the game unseen but sh3 convenient had none. (atleast none that i could find) One more thing, i criticized the game, but u couldnt restrain ur self from personal pie throwing.
dudtorpedo
11-28-06, 07:45 AM
:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
fredbass
11-28-06, 07:50 AM
There are a few things that most of us have learned to do to help prevent some problems from happening. And no matter what the game or the mod, it's always important to review the documentation/readme that comes with them which will tell you what to do and don't do to make your gameplaying experience better.
There are some stickied threads here at this site which help as well.
Kaleun_Saxi
11-28-06, 07:52 AM
I must say I totally agree to John Channings words.
I am playing SH III nearly unmodded (see my sig), and I LOVE IT!!!
I am not going to use any major mods until GWX will be out and I have finished one or two careers in stock SH III. Then I will be looking forward to GWX, but until then, I really like playing SHIII despite the fact that there are some bugs in it (read my post before).
bigboywooly
11-28-06, 07:54 AM
3) While the modifications that have been made to SH3 by the community are fantastic, have have certainly iproved the experience, it is disingenuous to imply that the game was not worth playing before they came out. More and more I see posts that imply that the only thing that makes SH3 worthwhile are the mods. This is not only incorrect, but insulting to the developers.
JCC
Have to disagree there John
After less than a month my game was relegated to the bottom of a pile until I blundered on here
Without the mods I would have given up a long time ago
No its not too much to expect a game to be playable out of the box without a series of patches that not only improved things but made others worse - the camera " bounce " on land units after the 1.4 patch IIRC
Groundbreaking it may have been but why do half a job ?
Yes time and money are a constraint but apart from the obvious bugs where are the wolfpacks and why the hell are the axis nations all using C2/C3/T2 and T3 ships ?
A little attention to detail would have been nice and a greater stock of included ships without expecting the community to pick up after them
There are a huge number of ppl that dont even know this site and mods exist
Ask them how they feel about the game - its easy to say the stock game isnt that bad but it is
After a reinstall the other week I had a patrol in the stock game
Didnt even play for half an hour before installing some mods
And I have no doubt we will be having this conversation after SHIV is released
I can fully understand dudtorpedo's frustrations
He may not have expressed himself in the right way but there is no denying the fact the stock game is woeful at best
The Munster
11-28-06, 08:02 AM
Dudtorpedo, don't know if you've tried this but try pressing 'ESC' whilst you have the map screen up and saving the game; I never encounter any problems when resuming [give it a try, what have you got to lose ?).
HunterICX
11-28-06, 08:07 AM
Dudtorpedo ,
If ur forced to save the game for any RL activity. remember to minimanisize the risk of getting this bug.
*Dont save while beeing attacked by any Anti Submarine vessel (DD's , Planes)
*Dont save while any other ships are around you (this causes a ships to act weird when you reload the game)
*Dont save while in very bad wheater.
*Dont save while beeing submerged (mostly this causes a bug that pulls the sub down at a supernatural speed)
save the game on surface in the open seas, this will minimalisize the risk of any mayor Save / Load bugs.
Give it a try
HunterICX
dudtorpedo
11-28-06, 08:18 AM
I´m sure others with the same problems will find them usefull. To all who can create mods: PLEASE create a mod that includes some radio traffic and above all WOLFPACKS.
I saw an american 1943 sub movie a few days ago, and i was surprised to hear that the american subs formed wolfpacks aswell. Wonder where they got that idea...:cool: Would be great with a subsim set in the pacific. This is Dudtorpedo--signing off.
I´m sure others with the same problems will find them usefull. To all who can create mods: PLEASE create a mod that includes some radio traffic and above all WOLFPACKS.
I saw an american 1943 sub movie a few days ago, and i was surprised to hear that the american subs formed wolfpacks aswell. Wonder where they got that idea...:cool: Would be great with a subsim set in the pacific. This is Dudtorpedo--signing off. Radio Traffic mod...Already done ( Not sure who )
WolfPacks Mod...already done ( sergbuto )
I'm sure you will find these in the "Big" mods NYGM/GW 1.1/GWX
CptGrayWolf
11-28-06, 08:24 AM
A few thoughts.
1) The attituide displayed in the original post is so far over the line that it is not even funny. I have chosen to leave the post intact as an example of how not to act in this forum.
2) Silent Hunter, while not perfect, was most certainly not a piece of crap on release. It is indicative, I guess, of the mindset of some peole that they want everything exactly the way they feel it should be, and are not prepared to make allowances for any other factor. They want the developers to live up to an impossible standard... one which they, apparently, don't adhere to themselves.
3) While the modifications that have been made to SH3 by the community are fantastic, have have certainly iproved the experience, it is disingenuous to imply that the game was not worth playing before they came out. More and more I see posts that imply that the only thing that makes SH3 worthwhile are the mods. This is not only incorrect, but insulting to the developers.
SH3 is a ground breaking simulation in many ways... and was right out of the box. The depth of gameplay far surpasses anything that has come before... including Aces of the Deep. Was it perfect? Nope. Would the developers liked more time to add some features to it? No doubt. But to imply that, in many many ways, it wasn't the most sophisticated WW2 Subsim ever made right out of the box is just plain foolish.
JCC
I also used to defend SHIII with everything I had agaisnt the attacks coming from all sides upon it's release!
But then time went on, I got to know this game and realised that I paid 60$, and a certain amount of standard was expected.
Those who point out some faults have a right to, might even make things better with the next release, the devs do listen to what simmers want (I think).
Personaly I can't defend anymore the fact that this sim doesn't have dynamic radio communications and wolfpacks. Features that make all the difference for a U-boat sim.
And I'm not so sure SHIII is so ground breaking in depth of play and ''far surpasses'' anything before it.
Some might say that the simple fact that AOD has dynamic radio communications and AI U-boats/wolfpacks makes the depth of play better then SHIII.
Don't forget gameplay is more important then graphics, at least it is for me.
A few thoughts.
1) The attituide displayed in the original post is so far over the line that it is not even funny. I have chosen to leave the post intact as an example of how not to act in this forum.
2) Silent Hunter, while not perfect, was most certainly not a piece of crap on release. It is indicative, I guess, of the mindset of some peole that they want everything exactly the way they feel it should be, and are not prepared to make allowances for any other factor. They want the developers to live up to an impossible standard... one which they, apparently, don't adhere to themselves.
3) While the modifications that have been made to SH3 by the community are fantastic, have have certainly iproved the experience, it is disingenuous to imply that the game was not worth playing before they came out. More and more I see posts that imply that the only thing that makes SH3 worthwhile are the mods. This is not only incorrect, but insulting to the developers.
SH3 is a ground breaking simulation in many ways... and was right out of the box. The depth of gameplay far surpasses anything that has come before... including Aces of the Deep. Was it perfect? Nope. Would the developers liked more time to add some features to it? No doubt. But to imply that, in many many ways, it wasn't the most sophisticated WW2 Subsim ever made right out of the box is just plain foolish.
JCC
I also used to defend SHIII with everything I had agaisnt the attacks coming from all sides upon it's release!
But then time went on, I got to know this game and realised that I paid 60$, and a certain amount of standard was expected.
Those who point out some faults have a right to, might even make things better with the next release, the devs do listen to what simmers want (I think).
Personaly I can't defend anymore the fact that this sim doesn't have dynamic radio communications and wolfpacks. Features that make all the difference for a U-boat sim.
And I'm not so sure SHIII is so ground breaking in depth of play and ''far surpasses'' anything before it.
Some might say that the simple fact that AOD has dynamic radio communications and AI U-boats/wolfpacks makes the depth of play better then SHIII.
Don't forget gameplay is more important then graphics, at least it is for me.
Same here, i hate games that look "nice" but are shallow, too quick to complete and have no replay value.
CptGrayWolf
11-28-06, 08:28 AM
Radio Traffic mod...Already done ( Not sure who )
WolfPacks Mod...already done ( sergbuto )
I'm sure you will find these in the "Big" mods NYGM/GW 1.1/GWX
Pants, these two mods are not 'dynamic'. Meaning they are basicaly just eye candy, with no real interaction with you and your U-boat.
Radio Traffic mod...Already done ( Not sure who )
WolfPacks Mod...already done ( sergbuto )
I'm sure you will find these in the "Big" mods NYGM/GW 1.1/GWX
Pants, these two mods are not 'dynamic'. Meaning they are basicaly just eye candy, with no real interaction with you and your U-boat.
I´m sure others with the same problems will find them usefull. To all who can create mods: PLEASE create a mod that includes some radio traffic and above all WOLFPACKS.
I was just replying to his question bud.:up:
CptGrayWolf
11-28-06, 08:33 AM
oops, ok got it :up:
Captain_AJ
11-28-06, 08:51 AM
This is a great place to let of some fustrations . I would hope that you would consider using some of the mods and also Patch your stock game befoe you add these mods . I dont seem to have these problems and I save while submerged and in a few yards of contacts . I dont ever save during a destroyer run .. Sometimes this games makes my nerves swell because , its desinged to make for you to make descisons . Like a real u-boat captain , make some bad ones and your dead . So far Ima on my 7th patrol with the same capatain . I have passed the 3 mark . Seems after the 3 rd patrol I have been sunk more than ten times . I know now how to handle destroyers and have killed 11 since using this same captain . I suggets you try NYGM Mod and Or GRet wolfs , But take a break and understand that killing dots in the sky is no fun , especially when you have no team mates to cordinate attacks with In IL2 . This sim is for the Captain in you that will use experance and great desicion making . So try again .. I love this game . I have stopped flying because of it !!! I hate DOTS , But I can see Cargo ships and tankers which are my favorites to kill
:huh:
SH3 easily causes crashes - at least on some PCs -, so in order to avoid unnecessary frustration you can do the following:
1. Before starting SH3 open the task manager (press "Ctrl-Alt-Del") and look for programmes that might disturb SH3:
"soundman.exe"
and any "Devupdate" or "Winupdate" tasks seem to occasionally cause crashes, so stop them.
2. Make sure you shut down all Firewalls, Antispy and Antivirus software
1. -Install SH3 - clean install
- apply the 1.4b patch
- install one of the main mods, GW 1.1a, IuB, NYCM or similar ones...
OR wait for GWX!
4. Enjoy! (Make sure you do steps one and two each time before starting the game!)
Cheers, AS
theluckyone17
11-30-06, 10:56 AM
I resurrected that corrupt saved game file!
I booted back into Windows, ran SH3Weather (it had been set to September, changed it back to July), then fired up SH3Commander. Once in SH3, I loaded the previously corrupted game with no problems at all.
Now, I don't know whether this has anything to do with me changing the weather, or just loading up the corrupt save game, then saving again (with a different save name), then rebooting, changing the weather, and loading up the original corrupt name.
Either way, it worked, and we've at least got a hope of fixing corrupted save games.
I'm so new the ink is hardly dry on my enlistment contract. I have been on ONE patrol for weeks now, trying to learn the approach, 'scope work, and torpedo set up stuff... And I have been returning to the same 'save point' in the patrol... time after time after time [vessel and smoke JUST visible from the Conn]. Never a glitch...
SH3 / 1.4b / GW
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