View Full Version : Type IIA out of Wilhemshaven
VIICDriver
11-16-06, 03:58 PM
I have 3 different installs of SH3, one vanilla, one GW and one set up like Avon Ladies (which I REALLY like).
My question is in all except vanilla I cannot start the 1st flotilla in Wilhemshaven. It always tries to start me in Kiel now.
Does anyone know how to rollback GW or Real U-boat to allow starting from the default locations?
BTW - 1939 career start.
Chuck
kylania
11-16-06, 04:23 PM
The 1st Flotilla (http://uboat.net/flotillas/1flo.htm) wasn't based in Wilhemshaven, it was based in Kiel, then in June '41 onwards in Brest, France. That's why in the "supermods", which are more historically accurate you cannot start there since it wasn't there. :)
The 2nd Flotilla (http://uboat.net/flotillas/2flo.htm) was in Wilhemshaven after a few weeks in Kiel in '36. They stayed there till June '40, so if you wanted to start in Wilhemshaven, you'd have to start with the 2nd Flotilla or run Vanilla to start there in the 1st.
It's possible to change that data, but I believe it's more far reaching then just changing a value here or there since a lot is based on that.
VIICDriver
11-16-06, 05:24 PM
IC, I love the IIA but it sucks having to sail it out of Kiel.
Chuck
Sailor Steve
11-16-06, 05:27 PM
That's what the Canal is there for. Use SH3 Commander to reset the 'Near Land' time compression to 64 or higher, then you can set a path through the canal and skip right through it. Just be careful to drop to real time occassionally; there are two sets of docks which are not marked on the map, and ramming them will ruin your whole day real fast.
VIICDriver
11-16-06, 05:34 PM
Yeah, I have seen that canal. Will give that a try. Had not thought of resetting the TC of "near land".
Thanks!
Chuck
VIICDriver
11-16-06, 07:12 PM
Looking into starting that career now. IIA (for as long as they will let me keep it).
Out of the supermods that I have, RuB, IuB and TGW only TGW has that "canal" from Kiel to allow the Type II's access to the North Sea.
Is that canal real?
Chuck
Cheapskate
11-16-06, 07:43 PM
Looking into starting that career now. IIA (for as long as they will let me keep it).
Out of the supermods that I have, RuB, IuB and TGW only TGW has that "canal" from Kiel to allow the Type II's access to the North Sea.
Is that canal real?
Chuck
Yes, it certainly is, although I think "Ref" who built it **, made it wider than it really was.
It might be possible to add it to a supermod which hasn't got it but as I don't use them, I can't vouch for that. If you want to try, maybe you would like to have a look at:-
http://www.subsim.com/radioroom/showthread.php?t=89658&page=9&highlight=kiel+canal
The Panama and Suez canals can also be added plus the entrance to Scapa Flow which Gunther Prien used when he sank the Royal Oak - for some strange reason this was blocked off in the original game.
The version mentioned above has ports on the canal which do show on the map although you do have to zoom in a couple of clicks to see them.
** I mean the mod not the real canal!!!
kylania
11-16-06, 08:29 PM
Looking into starting that career now. IIA (for as long as they will let me keep it).
Out of the supermods that I have, RuB, IuB and TGW only TGW has that "canal" from Kiel to allow the Type II's access to the North Sea.
Is that canal real?
Chuck
NYGM 2.2 includes that Canal and a preset waypoint path through it so you don't have to steer. Simply check the Search Patterns for your Navigations officer and the inbound and outbound routes will be listed there. Be sure to set this BEFORE moving once you've loaded into your game.
Sailor Steve
11-17-06, 11:43 AM
Looking Is that canal real?
Yes, it's very real:
http://www.arikah.com/encyclopedia/Kiel_Canal
HunterICX
11-17-06, 12:24 PM
Do a couple of patrol with ur IIA
and then Transfer to the 2nd flotilla :up:
you'll keep ur IIA submarine
VIICDriver
11-17-06, 01:58 PM
Thanks for the info guys, especially the transfer option! Going to sail the IIA in that career as long as Admiral U-Boats will let me!
Chuck
andy_311
11-17-06, 05:44 PM
Don't think I got a IIA anymore replaced it for a british sub.
Looking into starting that career now. IIA (for as long as they will let me keep it).
Out of the supermods that I have, RuB, IuB and TGW only TGW has that "canal" from Kiel to allow the Type II's access to the North Sea.
Is that canal real?
Chuck
NYGM 2.2 includes that Canal and a preset waypoint path through it so you don't have to steer. Simply check the Search Patterns for your Navigations officer and the inbound and outbound routes will be listed there. Be sure to set this BEFORE moving once you've loaded into your game. Oh by the way NYGM isn't the only mod to include the canal and a preset waypoint system (anymore). Wink Wink Nudge Nudge.:lol:
VIICDriver
11-17-06, 11:26 PM
Thanks I'll look into that preset routing system, cause I gotta admit laying it out by hand pretty thoroughly sucks as does trying to drive it yourself! I started it last night and noticed it would take many hours to get to the other side!
You guys can throw any mods name at me you want cause right now I play them ALL. I literally have 6 different versions of SH3 on the cpu right now. I pop in change the folder name of the one I want to play to "SilentHunterIII" Roll back SH3 commander and off we go. It takes a long time to make those copies though!! Like 5-10 minutes on my PC!
I am not biased or against any mods out there, I think they all have certain things I like and I'll admit dislike but it's all good. Avon Lady's setup is still very sweet though.
I really like the IIA, maybe I should change my name to IIADriver! The VIIC Rocks though.
Chuck
U-snafu
11-18-06, 01:46 AM
VIICDriver,
Wait to you see what extended options you get to play with for the mighty "II" in GWX. If you like using the II your gonna be happy.
VIICDriver
11-18-06, 03:08 AM
Yes with all I'm hearing about it I am looking forward to GWX.
Chuck
SuperSoaker2000
11-18-06, 04:28 PM
what is the quickest way to move up to a VIIB when ur starting at the beginning of the war in 1939?
Corsair
11-18-06, 04:40 PM
Choose 2nd flotilla in Wilhelmshaven (at least in NYGM 2.2...) and off you go on Sept 1st in a VIIb... Don't know anything quicker than this...;)
The Munster
11-18-06, 05:15 PM
Down the Canal in a IIa ? Better to wait until the Helicopter mod comes out, jump in it, get some other S****R to bring it thru then meet it at the other end. :rotfl:
Mauser KAR98K
11-18-06, 05:33 PM
"Herr Kuleng, a message from BDu."
"What does it say?"
"It says, '7 days'"
:hmm::hmm:
"Well, that is the range of our type IIA...but why the reminder?"
"Herr Kuleng! Bernad has this news real you have to see..."
VIICDriver
11-18-06, 05:47 PM
Yeah I made the canal trip pretty much by hand and it pretty much sucked! I know its realistic and I appreciate the guys putting it in there though.
I am falling in love with the IIA and B. I think they are just cool. Tiny but neat with the few tubes and no deck gun. You have to work a lil harder for the kills IMO.
Chuck
The Munster
11-18-06, 09:05 PM
Great Boat but what I didn't like about it was having to wind it up with a big metal key placed in the slot on the side before going on Patrol:rotfl:
VIICDriver
11-18-06, 09:09 PM
Yeah I went directly from one to a type IX once and was just amazed at the size of the IX for like 3 patrols before I got used to it!
Like driving a Titanic which submerges but comes back up again.
Chuck
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