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HunterICX
12-19-08, 04:15 AM
Sounds like a plan to me, just let me know when and where and I'll be there. If we ever get ourselves a 5th member we could have a fire team and a support player (recon/sniper or CAS) for overwatch and/or heavy ordinance.
Sounds good to me,

Fin has a nice Mission found in his Cache folder, its a mission where you have to clean out a town (destroy 2 Radar towers, destroy all vulcans and kill the commander)
with respawn so we can go on trial and error.

Fin and I already had a go the other night (AI set to Medium - can be changed before starting the map) we had in total aprox 40 deaths (20 each) and 80 kills (40 each) thats a kill/death ratio of 2:1 we need to do something about that :D

Fin and I talked about using that map to practice Squad teamwork, perhaps if Fin can modify the Mission changing the Starting Spawnpoint and perhaps Day/Night versions so we can practice in that as well that would be awesome.

HunterICX

Fincuan
12-19-08, 05:03 AM
Fin and I talked about using that map to practice Squad teamwork, perhaps if Fin can modify the Mission changing the Starting Spawnpoint and perhaps Day/Night versions so we can practice in that as well that would be awesome.

HunterICX

I'll look into it, shouldn't be very hard.

Arma modding really catches you when you start doing it. Starting with an innocent mission I now replaced the M-24 sniper rifle with an Acog equipped HK417, the Beretta M9 with a HK USP and all the M4/16s with a combination of RH's Colts and Aimpoint's Desert Colts. Gotta give BIS credit on how the game is designed, since changing such things I listed above is pretty straightforward :up:

NeonSamurai
12-19-08, 12:52 PM
Well for practicing I would suggest a non live fire mission with target silhouettes (or no targets) to start with, as it's hard to practice and learn stuff with bullets whizzing by your head. Then an actual mission to work with.

Now here is a question, how many of ya are familiar with actual (read military) squad and fire team principles and tactics?

Here is a decent primer on the subject
http://www.simhq.com/_land2/land_074a.html
http://www.simhq.com/_land2/land_076a.html
http://www.simhq.com/_land2/land_077a.html
http://www.simhq.com/_land2/land_078a.html
http://www.simhq.com/_land2/land_084a.html

I should note that the above only covers the very very basics, and ignores some basics like the point man. It also fails to cover CQB (Close Quarters Battle).

Anyhow I can easily teach the rest as needed. I can also easily slap together quick training missions and coop missions, or anything else we need.

As for the AI personally I prefer to keep it medium or lower, otherwise they become too omnipotent (and they are already stupidly accurate)

Fincuan
12-19-08, 01:15 PM
Now here is a question, how many of ya are familiar with actual (read military) squad and fire team principles and tactics?

Somewhat, but the way Finnish army does it. Moreover I am/was a forward observer(always an officer in FDF) who's also trained in reconnaissance, so commanding an infantry squad in combat isn't exactly my bread and butter. I know CQB to some extent, since a major part of my unit's training concentrated on offensive operations in built up areas.

If you want to whip up some missions for us, go ahead :up: Training is always good.

NeonSamurai
12-19-08, 01:51 PM
K I'll start building today. First thing we could do is practice some CQB and open terrain maneuvers, just need a small city for it, no AI, no targets. I could then layer it up with the same city, first with targets, then live fire. After that we could do some more advanced stuff like tactics and strategic planning, also recon/sniper teams.

Me I'm very familiar with US Army squad/fire team tactics, particularly Special Forces A-Teams and B-Teams (my personal preference), I also know CQB methodology, recon/sniper team methods (sniper teams frequently double as recon/spotters), and strategic planning and execution. I've also acted as an instructor for this stuff for just about every group I've belonged to for the last 10 years.

I am not however ex military IRL, I just have a lot of experience (15 years worth) with this sort of thing.

NeonSamurai
12-19-08, 11:07 PM
Anyhow made a rough out of our first practice missions (2 versions), A which lacks targets, and B which is live fire vs a hostile force.

I also then for a change of pace decided to go hunting for a proper range card for the sniper rifles. I found one for the US stuff, but unfortunately it didn't match up at all with my results both on the sniper range I linked below, and in my own testing with in game range measurements (which also verified the ranges at the sniper range as being accurate if you shoot from the firing spot), so I made my own range card.

Anyhow if any of ya want to make your own range cards for your own use (I'm not sure if the data stays the same at different resolutions or I would offer my range card), and also practice, check out this mission. You can also add in mod weapons and try out any other weapons too. The cool thing is not only does it give you accurate ranging, but it will even show where on the pop up target you hit exactly which lets you get your accuracy down to a 10th of a mil.

http://www.armaholic.com/page.php?id=3516

If you want to learn how to range a target using mils (he calls them pips) for the US rifles, try Here (http://simhq.com/forum/ubbthreads.php/topics/2255106/1.html), just don't rely on the data though as i found it to be wildly inaccurate at the longer ranges and usually low.

Fincuan
12-20-08, 12:29 AM
Three addons you might be interested in:
GMJ_SightAdjustments - Allows you to adjust windage and elevation ingame
NWD_Ballistics - Realistic ballistics
NWD_Scopefix - Fixes the scopes to correct dimensions

Did you not install those(the first two are linked on the same page with the sniper range mission) or aren't they working? I haven't really tested them on a range, but I haven't noticed anything wrong with them in normal gameplay. :up:

NeonSamurai
12-20-08, 01:36 AM
I knew about them but I don't use them generally since in multiplayer that sort of stuff typically isn't available/useable, so no point using stuff like that to practice with. Plus there are assorted issues

Windage Adjustment is useless in ArmA (no wind to adjust for, and you never use it for moving targets) and other then when shooting at extreme range (which is rare in game) the mil dots are generally enough so I've never bothered with elevation. Also to use elevation adjustment it has to exactly match up with the mil dots of the scope otherwise you need two range cards, one using the mil dots for reflex firing, and another for the mils from elevation. This mod doesn't match up with the mil dots.

As for the scope fix I don't know if the mil dots are accurately placed to range off of with out making a brand new range card which takes hours to do properly, or to use an elevation adjustment mod (which if the mils dont match up exactly makes a new scope pointless). The Russian scope is not quite right either, its missing a chevron and I don't know if its been set up to match the ballistics of stock or of a mod or anything.

Changing the ballistics will throw off all the optic sights other then the mil dot scopes in a big way (you just need to make a new range card).

To snipe accurately in combat in ArmA all one realy needs is a good self made range card. The mission I linked gives one the stuff needed to make a pin point accurate range card. Sure its possible in stock ArmA to hit out to 1400-1600m with the M24, but in combat your not going to be taking such shots, most shots will be less then 600m and at most 800-1000m (50 cal sniper rifle). Maybe in ArmA two they will give us properly adjustable accurate sights.

Fincuan
12-20-08, 01:39 AM
NWD's scopes are adjusted for his ballistics, and yes they should be accurate for ranging. Both mods also include appropriate adjustments for all the default sights and scopes so that they are accurate. By default GMJ's adjustment mod works in MOA, but it can be configured to use Mildots via a simple config change. This might force you to redo the rangecards though. The default rangecards are pretty good at least what comes to M24 and M107: In a quick test on the range the M107 was accurate up to 1600 meters and the 24 to 800 meters. I didn't try them any further yet.

All of the above mods work just fine in multiplayer. GMJ has a typo in his mod which causes it to sometimes work and sometimes not, and SightAdjustment_AutoInit is not compatible with the newest version of ExtendedEventHandlers. I made corrected versions of both of these in case you want to try them.

NeonSamurai
12-20-08, 12:03 PM
Ballistic changes shouldn't work over multiplayer unless the server is running the mod, that screws up the optics mod then (and any range cards). If it did then people could cheat by removing the bullet drop, or screwing up the other side's bullets, plus how would it work in game?

As far as I know the change from mil to moa is irrelevant, even the author of the mod says "The mil-dot size of the ArmA weapons does not match those used by this addon". This is a big problem as it wont allow for on the spot adjustment by aiming using a mil dot while having the scope adjusted. Your only choice is to zero the scope (which is a pain as you can only adjust up and down) and use a range card based on the mil dots. This meens you need two range cards, one for the scope adjustment, and one using the mil dots. If the adjustment mod was accurate to any scope's mil dots then I would use it.

Anyhow ill put the three mods through their paces on the range and see if i should consider using them. I'll start by trying just the scope and adjustment mods, see if the mils are accurate or not

Ubergeek87
12-21-08, 05:12 PM
NEWS: The ACE mod team has released a trailer

http://www.youtube.com/watch?v=A8qOBUiDTs8
(Watch high quality)
Looks tasty. Also, is that some SH3 I hear in there? :arrgh!:

NeonSamurai
12-22-08, 11:23 AM
Anyhow tried out two of the mods (decided not to bother with the ballistics mod). They worked out ok, the mil dots on the scope were properly scaled and I was able to get the scope adjustment mod to work in 0.1 mil clicks, I had to edit all the scopes though as due to the different ballistics the range marks were off, and I had to re zero the mil dot scopes. So to make a long story short I fixed all the scopes to work with stock balistics and spent a LOT of time on the range dialing in the numbers for the range marks. When I get back (gone for 10 days) I'll have to redo my Range Cards (even more hours on the sniper range ..sigh).

Oh well I should be even more of a crack shot then before (not from the mods, just from all the practice sighting these weapons in).

Fincuan
12-23-08, 09:32 AM
Achtung achtung, beta patch 1.15 has been released, and judging by the changelog it's definitely worth downloading. See more here (http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.15)

Changelog:
5257 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with large memory.
5257 - Fixed: Crash at ArmA.exe:0x174b27 - caused by wrong internal weapon state.
5257 - Fixed: Crash at ArmA.exe:0x56536 - caused by wrong turret state in MP.
5257 - Fixed: MP: Player driving motorcycle could be ejected with no apparent reason, sometimes leading to death.
5257 - Fixed: MP: Sometimes falling of a parachute a few meters above the ground.
5257 - Fixed: Dedicated server: Bandwidth balancing was often wrong, showing problems esp. when new players were joining.
5257 - Fixed: Players connecting JIP with custom files do not cause server lagging.
5257 - Fixed: Players with custom files get no longer kicked when server does not run on default port.
5257 - Optimized: Reduced memory usage with large view distances.
5257 - Fixed: Scene loading when starting a mission might sometimes use excessive amounts of memory.
5257 - Optimized: Slightly reduced VRAM usage with large view distances.
5257 - New: "Absolute" mouse control bindings (no auto centering) are now possible.
5257 - Improved: Provided error message for some unexpected memory initialization failures.
5258 - Fixed: Command line parameter -maxmem=xxx was not working on LINUX dedicated server.
5258 - Fixed: Crash at offset 0xfb57.
5259 - Fixed: Voice over Side channel could be transmitted to wrong listeners after respawn.
5260 - Fixed: Dedicated server crashed when script made soldier fire with Binocular.
5260 - Fixed: Grass and foliage was not affected by helicopter down wash since 1.04 version.
5260 - Fixed: status of disableAI was reset during save
5261 - Fixed: The FOV was deflected after TrackIR +tZ input had been removed from Zoom in/out action.
5262 - Fixed: Fast forward is now disabled when using binocular.
5262 - New: Optional server.cfg entry timeStampFormat to specify time stamp for each line in *.rpt file. Possible values: "none", "short", "full".
5262 - Fixed: Manual camera left/right movement was not mapped to mouse.
5262 - Fixed: Some AI commands on dedicated server might be delayed when the server window had focus.
5263 - Improved: Texture mip management more reliable in low VRAM conditions.
5264 - Fixed: Incorrect simulation importance for some entities in MP (for players in vehicles)
5264 - Fixed: Only relative path is now supported in commands: loadFile, exec, execVM, execFSM, preprocessFile, preprocessFileLineNumbers, kbAddTopic

* FIX (USMCD) Wound materials for all WDL soldiers.
* NEW (USMC) More Woodland Army soldiers.
* FIX (MI-17 (57mm rockets)) Fixed rockets count.

Fincuan
12-23-08, 09:35 AM
Once more :up: to BIS. They've shown once again that they continue to support the product until it works as intended, even though it tends to be quite buggy at release. Judging by the changelog at least multiplayer should be smoother and a lot more stable now, and maybe even Dowly with his HUGE memory will now stay on the server :lol:

Christmas is definitely here. First FDFMod and now this.

mengle
12-23-08, 10:13 AM
Once more :up: to BIS. They've shown once again that they continue to support the product until it works as intended, even though it tends to be quite buggy at release. Judging by the changelog at least multiplayer should be smoother and a lot more stable now, and maybe even Dowly with his HUGE memory will now stay on the server :lol:

Christmas is definitely here. First FDFMod and now this.

That is great news :up:
Another question? When can i join your guys ?

HunterICX
12-23-08, 10:41 AM
That is great news :up:
Another question? When can i join your guys ?
what kind of question is that ''When'' :doh:

We are open for anyone who wants to join.:up:
If we play we meet around 22:00 GMT+1 on a Teamspeak server hosted by Jimbuna
IP: 82.39.85.56:8767
TS Password : wolf
use your subsim username for identification

I figure you know how Teamspeak works no? if not we will help you

HunterICX

mengle
12-23-08, 10:51 AM
That is great news :up:
Another question? When can i join your guys ?
what kind of question is that ''When'' :doh:

We are open for anyone who wants to join.:up:
If we play we meet around 22:00 GMT+1 on a Teamspeak server hosted by Jimbuna
IP: 82.39.85.56:8767
TS Password : wolf
use your subsim username for identification

I figure you know how Teamspeak works no? if not we will help you

HunterICX

thanks Hunter im looking forward to it :up:

Schroeder
12-23-08, 12:47 PM
Bah, my copy didn't come today. I hope I'll get it tomorrow.:damn:

mengle
12-24-08, 10:33 AM
It was fun last night, first time playing ArmA with those guys, i have done my best, accept from falling down from a rock :rotfl: and in the last mission scared to death of enemy chopper :-?

Ilpalazzo
12-25-08, 01:03 AM
I know this is late but holy crap that 1.14 patch improved performance considerably for me. I don't really play arma anymore, but I was told to try the patch because I used to complain about ****e arma performance. Unbelievable it took em so long to make the game that much better.

Schroeder
12-25-08, 05:14 AM
Got it yesterday and uh... I have to learn a lot. It's a bit different than flashpoint has been.:o
(or I'm just out of training...)

Tachyon
12-25-08, 08:49 AM
Once more :up: to BIS. They've shown once again that they continue to support the product until it works as intended, even though it tends to be quite buggy at release. Judging by the changelog at least multiplayer should be smoother and a lot more stable now, and maybe even Dowly with his HUGE memory will now stay on the server :lol:

Christmas is definitely here. First FDFMod and now this.

That is great news :up:
Another question? When can i join your guys ?

OH NO! Another subsimmer has fallen to the Dark side! :nope:

*plays military funeral song*

Dowly and HunterIXCs propaganda is spreading beyond all recognition!

Fincuan
12-26-08, 07:21 AM
This news is already a couple of days old, but I'll post it anyway: The Advanced Combat Environment mod for Arma has been released. :up:

It adds quite a few useful features to the game(rucksack system and stamina effects to name few) and I strongly recommend you check it out. See more here (http://www.armaholic.com/page.php?id=4444)

Dowly
12-26-08, 09:23 AM
Got it yesterday and uh... I have to learn a lot. It's a bit different than flashpoint has been.:o
(or I'm just out of training...)

ArmA's OFP with nicer graphics, so yes, you're just out of training. :p

Tachyon
12-27-08, 02:25 PM
Btw, is it still hard to hit targets as it was in OFP? I heard OFP was a lot easier compared to Arma.

mengle
12-27-08, 02:35 PM
Btw, is it still hard to hit targets as it was in OFP? I heard OFP was a lot easier compared to Arma.

some advice use the XAM 1.6 mod and true range AI mod (AI see you when you see them) http://xam.xtremlabs.fr/US/
http://www.armaholic.com/page.php?id=2140 :)

mengle
12-27-08, 07:15 PM
Those guys of arma must be thinking what's wrong with Mengle is he an idiot or what ??? connection problems,walk to the wall, he jumps in the wrong car !!! someone shout "Mengle you'r in te wrong car" :-? its like yelling against a blend man :damn:
http://static3.filefront.com/images/personal/m/menglee/137716/krzuxbarfr.jpg

Dowly
12-28-08, 01:55 PM
Just got around trying the ACE mod and I must echo what Fin said few times last night, we gotta have this as a default mod when we play. Now ArmA is what it should've been when it was released. 100000x:up: for the makers of this masterpiece!

Fincuan
12-28-08, 02:29 PM
:up:

I played a few hours on an ACE enabled server today, and boy is Arma better now! Now it's actually interesting to be a medic, since healing is something else than clicking "heal" from the action menu and you have a backpack for carrying supplies. The rest of the squad can now help AT and MG guys by carrying ammo for them on their backs, so that the MG isn't out of ammo after the first proper contact. OTOH the more stuff you put into pack, the quicker your guy gets tired. If he gets too tired you'll have to stop and recover for a little while. The backpack system is very well implemented and easy to use, but the guys could be a little bit fitter imho. I guarantee I run faster and further than them. A load of about 25 kilograms(weapon, ammo and backpack included, no idea how armor is accounted for), less than what a normal combat load in for example Finnish Army would be, gets your alter-ego grasping for breath in no time.

That's just for starters. ACE, highly recommended :up: I'm gonna try to be there tonight, but will probably be a bit late, half an hour maybe.

@Mengle: Do you constantly get that? I've also had that happen from time to time, but very rarely. One culprit is the Javelin model, and there's fix for that over at Armaholic. The name is zGuba's model fix or something like that.

Fincuan
12-28-08, 07:16 PM
The shorty I promised: http://www.vimeo.com/2656139

No comments... :lol:

Dowly
12-28-08, 07:23 PM
Well, I got a comment. It's a private video, cant watch it. :p

HunterICX
12-29-08, 04:11 AM
I could :rotfl::rotfl::rotfl:
Hilarious Fincuan!

HunterICX

Dowly
12-29-08, 04:17 AM
Yup, was fixed last night.

And you twit, get the ACE when you get home or I might have to hurt you. :yep:

HunterICX
12-29-08, 04:18 AM
Yup, was fixed last night.

And you twit, get the ACE when you get home or I might have to hurt you. :yep:

Link&Instructions if you please ;)

HunterICX

Dowly
12-29-08, 04:21 AM
Yup, was fixed last night.

And you twit, get the ACE when you get home or I might have to hurt you. :yep:
Link&Instructions if you please ;)

HunterICX

http://www.armaholic.com/page.php?id=4444

Download & run the exe. Makes a new shortcut, so doesnt overwrite stuff. :up:

HunterICX
12-29-08, 04:24 AM
Yup, was fixed last night.

And you twit, get the ACE when you get home or I might have to hurt you. :yep:
Link&Instructions if you please ;)

HunterICX
http://www.armaholic.com/page.php?id=4444

Download & run the exe. Makes a new shortcut, so doesnt overwrite stuff. :up:

Good stuff, will get to it this afternoon :up:

HunterICX

mengle
12-29-08, 05:59 AM
I have decided to come back in a few weeks when i have my new computer, i don't like that im spoiling the game and when you have to wait for me, besides that i can't defend myself in the battle, its like the game most of the time 5 sec is ahead of me :damn: not to think on the moments i'm blend :shifty:
But i'll come back whit new weapens :smug: I wish you' ll all a good 2009 ;)

HunterICX
12-29-08, 06:04 AM
I have decided to come back in a few weeks when i have my new computer
No problem mate,
we suspected that you had computer issues (with the drop out & PC lock ups)..seems that your current PC is a bit too outdated to play ArmA properly.
let's hope that new PC of yours comes soon :up:
see you soon on the battlefield then!

HunterICX

Dowly
12-30-08, 03:48 PM
Dowly testing out the new shoulder mounted Dragunov. :lol:
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Untitled-1-8.jpg

mengle
12-30-08, 04:10 PM
to my friends of the Arma battles will you check my thread of bying new desktop and what you think of it? ;)
http://www.subsim.com/radioroom/showthread.php?t=146181

Schroeder
12-30-08, 07:14 PM
I'm afraight I can't help you there much.:oops:

Dowly
12-30-08, 11:30 PM
Quicky from tonight (Only had 4gigs of space to record anything :-?).

Schroeder, Hunter & me on a mission to "clear that area over there".

The first half shows you how fantastic soldier Hunter is, this time, trying to figure out how to use binocs :p (ok ok, really he was trying to open some menu).

And after that we wander to the hill we were meant to go and spot the enemy down below, bang bang their death, we save the day wohoo!

http://www.youtube.com/watch?v=1XAkhib2gtc

HunterICX
12-31-08, 04:22 AM
:rotfl:That indeed just looked plain silly.

HunterICX

Schroeder
12-31-08, 06:14 AM
Now I really wonder Why do I always bother to look through the aiming sights....:damn:

@Dowly
Did you actually see what you were shooting at?:rotfl:

Fincuan
12-31-08, 07:40 AM
Thanks for the vid Dowly, nice to see what you guys were up to. I was happily asleep while that went on. :up:

And no, Dowly doesn't see what he's shooting at, he just shoots everything that moves before it moves :lol:

I actually hate those white crosshairs, and you will not see them if I host. I'm also running a mod that removes them completely should I play on a server that has them enabled.

Dowly
12-31-08, 04:40 PM
@Schroeder

I looked where the guys were before I started shooting, knowing the AI in ArmA, they'll hit the ground as soon as the shooting starts, so I figured they wouldnt get that far by the time I unloaded on the first few guys and started moving upwards the hill.

@Fincuan

I dont usually use the white crosshair, just used now as like I said, I love the tracers in ACE and I had my mags all set to tracer only, so wanted to see the fireworks. ;)

And Happy New Year for our ArmA players!

I'm having a blast! Took a nap at ~13PM, woke up 10 minutes ago, no beer, no booze. Bollocks! Oh well, need to take the lost drunk back tomorrow. :yep:

Kratos
12-31-08, 04:52 PM
Bollocks! Oh well, need to take the lost drunk back tomorrow. :yep:

You taking in wafes and strays again? ;) :rotfl: wonder how many times youv'e been taken home :hmm: ;)

Tachyon
01-01-09, 03:57 PM
http://in.youtube.com/watch?v=d1PgGKdAmPw

LOL ^ :up:

Fincuan
02-09-09, 05:03 PM
Just a heads up: A new patch for ACE has been released. The changelog is again quite long, so it's defintiely worth getting.

Fincuan
02-20-09, 07:49 AM
Hunter, remember how we talked about how fricking big the Normandy map is?

Some kind soul posted this comparison of the Normandy map, Sahrani and Arma2 Chernarus at Armaholic. ROFL :rotfl:


http://www.armaholic.com/datas/users/8582-norm6.jpg

HunterICX
02-20-09, 10:37 AM
:o that nuts!

HunterICX

Fincuan
02-26-09, 09:41 AM
Here's a nice comparison of three "OFP descendant" game engines. Especially take a look at Arma's pastel colors compared to Arma2 darkness. Gotham city ftw :rotfl:

http://upload.wikimedia.org/wikipedia/commons/7/7f/Real_Virtuality_Comparison_Hind.jpg
Source: Wikipedia

Fincuan
03-07-09, 12:55 PM
A new Tiger I addon was released for Arma in winter, grey, desert and summer camos. Along with it come crewmembers and some other German units. I didn't test this with the WW2 addon pack, but it sure looks great ingame! edit: Unlike its WW2 modpack counterpart, this one actually has a pretty good gunsight.

ArmedAssault.info Mirror :
DOWNLOAD - SARMAT WW2 Addon Pack (v.1.0) - [62,4 MB 7z] from ArmedAssault.info (http://www.armedassault.info/index.php?cat=addons&id=825)

http://www.armedassault.info/ftp/pics/addons/samatww21.jpg

http://www.armedassault.info/ftp/pics/addons/samatww25.jpg

stabiz
03-07-09, 01:17 PM
:o Wow.

Fincuan
03-16-09, 07:04 AM
ACE-mod version 1.05 has been released

Download (http://community.bistudio.com/wiki/ACE#Patch_5_Release_1.05)
Changelog (http://www.acemod.net/wiki/Changelog#v1.05)

Fincuan
03-16-09, 05:57 PM
An ACE hotfix, v1.06, has been released due to some problems with 1.05

Download (http://www.acemod.net/forums/showthread.php?p=1910#post1910)

Fincuan
03-22-09, 03:05 PM
Hilarious moments at Tacticalgamer.com Arma games: http://www.youtube.com/watch?v=YbmLfaVcduQ&fmt=18

Talk about murphy's law :haha:

J.V
03-22-09, 09:34 PM
I absolutely loved OFP, to the point I actually helped run the Official Codemasters forums and could tell you from memory what town and what Island that Hind is flying over in the screenie above... :smug:

I really, really, really wanted to like ArmA... bought it on release and wasn't impressed at all but decided to give it a chance and shelved it for a while hoping BIS would patch out some of the issues. Installed it again last week, spent the best part of two hours getting it up to the latest version but it's just as bad as I remember. The AI is hopeless, it seems to have been imported from OFP without any improvements whatsoever. In fact, it seems to have got even more brain dead in the transition. In mission two in the campaign, I watched the enemy attack through the binoculars. Several soldiers were standing still in the open, waiting to get shot. One was spinning around on the spot. The AI has no concept of cover, suppression, or any survival instincts whatsoever. Any type of fire and manoeuvre tactics are pointless. The lack of a cover system and any type of suppression modelling removes any sense of realism!!

The campaign is terrible, it plays like a bellow average fan mod, there were no memorable moments for me like there were in OFP. Nothing like the genius that was "After Montignac", crawling through a forest teaming with Russians while Hinds fly over head frantically trying to get to an evac point before the last helo leaves. The levels are unrealistic to the point of farce. An early sniper mission has you single handedly tasked with taking down an entire troop convoy. It's ridiculous and unrealistic.

There are other niggling issues, like the floaty foot controls and poor vehicle handling, boring and all seemingly imported from OFP, and like some other posters I've had issues with performance and stability on a pretty powerful machine.

As with another poster I'm also glad BIS is having nothing to do with OFP2 - Codemasters had much more input with the original than just publishing and many of the design decisions than people from OFP were a direct result of them, not BIS. OFP2 is looking promising - in particular the new AI system that incorporates cover and suppression.

But the AI doesn't just figure out routes based on the environment. A whole host of other factors will also come into play, including a morale system and a suppression system. "The AI figures everything else out for itself and does so on the fly," he says. "People don't fire to kill in combat. They fire a lot of bullets to make the other guy hide. If you're lucky, you'll kill him, and you need to reflect that in this game because at that range, and with that calibre, you might kill him, but mainly you want him to piss off, sort of run away and hide." Meanwhile, if you're being an idiot and putting your squad mates at risk, the AI is smart enough that they'll end up going their own way.

From this preview here - http://www.eurogamer.net/articles/operation-flashpoint-2-dragon-rising-preview

It's supposed to be out very soon.:)

Fincuan
03-22-09, 09:43 PM
We will see. So far all we have is marketing talk, and gaming industry is one place where I've learned not to trust it very much. I've yet to see a preview where the writers have actually gotten hands on the game, they're all just repeating the developer's interviews on how great everthing will be.

J.V
03-22-09, 10:26 PM
Strangely enough I was just reading IGNs first hands on http://uk.pc.ign.com/articles/955/955906p1.html

Fincuan
03-23-09, 08:37 AM
Thanks, reading right now.

edit: Read it. and nice to see a hands-on, even if there wasn't much there. Maybe the best thing I got out of that is that the configurability will be there just like in Ofp and Arma, so we won't be forced to play "just a shooter" like some of the promo vids suggested. The ingame shots there are interesting, as they don't look like much. Hopefully it's just a console thing(if I understood correctly they played a console version in that review), and the end product will look better on PC. In those shots the environment looks imho like the original OFP, while the characters and vehicles are more detailed.

NeonSamurai
03-23-09, 10:56 AM
Have to say I'm not much excited. If for no other reason then its coming out on consoles too.

Arclight
03-24-09, 09:38 AM
Yes, that has me worried too. Still, the promise of a new OFP (not ARMA) will keep me on the edge of my chair, at least untill release.

OFP and Vietcong are the only shooters I like, and both of them are "ancient" by todays standards. Fingers crossed for a new OFP, like it should be.

Fincuan
03-24-09, 10:16 AM
Well, Arma was and is the next OFP, while the upcoming shooters are some form of yet another one :D
OFP2 doesn't btw officially exist anymore. After BIS, the makers of OFP, Arma and Arma2, complained about the title it was changed to just "Operation Flashpoint: Dragon Rising"

All this has very little to do with Arma though. Maybe a mod could move these posts to an OFP: DR thread?

Arclight
03-24-09, 10:32 AM
Well, Arma was and is the next OFP, while the upcoming shooters are some form of yet another one :DTechnically yes, but Arma just doesn't feel like OFP. I'm hoping the next OFP game will bring back that OFP feel. Even by content it doesn't seem like the real deal; no apache, no hind, no a10, etc... :nope:

Fincuan
03-24-09, 10:58 AM
Yeah I think I know what you mean by the "feeling", as Arma is a bit different from OFP, but you're wrong in one sense: A10 is in stock Arma(added in patch 1.08 iirc) and both Hind and AH-64 are available as free addons. All OFP islands have also been ported to Arma. That's really imho the greatest potential in both games: both OFP and Arma are very easily moddable thanks to an active user community who first started the ball rolling, after which the devs followed by releasing the tools needed to make new islands, units etc. There's a whole bunch of stuff available as addons, just check one site: www.armaholic.com

Moddability is one area where Arma2 is most certainly going to follow its predecessord, but we know nothing on how it's going to be in OFP: DR. On consoles it doesn't matter, but it's a big deal on PCs.

Arclight
03-24-09, 11:09 AM
You're right, a10 is there. Thought only the Harrier was in. :doh:

Sorry to bring the game down based on it's content like that, guess I'm still a little annoyed at the feel getting changed. :-?

These guys have some impressive mod-packs as well, including AI-tweaks that actually makes suppresive fire function (major gripe for me).

http://6thsense.eu/downloads

Fincuan
03-24-09, 11:23 AM
Yeah I've used many of the 6th mods in the past, they're good stuff. Nowadays most people have probably migrated to ACE, since it combines the best parts of many mods. Suppressive fire is also included. Granted the AI is still pretty retarded even after this, but at least a lot better than the stock one.

Some info on the features: http://www.acemod.net/wiki/Category:ACE_features

Download here v1.05 full:
http://www.armaholic.com/page.php?id=4443

and the hotfix patch for it,v1.06, here:
http://www.armaholic.com/page.php?id=5078

Finally the optional ACE Islands pack(includes the OFP-islands):
http://www.armaholic.com/page.php?id=5078

Huge downloads, but well worth it. As many have said: Arma+ACE is what Arma was supposed to be.

Arclight
03-24-09, 01:46 PM
Thanks, I'll give Arma another shot. :salute:

Did anyone ever try to produce a decent campaign for it? I mean, the included one was just of the scale on the BS meter. Send a sniper against several trucks of infantry? Come on... :nope:

And they put you in a tower too. Sure, it gives you a nice view, but it doesn't do much for concealment. :-?



Only thing I did in Arma was missions in the armory. Try some weapons on the firing range, try an assault, bit of defence. Never went online 'cause I didn't have a headset. :DL

Fincuan
03-24-09, 02:05 PM
I ditched the campaign after two missions, so I wouldn't know much on SP. Mostly I got bored of the friendly AI doing stupid things and getting themselves killed.

There should be quite a few campaigns available at Armaholic. You could also check this (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=70;t=74695) thread for some of the OFP campaigns and missions converted for Arma. I haven't tried it myself, but I've heard it works pretty well.

When I play Arma it's solely multiplayer, and usually at one of the Tacticalgamer.com (http://www.tacticalgamer.com/armed-assault) Arma servers. Good players and good teamwork there. A headset won't be strictly necessary, but very useful.

Dowly
03-24-09, 02:12 PM
Ow dont even get me started about the ArmA's SP campaign! That's one of the main reasons I bought the game, I loved the campaign in OFP. But the ArmA's campaign was done by someone who had no idea of what he was doing, it's riddled with bugs and non-working scripts that at times can make a 5min mission last for 20min.

The Queen's Gambit campaign is no different, utter BS. :nope:

If the game has a SP, then for frack's sake make it good or atleast put a text to the back cover of the box saying "We apologize, we are lazy gits, the SP campaign is complete BS, dont buy this game if you arent interested in MP action. Thank you."

Fincuan
03-24-09, 02:14 PM
Yeah that's what I've also gathered. One good SP campaign I've played is the one included in FDFMod. I had totally forgot about it, but it's really good :yeah:

Dowly
03-24-09, 02:16 PM
Yeah that's what I've also gathered. One good SP campaign I've played is the one included in FDFMod. I had totally forgot about it, but it's really good :yeah:

The ArmA one or the OFP? havent tried the ArmA FDF mod yet, but enjoyed the OFP's campaign, tho sadly, IIRC, it was never finished. :hmmm:

Fincuan
03-24-09, 02:27 PM
The Arma one.

mr chris
03-24-09, 03:10 PM
Recived my copy of the gold edition of this game a month ago. But have now finaly got my new rig and got it working. Am looking forward to playing this game. Do any of you guys have any tips on mod and such like?

Dowly
03-24-09, 03:12 PM
Do any of you guys have any tips on mod and such like?

Like Fin said, ACE is a must-have.

mr chris
03-24-09, 03:15 PM
Cheers Dowly will look into D/L it.
I have 3 games installing at the moment:88)
This new computer is going to take some getting used too.

mengle
03-24-09, 03:25 PM
XAM 1.6 is also good and try the true range AI mod

Fincuan
03-24-09, 03:44 PM
Just remember that you'll likely crash the server if you use XAM or ACE in multiplayer and the server doesn't have the mod. They also shouldn't be used together.

mr chris
03-25-09, 02:36 PM
Hi guys just tried running ArmA gold edition. But all i get is a black screen.
I take this is to do with me having a 64 bit OS.
Or is it something else?
If it is the OS. Is the a work aound so i can get the game running?

mengle
03-25-09, 02:52 PM
maybe wrong driver

mr chris
03-25-09, 03:05 PM
Might be, Im able to play Company of heroes ok and Empire total war.
My card is a Powercolour ATI 4870 x2.
This the driver of the CCC i have installed.
Driver Packaging Version 8.52.6-080708a-058488C-ATI

Fincuan
03-25-09, 03:55 PM
Update your Arma to v1.14 or 1.15beta, because the older versions might have problems with 64bit operating systems, especially with 4+ gb ram. 64bit Windows 7 here and no problems at all with either 1.14 or 1.15beta.

Fincuan
03-26-09, 06:01 PM
Seems like the final packshot of Arma2 is out:
http://505games.co.uk/Games.aspx?ID=128

http://505games.co.uk/Content/PackShots/128/Packshot.jpg

At least on this front they're continuing along the same lines as the previous games in the series :yeah:

mr chris
03-27-09, 07:27 AM
Just tried the v1.14 patch and that did not work.
All i had was a movie that i could barely see in black and white me thinks it is the graphics drivers.
Will try the 1.15beta patch before i change the drivers though.

Fincuan
03-27-09, 07:43 AM
Yeah go ahead. It won't overwrite anything and you can run either 1.14 or 1.15beta by simply starting Arma via different shortcuts created during patching.

This part in 1.15beta changelog might concern you:
"Fixed compatibility issues with Vista x64 platform with ATI cards and large RAM"

mr chris
03-27-09, 08:40 AM
Thanks for the heads up Fincuan.:up:
With a little luck this will do the trick and i can join you guys when you next play.

Fincuan
03-27-09, 09:03 AM
BIS has updated the Arma2 website with info on Arma2 weapons. The section that was opened now has info on assault rifles only, and judging by the site graphics they're going to release one weapon-class at a time.

So far things look promising. A whole bunch of variants of several weapons, and finally an AK in 7.62x39 without any help from modders. Nothing that modders wouldn't have already made for Arma though...

http://www.arma2.com/weaponry_en.html

Fincuan
03-27-09, 09:15 AM
Let's keep the propaganda machine rolling...

Browsing the TG forums I found a link to this quite old Arma2 preview:
http://www.armaholic.com/page.php?id=3736

It's from August 2008, but still gives you some kind of idea on what to expect.

Dowly
03-27-09, 10:55 AM
If for no other reason then its coming out on consoles too.

So does ArmA 2. :O:

NeonSamurai
03-27-09, 06:51 PM
Not holding my breath much on Arma 2 either. Also i think its a pc to console port which is usually tolerable. Console to PC usually sucks.

Fincuan
03-29-09, 09:04 AM
Almost all the weapons categories are now opened at the Arma2 site. Good looking models, but pretty standard stuff so far. I have the feeling ACE with its load of guns kind of spoiled this for us :D

http://www.arma2.com/weaponry_en.html

Fincuan
03-30-09, 08:05 AM
Probably the best news so far, even if it came with a bit of a delay. In addition to the two types of howitzer already found in Arma these babies will be in Arma2:

http://www.arma2.com/images/stories/weapons/AR_2B14-Podnos-82-mm-mortar.jpg

http://www.arma2.com/images/stories/weapons/AR_M252-81-mm-mortar.jpg

Dowly
03-30-09, 08:48 AM
Wow, they are actually giving us something new this time. :O:

Arclight
03-30-09, 09:16 AM
Mortar mayhem, nice toys. :yeah:

HunterICX
03-30-09, 10:56 AM
''Allah Akbar....''

http://www.youtube.com/watch?v=m9cAEkkhngw

:D

HunterICX

mengle
03-30-09, 11:05 AM
Im looking forward for arma II and operation flashpoint II, i had on ebay for 20 € Far cry 2 and it realy sucks not only the gameplay but also the grafics i had the feeling i was in a cartoon :down:
So i put it back on ebay for 25 € , anybody intrested ? Hunter or Dowly maybe, :rotfl::rotfl::rotfl:

Fincuan
03-30-09, 12:14 PM
ROFL @ Hunter :rotfl:

It still remains to be seen how those will be implemented. From what I've gathered it seems things are going to be a bit different from the present system, where the howitzers are basically clumsy, immobile AT weapons without any use in indirect fire. That's not very hard for modders to fix, but it's really something that should be there from the beginning.

Fincuan
04-04-09, 09:05 AM
The vehicles sections is now open at the Arma2 site: http://www.arma2.com/vehicles_en.html

So far they've only opened the tracked vehicles section, and not much surprises there. One new BMP-variant compared to Arma(BMP-3), the 2S6M Tunguska and naturally, the US side being Marines, the AAV.

http://www.armaholic.com/datas/users/8582-c1.jpghttp://www.armaholic.com/datas/users/8582-c2.jpg
http://www.armaholic.com/datas/users/8582-c4.jpg
Pics: BIS/Armaholic.com

Fincuan
04-04-09, 10:27 AM
Someone found a way to view the section pictures of other vehicles:

http://www.arma2.com/images/stories/vehicles/main/tracked.jpghttp://www.arma2.com/images/stories/vehicles/main/wheeled.jpg
http://www.arma2.com/images/stories/vehicles/main/heli.jpghttp://www.arma2.com/images/stories/vehicles/main/planes.jpg
http://www.arma2.com/images/stories/vehicles/main/civilian.jpghttp://www.arma2.com/images/stories/vehicles/main/boats.jpg

Hard to decide between the Police Lada and civvy boat :haha:

antikristuseke
04-04-09, 11:23 AM
Police lada would allways be my prefered means of transport, that thing is unstopable!

Fincuan
04-05-09, 08:54 AM
Wheeled military vehicles section is up at the Arma2 site:
http://www.arma2.com/wheeled-military-vehicles_en.html

East has a pretty good selection of toys :up:

NeonSamurai
04-05-09, 11:44 AM
Looks like the west is getting short changed this time if that is all the vehicles (which it can't be if there are to be 167 vehicle variants in game). No AA, no decent APCS or AFVs, no artillery rocket system to match the 'grad'.

This leads to one of my biggest gripes about ArmA, that they always seem to be short changing one side on equipment. This game is starting to look more and more like a minor improvement over ArmA 1.

Fincuan
04-06-09, 11:54 AM
Arma2 rotary wing section now open: http://www.arma2.com/rotary-wing-aircraft_en.html

Looks like a pretty good selection provided there's also going to be other variants than those pictured. Especially the Hind and the UH-1 :up:

Fincuan
04-06-09, 06:12 PM
Looks like they're not only opening new sections, but also updating the existing ones.

West now has rocket arty:
http://www.arma2.com/images/stories/vehicles/tracked/arma2_vehicles_tracked_MLRS_s.jpg

mengle
04-06-09, 07:02 PM
first i hope they can fix the the tanks so that they can't roll over on there back (maybe do something with the weight)
second: the AI is easly to fool with when your hiding in a building, when they pas you can shoot them (maybe they could invade with a group or just call a tank to blow the house)
third: AI can't figure out in camps with fence and a few entries to get out

im i asking to much :06:

Schroeder
04-07-09, 06:21 AM
Plane section is open now:
http://www.arma2.com/fixed-wing-aircraft_en.html

Fincuan
04-07-09, 09:59 AM
Thanks Schröder. Except for the "normal" A10 and Harrier there are some interesting birds there. I bet this'll be a bitch to fly:

http://www.arma2.com/images/stories/vehicles/fixed_wing/arma2_vehicles_fixed_wing_MV22.jpg

Dowly
04-07-09, 10:30 AM
im i asking to much :06:

I hope not. There was pretty much no improvement at all to the pathfinding of the AI in ArmA over OFP, dont know if it's something they didnt really think over when they made the engine or what.

Fincuan
04-08-09, 09:19 AM
Civvy vehicles section is up: http://www.arma2.com/civilian-vehicles_en.html

They've said AI will be greatly improved over Arma, with one core being dedicated to AI in a multi-core system, but we'll see. Currently it is pretty bad without mission-side scripting, but then again they can sometimes surprise you. In one mission we were three survivors of a chopper crash holed in a buidling in the middle of Avgani-city, and the rest of the guys had to rescue us. We promptly went up to the roof thinking the AI would never make their way there. Only after a couple of minutes I heard an AK fire REALLY close, turned and saw a guy on top of the stairs firing at us. This was the roof of four-story building. Taking him down I proceeded inside the building, only to find one more guy in the third floor, two more in the second and two in the first. Whether this is mission side-scripting, which I suspect it was, or the normal AI I don't now, but it was pretty impressive from them.

mengle
04-08-09, 10:22 AM
Civvy vehicles section is up: http://www.arma2.com/civilian-vehicles_en.html

They've said AI will be greatly improved over Arma, with one core being dedicated to AI in a multi-core system, but we'll see. Currently it is pretty bad without mission-side scripting, but then again they can sometimes surprise you. In one mission we were three survivors of a chopper crash holed in a buidling in the middle of Avgani-city, and the rest of the guys had to rescue us. We promptly went up to the roof thinking the AI would never make their way there. Only after a couple of minutes I heard an AK fire REALLY close, turned and saw a guy on top of the stairs firing at us. This was the roof of four-story building. Taking him down I proceeded inside the building, only to find one more guy in the third floor, two more in the second and two in the first. Whether this is mission side-scripting, which I suspect it was, or the normal AI I don't now, but it was pretty impressive from them.

I think maybe i had something to do with ACE or the latest patch, some AI always moving and recon obstacles and when they near a door in a house there is a change they get in. but i don't think that they think (hey lets find the door, the bastard Mengle is hiding in the house again ) :har::har:
Same with tanks , some of them are just trying to advance when they stuck on low speed on wall until they out of fuel.

And in the latest movies of arma they said there's alot of work to do in the campaign, the release is perhaps not for the summer :hmmm:

Fincuan
04-09-09, 09:00 AM
The final vehicle page, boats, has been revealed
http://www.arma2.com/ships-and-boats_en.html

Not much surprises there, except for this part:
The Naval Special Warfare Rigid Hull Inflatable Boat (RHIB) ... is also fully transportable by C-130 Hercules.

:yeah:

That's very good news, and hopefully it makes its way to the final product. Vehicle transportability in the C130 in general would be great.

edit: Btw I really hope the way the BIS forum migration to a new software is going doesn't imply anything on Arma2. Migration postponed AGAIN: Due to a power supply failure at our web host provider on Wednesday we are about one day behind schedule on the migration. Maybe they should have just asked Neal how to do it?

Dowly
04-09-09, 09:32 AM
Right, now that all the vehicle categories are up, how many of you counted 167 vehicles as they say there'll be? :O:

Fincuan
04-09-09, 02:32 PM
Probably not all the vehicles are there, and I know for sure that not all variants are.

mengle
04-10-09, 11:52 AM
they would be stupped that they should show the whole arsenal, that would spoil the surprise. they don't give any details either of the campaign so!

And Dowly i have the feeling that your nat verry found of upcomming Arma II, i think its the best shooter so far Arma II and operation flashpoint II
Im playing only Armed assault as shooter, don't like far cry 2 , brothers in arms, COD no more with those grafics and gameplay.
I hope in the future they make a new WO II shooter :salute:

Tachyon
04-10-09, 02:01 PM
Honestly, I miss FARMA . I wish it wasn't an April fool's joke. The concept sounded great :) .

Fincuan
04-10-09, 02:49 PM
No doubt there'll be mod like that. I've already seen plans on "Cowhunting in M1A1" and "Fishing with satchel charges" types of missions :haha:

The new BIS forums are btw up now: http://forums.bistudio.com/
Instructions on how to reactivate your old account for the new forums: http://www.bistudio.com/community-blog/new-bohemia-interactive-forums-online_en.html

Dowly
04-10-09, 05:51 PM
And Dowly i have the feeling that your nat verry found of upcomming Arma II

No, I'm not. I say it again, Arma II will be OFP with a tad nicer graphics. The engine is the same old (and shut it Fin, naming the engine rv3 doesnt meant anything, it's the same old ofp engine, just updated abit).

I was there when ArmA was about to be released and I said in a another forum that it looks like OFP with nicer graphics. I was laughed on, I was called a retard, I was told that I knew jakc's **** what I was talking about. 3 months after the ArmA release, I went back and saw ALOT of threads about how the game hadnt been changed from OFP ecept for graphics. Being the nice guy I am, I dindnt go an say; I told you so. But, when ArmA II is released, I quarantee that I come ack to this thread and say I FRICKING TOLD YOU SO.

ArmA II will be another half-assed effort to get some money for the company. Mods will propably make it a good game, but paying 50€ for a game that the modder's need to fix is beyond me.

And then there's VBS3. Like I've said befoer in other threads, ArmA will never be the ultimate combat simulator if VBS is around.

Arclight
04-10-09, 06:28 PM
What's VBS? First time I see that abbreviation. :hmmm:

Dowly
04-10-09, 06:51 PM
What's VBS? First time I see that abbreviation. :hmmm:

VBS = Virtual Battles Station or something like that. Made for military use, highly realistic, real-time mission editor, hell, even real looking tracers insteads of "lazer lines". Of course, it costs $1000+, but it also limits what they can sell for $50 i.e. Arma II. They market it as an combat simulator, yet they you can aonly have a "stripped" version for $50.

mengle
04-10-09, 08:59 PM
i don't say that you wrong Dowly, i'm just thinking that arma maybe the best shooter is at the moment.
And in a few years im going to say it sucks to , like vietcong , brothers in arms, and the rest now
Maybe its to early to get something decent for the price of 50 € like you said

Arclight
04-10-09, 10:26 PM
VBS = Virtual Battles Station or something like that. Made for military use, highly realistic, real-time mission editor, hell, even real looking tracers insteads of "lazer lines". Of course, it costs $1000+, but it also limits what they can sell for $50 i.e. Arma II. They market it as an combat simulator, yet they you can aonly have a "stripped" version for $50.
Thanks. :salute:

Mengle; Vietcong sucks?! Still the only game where you can actually effectively use cover. Others are still limited to leaning around corner or shooting over something with no way of ducking down (apart from lying down). Just for that, IMHO it deserves some credit.

Still really cool game to play team-based too. :yep:



End of my rant, please continue. :DL

mengle
04-11-09, 08:17 AM
Thanks. :salute:

Mengle; Vietcong sucks?! Still the only game where you can actually effectively use cover. Others are still limited to leaning around corner or shooting over something with no way of ducking down (apart from lying down). Just for that, IMHO it deserves some credit.

Still really cool game to play team-based too. :yep:



End of my rant, please continue. :DL


vietcong was good in his time i played more than once, it was the first game i played on pc. same with broters in arms 1 & 2, hidden and dangerous 2, but now i can't stand the grafics anymore.
now that i have a new LCD im not going back to my old monitor also( same thing)

ajrimmer42
04-11-09, 09:09 AM
I have to say I'm quite looking forward to ArmA II, and OFP II for that matter.

btw, anyone else think that the weapon icons on the ArmA II site look exactly like the ones on STALKER?

mr chris
04-12-09, 04:54 AM
I have given up hope of getting ArmA working on my computer. Have tried Installing in compatibility mode for XP including the 1.14 patch and the beta 1.15 patch that did not. Tried installing it not in compatibility mode for XP, that also did not work. :damn::damn:
I just continually get the black screen again and again.
I just hope that ArmA 2 supports 64bit OS and ATI dual GPU's out of the box.

mengle
04-12-09, 09:16 AM
I have given up hope of getting ArmA working on my computer. Have tried Installing in compatibility mode for XP including the 1.14 patch and the beta 1.15 patch that did not. Tried installing it not in compatibility mode for XP, that also did not work. :damn::damn:
I just continually get the black screen again and again.
I just hope that ArmA 2 supports 64bit OS and ATI dual GPU's out of the box.

when i had VISA 64 i also had a black screen until i installed the 1.14 patch
arma international update path 105 , international update 108 , and arma update 1.14 and beta 1.15

Robsoie
04-12-09, 10:11 AM
The final vehicle page, boats, has been revealed
http://www.arma2.com/ships-and-boats_en.html

Not much surprises there, except for this part:

:yeah:

That's very good news, and hopefully it makes its way to the final product. Vehicle transportability in the C130 in general would be great.

That's great, after 8 years of requesting transportation to be a real feature instead of being only workaround scripts, finally it will become a feature directly in the code.

Maybe in 8 years from now firing from inside vehicles openings instead of being hopeless sitting ducks in cargo will be a feature too .

And possibly in 16 years from now we will have a built-in record/replay feature like GR had back in 2001 to watch back and analyse all the great battles we will have in solo and MP !

Can't wait for ArmA 4 or ArmA 5 in 2017 or 2025 , they will really be great !

Fincuan
04-20-09, 07:20 AM
ACEMod v1.07 is up: http://community.bistudio.com/wiki/ACE#Patch_7_Release_1.07

Changelog:

ADDED:

Ak47,Bizon, RPK drum magazine models [Q1184]
Bis groups are hidden in the editor by default. New clientside setting can be commented to reinstate the use of BIS groups. Fix #867 [Squelch]
Flare sound [Tpm]
Italian translation for men class, by =FSI=Gen.Nembo [Alef]
Italian translation for vehicles, by =FSI=Gen.Nembo [Alef]
Muzzleflash to FALs [Scubaman3d]
Prone operating animation for Konkurs launcher [Rocko]
Sa58 config [Q1184]
Useable sandbags [Rocko]
Visible flares in daylight [Rocko]


CHANGED:

Ah1 and AH64 have bulletproof cockpit glass [Rocko]
Ai cannot shoot while going prone from kneel or vice versa [Rocko]
Ao Mapping for USSR Army soldiers to fix dark spot on units back (former backpack area) [Rocko]
Applying Epi or Morphine no longer plays the medic animation [Rocko]
Converted motorbike start sound to mono and wss, fixes #786 [Rocko]
Correct picture for Konkurs Missile Tube [Rocko]
Corrected MG36 magazine picture when packed in rucksack [Rocko]
Function method of ace_fx_cartridges, no longer uses FPS check and string compare method to detect which casing to spawn, also cartridges are now only spawned on ground (building detection disabled) - should save some fps on players machine [Rocko]
Huntir rounds and monitor can now be packed in rucksacks [Rocko]
Implemented latest version of Homer Johnstons Improved Parachute Scripting [Rocko]
Increased indirectHit damage for mines [Rocko]
Increased time pain affects units. [Squelch]
Javelin and M72 LAW fire sound [Tpm]
Konkurs Launcher is now part of crewserved weapons (has some little issues, but is operational) [Rocko]
Mp5, SVD Dragunov, GSH fire sounds [Tpm]
New 7.62 s.sonic crack [Tpm]
Reduced helicopter armor [Q1184]
Supersonic crack db values [Tpm]
Tweaked db values [Tpm]
Vikhr is less maneuvrable and cannot lock on air targets anymore. can lock on laser markers [Pufu]
Weapons with physical bipod (visible on model !) can now use it, i.e reduce weapon sway when prone and weapon "rested" on ground [Rocko]
Wound AI Respawn script now verifies if unit isKindOf CAManBase before verifying name [Sickboy]
You can now manually reload vehicle/static machineguns [Q1184]



FIXED:

Ace Map now also blocks map for JIP clients if ACE map logic is placed [Unknown]
Ace Map now also blocks map for JIP clients if ACE map logic is placed"" [Xenogf]
Bmd AT5 Turret error [Rocko]
Bug with the GL humvee dissapearing at times [Pufu]
Crewserved M2/NSV couldn't be loaded with ammo [Q1184]
Irlock for A10 weapon sys [Aushilfe] [Pufu]
Kobra sights on AKM [Pufu]
Loading problem with crewserved AGS30 [Q1184]
M4 ACOG TA31F reticule despite [Pufu]
M40 last LOD no texture bug [Rocko]
Model inside insurgent view pilot lod (by SWAT-guy), fixes #492 [Rocko]
Mp5 mags could not be packed sometimes [Q1184]
No Shape error when using OG/PG round in BMD1s [Rocko]
Performance hit from unnecessary debug messages in respawn script. Fixes #798 [Squelch]
Rpk74 not using tracer ammo [Pufu]
Shilka firing script [Q1184]
Ump25 mag round count, fixes #940 [Pufu]
View cargo lod - back to original size - no more heads through roof [Pufu]
Wrong reticle on the M40A3 [Pufu]

Fincuan
04-20-09, 07:30 AM
Looks like Arma2 release is getting closer, at least judging by the number of previews released. Hopefully your czech isn't too rusty :D

Tiscali games (http://www.armaholic.com/page.php?id=5366)
hrej.cz (http://www.armaholic.com/page.php?id=5367)
doupe.cz (http://www.armaholic.com/page.php?id=5368)
Dslyecxi's high-res sceenshots (http://www.armaholic.com/page.php?id=5369)

Those high-res sceenies are truly stunning, while those in the previews aren't so much... Waiting for english translations to see what they truly think of it. Google translate gives you some kind of idea, but the text it produces isn't for humans to read.

Dowly
04-21-09, 11:08 AM
New 'Wittering' vid released just few days back :yeah:
http://www.youtube.com/watch?v=q4yIs6HkxJo

Fincuan
04-21-09, 11:36 AM
Rofl :haha:

Not too far from some of the Subsim Clowns' sorties

Arclight
04-21-09, 12:09 PM
:rotfl:
"Is it a gay camp?"
:rotfl:

Schroeder
04-21-09, 12:16 PM
Running people over with motorbikes seems awfully familiar.:D

Dowly
04-21-09, 12:54 PM
Check out his other vids, there's tons of them from ArmA, OFP, BF2 etc. (tho some have no audio as youtube is a tit)

Oberon
04-21-09, 01:15 PM
Oh, Puddin and hedst8 are legends :yeah: Love their videos :haha::har:

Dowly
04-21-09, 01:21 PM
Oh, Puddin and hedst8 are legends :yeah: Love their videos :haha::har:

Oi, dont forget Dimebag! The early ArmA vids he plays with him, he's always picking him about how he eats so much.

"Martin, you sure you dont want to go and get something to eat?"

*After Dimebag kills something*
"Yeah I know I heard you and I said 'Terrific!'. What do you want? A f**king 21 gun salute and a slice of cake?? *starts to s******* Obviously you want a slice of cake! You never say no to a slice of cake!"

:haha:

Fincuan
04-21-09, 01:30 PM
Haha :haha: "Kratos and Oberon go Arma"

FYI a preview with plenty of ingame footage from Arma2 here:
http://www.armaholic.com/page.php?id=5391

Looks promising, even with the dumb-ass AI voices. I hope they remove those before the final version, or there's gonna be a need for a soundmod VERY soon.

Schroeder
04-21-09, 02:01 PM
Don't know, what is the advantage over ArmA? Looks pretty much the same to me.:06:

Dowly
04-21-09, 02:52 PM
Don't know, what is the advantage over ArmA? Looks pretty much the same to me.:06:

Yeh... the more I see ArmA 2 the more convinced I am that it'll AGAIN be better graphics, but same old game. Hopefully they prove me wrong.

Dowly
04-22-09, 07:38 AM
*sigh* Watching all them wittering vids made me re-install ArmA for them umptheenth time. I miss my mp5. :wah:

Oberon
04-22-09, 08:01 AM
I gotta admit, I'm still running Flashpoint here, but I'm really giving serious thought to getting Arma when I actually have a spot of cash... :hmmm:

Oberon
04-22-09, 08:02 AM
Oi, dont forget Dimebag! The early ArmA vids he plays with him, he's always picking him about how he eats so much.

"Martin, you sure you dont want to go and get something to eat?"

*After Dimebag kills something*
"Yeah I know I heard you and I said 'Terrific!'. What do you want? A f**king 21 gun salute and a slice of cake?? *starts to s******* Obviously you want a slice of cake! You never say no to a slice of cake!"

:haha:

That explains that, I was confused when it said that he was introducing 'Hedst8' to Arma, I forgot it was Martin who he played the earlier games with. :up:

Dowly
04-22-09, 10:01 AM
I gotta admit, I'm still running Flashpoint here, but I'm really giving serious thought to getting Arma when I actually have a spot of cash... :hmmm:

The ArmA gold edition is something like $20 or so and it's almost 6 months when I bought it, so shouldnt be that expensive anymore. :yep:

Dowly
04-22-09, 10:13 AM
That explains that, I was confused when it said that he was introducing 'Hedst8' to Arma, I forgot it was Martin who he played the earlier games with. :up:

Aye, I must say that I like the old vids with Martin in them. He always does something stupid and get's himself killed.

*Dimebag is killed*
"Martin, you didnt fell of the roof?!"
"Well... erm.. I just tried to see if there'd be enemies..."
"Oh, you fell of the f**king roof!!"

*Dimebag is killed*
"WTF Martin!? I just shot you in the back of the head?! Did you stand up???"
"Umm.. well... I..."
"Oh you f**king tried to move and you stood up!"
"Well... I.. just..."
"You tried to move and I shot you in the back of the head, Martin!!

And the best of them all :haha:

*Pudd'n & Dimebag on a roof*
Pudd'n: If I throw a grenade from the front edge, would I be go flying off the roof...
Dimebag: Yeah... dont do it.
Pudd'n: You reckon? See that's the difference between me and you, Martin, I wont do it and you would! If I'd say 'no, dont do it', you'd go 'Hmm.. I reckon I could do it...' and you'd go flying off the roof. Or then I'd say 'Martin, no dont do it' and you'd go 'Ok, I wont' and the next thing I'd hear is 'AAAAAAAaaaaaa'.

Dowly
04-24-09, 06:36 AM
Sooo, what'd ya say Clowns, would it be a good time to start doing some ArmA again? I'm just updating my arma to 1.14 and was thinking of creating a mission or two (abit longer ones) for multiplayer. :hmmm:

HunterICX
04-24-09, 06:40 AM
ACE - No ACE?

with ACE I think I need to start updating the mod :D

HunterICX

mr chris
04-24-09, 06:41 AM
Ive just got ArmA up and running.
Have got ACE up to date if needed.

Dowly
04-24-09, 07:02 AM
ACE - No ACE?

with ACE I think I need to start updating the mod :D

HunterICX

I think ACE is the way to go. Just need to re-download the bastard as it was cut off 97% ready. :damn:

mengle
04-24-09, 07:54 AM
parajump II and the high mountains are great missions

mengle
04-24-09, 10:26 AM
the new arma patch 1.16 is out http://www.armaholic.com/

Fincuan
04-24-09, 12:10 PM
I could probably host a few games tonight if anyone is interested - or we can just hop on a public server.

Also as far as mods go, these would really provide a nice change of environment. I have plenty of missions for these:

Avgani and Afghan village
http://www.armaholic.com/page.php?id=3525

Ace Islands pack
http://www.armaholic.com/page.php?id=3000

Dowly
04-24-09, 12:44 PM
It's fly night today for the teabaggers, teawaffles whatsmacallthem. I think tomorrow might suit me, just need to see if I go watch the hockey to friends place, in which case I stay there and get drunk or watch it at home.:hmmm:

Fincuan
04-24-09, 01:02 PM
Ah rgr that. Teawaffles... Lolwaffles sounds so much better :haha:

Depending on the position of the moon I might hop in, aka if IL2 decides to stay connected :damn:

Dowly
04-24-09, 01:03 PM
Ow Conan The Barbarian on TV2 or TV1 today too. :yeah:

mengle
04-24-09, 01:09 PM
i'm a new member of the clan http://coopworldwide.cabanova.com/
but this weekend we play without ace, mission is reworked parajumpII tropic on the island uhao
feel free to join :salute:

mr chris
04-24-09, 04:50 PM
Count me in if you play this weekend.:up:

Dowly
04-25-09, 09:12 AM
Ok, so like we talked last night, I tried the Vietnam: The Experience mod and while it's PRE-ALPHA, it looks VERY promising. There's huge amount of different troops to use (altho, some of the weapons doesnt work yet or miss sights or textures. Also, some units use the default ArmA US models), there's something like 20+ maps (only tried the Ia Drang, so no idea if the others work) with jungles etc.

Also, tons of air units, lot of choppers & planes. I think we can use it without problems, the Huey's seem to work and the basic NVA, VC and US units work. No problems to make search and destroy missions with those.

I'll have a closer look to the it when the Finland-Norway hockey game is over. :yeah:


EDIT: Right, let's just stick with ACE for now. VTE has some serious stability issues. You basically have to only watch someone abit funny and it CTDs on you.

Dowly
04-25-09, 12:02 PM
Oi! Fincuan, where's that Hunter-launcher vid? Waited it for ages.

mr chris
04-25-09, 12:39 PM
What time are you guys thinking of playing?

Dowly
04-25-09, 01:05 PM
I dont even know if we are going to play. But you could try and jump into to TS at the usual time [21GMT] and see if anyone's there.

mr chris
04-25-09, 01:08 PM
I dont even know if we are going to play. But you could try and jump into to TS at the usual time [21GMT] and see if anyone's there.

Will do mate.
Just wondered on a time as i have decrease my Ram to 3gb to get the game to work.

Dowly
04-25-09, 01:15 PM
Ow, do you have the newest ACE? We going to use that if/when we play. :yeah:

mr chris
04-25-09, 01:19 PM
Ow, do you have the newest ACE? We going to use that if/when we play. :yeah:
Im got ACE 1.06 Installed at the Mo. But have the 1.07 patch D/L ready to install if needed.:up:

Dowly
04-25-09, 01:42 PM
Im got ACE 1.06 Installed at the Mo. But have the 1.07 patch D/L ready to install if needed.:up:

Ok, alles klar then. :yeah:

HunterICX
04-25-09, 02:09 PM
I'm pretty sure I'll be there
unless something really silly happens

but first...PIZZAAAAAA!!!

HunterICX

Dowly
04-25-09, 02:11 PM
I'm pretty sure I'll be there
unless something really silly happens

but first...PIZZAAAAAA!!!

HunterICX

Roger boger, will be there aswell.

Schroeder
04-25-09, 02:34 PM
Oh, no ACE please!!!!:wah:

I can't stand it that I can't aim any more while lying on the ground.:damn:
I tried out a machine gunner in the armory and got a challenge at a shooting range. I couldn't follow the moving targets with my gun because the bastard is moving so slowly.:damn::damn:
Imagine that, there is a target moving from left to right and you cant follow it with your gun. That is realism???:nope:

I've been in the field with an assault rifle in real life. Everyone can turn himself 90° left or right within 1 second if he has to. With ACE it takes you ages to do that.:dead:

Dowly
04-25-09, 02:39 PM
Learn to shoot standing up. :O:

fatty
04-25-09, 02:40 PM
I've taken to calling it 'Asthmatic Combat Environment' for the drastically reduced stamina and over-the-top fatigue effects.

mengle
04-25-09, 02:40 PM
i have ace 1.07 so i can't join if you use 1.06

Dowly
04-25-09, 02:41 PM
@Mengle, we use 1.07

Schroeder
04-25-09, 02:50 PM
What version are we using? 1.16?

Dowly
04-25-09, 02:53 PM
AFAIK, ACE is made for 1.14 and 1.15, I have only the 1.14 so we have to see about that when we're on TS.

Fincuan
04-26-09, 09:45 AM
Sorry fellas, I wasn't available yesterday :D

I'll hop on TS tonight at around 20:00 GMT, so if anyone is up for some Arma feel free to join.

The recommended mod setup:
Arma 1.16(Yes, ACE works just fine with this)
ACE 1.07
ACEIP 1.13
Avgani and Afghan village(here: http://www.armaholic.com/page.php?id=3525)

Dowly
04-26-09, 11:01 AM
Roger boger, will prolly be there. :yeah:

Dowly
04-26-09, 11:10 AM
Oi! Why you never told that the ACE island pack has OFP islands in it?? Was just thinking the other day to recreate few of the most memorable missions from OFP in ArmA. :yeah:

Fincuan
04-26-09, 11:22 AM
Oi! Why you never told that the ACE island pack has OFP islands in it??

Damn, now you know... :D

The islands are kind of empty(not as much trees and bushes as the originals had), but quite ok. Remember to check out the "island" which has all the OFP and Resistance islands on the same map. The newly released SAP Everon seems to be a bit better in the sense of populating the world. Lots of bushes and such :up:

SAP Everon: http://forums.bistudio.com/showthread.php?t=72251
Also check this one out: OFP Arma conversion http://forums.bistudio.com/showthread.php?t=68736

Dowly
04-26-09, 11:49 AM
Aye, the OFP world thingy was pretty cool. :yeah: And great to be back in Kongul... Kon... Kolgujev? Anywho, the first think I did was take a tank and went to blew up the general's house. Tosser he was. :yep:

Great pack of islands, but unfortunately, I've started to experience CTDs. Dont know which mod is the one to blame from it but it's either the Afghan or the ACE island pack. :shifty:

Dowly
04-26-09, 12:32 PM
Nevermind the CTD I was talking about. Changing the terrain detail to very high seemed to fix that. (might actually fix the vietnam mod too, need to try.)

EDIT: aaand that seemed to fix the CTDs I had with the Vietnam mod too. :yeah:

Fincuan
04-26-09, 01:41 PM
If you use a viewdistance >3000 it's recommended to use "Very high" terrain detail. Could that be the case with some of the islands too? :hmmm:

Granted I always use "high" or "medium" and haven't had ctd problems, but that recommendation is in bold in the ACEIP Wiki.

Dowly
04-26-09, 01:42 PM
I'd advice to go straight to very high, as I tried the islands with 1500m VD and still had CTDs. But now them work as they should. :yeah:

mengle
04-26-09, 02:51 PM
we have this to on the other server it has something to do with the new ace 1.07

Dowly
04-26-09, 03:57 PM
Few screenshots of some coop we tried quicly with Fincuan (darn it, though I had FRAPS running all the time, yet it wasnt :damn:):

The 2 tits who tried to fill Fincuan with lead quickly realise that maybe it wasnt such a good idea to try and shoot him
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA1.jpg

Bang, yer dead
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA2.jpg

Here we see Fincuan 'cleaning' up the area. And in the background, we see Fincuan's tower of death. :O:
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA3.jpg

Fincuan
04-26-09, 04:38 PM
Thanks for the shots Dowly :up:

I'm afraid I have none of you, but I'll get some the next time. Incredible how those two tits managed to miss me from five meter... The tower was dangerous too: *Raise head* -> ZIINNGGG... *Raise head again* -> ZIINGGG
It's also funny to see that AKM Cobra in my hand in those shots, since it's an RK-95 with Acog on my end :D

Dowly
04-26-09, 04:44 PM
The most amazing thing I think was how long we (read: you) managed to stay alive. Trust me, if I would've been in that tower, it would've taken one shot and I would've died, but nooo, since it was you, you survived all the bullets and grenades. :haha:

Ow, you dont happen to know if there's a setting or something that one needs to change for the missions to be saved to the MPcache? I did find the folder but it was empty, so maybe there's a setting like in IL2, deletecache on exit or something I need to change. :hmmm:

Fincuan
04-26-09, 04:58 PM
Ow, you dont happen to know if there's a setting or something that one needs to change for the missions to be saved to the MPcache? I did find the folder but it was empty, so maybe there's a setting like in IL2, deletecache on exit or something I need to change. :hmmm:

Not that I know of. Just make sure you check the right MPCache. IIRC I have an empty one in My Documents or under the Arma folder, and the missions actually got to an MPCache in C:\Users\Username\AppData\Local\ArmA. It's a subfolder of the folder where you have your arma.rpt. On your system the path might be a bit different(as mine is Win7 x64), but hopefully you get the idea :up:

Dowly
04-27-09, 04:47 AM
Ook, found the cache (was hidded.. sneaky bastard). I think we could play this mission, tried it a few times alone and it was pretty intense. I think they've done something to the AI as those tits were flanking me like there's no tomorrow. Even had a few Blackhawk Down type, enemies everywhere and running out of ammo moments (gotta love the ability to carry 2 main weapons :yep:).

For all interested, the mission is pretty simple yet fun. It uses the avgani island map and your mission is to find some intelligence BS in insurgent camps scattered around (2 in city the rest in the countryside). If you follow the main objective, the mission's quickly over as I found the intel from the first camp I went to (dont know if it's randomised or not), but it could be played as a simple search & destroy mission. Kill all them insurgents and we win. Ow and it also has respawn, 2min IIRC, so it really cant be played as run & gun.

On the other news: What the frack have they done to the Mp5's sound? It sounds like sissy now! GRRR!!! :stare:

HunterICX
04-27-09, 05:07 AM
:hmmm: I recon we could give that a shot.

will have to DL those islands then

HunterICX

Dowly
04-27-09, 05:25 AM
:hmmm: I recon we could give that a shot.

will have to DL those islands then

HunterICX

While you're at it, download the 1.16 beta too, only 50megs or so. Oh and you need to manually extract the afghan & avgani files i.e. make a new folder like @AFG/addons or something to arma folder and copy all them pbo's you can find there. And then add the @AFG to your shortcut, you know the drill. :salute:

@Fincuan, have you tried the mission on super/super? The briefing says there's no enemy vehicles but I'm sure I heard a vehicle moving in the city when I tried it with super/super difficulty. :hmmm:

I think I start messing around with the Vietnam mod and see if I could come up with a few missions to try later in the week.

HunterICX
04-27-09, 05:31 AM
:hmmm: 1.16 beta,

to install that one do I need to remove 1.15? (deleting/renaming that folder)

HunterICX

Dowly
04-27-09, 05:34 AM
:hmmm: 1.16 beta,

to install that one do I need to remove 1.15? (deleting/renaming that folder)

HunterICX

I'd advice to delete the old beta folder first, as 1.16 installs to the beta folder.

HunterICX
04-27-09, 05:49 AM
:salute: Roger that

HunterICX

Fincuan
04-27-09, 06:17 AM
That, or you can just rename the old folder to "beta_1.15" or similar, so that you can also still use 1.15 should the need arise. The good thing about those beta patches is that they don't install anything outside the beta-folder.

@Dowly: The intel location is random, and it can be in any of the camps. I don't remember if there's enemy vehicles there, but there are several civvy ones driving around. As far as MP5 sounds go, it doesn't sound that masculine in real life either :) If you want better sounds across the chart I do recommend using the VOP Soundmod for ACE(I think it was mengle who recommended it earlier). I've changed my views on it pretty much 180 degrees: It's a great addition to ACE. Available here: http://www.armaholic.com/page.php?id=3852

Dowly
04-27-09, 06:30 AM
@Dowly: The intel location is random, and it can be in any of the camps. I don't remember if there's enemy vehicles there, but there are several civvy ones driving around. As far as MP5 sounds go, it doesn't sound that masculine in real life either :) If you want better sounds across the chart I do recommend using the VOP Soundmod for ACE(I think it was mengle who recommended it earlier). I've changed my views on it pretty much 180 degrees: It's a great addition to ACE. Available here: http://www.armaholic.com/page.php?id=3852

K, will try that VOP thingy dingy. :salute:

Dowly
04-27-09, 09:03 AM
Oooo, dat VOP thingy is great! :yeah:

Got a wee bit carried away while testing it and came up with this chart thingy dingy for the 203 glauncher when used as mortar.

Sight pointed straight up - Impact 17-18m away
Sights lowered 1 tick - Impact 35-37m away
Sights lowered 2 ticks - Impact 41-42m away
Sights lowered 3 ticks - Impact 45m away
Sights lowered 4 ticks - Impact 60-62m away

All shots were fired from prone position with weapon zoom (that right-click thingy). Ow and dont try this with the semi-auto launcher, it's sights are abit messed. If you point the sights straight up, the grenades will land behind you. :har:

Dowly
04-28-09, 11:09 AM
Soo, anyone wanna play tonight? 21GMT as usual, ArmA 1.16, ACE 1.07 and the afghan/avgani island pack if you want to try the coop me & Fin played. Ow and as an recommendation, check out the VOP sound mod, ace compatible and sounds pretty good. :yeah:

Fincuan
04-28-09, 11:32 AM
I'll be there

mr chris
04-28-09, 11:35 AM
Would love to mate but 21GMT is 23:00 for me which is a bit late for a work night. Will be around over the weekend if you guys are going to be about.

Dowly
04-28-09, 01:20 PM
Would love to mate but 21GMT is 23:00 for me which is a bit late for a work night. Will be around over the weekend if you guys are going to be about.

Ok, no worries. I'll bring some screenshots from our adventures. :yeah:

HunterICX
04-28-09, 02:40 PM
*sees dowly sig*

http://img156.imageshack.us/img156/8441/smileybaby.gif

HunterICX

Dowly
04-28-09, 02:58 PM
:har::har:

I'll be running 15-20min late. Want to finish this episode of Generation Kill first. :yep:

Dowly
04-28-09, 05:57 PM
Had a very nice evening with Hunter & Fin playing Fin's WIP mission. We were to meet some guy at some town at first, then go hunt an enemy commander all over Sahrani. Great mission BTW, Fin. :yeah:

Our boat driver was a real tit. He didnt stop to drop us off but just kept going.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0009.jpg

Getting our equipment
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0013.jpg

And off we go. Hunter on point.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0017.jpg

Hunter on right, Fin on left. Closing our meeting point.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0024.jpg

Enemy vehicle patrol was spotted on this road before we entered the town, so I stayed behind and guarded the road while Hunter & Fin moved down to the village to meet the informant.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0035.jpg

Hunter stole us a ride from the village... a bright red skoda. Anywho, here we are moving closer to enemy controlled city in hopes to catch the commander.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0046.jpg

3 enemy soldiers guarding a ro*******, soon to be dead.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0055.jpg

After killing the 3 guards, we moved further east. I had fell abit behind, when all of a sudden we started take enemy fire from behind us. Enemy patrol was shooting us from behind us, Hunter & Fin sprayed the forest with lead & grenades as I ran like sissy to get my wounds healed up.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0062.jpg

Few minutes after, Fin fell victim to a enemy sniper. Some bandages & morphine and he was good to go.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0065.jpg

Continuing moving to the east
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0068.jpg

Hunter takes cover behind a hay-thingie after we engaged enemy troops
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0074.jpg

We decided to head back and get our red Skoda when we met the vehicle patrol that we had seen earlier at the meeting point. I was caught in the open and died before I could even get a round off. Hunter & Fin both got hit soon after.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0077.jpg

So, after we respawned and eliminated the patrol, we got ourselves fully working UAZ with MG on top. Off we go towards Bagango!
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0085.jpg

Coming over a hill, we were eye to eye with 4 enemy troops who had set-up an ro*******. Fincuan, quickly eliminated them with the mounted MG.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0088.jpg

Finally reached Bagango!
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0094.jpg

As usual, things went FUBAR. Hunter lost connection, Fincuan died and I died shortly after I peppered these guys.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0096.jpg

HunterICX
04-29-09, 03:27 AM
:yeah:One of the great games I played so far.

too bad due that complete system lock up caused by ArmA I couldn't finish it.
and yeh, a good mission Fin.

HunterICX

Schroeder
04-29-09, 05:19 AM
One moment!!!!

All of a sudden you guys start to play seriously and I'm not there????

Damn you all!!!

(Guess I've got to download that 1.16 thingy then...anything else I need?)

Fincuan
04-29-09, 07:30 AM
Thanks again Dowly, good AAR :yeah:
The mission should be "fixed" now, ie: The boat shouldn't kidnap you, respawn has been substituted with a revive possibility, and if a revive doesn't happen within three minutes you "die" and that's it. I also added a few more roaming patrols and wrote instructions for the arty interface, so even you guys should be able to use it :haha:

@Schröder:

Arma 1.16(Yes, ACE works just fine with this)
ACE 1.07
ACEIP 1.13
Avgani and Afghan village(here: http://www.armaholic.com/page.php?id=3525)

Recommended but not mandatory is VOP Soundmod. http://www.armaholic.com/page.php?id=3852

Fincuan
04-29-09, 07:33 AM
Arma2 release date has been confirmed as June 26th, 2009.
http://www.vg247.com/2009/04/29/arma-ii-out-june-26-in-europe/


505 Games and Bohemia Interactive today confirmed 26th June as the long anticipated European release date for ArmA II.

Dowly
04-29-09, 07:42 AM
too bad due that complete system lock up caused by ArmA I couldn't finish it.


Aye, that sucked. :cry: But we didnt find the commander, I though I found him, unloaded half a box of lead to the car just to notice it was an police jeep. :O:

Ow and one funny thing happened after you dropped out, there was an UAZ that still had the driver in it, shot but not death. You know, leaning over the dashboard. Few seconds before I died I saw him driving around with the UAZ, still leaning over the dashboard. :har:

Oh and forgot to tell my 'close encounter' incident as I was playing the other coop mission by myself. There I was, clearing the first opening in the city as I got hit in the hand by a sniper. As I had my bag full of 203 nades, I had driven an ambulance to the outer wall so I can heal myself without carrying them bandages with me. Anywho, started jocking towards the ambulance with external view on when all of a sudden, some canister like thingy hit me in the back and dropped to the ground. I turned around and insurgent was standing 3 meters behind me, loading another grenade to his rifle. :haha:

@Schroeder

The VOP is really worth to get, boosts up the game quite abit. :yeah:

Fincuan
04-29-09, 07:55 AM
Aye, that sucked. :cry: But we didnt find the commander, I though I found him, unloaded half a box of lead to the car just to notice it was an police jeep. :O:

Ow and one funny thing happened after you dropped out, there was an UAZ that still had the driver in it, shot but not death. You know, leaning over the dashboard. Few seconds before I died I saw him driving around with the UAZ, still leaning over the dashboard. :har:

After you disconnected I searched for the commander, and he was dead on the ground a few meters from the jeep. We effectively completed the mission, although thanks to the motorcycles in the commander's convoy running out of fuel in Bagango (:haha:) not in the way I had planned while making the mission. The "dead driver" is thanks to ACE. He's actually unconcious, and since it's an AI it can continue to operate the vehicle. This applies to AI in any position in any vehicle, for example UAZ gunners. Also chopper pilots. I assure you, it's quite funny to be flown around by a guy slumped in his seat, looking completely dead :D

Dowly
04-29-09, 09:44 AM
Tee hee, I think I start using the M109 from now on. Awesome gun! :haha:
http://www.youtube.com/watch?v=r-4upDkdB9s

HunterICX
04-29-09, 09:54 AM
Tee hee, I think I start using the M109 from now on. Awesome gun! :haha:
http://www.youtube.com/watch?v=r-4upDkdB9s

:rotfl:

''I believe I can fly....''

HunterICX

Dowly
04-29-09, 10:44 AM
:rotfl:

''I believe I can fly....''

HunterICX

Haha, and it works pretty well on UAZ's too. One shot from ~1600m right to the engine block blew the thing up. :salute:

Dowly
04-29-09, 05:18 PM
Ow, if you want to further enchance the sounds, download the HiFi novum sound mod and only use the soniccracks from it (the SC's are on it's own .pbo so it's just copy&paste, the rest of the mod isnt as good as VOP). :yeah:

Here's how incoming fire sounds like with it:
http://s230.photobucket.com/albums/ee274/Finnish_Ferret/?action=view&current=HiFiSonicCracks.flv

Arclight
04-29-09, 05:21 PM
Wow, taking a bit of fire there, sounds good.

Why did I lend my disc to my brother? Little punk refuses to give it up. :nope: :rotfl:

Dowly
04-29-09, 05:40 PM
Wow, taking a bit of fire there, sounds good.

Yeah... was caught up in the open when some tits opened fire on my car, blew my tires out, so had to take over behind it and wait for the MG to expend all of it's ammo. After that, I ran like hell with two snipers shooting at me. :haha:

Dowly
04-30-09, 05:19 AM
Wont be there tonight, planning to be drunk as a little monkey.:salute:

Fincuan
04-30-09, 06:01 AM
Likewise :salute:

Oberon
05-01-09, 12:43 PM
With this and Neils videos...god, you're virtually kicking me in the balls and screaming "Go buy it!!!"

I cannot resist the urge!! :wah::wah::wah::wah::wah:

Although, knowing my luck, I'll get ArmA when you guys upgrade to ArmA II :haha:

HunterICX
05-01-09, 01:29 PM
I won't be getting ArmA II any time soon.

I'm still happy with what I got and the game is really booming with the mods out there :)

HunterICX

mengle
05-01-09, 02:49 PM
when arma II is out its going to be ful of bugs like any other new game, an when there going to be a decent patch it wil be winter

Dowly
05-01-09, 04:10 PM
when arma II is out its going to be ful of bugs like any other new game, an when there going to be a decent patch it wil be winter

See, this one one of the issues I absolutely hated and didnt understand when ArmA came. Most of the ArmA's bugs were already fixed in OFP's patches. :D Which leads to the fact (sorry Fin, for dragging this same issue, but I come back and say "I told you so".) that ArmA was made on top of the old OFP engine. Not the latest, but the first, hence all the old bugs. ArmA II will more than propably have the same bugs than ArmA stock had, i.e. the same bugs that were there in OFP. Same farking old arse engine. :nope:

NeonSamurai
05-01-09, 05:48 PM
Me I'm going to wait till its been patched up a fair amount as I did with ArmA

Dowly
05-02-09, 04:29 AM
With this and Neils videos...god, you're virtually kicking me in the balls and screaming "Go buy it!!!"

I cannot resist the urge!! :wah::wah::wah::wah::wah:

Although, knowing my luck, I'll get ArmA when you guys upgrade to ArmA II :haha:

Well, you can get ArmA right now, just get it via one of them buy&download thingies. SprocketIDEA sells it for $33, that'll be the gold edition with ArmA + Queen's Gambit expansion. Then you just need to patch it up, download ACE and the few island packs and you're good to go. :yeah:

In the other news, I'm up to have a game tonight, after the hockey game ends. Around 21:30GMT or so. Might be a wee bit drunk, but I think that's nothing new.

Dowly
05-03-09, 06:20 PM
Great great great game tonight with Hunter & MrChris. :yeah: Screenshots to follow once I can get them sorted out. Darn, need to change to FRAPS, didnt remember it had auto-screenshot feature too, the shots I took were all on 1min intervals, so I lost quite a few good things. :shifty:

Dowly
05-03-09, 06:45 PM
So, our task was to search insurgent camps for some intelligence crap.

Moving on the outskirts of the town. MrChris on far left, Hunter on right.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0029.jpg

Oh, we are so farked now! We have unknown unknowns incoming! :haha:
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0037.jpg

Closing on the first camp.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0040.jpg

Me & Hunter in a nice pile.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0045.jpg

No idea what blew that thing up, just got there as it blew. Hunter on left, MrChris on right.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0054.jpg

First camp almost cleared.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0057.jpg

Hunter arriving on a truck.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0068-1.jpg

Moments before Hunter had his face shot up by some insurgent tit hiding among trash to the left.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0069.jpg

All three of us went to a roof of an factory to get a better look over the second camp. Surprisingly everyone got out alive as we started to take quite heavy fire.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0079.jpg

Pulling back from the factory to get me some morphine and to replenish our ammo.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0093.jpg

Our confused team leader. :har:
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0095.jpg

Waiting for MrChris, just about to leave to clear the second camp.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0098.jpg

Hunter & MrChris looking at something.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmA0111.jpg

HunterICX
05-04-09, 03:03 AM
:yeah: A good game that was, the factory rooftop stand off was great.
those insurgents kept comming and we kept shooting.

HunterICX

Dowly
05-04-09, 03:56 AM
Aye, the factory part was cool. Also, in the beginning when you and Chris got hit by an grenade almost immediately after we entered the town was pretty cool. Lucky SOB's didnt get a scratch. :yeah:

Arclight
05-04-09, 04:12 AM
I once modded the grenades to those artillery shells. That was fun. :yep:

Nobody walking away from that... including you. :D

Dowly
05-04-09, 04:17 AM
I once modded the grenades to those artillery shells. That was fun. :yep:

Nobody walking away from that... including you. :D

:har:

Well, ACE takes the nades away and gives us snowballs. The damage has been reduced quite abit.

Arclight
05-04-09, 04:19 AM
:rotfl:
Makes me wonder... is there a paintball mod for ARMA?

mr chris
05-04-09, 04:30 AM
Was great fun. The shoot out on the roof top was great.:yeah:

HunterICX
05-04-09, 05:31 AM
We really should play that mission in Nighttime :yep:

HunterICX

Dowly
05-04-09, 05:42 AM
Nighttime it is then. :yep:

HunterICX
05-04-09, 10:28 AM
Mr.Chris for a rookie in this Infantry sim (thought you are used to play FPS games on a Consoles)
you've done a good job as a rifleman :yeah:

HunterICX

Dowly
05-04-09, 10:35 AM
Mr.Chris for a rookie in this Infantry sim (thought you are used to play FPS games on a Consoles)
you've done a good job as a rifleman :yeah:

HunterICX

Haha, yeh. The time we had died 2 times both, Chris was still alive and kicking arse. :D I'm sure he has some shield device or something as he just merrily stood right in the middle of the road while the enemy was blasting at him and not one bullet hit him. :har:

HunterICX
05-04-09, 10:36 AM
the only thing he miss is a clown's face :03:

HunterICX

mr chris
05-04-09, 10:37 AM
Thanks very much guys. Well hopefully i can keep getting better and eventually get to the level you guys are at. I must say most of the time yesterday i was like how the hell did he do that or how the hell did they see that guy. :up:
Oh and wanted to say thanks to you and Dowly for taking the time to help me get it all set up right. :yeah:

BTW: I have now got the sound mod Downloaded and ready to install.

mengle
05-04-09, 01:59 PM
the only thing he miss is a clown's face :03:

HunterICX

talking about face , i can't find a way to put a face in the game

first open hard drive (C) go to documents and settings , user in my case (1) than my documents, after that i see Arma and Arma other profiles,
in arma profiles i see mengle and mengle20% , in those maps i put the face but i can't see it in game:hmmm:
Who can help me with that?

Dowly
05-04-09, 02:07 PM
There is an size limit for the face file. It also has to be named face.jpg. And lastly, have you put custom face as your face in the main menu profile thing.

mengle
05-04-09, 05:30 PM
have you put custom face as your face in the main menu profile thing.[/quote]


thanks Dowly i diden't know that, now it works :yeah:

Dowly
05-04-09, 06:00 PM
No worries.

Fincuan
05-05-09, 05:49 AM
And please DON'T use a .jpg. It looks crap on Ati(way too bright) and in some cases causes 0.5 second stutter whenever it enters or leaves another user's screen. Make it a .paa and keep others happy :up:

HunterICX
05-05-09, 05:57 AM
And please DON'T use a .jpg. It looks crap on Ati(way too bright) :up:

not my problem :haha:

mine has been jpeg, as dowly made them 512x512 and as low in filesize as possible iirc

HunterICX

Fincuan
05-05-09, 06:03 AM
made them 512x512 and as low in filesize as possible iirc

HunterICX

Filesize doesn't matter here. Some .jpegs just do the stutter thing. Might be something to do with Arma engine having to convert it to a useable format like .paa.

HunterICX
05-05-09, 06:04 AM
funny, I dont notice any stutter.
I did when our faces where 1024x1024

HunterICX

Fincuan
05-05-09, 06:10 AM
I don't with your faces either, but on other servers I've had the problem with 512x512 and sub 60 kb faces, in each case a .jpg.

Dowly
05-05-09, 06:23 AM
The stutter we (myself included with a Nvidia card) had was due the faces being 1024x1024. 512x512 solved it.

And like Hunter said, not my problem. :O:

NeonSamurai
05-05-09, 03:37 PM
<quietly loads up the 1 gig version of his face file> :D

Hopefully in a week or 2 I'll be able to play with you all again. Have a new computer (no more massive game lag in that game I hope), have the last bits of hardware coming in, and got my system almost fully set up so i can start gaming on it again.

All I need is just a bit of time :)

Dowly
05-09-09, 11:54 AM
Me & Hunter are playing ArmA tonight, so join in if you want to. The usual time, 21GMT.

mr chris
05-09-09, 12:07 PM
Count me in mate:up:

Dowly
05-09-09, 12:18 PM
Good good. We gonna play the same mission, maybe this time we can actually finish it. :O: