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View Full Version : Good mods for SH2 and DC 1.1 ?


Wim Libaers
10-28-06, 08:09 AM
Edit: sorry, mistake, this should have been in the classic subsims forums. I'll repost there, but I don't see an obvious way to remove it here.

Hello,

I just started with SH2. Now I'm wondering which mods are recommended. I'm not looking for different campaigns, just things that will improve the basic game (already patched to 1.1).

I've found a few things on the subsim downloads page http://www.subsim.com/subsim_files/patches2005.html#sh2 . Besides updated gauges, which I assume will not cause conflicts, there are some others I find interesting:

Silent Hunter II Realism Pack v1.4
Vicker's Secondary Explosion Effects
Vicker's Torpedo Wake & Oil Slick display v3.0
Projekt Messerwetzer 1.03

Will these all work with 1.1 patched versions of the game? The Vickers mods refer to an older version of the realism pack. And does Messerwetzer add anything good for single player games? Other recommendations?

Same for Destroyer Command. The selection of available mods seems smaller, any must-have stuff?

Sailor Steve
10-28-06, 10:39 AM
Yes, they all work with the patched version. In fact, Messerwetzer requires it. The 'older' Vickers mods are unavailable, so don't worry about using the wrong ones; you can't. Messerwetzer allows you to manually control the dive planes, which is unrealistic but fun. So the answer is yes, it does add things to the single-player game.

I also highly recommend the DBSM (Das Boot Sound Mod). It adds wonders to the immersion.