Log in

View Full Version : SHIII Mods Workshop


Pages : 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63

  1. [REL] M.E.P v5 ( ManosEnvironmentPro -version5 ) (296 replies)
  2. Surface liner skin (7 replies)
  3. Mod Advice please (6 replies)
  4. Have problem (1 replies)
  5. Grossdeutscher Rundfunk for SH3? (1 replies)
  6. Type 9 c-1 Turm from Aces WITHOUT MG34 (2 replies)
  7. d3d9.dll used for SH3 widescreen mods (12 replies)
  8. Editing # bombs dropped by aircraft (8 replies)
  9. [REL] "new" Hunt destroyers (45 replies)
  10. help (5 replies)
  11. [WIP] random music mod (4 replies)
  12. Submarine Turning Radius (3 replies)
  13. Intro Music Mod (2 replies)
  14. Integrating Mods, Help an Ol Noob? (7 replies)
  15. Editing the en_menu.txt (6 replies)
  16. Idea more in game music (0 replies)
  17. Docking Subs on Nav Map (2 replies)
  18. How do I add radio message? (5 replies)
  19. THOMSEN PARAMETERS APP - by Stiebler (47 replies)
  20. need some help (0 replies)
  21. [REL] new Tribal class destroyers (23 replies)
  22. HMS Erebus and HMS Terror mast height (0 replies)
  23. WSM CTD (4 replies)
  24. Terrain question. (2 replies)
  25. IJN Yamato (2 replies)
  26. Won't sink (4 replies)
  27. SMS SCHLESWIG-HOLSTEIN REFUSES TO APPEAR (0 replies)
  28. Trouble downloading GWX (5 replies)
  29. Help me find some MODS, or do these exist? (1 replies)
  30. Need help changing torpedos and other textures: (1 replies)
  31. HOW TO PAINT SHIPS??? (7 replies)
  32. Some New Intro Screens (35 replies)
  33. (REL) B25 Das Boot Green for MEP 3.0 (7 replies)
  34. GWX and NYGM (13 replies)
  35. GWX Nighttime Darkness (3 replies)
  36. Where can I change battery life? (1 replies)
  37. SH3 in 1920x1080 Resolution: Help!!! (11 replies)
  38. Coming Back To SH3... (8 replies)
  39. [REQ] Anyone interested in beta testing? (11 replies)
  40. Kind of a noobish question (3 replies)
  41. theoretical question (9 replies)
  42. [WIP] Panzershiff P class (73 replies)
  43. Everything working great except one small detail (4 replies)
  44. Radio Room Pulldown Map (10 replies)
  45. OLC Gold for GWX3.0 or OLC MkIIc .. d? (4 replies)
  46. Could someone that uses SH3 Commander do me a quick favor? (10 replies)
  47. AA, dual purpose guns stabilization (1 replies)
  48. Sub pens question (2 replies)
  49. minelayer & minefield mis.file (18 replies)
  50. Mods Deleted (13 replies)
  51. Editing MFM Ships (0 replies)
  52. What program for making sub skins? (3 replies)
  53. (REL) B25 Camera Mod Updated (8 replies)
  54. Thoughts on this mod install order... (0 replies)
  55. [WIP] WB's Ultimate Aircraft Mod (7 replies)
  56. (REQ) for Cel Nav Scope (71 replies)
  57. SHIII in Win7 64bit (8 replies)
  58. Weather change. (9 replies)
  59. Ship Names April 2013 (17 replies)
  60. Unlimited torps. (1 replies)
  61. Canon sight compass (1 replies)
  62. Here's a first! (3 replies)
  63. Cannot get messages to work (15 replies)
  64. Download Links for S-boot Lite and 2.0 pls (3 replies)
  65. Bad weather gear (4 replies)
  66. Help with a little (maybe) bug! (9 replies)
  67. GERMAN LANGUAGE PACK (2 replies)
  68. Save game crash important discovery! (45 replies)
  69. Where can the zoom factor of the binocular be reduced? (1 replies)
  70. Type XIV from GWX as a playable U-Boat? (1 replies)
  71. Question concerning patrol patterns. (2 replies)
  72. Mod questions (4 replies)
  73. Tweek Pack??? (2 replies)
  74. Location of Attack/Obs scope reticule? (8 replies)
  75. [REQ] Seafire or Spitfire model (9 replies)
  76. REQ looking for GWX 3 GOLD RADIO Message (2 replies)
  77. Holy cow! (2 replies)
  78. Real Navigation (3 replies)
  79. GWX Whale without UV map? (2 replies)
  80. Can anybody help? (2 replies)
  81. Where Do I Start? (2 replies)
  82. SH5 water for SH3 mod (0 replies)
  83. It's driving me nuts! (6 replies)
  84. Mod Screens (12 replies)
  85. [REL] Ultimate object camera view!! (26 replies)
  86. New mission tutorial??? (7 replies)
  87. [Question] High-defintion textures (2 replies)
  88. Question: Urfisch Modstrike Beta1 (3 replies)
  89. Question about MaGui (14 replies)
  90. GWX Turm Lights fix (6 replies)
  91. MaGui Mod Final Version (3 replies)
  92. Problem with "Save and Exit": Campaigns files lost (4 replies)
  93. Loading Bar Colour? (10 replies)
  94. [REL] New SH3 Screens: Barracks, Single Mission and Campaign...Version 1 (54 replies)
  95. Need help with OLC GUI Gold (1 replies)
  96. Feuer Frei!'s Shipyard (24 replies)
  97. New Campaign screen for SH3-Quick question (0 replies)
  98. [INFO] Essential & great-to-have resources for SH3 (30 replies)
  99. FuMO-65 for any sub. (0 replies)
  100. Night light (4 replies)
  101. What is this???? (In Simmarket???) (8 replies)
  102. [REL] Feuer Frei!'s SH3 Intro Load Screens (10 replies)
  103. Marks on the Navigation map with the pencil (2 replies)
  104. AHHHHH help needed (6 replies)
  105. Editing Ship Models/Skins (18 replies)
  106. GWX ships in the air (4 replies)
  107. SH5 map for SH3 (1 replies)
  108. Reducing the number of torpedoes carried (15 replies)
  109. "Name=" attribute in the Campaign layers (SCR) (4 replies)
  110. GWX Wilhelmshaven + St. Naz. locks Hochbrückes (6 replies)
  111. The Big Unofficial Guide to menu_1024_768.ini (13 replies)
  112. Addind Txt to markers in map (2 replies)
  113. [IDEA] Rethinking malfunctions + sabotage. (11 replies)
  114. No bad weather (3 replies)
  115. Stumped (2 replies)
  116. Load Screens (19 replies)
  117. Radio Message Blue Screens (0 replies)
  118. How to execute a batch file from within SH3? (1 replies)
  119. Calling UK members - British Voice Pack mod now recruiting! (0 replies)
  120. Recommended change in the modding etiquette policy (17 replies)
  121. [REQ] Permission to script a few aircraft (6 replies)
  122. Camera View (1 replies)
  123. Editor .dat files (13 replies)
  124. looking for mods (1 replies)
  125. Night Skies (1 replies)
  126. Coming back to SH3+GWX3 Gold after a long Lay-Off--Need Advice Please. (33 replies)
  127. Captains Cabin (23 replies)
  128. Dissecting menu_1024_768.ini (11 replies)
  129. Silent running (0 replies)
  130. [IDEA] Aircraft recognition manual (11 replies)
  131. Officer "AWAY" pack (0 replies)
  132. Transparent Message Bar (11 replies)
  133. Resupply Ships in NYGM (6 replies)
  134. help with h.Sie patch (8 replies)
  135. H.sie v16b1 patch (1 replies)
  136. SoundTrimmer v1.0 (0 replies)
  137. "Real" Radio Messages (4 replies)
  138. Maximum range at current speed. (4 replies)
  139. Any MOD List Suggestion Based on GWX 3.0 or NYGM (5 replies)
  140. Sextant mod? (6 replies)
  141. bad weather uniforms (2 replies)
  142. Rapt0r's interface (1 replies)
  143. whats happened with new nygm load (2 replies)
  144. Das Boot 3D officer icons (6 replies)
  145. Greetings all back to SH3. (1 replies)
  146. "Alarm!" Logo replacemet (0 replies)
  147. More ships in Harbours (4 replies)
  148. need a better image for the original U-Jagd stopwatch (17 replies)
  149. Lord Haw Haw sound files (27 replies)
  150. New upload screens (0 replies)
  151. GWX 3.0 will not install (5 replies)
  152. FM_NewInterior_V2.1 CTD's game (24 replies)
  153. Graphics Glitch with mods. (3 replies)
  154. Neu funkspruche herr kaleun (7 replies)
  155. Recommended mod list? (6 replies)
  156. Constant Hydrophone Audio (2 replies)
  157. about the clock (16 replies)
  158. SM 79 Sparviero Skin download? (0 replies)
  159. meh (7 replies)
  160. Axis (GERMAN) Mediterranean Aircraft Skins Italian Markings? (2 replies)
  161. [REL]Das Boot mini gramophone mod (1 replies)
  162. Headgear on Duty Mod (2 replies)
  163. How can i add own music? (2 replies)
  164. question about old mods (4 replies)
  165. In-game calendar? (16 replies)
  166. Is there a mod like this? (7 replies)
  167. Question about MaGui 3.4 (4 replies)
  168. Which activation sequence ? (1 replies)
  169. Italian Macchi 200 Air Mod ? (16 replies)
  170. GUI 1920x1080 / resolution editor (0 replies)
  171. Problems nd frustration (4 replies)
  172. Keyboard Shortcuts (1 replies)
  173. Problems using the Screenshots CTRL+F11 (8 replies)
  174. Any Campaign File for Kriegsmarine Fleet Tender? (0 replies)
  175. Which mods i can use with GWX? (4 replies)
  176. Which mod provides detailed patrol log ? (2 replies)
  177. Can't find the mod:( (4 replies)
  178. WB's Mission files compatibility. (1 replies)
  179. [REL] NewInteriors V2.0... (458 replies)
  180. [req]/idea do whatever patrol mod (4 replies)
  181. Looking for Diesel Startup Sequence Sound (5 replies)
  182. Heads Up for modders - Type7C basic internals (0 replies)
  183. Unsinkable subs (5 replies)
  184. Change picture Type 7 Control Room. (16 replies)
  185. [REL] Type II Interior 3 (34 replies)
  186. CTD with Wilhelmshaven, St Naz... V7 (21 replies)
  187. Re-installed the SH III (5 replies)
  188. 'Hovering' Uboat is achievable ?? (19 replies)
  189. Unsinkable Ships? (3 replies)
  190. SMS_Schleswig-Holstein Campaign File. (2 replies)
  191. Luftwaffe Mod Help. (2 replies)
  192. Open hatch key commands (5 replies)
  193. NYGM can i run smaller mods with it ? (mostly sound fixes) (PLEASE QUICKLY) (8 replies)
  194. i'm doing something wong...please help! (16 replies)
  195. Red lines of warships sonar contacts (2 replies)
  196. help how to create a sound mod (4 replies)
  197. Ship Names January 2013 (10 replies)
  198. Not sure if this is usefull.. (0 replies)
  199. back to SH3 - looking for sound mod (2 replies)
  200. Happy New Year! (16 replies)
  201. Where's the world map? (1 replies)
  202. GWX3 Wilhelmshaven St.Nazaire Schleuse and xtra ships v7 & Merchant Fleet Mod 3.2 (5 replies)
  203. Problem passing the gates of Kiel (12 replies)
  204. List of environmental mods for SHIII (0 replies)
  205. Problems with Wide Screen res (11 replies)
  206. Shed some light on .sdl files. (2 replies)
  207. Scratching my head. (2 replies)
  208. [WIP] New, new interiors... (69 replies)
  209. I wouldnt mind a few planes... (8 replies)
  210. [REL] SH-5 Water for SH-3 Ultimate V84 (65 replies)
  211. [REL] A little X-MAS Pressie: Super Turms v7 Taster (69 replies)
  212. Aces' Combined SH3.SDL files v4 (3 replies)
  213. Multiply SH3 installs with steam (5 replies)
  214. Best way to work with multiple "Mega Mods" (4 replies)
  215. Foul weather gear for normal use. (0 replies)
  216. LSH III+ GWX 3.0 (1 replies)
  217. Annoying navigator jerks you back to a map when returning to course (7 replies)
  218. Looking for a mod... (3 replies)
  219. A Question of Hats. (0 replies)
  220. [WIP] Postalbyke's TypeII Interior 3 (28 replies)
  221. Aces' Adventures with SweetFX shaders (9 replies)
  222. Flak gun mod problem (3 replies)
  223. Researching feasibility. (28 replies)
  224. Mod lists (7 replies)
  225. SH3 .sdl File Edit (21 replies)
  226. Looking for mod (2 replies)
  227. AI of Living Silent Hunter 5.1 (2 replies)
  228. GWX_renown_updated.pdf (1 replies)
  229. What mods should I get for SHIII? (6 replies)
  230. Flak 3.7 gun any new skin? (0 replies)
  231. MFM-Lite-Beta-v4.1 displacement correction mod (0 replies)
  232. Problems reinstalling GWX. (3 replies)
  233. Any UZO Binoculars/DF-Antenna Skins? (3 replies)
  234. [REL] J to Z class destroyers (32 replies)
  235. MFM3.2 displacement correction mod (14 replies)
  236. Hitman Optics NYGM 3.6 (Fixed). (1 replies)
  237. Missing FuMO 61 (6 replies)
  238. FlakMonkey's FM Interiors and GWX 3.0 Gold (14 replies)
  239. reinstall sh3 (7 replies)
  240. Konvoy map small mod (11 replies)
  241. windows 8 ang jsgme (4 replies)
  242. Torpedo T-VII (G7ut) Steinbarsch Walter (5 replies)
  243. RMS Titanic Hit Points (24 replies)
  244. Strange sky pixellation... (9 replies)
  245. Mods made by Ottibald1963 (5 replies)
  246. Cutting out messages (7 replies)
  247. Ship Names December 2012 (Official Release) (12 replies)
  248. [WIP] SH-5 Water for GWX 3.0 V0.11 20 Km V32+ (32 replies)
  249. Correction Ship Names (4 replies)
  250. Some requests, please help! (10 replies)