Introduction -
The Man himself brings you up to speed
on the how's and why's of the Sea Dogs Walkthroughs.
English Walkthrough
-
The game starts in the English
island of Highrock. Take the guv'nor's Letter of Marque and sail under
the Union Jack.
Pirate
Walkthrough - Too cool to sail for the civilized
nations, eh? We like your style. Hoist up the Jolly Roger, matey, and
let's sink some English!
Spanish Walkthrough
- What brings someone to take on the
allegiance of a hated nation? A desire for vindication? The desire to
hunt for the individuals responsible for a crime (and not blaming the
entire nation)? Perhaps a little too much rum?
French
Walkthrough - Maybe it’s the idea of the wine,
or the food, or the idea that like them, you think you’re better that
anybody else (J ), but you’ve decided to head on out to Belflor to get
yourself a French Letter of Marque!
Missing Pieces -
Some quests fit in multiple campaigns, or are not in the ‘cricical
path’.
Places and People
- Who-boy, there's lots of folks in the
Archipelago to keep up with. Sailor Al has sketches on all of them here.
The Cheats!
-
Any real guide to a computer
game will have a section on cheats.
The Fifth
Campaign
- The Fifth Campaign is… that of a free trader at sea!
The Stores
- a guide
to lucrative trading.
The Game
Editor! - That’s right, mateys, there be
an editor hidden in the game!
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