Some quests fit in multiple
campaigns, or are not in the ‘cricical path’. Note that these are not
tested.
- The map and the dagger. At Shark Island you will be asked (was it by
Tommy Barkhead?) for help in finding a map of ‘our part’ of Skull
Shores. This quest is easily forgotten as you busily go about the
critical path. The word (I haven’t tested) is that if you go to Tel-Kerrat,
Galien Braciaux will sell you a dagger that you can then take to a
governor of a French island (Isle d’Orange?) who likes artifacts. He
will then give you the map.
- The marrying Priest. One of the reported options involving the
romance with Jacqueline de Bijou is to elope and find a priest to do
the wedding. Try the French island or Oromy.
- The Old Woman’s Ring. On Isle d’Orange is an Old Woman who has
lost her ring. If you go after meeting her to the taverne in town, the
barkeep tells you the woman’s story, involving her son being lost in
a failed French military mission attacking Spanish Isla Ballena. Go
there, talk to the tavern owner, and then you’ll find a woman named
Fransesca outside, who has the ring. Now, as they would say in the
Archipelago, she’s not the brightest candle in the chandelier, so
save before you negotiate with her, but she’s not a good bargainer.
Take it back to the Old Woman, and follow through.
Introduction -
The Man himself brings you up to speed
on the how's and why's of the Sea Dogs Walkthroughs.
English Walkthrough
-
The game starts in the English
island of Highrock. Take the guv'nor's Letter of Marque and sail under
the Union Jack.
Pirate
Walkthrough - Too cool to sail for the civilized
nations, eh? We like your style. Hoist up the Jolly Roger, matey, and
let's sink some English!
Spanish Walkthrough
- What brings someone to take on the
allegiance of a hated nation? A desire for vindication? The desire to
hunt for the individuals responsible for a crime (and not blaming the
entire nation)? Perhaps a little too much rum?
French
Walkthrough - Maybe it’s the idea of the wine,
or the food, or the idea that like them, you think you’re better that
anybody else (J ), but you’ve decided to head on out to Belflor to get
yourself a French Letter of Marque!
Missing Pieces -
Some quests fit in multiple campaigns, or are not in the ‘cricical
path’.
Places and People
- Who-boy, there's lots of folks in the
Archipelago to keep up with. Sailor Al has sketches on all of them here.
The Cheats!
-
Any real guide to a computer
game will have a section on cheats.
The Fifth
Campaign
- The Fifth Campaign is… that of a free trader at sea!
The Stores
- a guide
to lucrative trading.
The Game
Editor! - That’s right, mateys, there be
an editor hidden in the game!
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