Sea Dogs is part Role Playing Game, part sailing sim, and part
adventure game. There's a lot going for it and it is quite challenging.
Remember when sailing the open ocean, if you are attacked
without option to ignore, simply hit ENTER as soon as the sea environment
appears to get away and continue sailing.
If chasing a ship, try to stay in the blindspot so he can't bring
his stern or broadsides cannons to bear on you without turning and
losing his lead.
The Sea Map crash. When in
the Sea Map, if you are sailing to a port and something-- a battle or
the end of a waypoint--stops your ship very close to the island, you
can induce a crash by clicking on the Island's name in the menu. To
avoid this, try clicking a waypoint on the map a little ways away from
the island and after your ship moves away from the island a tad, then
select the Island's name in the destination menu.
Build up some cash through trade runs, avoiding all conflicts
or by attacking only single class 6 ships, boarding them and getting
all of their loot but not taking them (since you do not at present
have a first mate).
Once you have a buildup of cash hire a master gunner and first mate.
Avoid all encounters except solitary class 5 or 6 ships. Then always
plan on boarding and taking them and selling them as prizes. Very soon
you will have all the cash you need to continue with the game.
Before boarding a ship keep in mind that your dueling
performance is affected by how many men you have and how many the
enemy captain has.
You can make profit in trade by taking linen from Tendales to
Highrock or coffee from Highrock to Dead Island.
Not all pirates are in the brotherhood.
Once the fort is destroyed save and reload the game. The fort is
back online, but the first hit will destroy it; every time its
destroyed a portion of the garrison is killed.
When on a quest, do NOT capture a ship. If you do then the quest
will not progress.
When in the last stages of the English career, you must be already a
Spanish corsair when you talk to Lumbermill the first
time. Otherwise he won't speak with you later.
The Pirate career is the longest and most difficult.
You need an English LOM to complete Ordo's Quest.
Introduction -
The Man himself brings you up to speed
on the how's and why's of the Sea Dogs Walkthroughs.
English Walkthrough
-
The game starts in the English
island of Highrock. Take the guv'nor's Letter of Marque and sail under
the Union Jack.
Pirate
Walkthrough - Too cool to sail for the civilized
nations, eh? We like your style. Hoist up the Jolly Roger, matey, and
let's sink some English!
Spanish Walkthrough
- What brings someone to take on the
allegiance of a hated nation? A desire for vindication? The desire to
hunt for the individuals responsible for a crime (and not blaming the
entire nation)? Perhaps a little too much rum?
French
Walkthrough - Maybe it’s the idea of the wine,
or the food, or the idea that like them, you think you’re better that
anybody else (J ), but you’ve decided to head on out to Belflor to get
yourself a French Letter of Marque!
Missing Pieces -
Some quests fit in multiple campaigns, or are not in the ‘cricical
path’.
Places and People
- Who-boy, there's lots of folks in the
Archipelago to keep up with. Sailor Al has sketches on all of them here.
The Cheats!
-
Any real guide to a computer
game will have a section on cheats.
The Fifth
Campaign
- The Fifth Campaign is… that of a free trader at sea!
The Stores
- a guide
to lucrative trading.
The Game
Editor! - That’s right, mateys, there be
an editor hidden in the game!
Lucky Jack's Trading Tools