SUBSIM
Review
         Editorial
September 1998

Realism

       The results of Subsim's summer survey indicate, among other things, that players of submarine simulations cherish realism above historical accuracy (2 to 1), modern graphics and sounds (3 to 1), and multi-play capability (4.8 to 1). While the difference between realism and historical accuracy may seem small categorically, the overwhelming majority of players who participated in the survey made a distinction between the two.

       Realism is essentially what a simulation strives to reproduce. A program such as Silent Hunter or Longbow 2 may incorporate historical settings for many of its campaigns and missions, but the amount of realism it can simulate is the core ingredient that allows the player to suspend reality for a brief period and immerse himself in the game. Realism can be found in the details of a game; the control panels that mirror the real thing, the tactical limitations imposed on the player by the simulated design parameters of his boat, the sounds and ambiance that subtlety reinforce his belief he is inside a 350 foot steel tube under the sea. Realism is present in the scripting of the program itself. How the enemy vessels react to the presence of a submarine, their capabilities and zeal, their impact on the player's strategy. Realism is the elusive yet vital force in a subsim that makes the player wonder: "Does that destroyer see me? Has he picked me up on radar? How accurate are his guns at this range?" If one considers that the "destroyer" is nothing more than a small bitmapped image reacting to a set of program instructions, there isn’t much drama involved. But if the game designers and code programmers, the artists and musicians and producers have done their jobs with skill and talent, you can believe that your boat is about to be menaced by an aggressive enemy. You can experience tension and anxiety while playing the subsim. You produce contingency plans and map out possible escape routes. This is the product of realism in a simulation.

       Some noteworthy examples of realism in the most commonly played subsims:

       Historical accuracy and clever coding, combined with good graphics and sounds are prerequisite elements in the quest for realism in a simulation. But it’s the blend, the combination of these factors, that determines the effectiveness of a sim and its realism factor. As so many of you indicated, realism is the most important feature of any subsim.

 

Neal Stevens
Editor,
SUBSIM Review

 

 

 

  

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