Manual Plotting Hints and Tips
Determining Target Speed via Mark One Eyeball
don1reed on Subsim posted the following formula, which you can use to determine a target’s speed fairly accurately:
Ship's length past the vertical graticule / seconds x (3600/1852) = speed.
The bearing to your submarine from the targeted ship, your AOB, must be between 60 and 120 degrees. You should be at full stop for best results.
don1reed provided a quick example: i.e., T2 = 152.7m / 40 sec. x 1.94 = 7.4 kts.
Also see: Target speed calculation made easy
Determining Target Course with Weapons Officer
Supplied by Gipodiablo on the Subsim forums.
If the target’s AoB is starboard, here’s the formula:
180 - AoB + Your Ship's Heading + Your Ship's Bearing to Target in Periscope
If the target’s AoB is port, here’s the formula:
AoB - 180 + Your Ship's Heading + Your Ship's Bearing to Target in Periscope
If your result for either formula is greater than
360, you need to subtract 360 from the result.
You’ll need to click the compass as close to your current heading as possible
and use the number reported to you by your navigation officer.