![]() |
SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
10-13-2006, 10:38 AM
|
#1 |
|
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
|
I installed SH3 commander to lighten the underwater views after installing the GW mods. I have the density setting to '0' which does improve the situation a lot over the darker GW sea. However I would still prefere it to be a little lighter if possible, as I am missing a lot of the more interesting underwater views beyond a short / medium sort of range, such as DC attacks, sinking ships etc. Is there any way to alter the SH3 commander files somehow to reduce the density figure even further, or into minus figures as I supose it might be. It just needs to be slightly paler, but it would help a lot.
|
|
|
10-13-2006, 10:41 AM
|
#2 |
|
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,564
Downloads: 19
Uploads: 0
|
You actually should be setting a *higher* value. The stock SH3's setting is 18. Try that and see how it goes,
__________________
Download the JSGME Generic Mod Enabler |
|
|
10-13-2006, 12:21 PM
|
#3 |
|
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 2,632
Downloads: 342
Uploads: 0
|
Here's 2 screenshots of water density set at 19 by SH3 Commander. 1st shot was taken at 04:53 July 17,'43 ingame at 120 meters.
![]() Second was taken same day at 05:30 at appx 20 meters. Coming up after being hunted by 2 Corvettes to sink a crippled Liberty Cargo ship. ![]() These will give an idea of what JS is saying.
__________________
Gary ![]() GWX Website/Home Page "There are really only two types of Naval vessels: Submarines and Targets" "War does not determine who is right, just who's left." - Bertrand Russel |
|
|
10-13-2006, 02:00 PM
|
#4 |
|
Sparky
![]() Join Date: Sep 2006
Posts: 154
Downloads: 47
Uploads: 0
|
It's curious that there are not almost difference between 0 and 20 stting in clear water...at least for me it always looks as the last image...I have reinstalled SH3 following, GW, SH3commander...strange
And the same about the waves height, I can't see any difference. Could someone post (or link) some screens to see what difference do you get? |
|
|
10-13-2006, 02:36 PM
|
#5 |
|
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 2,632
Downloads: 342
Uploads: 0
|
DBS, wave height will depend on the weather. Doesn't your SHIII weather change? Or maybe I don't understand what you mean.
__________________
Gary ![]() GWX Website/Home Page "There are really only two types of Naval vessels: Submarines and Targets" "War does not determine who is right, just who's left." - Bertrand Russel |
|
|
10-13-2006, 02:47 PM
|
#6 | |
|
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,237
Downloads: 14
Uploads: 0
|
Quote:
http://youtube.com/watch?v=XRt7libJxv8
__________________
|
|
|
|
10-14-2006, 09:00 AM
|
#7 | |
|
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
|
Quote:
Last edited by 3Jane; 10-14-2006 at 09:02 AM. |
|
|
|
10-14-2006, 10:11 AM
|
#8 |
|
Ocean Warrior
![]() Join Date: Jan 2002
Location: Buenos Aires , Argentina.
Posts: 2,604
Downloads: 2
Uploads: 0
|
If you want to manually edit the Scene.dat file, to improve the underwater visibility, here you have a little guide :
http://rapidshare.de/files/36719454/Scene_Manual_Editing.zip.html |
|
|
10-14-2006, 03:30 PM
|
#9 | |
|
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
|
Quote:
Thanks, that has helped a lot. |
|
|
|
10-15-2006, 02:18 AM
|
#10 | |
|
Sparky
![]() Join Date: Sep 2006
Posts: 154
Downloads: 47
Uploads: 0
|
Quote:
On the other side, I have seen now the difference between 0 and 20 stting in clear water. But still at 20 it is quite darker than the stock water. I wonder if it can rolled back using the guide linked above. |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|