![]() |
SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
09-19-2006, 04:52 AM
|
#1 |
|
Medic
![]() Join Date: Apr 2005
Posts: 159
Downloads: 0
Uploads: 0
|
Upon remembering on my fourth mission from Keil that GW has the canal mapped - "wow" I thought this will save me a lot of time
and it did - virtual time that is !!. I saved almost 2 days and a one hell of a lot of fuel BUT because it canal is narrow time compression was limited to x4 for most of the journey. So in actual terms it took me an hour. If I used the long route passed Denmark I could have done it in about 20 mins so the funny thing is I spend more real time to save on virtual time
__________________
Achtung ! Spitfeur !! |
|
|
09-19-2006, 04:54 AM
|
#2 |
|
Ace of the Deep
![]() Join Date: Oct 2004
Location: London, UK
Posts: 1,063
Downloads: 0
Uploads: 0
|
hehe and mind the unmarked lighthouse thing on the Wilhelmshaven side! i hit it and sank!
|
|
|
09-19-2006, 04:56 AM
|
#3 |
|
Medic
![]() Join Date: Apr 2005
Posts: 159
Downloads: 0
Uploads: 0
|
you will not believe it - I sank too I left it running to watch some telly - came back 30 mins later to find I collided and sank by colliding into that bloody lighthouse !!
__________________
Achtung ! Spitfeur !! |
|
|
09-19-2006, 05:28 AM
|
#4 |
|
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,237
Downloads: 14
Uploads: 0
|
Use SH3 Commander, it lets you tweak tc-settings. I have set my close-to-land-setting at 256x.
__________________
|
|
|
09-19-2006, 06:20 AM
|
#5 |
|
Captain
![]() Join Date: Jul 2006
Posts: 504
Downloads: 3
Uploads: 0
|
You will find a SH3 folder under "My Documents" on your computer.
The path is my documnts/SH3/data/cfg/main Open the "main" file and locate the time compression settings (second section from top I believe). Change the setting for proximity to land from 4 to 32 and you'll be pleased with the canal. This will cut the trip down to 10 - 15 minutes. |
|
|
09-19-2006, 06:40 AM
|
#6 |
|
Medic
![]() Join Date: Apr 2005
Posts: 159
Downloads: 0
Uploads: 0
|
thanks
__________________
Achtung ! Spitfeur !! |
|
|
09-19-2006, 08:16 AM
|
#7 |
|
Engineer
![]() Join Date: Oct 2003
Location: Sweden
Posts: 209
Downloads: 15
Uploads: 0
|
I think most people crashed into that unmarked lighthouse on their first time through the canal, I know I did.
|
|
|
09-19-2006, 08:37 AM
|
#8 |
|
Chief of the Boat
|
Lighthouse, what lighthouse? $%*"^BANG... Oh, that lighthouse!
__________________
Stop following me...I'm lost!! GWX3.0 Download Page http://www.mediafire.com/myfiles.php?r=nkjkl#j35rkcr24g8d2 GWX Website/Home Page Donation/instant access to GWX (Help SubSim) http://www.subsim.com/subsim_files/gwx_donation1207.php
|
|
|
09-19-2006, 12:42 PM
|
#9 |
|
A-ganger
![]() Join Date: Aug 2006
Location: Finland
Posts: 78
Downloads: 48
Uploads: 0
|
There are two peers and lighthouses also in the middle of the canal (there where the canal is nice and wide for a chance. You just think that oh´how nice... then bang bang and hiissss, down you go.
__________________
|
|
|
09-19-2006, 01:01 PM
|
#10 |
|
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,500
Downloads: 96
Uploads: 0
|
How to exit safely:
![]() Note, the structure seen above is not visible on the in game map, so make sure you take the green route out of the Kiel exit, not the red one. |
|
|
09-19-2006, 02:35 PM
|
#11 |
|
Ace of the Deep
![]() Join Date: Sep 2006
Location: Baltimore, MD (usually running patrols at my pc)
Posts: 1,219
Downloads: 30
Uploads: 0
|
While you're changing the time compression for LandProximity from 4 (or 1) to 32, you might also want to change EnemyDetected from 8 to 1 as well (better safe than sorry).
Also, the default game setting for max speed is 1024. You can change that to 2048 (or 4096 I suppose, if you want to really speed) to make those long patrols to the East Coast USA or tip of South Africa a bit faster. Albrecht von Hesse |
|
|
09-19-2006, 02:46 PM
|
#12 |
|
Ocean Warrior
![]() |
Someone talked about modding their subs, so that they could reach speeds up to 80 or 90 knots. Think about this challenge: The fastest through the Kiel-canal!
The winner gets a years supply of virtual uboot-coctails!
|
|
|
09-19-2006, 09:55 PM
|
#13 | |
|
Grey Wolf
![]() Join Date: Apr 2005
Posts: 850
Downloads: 31
Uploads: 0
|
Quote:
|
|
|
|
09-19-2006, 11:51 PM
|
#14 |
|
Let's Sink Sumptin' !
|
At least the Kiel canal in the game doesn't have locks in it like the real one. Talk about time-consuming. Flood up...flood down.
__________________
"Mobilis in Mobili" ![]() ![]() ![]()
Last edited by Torplexed; 09-19-2006 at 11:54 PM. |
|
|
09-20-2006, 02:42 AM
|
#15 | |
|
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,564
Downloads: 19
Uploads: 0
|
Quote:
I use 4096 all the time.
__________________
Download the JSGME Generic Mod Enabler |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|