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Old 06-23-2006, 08:20 PM   #1
Safe-Keeper
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Unhappy Abandoning ship

This is such a complicated issue that I felt it warranted its very own thread. Now to move its furniture in here and it'll be all set!

Abandoning ship. Hopefully, we'll have the option of doing so when your boat is doomed. An "abandon ship" sound file in Silent Hunter III indicates Ubisoft at some point planned to implement it in that game, although they for whatever reason (most likely time pressure) did not do so.

So, when you abandon ship, what happens? I imagine it'd be a hot-key with an associated "Are you sure"-box. Something like this:

ABANDON SHIP?

Abandon ship and await rescue?

[Send S.O.S., then abandon ship.]
[Abandon ship.]
[Belay order.]

But after that?

I propose that you're stuck with the navigation map, or possibly also the "F2" screen which'd allow you to see the crewmates swimming around, or sitting around in life-boats -or both.

Not much to do but wait at a time compression of 1024. If you sent an S.O.S., a friendly ship or plane might find and recover you, or an enemy ship or plane might. Otherwise, you're left to hope some random vessel comes by, as was the case with the USS Indianapolis survivors. The outcome of the waiting (influenced by things like how many are wounded, whether or not you got eventual life-boats in the water, how many people wear life-vests, the weather conditions, sharks in the vincinity -not a joke-, etc.):
  • Death: Your entire crew dies from starvation, drowning, shark attack, or other causes.
  • Capture: An enemy unit reaches you, or you're near a friendly city.
  • Rescue: A friendly or neutral unit reaches you, or you're near an enemy city.
If you're within sight of land, your crew will move to it and get ashore, increasing survival and rescue chances and decreasing capture chances.

Then you're treated with a message such as this one:

CREW RESCUED

Survivors: 29.
Dead: 25.
Wounded: 3.

I'd actually like a hearing/court martial system after that. Nothing interactive, just a generated outcome like Dishonorable Discharge, Demotion, or Not Guilty, for example. If you put your boat at unneccessary risk (not diving from attacking Japanese bomber, for example), your odds would decrease. If you handled the situation as well as you could, your odds are better. If you have a good record later on, even better.

And so on.

As a side note, you should risk court-martials when breaking laws or firing at neutral or allied vessels. Torpedo a neutral ship in a Japanese convoy in the dead of night and you're probably excused. Hit her from a distance of 600 metres in broad daylight and excellent weather condition, and it's impossible to "mis-identify" or "not being able to make out" the flag.

I don't know enough about how this was handled, so meh. Let's focus on the scuttling, we're in his apartment.

Last edited by Safe-Keeper; 06-23-2006 at 08:35 PM.
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Old 06-24-2006, 11:23 AM   #2
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SHI let you abandon ship, but there was no waiting; you just got told whether you were captured, rescued or died of exposure.

Still, I'm all for this one as well. I like your proposals about getting ashore too.
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Old 06-24-2006, 04:22 PM   #3
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X-Wing and TIE Fighter were like that. If you bailed too close to an enemy vessel or in enemy territory, you were captured (you were shown a cutscene in which you were taken prisoner). If you were stuck in your fighter (if your ejection system was busted and the fighter was destroyed), there was a cutscene of you being buried. If you bailed near a friendly ship, or in "friendly waters", there was a cutscene of you being recovered by a medical shuttle, for then to receive medical treatment.

I still think it'd be better to have it take time, though. Longest it'd take would be something like 5-6 days, then you'd be dead if no one'd found you.

Maybe if you were near shore you could just be recovered automatically if it was friendly, neutral, or occupied by hostiles but with a partisan population friendly to the US (random chance then, I guess), and captured if it was hostile?
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Old 06-24-2006, 04:42 PM   #4
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Oh man !!

Genius idea !!

I have had a fwe times where I could have used that, also if you are captured there has to be a way for you to get back home to continue the fight !!

dunno what it could be, but some how in the early years the Canadian POW camps where easy to get out of, this was before the USA joining the war.
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Old 06-24-2006, 05:55 PM   #5
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Quote:
I have had a fwe times where I could have used that, also if you are captured there has to be a way for you to get back home to continue the fight !!
Have it be random, then zoom onwards to the time you escape or are set free and sent home and put back into circulation. Plain and simple.
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Old 06-24-2006, 06:27 PM   #6
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Quote:
Originally Posted by Safe-Keeper
Quote:
I have had a fwe times where I could have used that, also if you are captured there has to be a way for you to get back home to continue the fight !!
Have it be random, then zoom onwards to the time you escape or are set free and sent home and put back into circulation. Plain and simple.
My thoughts 100%

I think the chance to play a mission 100% through would be great no matter what the outcome..

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Old 06-25-2006, 08:05 AM   #7
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I would like to see the concept of being allowed to abandon ship or should I say boat. And of course seeing the results of your decision are you captured, rescued or as Sailor Steve said you died of exposure.
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Old 06-25-2006, 09:45 AM   #8
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As I see this game is a simulation, not a U-boat simulation but a U-boat captain simulation, so with that all those tough life and death decisions should be included.

Of course with any game the more option that are made the more varied the gamer that will play so it would be wise to allow for total or little control..
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Old 06-25-2006, 02:51 PM   #9
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I like that idea of depending where you are as to the outcome of abandoning ship, rescue, capture or just plain out death... realy good idea there
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Old 06-25-2006, 02:55 PM   #10
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Quote:
Originally Posted by Safe-Keeper
Quote:
I have had a fwe times where I could have used that, also if you are captured there has to be a way for you to get back home to continue the fight !!
Have it be random, then zoom onwards to the time you escape or are set free and sent home and put back into circulation. Plain and simple.
But if you have an option that lets you escape and return from the war, it's only fair to also get a screen that says "Shot while trying to escape!".
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Old 06-27-2006, 10:27 AM   #11
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Default I remember a game

I remember a game, that have the same thing but cant remember the name of the game(around 1980)..

that abandon ship, and hopefully you will be rescued, and go back to the base, if you're captured, you will be placed in prisoners camp, and stay there for 6 montch, but you will escape there after and heading back to base, to continue the carreer, but you will be reported on carreer mode...




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Old 06-27-2006, 08:18 PM   #12
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Nah, whats the point? SH IV is not a roleplaying game. Next you want it to turn FPS when you reach shore.
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Old 06-27-2006, 08:24 PM   #13
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Quote:
Originally Posted by stabiz
Nah, whats the point? SH IV is not a roleplaying game. Next you want it to turn FPS when you reach shore.
It is roleplaying..your the captain of a u-boat...are you not?, and by that you take on his/her role ??

I would not want to see FPS aspects and to that I agree but a little story would not hurt and heck they can always put a option screen ??


Just a thought
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Old 06-28-2006, 02:23 PM   #14
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Quote:
Originally Posted by NightCrawler
I remember a game, that have the same thing but cant remember the name of the game(around 1980)..

that abandon ship, and hopefully you will be rescued, and go back to the base, if you're captured, you will be placed in prisoners camp, and stay there for 6 montch, but you will escape there after and heading back to base, to continue the carreer, but you will be reported on carreer mode...
Maybe This One?

http://www.mobygames.com/game/dos/sub-battle-simulator

It could be the one...:hmm:

I still have it someware, but i never understood the controles...
Some help here would be Good!
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Old 07-04-2006, 02:49 PM   #15
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Default All i know it's a submarine game, and yes it's under DOS mode

The Noob, it could be Aces Of The Deep under DOS mode

Last edited by NightCrawler; 07-04-2006 at 02:56 PM.
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