![]() |
SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
06-23-2006, 08:20 PM
|
#1 |
|
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,198
Downloads: 11
Uploads: 0
|
This is such a complicated issue that I felt it warranted its very own thread. Now to move its furniture in here and it'll be all set
Abandoning ship. Hopefully, we'll have the option of doing so when your boat is doomed. An "abandon ship" sound file in Silent Hunter III indicates Ubisoft at some point planned to implement it in that game, although they for whatever reason (most likely time pressure) did not do so. So, when you abandon ship, what happens? I imagine it'd be a hot-key with an associated "Are you sure"-box. Something like this: ABANDON SHIP? Abandon ship and await rescue? [Send S.O.S., then abandon ship.] [Abandon ship.] [Belay order.] But after that? I propose that you're stuck with the navigation map, or possibly also the "F2" screen which'd allow you to see the crewmates swimming around, or sitting around in life-boats -or both. Not much to do but wait at a time compression of 1024. If you sent an S.O.S., a friendly ship or plane might find and recover you, or an enemy ship or plane might. Otherwise, you're left to hope some random vessel comes by, as was the case with the USS Indianapolis survivors. The outcome of the waiting (influenced by things like how many are wounded, whether or not you got eventual life-boats in the water, how many people wear life-vests, the weather conditions, sharks in the vincinity -not a joke-, etc.):
Then you're treated with a message such as this one: CREW RESCUED
Survivors: 29. Dead: 25. Wounded: 3. I'd actually like a hearing/court martial system after that. Nothing interactive, just a generated outcome like Dishonorable Discharge, Demotion, or Not Guilty, for example. If you put your boat at unneccessary risk (not diving from attacking Japanese bomber, for example), your odds would decrease. If you handled the situation as well as you could, your odds are better. If you have a good record later on, even better. And so on. As a side note, you should risk court-martials when breaking laws or firing at neutral or allied vessels. Torpedo a neutral ship in a Japanese convoy in the dead of night and you're probably excused. Hit her from a distance of 600 metres in broad daylight and excellent weather condition, and it's impossible to "mis-identify" or "not being able to make out" the flag. I don't know enough about how this was handled, so meh. Let's focus on the scuttling, we're in his apartment.
__________________
Last edited by Safe-Keeper; 06-23-2006 at 08:35 PM. |
|
|
06-24-2006, 11:23 AM
|
#2 |
|
Guest
Posts: n/a
Downloads:
Uploads:
|
SHI let you abandon ship, but there was no waiting; you just got told whether you were captured, rescued or died of exposure.
Still, I'm all for this one as well. I like your proposals about getting ashore too. |
|
06-24-2006, 04:22 PM
|
#3 |
|
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,198
Downloads: 11
Uploads: 0
|
X-Wing and TIE Fighter were like that. If you bailed too close to an enemy vessel or in enemy territory, you were captured (you were shown a cutscene in which you were taken prisoner). If you were stuck in your fighter (if your ejection system was busted and the fighter was destroyed), there was a cutscene of you being buried. If you bailed near a friendly ship, or in "friendly waters", there was a cutscene of you being recovered by a medical shuttle, for then to receive medical treatment.
I still think it'd be better to have it take time, though. Longest it'd take would be something like 5-6 days, then you'd be dead if no one'd found you. Maybe if you were near shore you could just be recovered automatically if it was friendly, neutral, or occupied by hostiles but with a partisan population friendly to the US (random chance then, I guess), and captured if it was hostile?
__________________
|
|
|
06-24-2006, 04:42 PM
|
#4 |
|
Loader
![]() Join Date: Jun 2006
Location: Ontario, Canada
Posts: 86
Downloads: 0
Uploads: 0
|
Oh man !!
Genius idea !! I have had a fwe times where I could have used that, also if you are captured there has to be a way for you to get back home to continue the fight !! dunno what it could be, but some how in the early years the Canadian POW camps where easy to get out of, this was before the USA joining the war.
__________________
Gilligan & The Skipper were more than just "friends" |
|
|
06-24-2006, 05:55 PM
|
#5 | |
|
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,198
Downloads: 11
Uploads: 0
|
Quote:
__________________
|
|
|
|
06-24-2006, 06:27 PM
|
#6 | ||
|
Loader
![]() Join Date: Jun 2006
Location: Ontario, Canada
Posts: 86
Downloads: 0
Uploads: 0
|
Quote:
I think the chance to play a mission 100% through would be great no matter what the outcome..
__________________
Gilligan & The Skipper were more than just "friends" |
||
|
|
06-25-2006, 08:05 AM
|
#7 |
|
Fleet Admiral
![]() Join Date: Jan 2006
Location: The Republic of STEED
Posts: 15,883
Downloads: 56
Uploads: 36
|
I would like to see the concept of being allowed to abandon ship or should I say boat. And of course seeing the results of your decision are you captured, rescued or as Sailor Steve said you died of exposure.
__________________
STEEDS U-BOAT SKINS & LITTLE MODS New Link> http://www.gamefront.com/files/user/STEED1984 My U-Boat Skins now on SubSims. Trust nothing Central Banks the IMF & Bank of England & your local Bank say. Question everything they say..Don't sit back and go along with it, Ponzi is the name & Ponzi is the game. |
|
|
06-25-2006, 09:45 AM
|
#8 |
|
Loader
![]() Join Date: Jun 2006
Location: Ontario, Canada
Posts: 86
Downloads: 0
Uploads: 0
|
As I see this game is a simulation, not a U-boat simulation but a U-boat captain simulation, so with that all those tough life and death decisions should be included.
Of course with any game the more option that are made the more varied the gamer that will play so it would be wise to allow for total or little control..
__________________
Gilligan & The Skipper were more than just "friends" |
|
|
06-25-2006, 02:51 PM
|
#9 |
|
Frogman
![]() Join Date: Aug 2004
Location: Aussie
Posts: 309
Downloads: 0
Uploads: 0
|
I like that idea of depending where you are as to the outcome of abandoning ship, rescue, capture or just plain out death... realy good idea there
__________________
You take it easy... and have a nice day |
|
|
06-25-2006, 02:55 PM
|
#10 | ||
|
Guest
Posts: n/a
Downloads:
Uploads:
|
Quote:
|
||
|
06-27-2006, 10:27 AM
|
#11 |
|
Commander
![]() Join Date: Feb 2001
Location: FLA USA
Posts: 473
Downloads: 7
Uploads: 0
|
I remember a game, that have the same thing but cant remember the name of the game(around 1980)..
that abandon ship, and hopefully you will be rescued, and go back to the base, if you're captured, you will be placed in prisoners camp, and stay there for 6 montch, but you will escape there after and heading back to base, to continue the carreer, but you will be reported on carreer mode... |
|
|
06-27-2006, 08:18 PM
|
#12 |
|
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,237
Downloads: 14
Uploads: 0
|
Nah, whats the point? SH IV is not a roleplaying game. Next you want it to turn FPS when you reach shore.
|
|
|
06-27-2006, 08:24 PM
|
#13 | |
|
Loader
![]() Join Date: Jun 2006
Location: Ontario, Canada
Posts: 86
Downloads: 0
Uploads: 0
|
Quote:
I would not want to see FPS aspects and to that I agree but a little story would not hurt and heck they can always put a option screen ?? Just a thought
__________________
Gilligan & The Skipper were more than just "friends" |
|
|
|
06-28-2006, 02:23 PM
|
#14 | |
|
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
Posts: 1,423
Downloads: 0
Uploads: 0
|
Quote:
http://www.mobygames.com/game/dos/sub-battle-simulator It could be the one...:hmm: I still have it someware, but i never understood the controles... Some help here would be Good! |
|
|
|
07-04-2006, 02:49 PM
|
#15 |
|
Commander
![]() Join Date: Feb 2001
Location: FLA USA
Posts: 473
Downloads: 7
Uploads: 0
|
The Noob, it could be Aces Of The Deep under DOS mode
Last edited by NightCrawler; 07-04-2006 at 02:56 PM. |
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|