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10-27-2006, 02:34 AM
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#106 |
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Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,500
Downloads: 96
Uploads: 0
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You can use the SH3 Commander program to adjust your underwater visiblity.
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10-27-2006, 03:13 AM
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#107 | |
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A-ganger
![]() Join Date: Sep 2006
Location: Adelaide, Australia
Posts: 72
Downloads: 11
Uploads: 0
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Quote:
Yeah i know, but i was wondering if this mod would change it
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I died in Scapa Flow
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10-27-2006, 10:36 AM
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#108 |
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Black Sheep
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I just checked my D/L directory, UC vanilla doesnt contain a scene.dat. So you'd have to grab one elsewhere or mod your own.
See the thing is, when you start using just a core campaign mod, your on your way to running modlets along with it. Eventually you'll have compiled a "supermod" of your own if you were to lump them all together.
__________________
![]() - The Bill of Rights, ( Part 1 ) ( Part 2 ), is not open for debate or reinterpretation, nor is it a "living document". It is the cornerstone upon which liberty in the United States is etched on. - I don't mod anymore. Whatever it is, leave me out of it. For any permission questions, read the last section of the TMO PDF. |
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10-28-2006, 12:02 AM
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#109 |
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Navy Dude
![]() Join Date: Sep 2006
Location: Melbourne, Australia
Posts: 173
Downloads: 1
Uploads: 0
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I found the GW+NYGM unified campaigns file at UBRS but not the version with Vanilla. Is that available anywhere other than one of those wretched download sites that expect you to pay them so you can use a download manager?
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10-28-2006, 12:28 AM
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#110 | |
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Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 942
Downloads: 27
Uploads: 0
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Quote:
Is there a basic file I can map to my current campaign to add docked ships in harbors? thats all I want from this particular mod....usually you can merge mis layers with current campaigns....I'd like to either do this manually or use sh3 commander to maybe randomly add docked ships based on various dates.... Last edited by Tikigod; 10-28-2006 at 03:04 AM. |
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10-28-2006, 03:23 AM
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#111 | |
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Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 942
Downloads: 27
Uploads: 0
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Quote:
Reposted here: http://files.filefront.com/Unified_C.../fileinfo.html |
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10-28-2006, 03:37 AM
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#112 |
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Navy Dude
![]() Join Date: Sep 2006
Location: Melbourne, Australia
Posts: 173
Downloads: 1
Uploads: 0
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Much appreciated. I'll dig up the additional files and give it a whirl.
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10-28-2006, 03:45 AM
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#113 |
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Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 942
Downloads: 27
Uploads: 0
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let me know if you get it working and what files you added to get it to work...I think my problem is I have harbor traffic installed...but, I am not sure....
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10-29-2006, 06:41 AM
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#114 | |
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Navy Dude
![]() Join Date: Sep 2006
Location: Melbourne, Australia
Posts: 173
Downloads: 1
Uploads: 0
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Quote:
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10-29-2006, 09:53 AM
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#115 | |
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Black Sheep
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*groan* I dont remember what the current TW version was when i posted that.
offhand i dont remember what i was thinking at the time, nor what my rationale was. I just pulled a flotilla.cfg file from what i think is the orginal UC vanilla and it seems to be working fine. edit: Quote:
__________________
![]() - The Bill of Rights, ( Part 1 ) ( Part 2 ), is not open for debate or reinterpretation, nor is it a "living document". It is the cornerstone upon which liberty in the United States is etched on. - I don't mod anymore. Whatever it is, leave me out of it. For any permission questions, read the last section of the TMO PDF. Last edited by Ducimus; 10-29-2006 at 09:59 AM. |
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10-29-2006, 10:34 AM
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#116 |
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Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 942
Downloads: 27
Uploads: 0
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yeah, I tried using your files you posted and it still crashes....I'm trying to install over a Rub 1.45 + Harbor Traffic install......which is sometimes considered a vanilla install...in the meantime I'm just going to use SH3 Gen which populates enemy harbors the way I wan't....
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10-29-2006, 01:09 PM
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#117 |
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Black Sheep
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It really is best to install any campaign mod over a clean install. A simple, "extra" directory left empty from a previous mod can cause a crash.
__________________
![]() - The Bill of Rights, ( Part 1 ) ( Part 2 ), is not open for debate or reinterpretation, nor is it a "living document". It is the cornerstone upon which liberty in the United States is etched on. - I don't mod anymore. Whatever it is, leave me out of it. For any permission questions, read the last section of the TMO PDF. |
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