![]() |
SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
03-13-2006, 05:19 PM
|
#1 |
|
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,245
Downloads: 129
Uploads: 0
|
Anyone know where the files are that control the speed/rate of torpedo doors and the schnorkel?
Also looking for the file that controls length of time to dive?
__________________
Nuke 'em till they glow! |
|
|
03-13-2006, 07:15 PM
|
#2 |
|
中国水兵
![]() Join Date: Apr 2005
Location: U.S.
Posts: 276
Downloads: 0
Uploads: 0
|
I have no idea about the files, but it is interesting about the speed/time it takes to open torpedo doors.
It might be more realistic if it took longer. I'm guessing they were opened manually, at least with early-war subs.
__________________
Avg. Joe |
|
|
03-13-2006, 07:55 PM
|
#3 | |
|
Blade Master
![]() Join Date: Jan 2002
Posts: 1,485
Downloads: 0
Uploads: 0
|
Quote:
On the door, well the UBoatName_sim only has the time to eject, which is from fire to launch. The auto_open Torpedo which is 1, is for if when I fire does the torpedo door auto open. A nice semi hardcore option. |
|
|
|
03-13-2006, 08:23 PM
|
#4 | |
|
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,245
Downloads: 129
Uploads: 0
|
Quote:
1. I found the one that controls time to close the doors-that doesn't help as I need a way to increase door/bow cap times to 2 - 3 minutes each 2. I'll check out the Schnorkel file you listed. 3. I found a way to change dive times - I'm currently editing them. Looking for interesting and varied components/systems for use in a sabotage mod I'm putting together using Commander's Random function. If you have any ideas I'm open to suggestions.
__________________
Nuke 'em till they glow! |
|
|
|
03-13-2006, 08:48 PM
|
#5 |
|
GWX Project Manager
|
@ Hemisent, I just finished reading an account about an attempt at U-boat sabotage which involved someone placing a thick copper wire around a valve-seat which caused a fairly serious and persistent leak until it was discovered early in the patrol and removed.
Simple but effective. Had the chief engineer been poorly trained, this would have never been found.
__________________
![]() ![]() TheGreyWolves.com It is better to live a short and meaningful life... than a long and miserable one. |
|
|
03-13-2006, 09:04 PM
|
#6 | |
|
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,245
Downloads: 129
Uploads: 0
|
Quote:
I guess after the Normandy invasion the resistance began to step up sabotage on the boats. Pretty much all the dock yard labor were locals and they had access to the boats so why not try and mess them up. I'm trying to come up with a balance of some minor annoyances that should not hamper continuing the mission, some major complications that will be noticed within hours and need immediate RTB and some things that will become apparent only after the boat is at sea and a safe return may be a real challenge. So far I've got a number of things tested and ready to put together but I need a few more ideas. A jammed Schnorkel is one of them and bow caps that won't open or close or take forever is another.
__________________
Nuke 'em till they glow! |
|
|
|
03-14-2006, 06:31 AM
|
#7 |
|
Torpedoman
![]() Join Date: Feb 2006
Location: Raleigh, NC
Posts: 115
Downloads: 32
Uploads: 0
|
The potential for this MOD sounds great! It sounds like you could possibly model the early war "finicky" engines that caused many RTBs. Would it also be posible to model DC damage to primary systems, causing an RTB?
__________________
\"Ein U-boot ohne Sehrohr ist heute angekomman - A U-Boat without a periscope arrived today.\" - Message sent to Gunther Prien in U-47 during the Norwegian Campaign by Karl Doenitz to tell Prien about the birth of his second daughter... |
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|