SUBSIM Radio Room Forums
Frau kaleun shops here, how about you?
Want to support Subsim and make Amazon pay for it? Click here to start any Amazon shopping.


SUBSIM: The Web's #1 BBS for all submarine and naval simulations!

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-24-2006, 10:40 PM   #1
Samwolf
Seasoned Skipper
 
Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 28
Uploads: 0
Default SH3 Commander "roll back" question.

I have a question on the SH3 Commander rollback option.

If I perform a rollback so I can enable a new mod, how do I enable the SH3 commander mods again? Do they load each time I start SHIII using SH3 Commander?

TIA
Samwolf is offline   Reply With Quote
Old 02-25-2006, 12:00 AM   #2
CCIP
Torpedo Momber
 
CCIP's Avatar
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 9,579
Downloads: 12
Uploads: 2


Default

Yes, each time you press the 'start SHIII' button in Commander, it will automatically apply all the changes to the game.
__________________

I don’t like marches. I'll tell you why: war. It's very similar to disco.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is online   Reply With Quote
Old 02-25-2006, 09:41 AM   #3
Samwolf
Seasoned Skipper
 
Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 28
Uploads: 0
Default

Quote:
Yes, each time you press the 'start SHIII' button in Commander, it will automatically apply all the changes to the game.
Thank you.
Samwolf is offline   Reply With Quote
Old 02-26-2006, 07:13 AM   #4
Kaptan Tommy
Planesman
 
Join Date: Oct 2005
Location: USA Carson City, NV
Posts: 182
Downloads: 0
Uploads: 0
Default

Here's a question, perhaps a "Duh..." question.

Do you have to run Commander in order for mods to work?
__________________
Quit farting around reading the forums and sink some ships!

Kaptan Tommy is offline   Reply With Quote
Old 02-27-2006, 03:13 PM   #5
Sailor Steve
Guest
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Kaptan Tommy
Here's a question, perhaps a "Duh..." question.

Do you have to run Commander in order for mods to work?
No. Commander is a utility/too/mod all in one that lets you do a lot of different things. It can be used to change settings included in some mods (wave height, gun reload times), but mostly it does a lot of cool stuff all by itself, and won't affect any mods unless you ask it to.
  Reply With Quote
Old 02-27-2006, 06:01 PM   #6
Kaptan Tommy
Planesman
 
Join Date: Oct 2005
Location: USA Carson City, NV
Posts: 182
Downloads: 0
Uploads: 0
Default

Thanks Sailor Steve. I've installed the Harbor Traffic mod and haven't seen anything yet. Probably because I haven't been into any harbors yet huh...
__________________
Quit farting around reading the forums and sink some ships!

Kaptan Tommy is offline   Reply With Quote
Old 02-28-2006, 10:41 AM   #7
Sailor Steve
Guest
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Kaptan Tommy
...I haven't been into any harbors yet huh...
Where do you start your patrols from?
  Reply With Quote
Old 02-28-2006, 10:48 AM   #8
Sir Big Jugs
Ace of the Deep
 
Join Date: Feb 2006
Location: Helsinki, Finland
Posts: 1,178
Downloads: 41
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by Kaptan Tommy
...I haven't been into any harbors yet huh...
Where do you start your patrols from?
Think he means ENEMY harbours. . .
__________________

Sir Big Jugs is offline   Reply With Quote
Old 03-01-2006, 08:48 PM   #9
Kaptan Tommy
Planesman
 
Join Date: Oct 2005
Location: USA Carson City, NV
Posts: 182
Downloads: 0
Uploads: 0
Default

Uh, yeah, I do mean "enemy" harbors. When I left Lorient on my last patrol I was the only floating entity around...
__________________
Quit farting around reading the forums and sink some ships!

Kaptan Tommy is offline   Reply With Quote
Old 03-01-2006, 09:42 PM   #10
vodkaphile
Electrician's Mate
 
Join Date: Mar 2005
Location: Louisiana, USA
Posts: 139
Downloads: 64
Uploads: 0
Default

uninstall the HT mod, roll back SH commander and reinstall the mod.


if you don't roll back before you install HT SH commander will overwrite some of the files the next time you start it up, disabling the mod.
__________________
-VP
Missing targets since 1990.
vodkaphile is offline   Reply With Quote
Old 03-02-2006, 05:21 AM   #11
Kaptan Tommy
Planesman
 
Join Date: Oct 2005
Location: USA Carson City, NV
Posts: 182
Downloads: 0
Uploads: 0
Default

What if I don't use Commander? I haven't been, and someone else said the mods should still work.
__________________
Quit farting around reading the forums and sink some ships!

Kaptan Tommy is offline   Reply With Quote
Old 03-02-2006, 08:54 AM   #12
vodkaphile
Electrician's Mate
 
Join Date: Mar 2005
Location: Louisiana, USA
Posts: 139
Downloads: 64
Uploads: 0
Default

yeah it works without sh commander.


if you're not using it not sure why you're not seeing ships in friendly harbors unless you are overwriting it a file with another mod.
__________________
-VP
Missing targets since 1990.
vodkaphile is offline   Reply With Quote
Old 03-04-2006, 05:33 AM   #13
Kaptan Tommy
Planesman
 
Join Date: Oct 2005
Location: USA Carson City, NV
Posts: 182
Downloads: 0
Uploads: 0
Default

I just took my type VIIb on a one way "adventure" to New York and did find ships in the harbor - all merchant and no navy at all. Not sure what I would have found had I not had the mod installed. This is early '41 though.

I guess this was like the book "Red Star Rogue" only it would be "Swastika Rogue"...

I know this will not set well with the "100%'ers" or "full emersion" folks, but I was getting antsie about getting a type IX and couldn't wait. Of course I saved my game right where I made the decision to "forget the orders" and head east. Now I'm back to where I saved the game and doing what I'm supposed to be doing - obeying orders!
__________________
Quit farting around reading the forums and sink some ships!

Kaptan Tommy is offline   Reply With Quote
Old 03-04-2006, 10:18 AM   #14
Sailor Steve
Guest
 
Posts: n/a
Downloads:
Uploads:
Default

If you were using RUB, which includes something called the 'Ops Mod', you should see many naval units there. I'm sure Der Teddy Bar's new NYGM has all that as well. Just from looking at the map I wouldn't dream of trying New York.
  Reply With Quote
Old 03-05-2006, 09:37 PM   #15
Kaptan Tommy
Planesman
 
Join Date: Oct 2005
Location: USA Carson City, NV
Posts: 182
Downloads: 0
Uploads: 0
Default

Not using RUB - as of yet anyway. Yeah, I was a bit shocked that there was no one around except merchants. Sunk as many as I could using torps, deck gun, and even the AA guns. Command sent message saying "good job" and come on home.

Kinda cool sneaking into NY harbor and sinking stuff. Finally just surfaced when I realized there was no threat.

BTW Sailor Steve, I drive a truck between Reno and Salt Lake three times a week. Hell, I might even pass right by you in the rush hour traffic -
__________________
Quit farting around reading the forums and sink some ships!

Kaptan Tommy is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:30 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright © 1997- 2013 Subsim