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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
01-17-2006, 01:40 AM
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#1 |
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Sparky
![]() Join Date: Apr 2003
Posts: 153
Downloads: 3
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1:True full motion first person point of view with the ability to roam every compartment on every submarine portrayed in the game.
2:Ability to signal enemy and friendly ships with lamps and radio. 3:Have access to an assortment of small arms and the posibility to dispatch and accompany if desired, boarding parties. 4:Be able to engage the enemies of nearby vessels who are shooting at you with their small arms. 5:Have the option to start your career as an ensign or Lt. JG and be the low man on the totem pole or "bitch" until you've earned a command. (or be the XO who assumes command mid patrol should the skipper buy the farm from gunfire or even a concussion ala run silent run deep). 6:Have a real "abandon ship" option with yes "lifeboatsresulting in a cinematic capture, rescue or a victim of the sharks. 7:A horrofic implosion sequence at crush depth as opposed the mundane screen of death. (I've heard that instead of drowing in such a scenario, that due to the extremely rapid change in pressure the air onboard actually catches on fire) 8:Fish enemy survivors out of the water who upon interogation, give up information like when the next convoy or task force sails from nearby ports. 9:Have a team of frogmen onboard who can be deployed to for special assignments like sabotage, recon etc..... 10:Have a genuine officers club with a "vip" room that incorporates some hotty anime floozies. |
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01-17-2006, 08:35 AM
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#2 |
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ACE
![]() Join Date: Sep 2002
Location: Kansas City MO
Posts: 1,377
Downloads: 52
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Bonfleck, your #10 reminds me of GTA: San Andreas with their Strip Club in Los Santos when you can go into a back room with a personal strippers.
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01-17-2006, 10:01 AM
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#3 |
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Grey Wolf
![]() Join Date: Mar 2005
Location: Poland
Posts: 963
Downloads: 0
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Everything sounds very nice except point 9, sounds unrealistic for the WW2 era. I doubt that submarines had frogmen teams do conduct spec-ops missions. But all the other things I would gladly see in the game, especially numer 1.
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01-18-2006, 03:26 AM
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#4 |
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Wild Night in Bangkok
![]() Join Date: Jan 2006
Location: Made in Vermont
Posts: 179
Downloads: 125
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Some of those ideas are nice...I like the idea of actually seeing your boat get destroyed and I like that idea of capturing sailors for info...but many of your ideas don't really work in the era or the size of the boat...some of those ideas would make a fun stand alone game that really does not emphasise realism.
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I think we lost em...hey whats that pinging sound? |
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01-18-2006, 06:15 AM
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#5 |
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Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,053
Downloads: 0
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I would like to see us be able to eject debris, oil to try and fool the enemy that I am sunk.
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01-19-2006, 05:16 PM
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#6 |
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Extended Shore Leave
![]() Join Date: Jul 2002
Posts: 287
Downloads: 25
Uploads: 0
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Number one is number one on my list of new features I'd like to see.
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01-24-2006, 07:55 AM
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Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,198
Downloads: 11
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01-24-2006, 03:07 PM
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#8 |
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The Old Man
![]() Join Date: Sep 2001
Posts: 1,339
Downloads: 0
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a nice set of suggestions BF...
the submarine fairy may grant some of your wishes in the near future --Mike |
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