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10-23-2005, 06:40 PM
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Silent Hunter
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I'm curious of what kinde of improvements and fixes were made to the sonar engine of DW compare to sub command.
Deamon
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IMPERIAL U-FLOTILLA 1914-1918 ![]() ![]() http://www.dreadnoughtproject.org/heinrich/main.htm Current stage: 2 - Pre Alpha Status: 27% |
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10-23-2005, 09:33 PM
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Lieutenant
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One of the major changes is that the speed of sound in water is now realistic - ~5,000 feet per second give or take.
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10-23-2005, 09:39 PM
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Ocean Warrior
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Also, the engine is true 3-D in all aspects.
The SC engine was stricly 2.5-D, in other words, all calculations were done in 2-D, and then in certain cases, a modifier was applied to make it seem 3-D for gameplay purposes. So, if you setup certain parameters, you could clearly demonstrate that the engine was not doing calculations in 3-D. I've never played SC, so I'm getting this from a person who is intimately familiar with both game and acoustic engines, who is not a member of the Subsim community, so he shall remain nameless.
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11-02-2005, 08:35 PM
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#4 | |
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Silent Hunter
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Thanks for the info guys.
Quote:
Deamon
__________________
IMPERIAL U-FLOTILLA 1914-1918 ![]() ![]() http://www.dreadnoughtproject.org/heinrich/main.htm Current stage: 2 - Pre Alpha Status: 27% |
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